ボラタイルロック
monster no drops or experience [1]
Volatile Rock
Spectre | N |
---|---|
Tags | キャスター, cold_affinity, ghost_armour, is_unarmed, slow_movement, Unarmed_onhit_audio |
ライフ
100%
耐性




Damage
67%
命中力
100%
クリティカルヒット Chance
5%
+30%
Attack Distance
6 ~ 6
アタックタイム
1 Second
Damage Spread
±20%
経験値
100%
Model Size
100%
Type
Daemon
Metadata
VolatileRocksVolatile
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
7,757
2,413
708
Damage
156
スペルダメージ
156
命中力
2,464
アタックタイム
1
経験値
28,634
Minion Life
6,930
Minion Damage
649
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" basic_action = "ChangeToStance2" basic_action = "ChangeToStance3" basic_action = "MoveForced" } Positioned { collision_hull_type = "projectile" force_placement = true } Stats { immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_item_drop_slots = 0 set_monster_no_drops_or_experience = 1 set_monster_do_not_fracture = 1 set_max_frenzy_charges = 0 set_max_endurance_charges = 0 set_max_power_charges = 0 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 set_phase_through_objects = 1 } Life { corpse_usable = false } StateMachine { define_shared_state = " invisible; height_offset; " } Functions {}
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { create_state_invisible_1 = "DisableRendering();" on_change_state_height_offset = { Call( update_height, GetState( height_offset ) ); } } Positioned { on_initial_position_set = { Delay( 0.01, { Call( update_height, GetState( height_offset ) ); } ); } } Functions { update_height = { SetRenderHeightOffset( arg1 ); } }
-- src\Data\Spectres.lua minions["Metadata/Monsters/MonsterMods/VolatileRocksVolatile"] = { name = "Volatile Rock", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.67, damageSpread = 0.2, attackTime = 1, attackRange = 6, accuracy = 1, skillList = { "GSMonsterModVolatileRockExplode", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["GSMonsterModVolatileRockExplode"] = { name = "GSMonsterModVolatileRockExplode", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "spell_maximum_action_distance_+%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -90, -50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
monster no drops or experience [1]
Family | MonsterNoDropsOrExperience |
---|---|
Domains | Monster (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
ボラタイルロック
monster no drops or experience [1]
Volatile Rock
Spectre | N |
---|---|
Tags | キャスター, cold_affinity, ghost_armour, is_unarmed, slow_movement, Unarmed_onhit_audio |
ライフ
100%
耐性




Damage
67%
命中力
100%
クリティカルヒット Chance
5%
+30%
Attack Distance
6 ~ 6
アタックタイム
1 Second
Damage Spread
±20%
経験値
100%
Model Size
100%
Type
Daemon
Metadata
VolatileRocksVolatile2
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
7,757
2,413
708
Damage
156
スペルダメージ
156
命中力
2,464
アタックタイム
1
経験値
28,634
Minion Life
6,930
Minion Damage
649
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" basic_action = "ChangeToStance2" basic_action = "ChangeToStance3" basic_action = "MoveForced" } Positioned { collision_hull_type = "projectile" force_placement = true } Stats { immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_item_drop_slots = 0 set_monster_no_drops_or_experience = 1 set_monster_do_not_fracture = 1 set_max_frenzy_charges = 0 set_max_endurance_charges = 0 set_max_power_charges = 0 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 set_phase_through_objects = 1 } Life { corpse_usable = false } StateMachine { define_shared_state = " invisible; height_offset; " } Functions {}
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { create_state_invisible_1 = "DisableRendering();" on_change_state_height_offset = { Call( update_height, GetState( height_offset ) ); } } Positioned { on_initial_position_set = { Delay( 0.01, { Call( update_height, GetState( height_offset ) ); } ); } } Functions { update_height = { SetRenderHeightOffset( arg1 ); } }
-- src\Data\Spectres.lua minions["Metadata/Monsters/MonsterMods/VolatileRocksVolatile2"] = { name = "Volatile Rock", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.67, damageSpread = 0.2, attackTime = 1, attackRange = 6, accuracy = 1, skillList = { "GSMonsterModVolatileRockExplode2", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["GSMonsterModVolatileRockExplode2"] = { name = "GSMonsterModVolatileRockExplode2", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "spell_maximum_action_distance_+%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -90, -50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
monster no drops or experience [1]
Family | MonsterNoDropsOrExperience |
---|---|
Domains | Monster (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
ボラタイルロック
monster no drops or experience [1]
Volatile Rock
Spectre | N |
---|---|
Tags | キャスター, cold_affinity, ghost_armour, is_unarmed, slow_movement, Unarmed_onhit_audio |
ライフ
100%
耐性




Damage
67%
命中力
100%
クリティカルヒット Chance
5%
+30%
Attack Distance
6 ~ 6
アタックタイム
1 Second
Damage Spread
±20%
経験値
100%
Model Size
100%
Type
Daemon
Metadata
VolatileRocksVolatile
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
7,757
2,413
708
Damage
156
スペルダメージ
156
命中力
2,464
アタックタイム
1
経験値
28,634
Minion Life
6,930
Minion Damage
649
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" basic_action = "ChangeToStance2" basic_action = "ChangeToStance3" basic_action = "MoveForced" } Positioned { collision_hull_type = "projectile" force_placement = true } Stats { immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_item_drop_slots = 0 set_monster_no_drops_or_experience = 1 set_monster_do_not_fracture = 1 set_max_frenzy_charges = 0 set_max_endurance_charges = 0 set_max_power_charges = 0 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 set_phase_through_objects = 1 } Life { corpse_usable = false } StateMachine { define_shared_state = " invisible; height_offset; " } Functions {}
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { create_state_invisible_1 = "DisableRendering();" on_change_state_height_offset = { Call( update_height, GetState( height_offset ) ); } } Positioned { on_initial_position_set = { Delay( 0.01, { Call( update_height, GetState( height_offset ) ); } ); } } Functions { update_height = { SetRenderHeightOffset( arg1 ); } }
-- src\Data\Spectres.lua minions["Metadata/Monsters/MonsterMods/Player/VolatileRocksVolatile"] = { name = "Volatile Rock", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.67, damageSpread = 0.2, attackTime = 1, attackRange = 6, accuracy = 1, skillList = { "GSMonsterModVolatileRockExplodePlayer", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["GSMonsterModVolatileRockExplodePlayer"] = { name = "GSMonsterModVolatileRockExplodePlayer", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "spell_maximum_action_distance_+%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -90, -50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
monster no drops or experience [1]
Family | MonsterNoDropsOrExperience |
---|---|
Domains | Monster (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
ボラタイルロック
monster no drops or experience [1]
Volatile Rock
Spectre | N |
---|---|
Tags | キャスター, cold_affinity, ghost_armour, is_unarmed, slow_movement, Unarmed_onhit_audio |
ライフ
100%
耐性




Damage
67%
命中力
100%
クリティカルヒット Chance
5%
+30%
Attack Distance
6 ~ 6
アタックタイム
1 Second
Damage Spread
±20%
経験値
100%
Model Size
100%
Type
Daemon
Metadata
VolatileRocksVolatile2
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
7,757
2,413
708
Damage
156
スペルダメージ
156
命中力
2,464
アタックタイム
1
経験値
28,634
Minion Life
6,930
Minion Damage
649
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" basic_action = "ChangeToStance2" basic_action = "ChangeToStance3" basic_action = "MoveForced" } Positioned { collision_hull_type = "projectile" force_placement = true } Stats { immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_item_drop_slots = 0 set_monster_no_drops_or_experience = 1 set_monster_do_not_fracture = 1 set_max_frenzy_charges = 0 set_max_endurance_charges = 0 set_max_power_charges = 0 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 set_phase_through_objects = 1 } Life { corpse_usable = false } StateMachine { define_shared_state = " invisible; height_offset; " } Functions {}
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { create_state_invisible_1 = "DisableRendering();" on_change_state_height_offset = { Call( update_height, GetState( height_offset ) ); } } Positioned { on_initial_position_set = { Delay( 0.01, { Call( update_height, GetState( height_offset ) ); } ); } } Functions { update_height = { SetRenderHeightOffset( arg1 ); } }
-- src\Data\Spectres.lua minions["Metadata/Monsters/MonsterMods/Player/VolatileRocksVolatile2"] = { name = "Volatile Rock", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.67, damageSpread = 0.2, attackTime = 1, attackRange = 6, accuracy = 1, skillList = { "GSMonsterModVolatileRockExplode2Player", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["GSMonsterModVolatileRockExplode2Player"] = { name = "GSMonsterModVolatileRockExplode2Player", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "spell_maximum_action_distance_+%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -90, -50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
monster no drops or experience [1]
Family | MonsterNoDropsOrExperience |
---|---|
Domains | Monster (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
ボラタイルロック
monster no drops or experience [1]
ignore actor scale from stats [1]
Volatile Rock
Spectre | N |
---|---|
Tags | slow_movement, Unarmed_onhit_audio |
ライフ
100%
耐性




Damage
67%
命中力
100%
クリティカルヒット Chance
5%
+30%
Attack Distance
6 ~ 6
アタックタイム
1 Second
Damage Spread
±20%
経験値
100%
Model Size
100%
Type
Daemon
Metadata
VolatileRocksVolatile
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
7,757
2,413
708
Damage
156
スペルダメージ
156
命中力
2,464
アタックタイム
1
経験値
28,634
Minion Life
6,930
Minion Damage
649
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
CGEMonsterModAbyssVolatileRockBurningGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
キャストタイム: 1 秒
毎秒411.9の基礎火ダメージを与える
active skill area of effect radius +% final [0]
base skill effect duration [4000]
ground fire art variation [1024]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" basic_action = "ChangeToStance2" basic_action = "ChangeToStance3" basic_action = "MoveForced" } Positioned { collision_hull_type = "projectile" force_placement = true } Stats { immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_item_drop_slots = 0 set_monster_no_drops_or_experience = 1 set_monster_do_not_fracture = 1 set_max_frenzy_charges = 0 set_max_endurance_charges = 0 set_max_power_charges = 0 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 set_phase_through_objects = 1 } Life { corpse_usable = false } StateMachine { define_shared_state = " invisible; height_offset; " } Functions {}
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { create_state_invisible_1 = "DisableRendering();" on_change_state_height_offset = { Call( update_height, GetState( height_offset ) ); } } Positioned { on_initial_position_set = { Delay( 0.01, { Call( update_height, GetState( height_offset ) ); } ); } } Functions { update_height = { SetRenderHeightOffset( arg1 ); } }
-- src\Data\Spectres.lua minions["Metadata/Monsters/MonsterMods/LeagueAbyss/VolatileRocksVolatile"] = { name = "Volatile Rock", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.67, damageSpread = 0.2, attackTime = 1, attackRange = 6, accuracy = 1, skillList = { "GSMonsterModAbyssVolatileRockExplode", "CGEMonsterModAbyssVolatileRockBurningGround", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["GSMonsterModAbyssVolatileRockExplode"] = { name = "GSMonsterModAbyssVolatileRockExplode", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "spell_maximum_action_distance_+%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -90, -50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGEMonsterModAbyssVolatileRockBurningGround"] = { name = "CGEMonsterModAbyssVolatileRockBurningGround", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "ground_fire_art_variation", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", }, levels = { [1] = {1, 1024, 0, 4000, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, }
monster no drops or experience [1]
Family | MonsterNoDropsOrExperience |
---|---|
Domains | Monster (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
ignore actor scale from stats [1]
Family | MonsterIgnoreActorScaleFromStats |
---|---|
Domains | Monster (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
ボラタイルロック
monster no drops or experience [1]
ignore actor scale from stats [1]
Volatile Rock
Spectre | N |
---|---|
Tags | slow_movement, Unarmed_onhit_audio |
ライフ
100%
耐性




Damage
67%
命中力
100%
クリティカルヒット Chance
5%
+30%
Attack Distance
6 ~ 6
アタックタイム
1 Second
Damage Spread
±20%
経験値
100%
Model Size
100%
Type
Daemon
Metadata
VolatileRocksVolatile
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
7,757
2,413
708
Damage
156
スペルダメージ
156
命中力
2,464
アタックタイム
1
経験値
28,634
Minion Life
6,930
Minion Damage
649
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
CGEMonsterModAbyssVolatileRockBurningGroundPlayer
Spell, Area, Damage, Triggerable, Duration, AreaSpell
キャストタイム: 1 秒
毎秒531.4の基礎火ダメージを与える
active skill area of effect radius +% final [0]
base skill effect duration [4000]
ground fire art variation [1024]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" basic_action = "ChangeToStance2" basic_action = "ChangeToStance3" basic_action = "MoveForced" } Positioned { collision_hull_type = "projectile" force_placement = true } Stats { immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_item_drop_slots = 0 set_monster_no_drops_or_experience = 1 set_monster_do_not_fracture = 1 set_max_frenzy_charges = 0 set_max_endurance_charges = 0 set_max_power_charges = 0 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 set_phase_through_objects = 1 } Life { corpse_usable = false } StateMachine { define_shared_state = " invisible; height_offset; " } Functions {}
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { create_state_invisible_1 = "DisableRendering();" on_change_state_height_offset = { Call( update_height, GetState( height_offset ) ); } } Positioned { on_initial_position_set = { Delay( 0.01, { Call( update_height, GetState( height_offset ) ); } ); } } Functions { update_height = { SetRenderHeightOffset( arg1 ); } }
-- src\Data\Spectres.lua minions["Metadata/Monsters/MonsterMods/LeagueAbyss/Player/VolatileRocksVolatile"] = { name = "Volatile Rock", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.67, damageSpread = 0.2, attackTime = 1, attackRange = 6, accuracy = 1, skillList = { "GSMonsterModAbyssVolatileRockExplodePlayer", "CGEMonsterModAbyssVolatileRockBurningGroundPlayer", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["GSMonsterModAbyssVolatileRockExplodePlayer"] = { name = "GSMonsterModAbyssVolatileRockExplodePlayer", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "spell_maximum_action_distance_+%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -90, -50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGEMonsterModAbyssVolatileRockBurningGroundPlayer"] = { name = "CGEMonsterModAbyssVolatileRockBurningGroundPlayer", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "ground_fire_art_variation", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", }, levels = { [1] = {1, 1024, 0, 4000, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, }
monster no drops or experience [1]
Family | MonsterNoDropsOrExperience |
---|---|
Domains | Monster (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
ignore actor scale from stats [1]
Family | MonsterIgnoreActorScaleFromStats |
---|---|
Domains | Monster (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.