易爆岩石
monster no drops or experience [1]
Volatile Rock
| Spectre | N |
|---|---|
| Tags | 法術, cold_affinity, ghost_armour, is_unarmed, slow_movement, Unarmed_onhit_audio |
生命
100%
抗性
傷害
67%
命中
100%
暴擊 Chance
5%
+30%
Attack Distance
6 ~ 6
攻擊時間
1 Second
Damage Spread
±20%
經驗值
100%
Model Size
100%
Type
Daemon
Metadata
VolatileRocksVolatile
IsSummoned
Y
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
basic_action = "Emerge"
basic_action = "ChangeToStance2"
basic_action = "ChangeToStance3"
basic_action = "MoveForced"
}
Positioned
{
collision_hull_type = "projectile"
force_placement = true
}
Stats
{
immune_to_curses = 1
immune_to_auras_from_other_entities = 1
set_item_drop_slots = 0
set_monster_no_drops_or_experience = 1
set_monster_do_not_fracture = 1
set_max_frenzy_charges = 0
set_max_endurance_charges = 0
set_max_power_charges = 0
base_cannot_be_stunned = 1
cannot_be_knocked_back = 1
set_phase_through_objects = 1
}
Life
{
corpse_usable = false
}
StateMachine
{
define_shared_state =
"
invisible;
height_offset;
"
}
Functions {}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
StateMachine
{
create_state_invisible_1 = "DisableRendering();"
on_change_state_height_offset = { Call( update_height, GetState( height_offset ) ); }
}
Positioned
{
on_initial_position_set = { Delay( 0.01, { Call( update_height, GetState( height_offset ) ); } ); }
}
Functions
{
update_height = { SetRenderHeightOffset( arg1 ); }
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/MonsterMods/VolatileRocksVolatile"] = {
name = "Volatile Rock",
life = 1,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 0.67,
damageSpread = 0.2,
attackTime = 1,
attackRange = 6,
accuracy = 1,
skillList = {
"GSMonsterModVolatileRockExplode",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["GSMonsterModVolatileRockExplode"] = {
name = "GSMonsterModVolatileRockExplode",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"spell_maximum_action_distance_+%",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, -90, -50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
monster no drops or experience [1]
| Family | MonsterNoDropsOrExperience |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
易爆岩石
monster no drops or experience [1]
Volatile Rock
| Spectre | N |
|---|---|
| Tags | 法術, cold_affinity, ghost_armour, is_unarmed, slow_movement, Unarmed_onhit_audio |
生命
100%
抗性
傷害
67%
命中
100%
暴擊 Chance
5%
+30%
Attack Distance
6 ~ 6
攻擊時間
1 Second
Damage Spread
±20%
經驗值
100%
Model Size
100%
Type
Daemon
Metadata
VolatileRocksVolatile2
IsSummoned
Y
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
basic_action = "Emerge"
basic_action = "ChangeToStance2"
basic_action = "ChangeToStance3"
basic_action = "MoveForced"
}
Positioned
{
collision_hull_type = "projectile"
force_placement = true
}
Stats
{
immune_to_curses = 1
immune_to_auras_from_other_entities = 1
set_item_drop_slots = 0
set_monster_no_drops_or_experience = 1
set_monster_do_not_fracture = 1
set_max_frenzy_charges = 0
set_max_endurance_charges = 0
set_max_power_charges = 0
base_cannot_be_stunned = 1
cannot_be_knocked_back = 1
set_phase_through_objects = 1
}
Life
{
corpse_usable = false
}
StateMachine
{
define_shared_state =
"
invisible;
height_offset;
"
}
Functions {}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
StateMachine
{
create_state_invisible_1 = "DisableRendering();"
on_change_state_height_offset = { Call( update_height, GetState( height_offset ) ); }
}
Positioned
{
on_initial_position_set = { Delay( 0.01, { Call( update_height, GetState( height_offset ) ); } ); }
}
Functions
{
update_height = { SetRenderHeightOffset( arg1 ); }
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/MonsterMods/VolatileRocksVolatile2"] = {
name = "Volatile Rock",
life = 1,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 0.67,
damageSpread = 0.2,
attackTime = 1,
attackRange = 6,
accuracy = 1,
skillList = {
"GSMonsterModVolatileRockExplode2",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["GSMonsterModVolatileRockExplode2"] = {
name = "GSMonsterModVolatileRockExplode2",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"spell_maximum_action_distance_+%",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, -90, -50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
monster no drops or experience [1]
| Family | MonsterNoDropsOrExperience |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
易爆岩石
monster no drops or experience [1]
Volatile Rock
| Spectre | N |
|---|---|
| Tags | 法術, cold_affinity, ghost_armour, is_unarmed, slow_movement, Unarmed_onhit_audio |
生命
100%
抗性
傷害
67%
命中
100%
暴擊 Chance
5%
+30%
Attack Distance
6 ~ 6
攻擊時間
1 Second
Damage Spread
±20%
經驗值
100%
Model Size
100%
Type
Daemon
Metadata
VolatileRocksVolatile
IsSummoned
Y
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
basic_action = "Emerge"
basic_action = "ChangeToStance2"
basic_action = "ChangeToStance3"
basic_action = "MoveForced"
}
Positioned
{
collision_hull_type = "projectile"
force_placement = true
}
Stats
{
immune_to_curses = 1
immune_to_auras_from_other_entities = 1
set_item_drop_slots = 0
set_monster_no_drops_or_experience = 1
set_monster_do_not_fracture = 1
set_max_frenzy_charges = 0
set_max_endurance_charges = 0
set_max_power_charges = 0
base_cannot_be_stunned = 1
cannot_be_knocked_back = 1
set_phase_through_objects = 1
}
Life
{
corpse_usable = false
}
StateMachine
{
define_shared_state =
"
invisible;
height_offset;
"
}
Functions {}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
StateMachine
{
create_state_invisible_1 = "DisableRendering();"
on_change_state_height_offset = { Call( update_height, GetState( height_offset ) ); }
}
Positioned
{
on_initial_position_set = { Delay( 0.01, { Call( update_height, GetState( height_offset ) ); } ); }
}
Functions
{
update_height = { SetRenderHeightOffset( arg1 ); }
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/MonsterMods/Player/VolatileRocksVolatile"] = {
name = "Volatile Rock",
life = 1,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 0.67,
damageSpread = 0.2,
attackTime = 1,
attackRange = 6,
accuracy = 1,
skillList = {
"GSMonsterModVolatileRockExplodePlayer",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["GSMonsterModVolatileRockExplodePlayer"] = {
name = "GSMonsterModVolatileRockExplodePlayer",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"spell_maximum_action_distance_+%",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, -90, -50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
monster no drops or experience [1]
| Family | MonsterNoDropsOrExperience |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
易爆岩石
monster no drops or experience [1]
Volatile Rock
| Spectre | N |
|---|---|
| Tags | 法術, cold_affinity, ghost_armour, is_unarmed, slow_movement, Unarmed_onhit_audio |
生命
100%
抗性
傷害
67%
命中
100%
暴擊 Chance
5%
+30%
Attack Distance
6 ~ 6
攻擊時間
1 Second
Damage Spread
±20%
經驗值
100%
Model Size
100%
Type
Daemon
Metadata
VolatileRocksVolatile2
IsSummoned
Y
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
basic_action = "Emerge"
basic_action = "ChangeToStance2"
basic_action = "ChangeToStance3"
basic_action = "MoveForced"
}
Positioned
{
collision_hull_type = "projectile"
force_placement = true
}
Stats
{
immune_to_curses = 1
immune_to_auras_from_other_entities = 1
set_item_drop_slots = 0
set_monster_no_drops_or_experience = 1
set_monster_do_not_fracture = 1
set_max_frenzy_charges = 0
set_max_endurance_charges = 0
set_max_power_charges = 0
base_cannot_be_stunned = 1
cannot_be_knocked_back = 1
set_phase_through_objects = 1
}
Life
{
corpse_usable = false
}
StateMachine
{
define_shared_state =
"
invisible;
height_offset;
"
}
Functions {}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
StateMachine
{
create_state_invisible_1 = "DisableRendering();"
on_change_state_height_offset = { Call( update_height, GetState( height_offset ) ); }
}
Positioned
{
on_initial_position_set = { Delay( 0.01, { Call( update_height, GetState( height_offset ) ); } ); }
}
Functions
{
update_height = { SetRenderHeightOffset( arg1 ); }
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/MonsterMods/Player/VolatileRocksVolatile2"] = {
name = "Volatile Rock",
life = 1,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 0.67,
damageSpread = 0.2,
attackTime = 1,
attackRange = 6,
accuracy = 1,
skillList = {
"GSMonsterModVolatileRockExplode2Player",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["GSMonsterModVolatileRockExplode2Player"] = {
name = "GSMonsterModVolatileRockExplode2Player",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"spell_maximum_action_distance_+%",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, -90, -50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
monster no drops or experience [1]
| Family | MonsterNoDropsOrExperience |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
易爆岩石
monster no drops or experience [1]
ignore actor scale from stats [1]
Volatile Rock
| Spectre | N |
|---|---|
| Tags | slow_movement, Unarmed_onhit_audio |
生命
100%
抗性
傷害
67%
命中
100%
暴擊 Chance
5%
+30%
Attack Distance
6 ~ 6
攻擊時間
1 Second
Damage Spread
±20%
經驗值
100%
Model Size
100%
Type
Daemon
Metadata
VolatileRocksVolatile
IsSummoned
Y
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
CGEMonsterModAbyssVolatileRockBurningGround
法術, 範圍, 傷害, 可觸發, 持續時間, 範圍法術
施放時間: 1 秒
每秒造成 411.9 基本火焰傷害
active skill area of effect radius +% final [0]
base skill effect duration [4000]
ground fire art variation [1024]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
basic_action = "Emerge"
basic_action = "ChangeToStance2"
basic_action = "ChangeToStance3"
basic_action = "MoveForced"
}
Positioned
{
collision_hull_type = "projectile"
force_placement = true
}
Stats
{
immune_to_curses = 1
immune_to_auras_from_other_entities = 1
set_item_drop_slots = 0
set_monster_no_drops_or_experience = 1
set_monster_do_not_fracture = 1
set_max_frenzy_charges = 0
set_max_endurance_charges = 0
set_max_power_charges = 0
base_cannot_be_stunned = 1
cannot_be_knocked_back = 1
set_phase_through_objects = 1
}
Life
{
corpse_usable = false
}
StateMachine
{
define_shared_state =
"
invisible;
height_offset;
"
}
Functions {}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
StateMachine
{
create_state_invisible_1 = "DisableRendering();"
on_change_state_height_offset = { Call( update_height, GetState( height_offset ) ); }
}
Positioned
{
on_initial_position_set = { Delay( 0.01, { Call( update_height, GetState( height_offset ) ); } ); }
}
Functions
{
update_height = { SetRenderHeightOffset( arg1 ); }
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/MonsterMods/LeagueAbyss/VolatileRocksVolatile"] = {
name = "Volatile Rock",
life = 1,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 0.67,
damageSpread = 0.2,
attackTime = 1,
attackRange = 6,
accuracy = 1,
skillList = {
"GSMonsterModAbyssVolatileRockExplode",
"CGEMonsterModAbyssVolatileRockBurningGround",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["GSMonsterModAbyssVolatileRockExplode"] = {
name = "GSMonsterModAbyssVolatileRockExplode",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"spell_maximum_action_distance_+%",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, -90, -50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["CGEMonsterModAbyssVolatileRockBurningGround"] = {
name = "CGEMonsterModAbyssVolatileRockBurningGround",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
[SkillType.Duration] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_fire_damage_to_deal_per_minute",
"ground_fire_art_variation",
"active_skill_area_of_effect_radius_+%_final",
"base_skill_effect_duration",
},
levels = {
[1] = {1, 1024, 0, 4000, levelRequirement = 1, statInterpolation = {3}, cost = { }, },
},
}
monster no drops or experience [1]
| Family | MonsterNoDropsOrExperience |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
ignore actor scale from stats [1]
| Family | MonsterIgnoreActorScaleFromStats |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
易爆岩石
monster no drops or experience [1]
ignore actor scale from stats [1]
Volatile Rock
| Spectre | N |
|---|---|
| Tags | slow_movement, Unarmed_onhit_audio |
生命
100%
抗性
傷害
67%
命中
100%
暴擊 Chance
5%
+30%
Attack Distance
6 ~ 6
攻擊時間
1 Second
Damage Spread
±20%
經驗值
100%
Model Size
100%
Type
Daemon
Metadata
VolatileRocksVolatile
IsSummoned
Y
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
CGEMonsterModAbyssVolatileRockBurningGroundPlayer
法術, 範圍, 傷害, 可觸發, 持續時間, 範圍法術
施放時間: 1 秒
每秒造成 531.4 基本火焰傷害
active skill area of effect radius +% final [0]
base skill effect duration [4000]
ground fire art variation [1024]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
basic_action = "Emerge"
basic_action = "ChangeToStance2"
basic_action = "ChangeToStance3"
basic_action = "MoveForced"
}
Positioned
{
collision_hull_type = "projectile"
force_placement = true
}
Stats
{
immune_to_curses = 1
immune_to_auras_from_other_entities = 1
set_item_drop_slots = 0
set_monster_no_drops_or_experience = 1
set_monster_do_not_fracture = 1
set_max_frenzy_charges = 0
set_max_endurance_charges = 0
set_max_power_charges = 0
base_cannot_be_stunned = 1
cannot_be_knocked_back = 1
set_phase_through_objects = 1
}
Life
{
corpse_usable = false
}
StateMachine
{
define_shared_state =
"
invisible;
height_offset;
"
}
Functions {}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
StateMachine
{
create_state_invisible_1 = "DisableRendering();"
on_change_state_height_offset = { Call( update_height, GetState( height_offset ) ); }
}
Positioned
{
on_initial_position_set = { Delay( 0.01, { Call( update_height, GetState( height_offset ) ); } ); }
}
Functions
{
update_height = { SetRenderHeightOffset( arg1 ); }
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/MonsterMods/LeagueAbyss/Player/VolatileRocksVolatile"] = {
name = "Volatile Rock",
life = 1,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 0.67,
damageSpread = 0.2,
attackTime = 1,
attackRange = 6,
accuracy = 1,
skillList = {
"GSMonsterModAbyssVolatileRockExplodePlayer",
"CGEMonsterModAbyssVolatileRockBurningGroundPlayer",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["GSMonsterModAbyssVolatileRockExplodePlayer"] = {
name = "GSMonsterModAbyssVolatileRockExplodePlayer",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"spell_maximum_action_distance_+%",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, -90, -50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["CGEMonsterModAbyssVolatileRockBurningGroundPlayer"] = {
name = "CGEMonsterModAbyssVolatileRockBurningGroundPlayer",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
[SkillType.Duration] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_fire_damage_to_deal_per_minute",
"ground_fire_art_variation",
"active_skill_area_of_effect_radius_+%_final",
"base_skill_effect_duration",
},
levels = {
[1] = {1, 1024, 0, 4000, levelRequirement = 1, statInterpolation = {3}, cost = { }, },
},
}
monster no drops or experience [1]
| Family | MonsterNoDropsOrExperience |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
ignore actor scale from stats [1]
| Family | MonsterIgnoreActorScaleFromStats |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.