Explosiver Stein
monster no drops or experience [1]
Volatile Rock
Spectre | N |
---|---|
Tags | Zauberer, cold_affinity, ghost_armour, is_unarmed, slow_movement, Unarmed_onhit_audio |
Leben
100%
Widerstand




Damage
67%
Genauigkeit
100%
Kritische Treffer Chance
5%
Attack Distance
6 ~ 6
Angriffszeit
1 Second
Damage Spread
±20%
Erfahrung
100%
Model Size
100%
Type
Daemon
Metadata
VolatileRocksVolatile
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
7,757
2,413
708
Damage
156
Zauberschaden
156
Genauigkeit
2,464
Angriffszeit
1
Erfahrung
28,634
Minion Life
6,930
Minion Damage
649
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GSMonsterModVolatileRockExplode
Triggerable, Spell, Damage
Zauberzeit: 1 Sek.
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
spell maximum action distance +% [-90]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" basic_action = "ChangeToStance2" basic_action = "ChangeToStance3" basic_action = "MoveForced" } Positioned { collision_hull_type = "projectile" force_placement = true } Stats { immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_item_drop_slots = 0 set_monster_no_drops_or_experience = 1 set_monster_do_not_fracture = 1 set_max_frenzy_charges = 0 set_max_endurance_charges = 0 set_max_power_charges = 0 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 set_phase_through_objects = 1 } Life { corpse_usable = false } StateMachine { define_shared_state = " invisible; height_offset; " } Functions {}
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { create_state_invisible_1 = "DisableRendering();" on_change_state_height_offset = { Call( update_height, GetState( height_offset ) ); } } Positioned { on_initial_position_set = { Delay( 0.01, { Call( update_height, GetState( height_offset ) ); } ); } } Functions { update_height = { SetRenderHeightOffset( arg1 ); } }
-- src\Data\Spectres.lua minions["Metadata/Monsters/MonsterMods/VolatileRocksVolatile"] = { name = "Volatile Rock", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.67, damageSpread = 0.2, attackTime = 1, attackRange = 6, accuracy = 1, skillList = { "GSMonsterModVolatileRockExplode", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["GSMonsterModVolatileRockExplode"] = { name = "GSMonsterModVolatileRockExplode", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "spell_maximum_action_distance_+%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -90, -50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
monster no drops or experience [1]
Family | MonsterNoDropsOrExperience |
---|---|
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Explosiver Stein
monster no drops or experience [1]
Volatile Rock
Spectre | N |
---|---|
Tags | Zauberer, cold_affinity, ghost_armour, is_unarmed, slow_movement, Unarmed_onhit_audio |
Leben
100%
Widerstand




Damage
67%
Genauigkeit
100%
Kritische Treffer Chance
5%
Attack Distance
6 ~ 6
Angriffszeit
1 Second
Damage Spread
±20%
Erfahrung
100%
Model Size
100%
Type
Daemon
Metadata
VolatileRocksVolatile2
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
7,757
2,413
708
Damage
156
Zauberschaden
156
Genauigkeit
2,464
Angriffszeit
1
Erfahrung
28,634
Minion Life
6,930
Minion Damage
649
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GSMonsterModVolatileRockExplode2
Triggerable, Spell, Damage
Zauberzeit: 1 Sek.
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
spell maximum action distance +% [-90]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" basic_action = "ChangeToStance2" basic_action = "ChangeToStance3" basic_action = "MoveForced" } Positioned { collision_hull_type = "projectile" force_placement = true } Stats { immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_item_drop_slots = 0 set_monster_no_drops_or_experience = 1 set_monster_do_not_fracture = 1 set_max_frenzy_charges = 0 set_max_endurance_charges = 0 set_max_power_charges = 0 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 set_phase_through_objects = 1 } Life { corpse_usable = false } StateMachine { define_shared_state = " invisible; height_offset; " } Functions {}
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { create_state_invisible_1 = "DisableRendering();" on_change_state_height_offset = { Call( update_height, GetState( height_offset ) ); } } Positioned { on_initial_position_set = { Delay( 0.01, { Call( update_height, GetState( height_offset ) ); } ); } } Functions { update_height = { SetRenderHeightOffset( arg1 ); } }
-- src\Data\Spectres.lua minions["Metadata/Monsters/MonsterMods/VolatileRocksVolatile2"] = { name = "Volatile Rock", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.67, damageSpread = 0.2, attackTime = 1, attackRange = 6, accuracy = 1, skillList = { "GSMonsterModVolatileRockExplode2", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["GSMonsterModVolatileRockExplode2"] = { name = "GSMonsterModVolatileRockExplode2", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "spell_maximum_action_distance_+%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -90, -50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
monster no drops or experience [1]
Family | MonsterNoDropsOrExperience |
---|---|
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Explosiver Stein
monster no drops or experience [1]
Volatile Rock
Spectre | N |
---|---|
Tags | Zauberer, cold_affinity, ghost_armour, is_unarmed, slow_movement, Unarmed_onhit_audio |
Leben
100%
Widerstand




Damage
67%
Genauigkeit
100%
Kritische Treffer Chance
5%
Attack Distance
6 ~ 6
Angriffszeit
1 Second
Damage Spread
±20%
Erfahrung
100%
Model Size
100%
Type
Daemon
Metadata
VolatileRocksVolatile
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
7,757
2,413
708
Damage
156
Zauberschaden
156
Genauigkeit
2,464
Angriffszeit
1
Erfahrung
28,634
Minion Life
6,930
Minion Damage
649
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GSMonsterModVolatileRockExplodePlayer
Triggerable, Spell, Damage
Zauberzeit: 1 Sek.
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
spell maximum action distance +% [-90]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" basic_action = "ChangeToStance2" basic_action = "ChangeToStance3" basic_action = "MoveForced" } Positioned { collision_hull_type = "projectile" force_placement = true } Stats { immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_item_drop_slots = 0 set_monster_no_drops_or_experience = 1 set_monster_do_not_fracture = 1 set_max_frenzy_charges = 0 set_max_endurance_charges = 0 set_max_power_charges = 0 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 set_phase_through_objects = 1 } Life { corpse_usable = false } StateMachine { define_shared_state = " invisible; height_offset; " } Functions {}
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { create_state_invisible_1 = "DisableRendering();" on_change_state_height_offset = { Call( update_height, GetState( height_offset ) ); } } Positioned { on_initial_position_set = { Delay( 0.01, { Call( update_height, GetState( height_offset ) ); } ); } } Functions { update_height = { SetRenderHeightOffset( arg1 ); } }
-- src\Data\Spectres.lua minions["Metadata/Monsters/MonsterMods/Player/VolatileRocksVolatile"] = { name = "Volatile Rock", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.67, damageSpread = 0.2, attackTime = 1, attackRange = 6, accuracy = 1, skillList = { "GSMonsterModVolatileRockExplodePlayer", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["GSMonsterModVolatileRockExplodePlayer"] = { name = "GSMonsterModVolatileRockExplodePlayer", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "spell_maximum_action_distance_+%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -90, -50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
monster no drops or experience [1]
Family | MonsterNoDropsOrExperience |
---|---|
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Explosiver Stein
monster no drops or experience [1]
Volatile Rock
Spectre | N |
---|---|
Tags | Zauberer, cold_affinity, ghost_armour, is_unarmed, slow_movement, Unarmed_onhit_audio |
Leben
100%
Widerstand




Damage
67%
Genauigkeit
100%
Kritische Treffer Chance
5%
Attack Distance
6 ~ 6
Angriffszeit
1 Second
Damage Spread
±20%
Erfahrung
100%
Model Size
100%
Type
Daemon
Metadata
VolatileRocksVolatile2
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
7,757
2,413
708
Damage
156
Zauberschaden
156
Genauigkeit
2,464
Angriffszeit
1
Erfahrung
28,634
Minion Life
6,930
Minion Damage
649
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GSMonsterModVolatileRockExplode2Player
Triggerable, Spell, Damage
Zauberzeit: 1 Sek.
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
spell maximum action distance +% [-90]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" basic_action = "ChangeToStance2" basic_action = "ChangeToStance3" basic_action = "MoveForced" } Positioned { collision_hull_type = "projectile" force_placement = true } Stats { immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_item_drop_slots = 0 set_monster_no_drops_or_experience = 1 set_monster_do_not_fracture = 1 set_max_frenzy_charges = 0 set_max_endurance_charges = 0 set_max_power_charges = 0 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 set_phase_through_objects = 1 } Life { corpse_usable = false } StateMachine { define_shared_state = " invisible; height_offset; " } Functions {}
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { create_state_invisible_1 = "DisableRendering();" on_change_state_height_offset = { Call( update_height, GetState( height_offset ) ); } } Positioned { on_initial_position_set = { Delay( 0.01, { Call( update_height, GetState( height_offset ) ); } ); } } Functions { update_height = { SetRenderHeightOffset( arg1 ); } }
-- src\Data\Spectres.lua minions["Metadata/Monsters/MonsterMods/Player/VolatileRocksVolatile2"] = { name = "Volatile Rock", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.67, damageSpread = 0.2, attackTime = 1, attackRange = 6, accuracy = 1, skillList = { "GSMonsterModVolatileRockExplode2Player", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["GSMonsterModVolatileRockExplode2Player"] = { name = "GSMonsterModVolatileRockExplode2Player", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "spell_maximum_action_distance_+%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -90, -50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
monster no drops or experience [1]
Family | MonsterNoDropsOrExperience |
---|---|
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Explosiver Stein
monster no drops or experience [1]
ignore actor scale from stats [1]
Volatile Rock
Spectre | N |
---|---|
Tags | slow_movement, Unarmed_onhit_audio |
Leben
100%
Widerstand




Damage
67%
Genauigkeit
100%
Kritische Treffer Chance
5%
Attack Distance
6 ~ 6
Angriffszeit
1 Second
Damage Spread
±20%
Erfahrung
100%
Model Size
100%
Type
Daemon
Metadata
VolatileRocksVolatile
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
7,757
2,413
708
Damage
156
Zauberschaden
156
Genauigkeit
2,464
Angriffszeit
1
Erfahrung
28,634
Minion Life
6,930
Minion Damage
649
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GSMonsterModAbyssVolatileRockExplode
Triggerable, Spell, Damage
Zauberzeit: 1 Sek.
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
spell maximum action distance +% [-90]
CGEMonsterModAbyssVolatileRockBurningGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Zauberzeit: 1 Sek.
Verursacht 411.9 Basis-Feuerschaden pro Sekunde
active skill area of effect radius +% final [0]
base skill effect duration [4000]
ground fire art variation [1024]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" basic_action = "ChangeToStance2" basic_action = "ChangeToStance3" basic_action = "MoveForced" } Positioned { collision_hull_type = "projectile" force_placement = true } Stats { immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_item_drop_slots = 0 set_monster_no_drops_or_experience = 1 set_monster_do_not_fracture = 1 set_max_frenzy_charges = 0 set_max_endurance_charges = 0 set_max_power_charges = 0 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 set_phase_through_objects = 1 } Life { corpse_usable = false } StateMachine { define_shared_state = " invisible; height_offset; " } Functions {}
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { create_state_invisible_1 = "DisableRendering();" on_change_state_height_offset = { Call( update_height, GetState( height_offset ) ); } } Positioned { on_initial_position_set = { Delay( 0.01, { Call( update_height, GetState( height_offset ) ); } ); } } Functions { update_height = { SetRenderHeightOffset( arg1 ); } }
-- src\Data\Spectres.lua minions["Metadata/Monsters/MonsterMods/LeagueAbyss/VolatileRocksVolatile"] = { name = "Volatile Rock", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.67, damageSpread = 0.2, attackTime = 1, attackRange = 6, accuracy = 1, skillList = { "GSMonsterModAbyssVolatileRockExplode", "CGEMonsterModAbyssVolatileRockBurningGround", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["GSMonsterModAbyssVolatileRockExplode"] = { name = "GSMonsterModAbyssVolatileRockExplode", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "spell_maximum_action_distance_+%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -90, -50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGEMonsterModAbyssVolatileRockBurningGround"] = { name = "CGEMonsterModAbyssVolatileRockBurningGround", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "ground_fire_art_variation", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", }, levels = { [1] = {1, 1024, 0, 4000, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, }
monster no drops or experience [1]
Family | MonsterNoDropsOrExperience |
---|---|
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
ignore actor scale from stats [1]
Family | MonsterIgnoreActorScaleFromStats |
---|---|
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Explosiver Stein
monster no drops or experience [1]
ignore actor scale from stats [1]
Volatile Rock
Spectre | N |
---|---|
Tags | slow_movement, Unarmed_onhit_audio |
Leben
100%
Widerstand




Damage
67%
Genauigkeit
100%
Kritische Treffer Chance
5%
Attack Distance
6 ~ 6
Angriffszeit
1 Second
Damage Spread
±20%
Erfahrung
100%
Model Size
100%
Type
Daemon
Metadata
VolatileRocksVolatile
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
7,757
2,413
708
Damage
156
Zauberschaden
156
Genauigkeit
2,464
Angriffszeit
1
Erfahrung
28,634
Minion Life
6,930
Minion Damage
649
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GSMonsterModAbyssVolatileRockExplodePlayer
Triggerable, Spell, Damage
Zauberzeit: 1 Sek.
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
spell maximum action distance +% [-90]
CGEMonsterModAbyssVolatileRockBurningGroundPlayer
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Zauberzeit: 1 Sek.
Verursacht 531.4 Basis-Feuerschaden pro Sekunde
active skill area of effect radius +% final [0]
base skill effect duration [4000]
ground fire art variation [1024]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" basic_action = "ChangeToStance2" basic_action = "ChangeToStance3" basic_action = "MoveForced" } Positioned { collision_hull_type = "projectile" force_placement = true } Stats { immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_item_drop_slots = 0 set_monster_no_drops_or_experience = 1 set_monster_do_not_fracture = 1 set_max_frenzy_charges = 0 set_max_endurance_charges = 0 set_max_power_charges = 0 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 set_phase_through_objects = 1 } Life { corpse_usable = false } StateMachine { define_shared_state = " invisible; height_offset; " } Functions {}
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { create_state_invisible_1 = "DisableRendering();" on_change_state_height_offset = { Call( update_height, GetState( height_offset ) ); } } Positioned { on_initial_position_set = { Delay( 0.01, { Call( update_height, GetState( height_offset ) ); } ); } } Functions { update_height = { SetRenderHeightOffset( arg1 ); } }
-- src\Data\Spectres.lua minions["Metadata/Monsters/MonsterMods/LeagueAbyss/Player/VolatileRocksVolatile"] = { name = "Volatile Rock", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.67, damageSpread = 0.2, attackTime = 1, attackRange = 6, accuracy = 1, skillList = { "GSMonsterModAbyssVolatileRockExplodePlayer", "CGEMonsterModAbyssVolatileRockBurningGroundPlayer", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["GSMonsterModAbyssVolatileRockExplodePlayer"] = { name = "GSMonsterModAbyssVolatileRockExplodePlayer", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "spell_maximum_action_distance_+%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -90, -50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGEMonsterModAbyssVolatileRockBurningGroundPlayer"] = { name = "CGEMonsterModAbyssVolatileRockBurningGroundPlayer", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "ground_fire_art_variation", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", }, levels = { [1] = {1, 1024, 0, 4000, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, }
monster no drops or experience [1]
Family | MonsterNoDropsOrExperience |
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Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
ignore actor scale from stats [1]
Family | MonsterIgnoreActorScaleFromStats |
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Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.