Roca volátil
monster no drops or experience [1]
Volatile Rock
SpectreN
TagsLanzador de hechizos, cold_affinity, ghost_armour, is_unarmed, slow_movement, Unarmed_onhit_audio
Vida
100%
Resistencia
0 0 0 0
Damage
67%
Precisión
100%
Attack Distance
6 ~ 6
Tiempo de ataque
1 Second
Damage Spread
±20%
Experiencia
100%
Model Size
100%
Type
Daemon
Metadata
VolatileRocksVolatile
IsSummoned
Y
Nivel
68
Vida
7,757
Damage
156
Daño de hechizos
156
Precisión
2,464
Tiempo de ataque
1
Experiencia
28,634
Minion Life
6,930
Minion Damage
649
Minion Armour
2,413
GSMonsterModVolatileRockExplode
Triggerable, Spell, Damage
Probabilidad de impacto crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 459.1 a 688.7 de daño de fuego
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
spell maximum action distance +% [-90]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "Emerge"
	basic_action = "ChangeToStance2"
	basic_action = "ChangeToStance3"
	basic_action = "MoveForced"
}

Positioned
{
	collision_hull_type = "projectile"
	force_placement = true
}

Stats
{
	immune_to_curses = 1
	immune_to_auras_from_other_entities = 1
	set_item_drop_slots = 0
	set_monster_no_drops_or_experience = 1
	set_monster_do_not_fracture = 1
	set_max_frenzy_charges = 0
	set_max_endurance_charges = 0
	set_max_power_charges = 0
	base_cannot_be_stunned = 1
	cannot_be_knocked_back = 1
	set_phase_through_objects = 1
}

Life
{
	corpse_usable = false
}

StateMachine
{
	define_shared_state =
	"
		invisible;
		height_offset;
	"
}

Functions {}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

StateMachine
{
	create_state_invisible_1 = "DisableRendering();"
	on_change_state_height_offset = { Call( update_height, GetState( height_offset ) ); }
}

Positioned
{
	on_initial_position_set = { Delay( 0.01, { Call( update_height, GetState( height_offset ) ); } ); }
}

Functions
{
	update_height = { SetRenderHeightOffset( arg1 ); }
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/MonsterMods/VolatileRocksVolatile"] = {
    name = "Volatile Rock",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.67,
    damageSpread = 0.2,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "GSMonsterModVolatileRockExplode",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["GSMonsterModVolatileRockExplode"] = {
    name = "GSMonsterModVolatileRockExplode",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "spell_maximum_action_distance_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -90, -50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
monster no drops or experience [1]
FamilyMonsterNoDropsOrExperience
DomainsMonster (3)
GenerationTypeÚnico (3)
Req. level1
Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • Roca volátil
    monster no drops or experience [1]
    Volatile Rock
    SpectreN
    TagsLanzador de hechizos, cold_affinity, ghost_armour, is_unarmed, slow_movement, Unarmed_onhit_audio
    Vida
    100%
    Resistencia
    0 0 0 0
    Damage
    67%
    Precisión
    100%
    Attack Distance
    6 ~ 6
    Tiempo de ataque
    1 Second
    Damage Spread
    ±20%
    Experiencia
    100%
    Model Size
    100%
    Type
    Daemon
    Metadata
    VolatileRocksVolatile2
    IsSummoned
    Y
    Nivel
    68
    Vida
    7,757
    Damage
    156
    Daño de hechizos
    156
    Precisión
    2,464
    Tiempo de ataque
    1
    Experiencia
    28,634
    Minion Life
    6,930
    Minion Damage
    649
    Minion Armour
    2,413
    GSMonsterModVolatileRockExplode2
    Triggerable, Spell, Damage
    Probabilidad de impacto crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Inflige de 459.1 a 688.7 de daño de fuego
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    spell maximum action distance +% [-90]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance3"
    	basic_action = "MoveForced"
    }
    
    Positioned
    {
    	collision_hull_type = "projectile"
    	force_placement = true
    }
    
    Stats
    {
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_item_drop_slots = 0
    	set_monster_no_drops_or_experience = 1
    	set_monster_do_not_fracture = 1
    	set_max_frenzy_charges = 0
    	set_max_endurance_charges = 0
    	set_max_power_charges = 0
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	set_phase_through_objects = 1
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    StateMachine
    {
    	define_shared_state =
    	"
    		invisible;
    		height_offset;
    	"
    }
    
    Functions {}

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	create_state_invisible_1 = "DisableRendering();"
    	on_change_state_height_offset = { Call( update_height, GetState( height_offset ) ); }
    }
    
    Positioned
    {
    	on_initial_position_set = { Delay( 0.01, { Call( update_height, GetState( height_offset ) ); } ); }
    }
    
    Functions
    {
    	update_height = { SetRenderHeightOffset( arg1 ); }
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/MonsterMods/VolatileRocksVolatile2"] = {
        name = "Volatile Rock",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.67,
        damageSpread = 0.2,
        attackTime = 1,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "GSMonsterModVolatileRockExplode2",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSMonsterModVolatileRockExplode2"] = {
        name = "GSMonsterModVolatileRockExplode2",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "spell_maximum_action_distance_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -90, -50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • Roca volátil
    monster no drops or experience [1]
    Volatile Rock
    SpectreN
    TagsLanzador de hechizos, cold_affinity, ghost_armour, is_unarmed, slow_movement, Unarmed_onhit_audio
    Vida
    100%
    Resistencia
    0 0 0 0
    Damage
    67%
    Precisión
    100%
    Attack Distance
    6 ~ 6
    Tiempo de ataque
    1 Second
    Damage Spread
    ±20%
    Experiencia
    100%
    Model Size
    100%
    Type
    Daemon
    Metadata
    VolatileRocksVolatile
    IsSummoned
    Y
    Nivel
    68
    Vida
    7,757
    Damage
    156
    Daño de hechizos
    156
    Precisión
    2,464
    Tiempo de ataque
    1
    Experiencia
    28,634
    Minion Life
    6,930
    Minion Damage
    649
    Minion Armour
    2,413
    GSMonsterModVolatileRockExplodePlayer
    Triggerable, Spell, Damage
    Probabilidad de impacto crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Inflige de 459.1 a 688.7 de daño de fuego
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    spell maximum action distance +% [-90]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance3"
    	basic_action = "MoveForced"
    }
    
    Positioned
    {
    	collision_hull_type = "projectile"
    	force_placement = true
    }
    
    Stats
    {
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_item_drop_slots = 0
    	set_monster_no_drops_or_experience = 1
    	set_monster_do_not_fracture = 1
    	set_max_frenzy_charges = 0
    	set_max_endurance_charges = 0
    	set_max_power_charges = 0
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	set_phase_through_objects = 1
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    StateMachine
    {
    	define_shared_state =
    	"
    		invisible;
    		height_offset;
    	"
    }
    
    Functions {}

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	create_state_invisible_1 = "DisableRendering();"
    	on_change_state_height_offset = { Call( update_height, GetState( height_offset ) ); }
    }
    
    Positioned
    {
    	on_initial_position_set = { Delay( 0.01, { Call( update_height, GetState( height_offset ) ); } ); }
    }
    
    Functions
    {
    	update_height = { SetRenderHeightOffset( arg1 ); }
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/MonsterMods/Player/VolatileRocksVolatile"] = {
        name = "Volatile Rock",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.67,
        damageSpread = 0.2,
        attackTime = 1,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "GSMonsterModVolatileRockExplodePlayer",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSMonsterModVolatileRockExplodePlayer"] = {
        name = "GSMonsterModVolatileRockExplodePlayer",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "spell_maximum_action_distance_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -90, -50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • Roca volátil
    monster no drops or experience [1]
    Volatile Rock
    SpectreN
    TagsLanzador de hechizos, cold_affinity, ghost_armour, is_unarmed, slow_movement, Unarmed_onhit_audio
    Vida
    100%
    Resistencia
    0 0 0 0
    Damage
    67%
    Precisión
    100%
    Attack Distance
    6 ~ 6
    Tiempo de ataque
    1 Second
    Damage Spread
    ±20%
    Experiencia
    100%
    Model Size
    100%
    Type
    Daemon
    Metadata
    VolatileRocksVolatile2
    IsSummoned
    Y
    Nivel
    68
    Vida
    7,757
    Damage
    156
    Daño de hechizos
    156
    Precisión
    2,464
    Tiempo de ataque
    1
    Experiencia
    28,634
    Minion Life
    6,930
    Minion Damage
    649
    Minion Armour
    2,413
    GSMonsterModVolatileRockExplode2Player
    Triggerable, Spell, Damage
    Probabilidad de impacto crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Inflige de 459.1 a 688.7 de daño de fuego
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    spell maximum action distance +% [-90]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance3"
    	basic_action = "MoveForced"
    }
    
    Positioned
    {
    	collision_hull_type = "projectile"
    	force_placement = true
    }
    
    Stats
    {
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_item_drop_slots = 0
    	set_monster_no_drops_or_experience = 1
    	set_monster_do_not_fracture = 1
    	set_max_frenzy_charges = 0
    	set_max_endurance_charges = 0
    	set_max_power_charges = 0
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	set_phase_through_objects = 1
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    StateMachine
    {
    	define_shared_state =
    	"
    		invisible;
    		height_offset;
    	"
    }
    
    Functions {}

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	create_state_invisible_1 = "DisableRendering();"
    	on_change_state_height_offset = { Call( update_height, GetState( height_offset ) ); }
    }
    
    Positioned
    {
    	on_initial_position_set = { Delay( 0.01, { Call( update_height, GetState( height_offset ) ); } ); }
    }
    
    Functions
    {
    	update_height = { SetRenderHeightOffset( arg1 ); }
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/MonsterMods/Player/VolatileRocksVolatile2"] = {
        name = "Volatile Rock",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.67,
        damageSpread = 0.2,
        attackTime = 1,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "GSMonsterModVolatileRockExplode2Player",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSMonsterModVolatileRockExplode2Player"] = {
        name = "GSMonsterModVolatileRockExplode2Player",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "spell_maximum_action_distance_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -90, -50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • Roca volátil
    monster no drops or experience [1]
    ignore actor scale from stats [1]
    Volatile Rock
    SpectreN
    Tagsslow_movement, Unarmed_onhit_audio
    Vida
    100%
    Resistencia
    0 0 0 0
    Damage
    67%
    Precisión
    100%
    Attack Distance
    6 ~ 6
    Tiempo de ataque
    1 Second
    Damage Spread
    ±20%
    Experiencia
    100%
    Model Size
    100%
    Type
    Daemon
    Metadata
    VolatileRocksVolatile
    IsSummoned
    Y
    Nivel
    68
    Vida
    7,757
    Damage
    156
    Daño de hechizos
    156
    Precisión
    2,464
    Tiempo de ataque
    1
    Experiencia
    28,634
    Minion Life
    6,930
    Minion Damage
    649
    Minion Armour
    2,413
    GSMonsterModAbyssVolatileRockExplode
    Triggerable, Spell, Damage
    Probabilidad de impacto crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Inflige de 535.7 a 803.5 de daño de fuego
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    spell maximum action distance +% [-90]
    CGEMonsterModAbyssVolatileRockBurningGround
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    Tiempo de lanzamiento: 1 seg
    Inflige 411.9 de daño de fuego base por segundo
    active skill area of effect radius +% final [0]
    base skill effect duration [4000]
    ground fire art variation [1024]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance3"
    	basic_action = "MoveForced"
    }
    
    Positioned
    {
    	collision_hull_type = "projectile"
    	force_placement = true
    }
    
    Stats
    {
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_item_drop_slots = 0
    	set_monster_no_drops_or_experience = 1
    	set_monster_do_not_fracture = 1
    	set_max_frenzy_charges = 0
    	set_max_endurance_charges = 0
    	set_max_power_charges = 0
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	set_phase_through_objects = 1
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    StateMachine
    {
    	define_shared_state =
    	"
    		invisible;
    		height_offset;
    	"
    }
    
    Functions {}

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	create_state_invisible_1 = "DisableRendering();"
    	on_change_state_height_offset = { Call( update_height, GetState( height_offset ) ); }
    }
    
    Positioned
    {
    	on_initial_position_set = { Delay( 0.01, { Call( update_height, GetState( height_offset ) ); } ); }
    }
    
    Functions
    {
    	update_height = { SetRenderHeightOffset( arg1 ); }
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/MonsterMods/LeagueAbyss/VolatileRocksVolatile"] = {
        name = "Volatile Rock",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.67,
        damageSpread = 0.2,
        attackTime = 1,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "GSMonsterModAbyssVolatileRockExplode",
            "CGEMonsterModAbyssVolatileRockBurningGround",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSMonsterModAbyssVolatileRockExplode"] = {
        name = "GSMonsterModAbyssVolatileRockExplode",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "spell_maximum_action_distance_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -90, -50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEMonsterModAbyssVolatileRockBurningGround"] = {
        name = "CGEMonsterModAbyssVolatileRockBurningGround",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "ground_fire_art_variation",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {1, 1024, 0, 4000, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • ignore actor scale from stats [1]
    FamilyMonsterIgnoreActorScaleFromStats
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • ignore actor scale from stats Min: 1 Max: 1 Global
  • Roca volátil
    monster no drops or experience [1]
    ignore actor scale from stats [1]
    Volatile Rock
    SpectreN
    Tagsslow_movement, Unarmed_onhit_audio
    Vida
    100%
    Resistencia
    0 0 0 0
    Damage
    67%
    Precisión
    100%
    Attack Distance
    6 ~ 6
    Tiempo de ataque
    1 Second
    Damage Spread
    ±20%
    Experiencia
    100%
    Model Size
    100%
    Type
    Daemon
    Metadata
    VolatileRocksVolatile
    IsSummoned
    Y
    Nivel
    68
    Vida
    7,757
    Damage
    156
    Daño de hechizos
    156
    Precisión
    2,464
    Tiempo de ataque
    1
    Experiencia
    28,634
    Minion Life
    6,930
    Minion Damage
    649
    Minion Armour
    2,413
    GSMonsterModAbyssVolatileRockExplodePlayer
    Triggerable, Spell, Damage
    Probabilidad de impacto crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Inflige de 765.2 a 1148 de daño de fuego
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    spell maximum action distance +% [-90]
    CGEMonsterModAbyssVolatileRockBurningGroundPlayer
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    Tiempo de lanzamiento: 1 seg
    Inflige 531.4 de daño de fuego base por segundo
    active skill area of effect radius +% final [0]
    base skill effect duration [4000]
    ground fire art variation [1024]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance3"
    	basic_action = "MoveForced"
    }
    
    Positioned
    {
    	collision_hull_type = "projectile"
    	force_placement = true
    }
    
    Stats
    {
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_item_drop_slots = 0
    	set_monster_no_drops_or_experience = 1
    	set_monster_do_not_fracture = 1
    	set_max_frenzy_charges = 0
    	set_max_endurance_charges = 0
    	set_max_power_charges = 0
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	set_phase_through_objects = 1
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    StateMachine
    {
    	define_shared_state =
    	"
    		invisible;
    		height_offset;
    	"
    }
    
    Functions {}

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	create_state_invisible_1 = "DisableRendering();"
    	on_change_state_height_offset = { Call( update_height, GetState( height_offset ) ); }
    }
    
    Positioned
    {
    	on_initial_position_set = { Delay( 0.01, { Call( update_height, GetState( height_offset ) ); } ); }
    }
    
    Functions
    {
    	update_height = { SetRenderHeightOffset( arg1 ); }
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/MonsterMods/LeagueAbyss/Player/VolatileRocksVolatile"] = {
        name = "Volatile Rock",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.67,
        damageSpread = 0.2,
        attackTime = 1,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "GSMonsterModAbyssVolatileRockExplodePlayer",
            "CGEMonsterModAbyssVolatileRockBurningGroundPlayer",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSMonsterModAbyssVolatileRockExplodePlayer"] = {
        name = "GSMonsterModAbyssVolatileRockExplodePlayer",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "spell_maximum_action_distance_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -90, -50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEMonsterModAbyssVolatileRockBurningGroundPlayer"] = {
        name = "CGEMonsterModAbyssVolatileRockBurningGroundPlayer",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "ground_fire_art_variation",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {1, 1024, 0, 4000, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • ignore actor scale from stats [1]
    FamilyMonsterIgnoreActorScaleFromStats
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • ignore actor scale from stats Min: 1 Max: 1 Global
  • Edit

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