煉獄工程師.沃黎克
| Spectre | N |
|---|---|
| Area | 浮油, 礦井 |
| Tags | 1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, human, humanoid, not_dex, not_int, red_blood, slow_movement |
生命
250%
+50%
抗性
傷害
275%
命中
100%
暴擊 Chance
5%
+30%
Attack Distance
5 ~ 19
攻擊時間
1.5 Second
Damage Spread
±20%
經驗值
250%
Model Size
143%
Type
DreadEngineerBossMap
Metadata
RudjaDreadEngineerMAP
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeedUnique
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
基礎攻擊
Base Damage: 467–701
暴擊率: 5%
攻擊時間: 1.5 秒
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MPWRudjaGasGrenade
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
Base Damage: 467–701
暴擊率: 5%
攻擊時間: 1.5 秒
冷卻時間: 6.5 秒
action attack or cast time uses animation length [1]
ballistic projectiles always bounce [1]
base deal no damage [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1107]
projectile ballistic angle from reference event [1]
projectile spread radius [2]
projectile uses contact position [1]
spell maximum action distance +% [-30]
MPWRudjaTarGrenade
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
Base Damage: 467–701
暴擊率: 5%
攻擊時間: 1.5 秒
冷卻時間: 6.5 秒
action attack or cast time uses animation length [1]
ballistic projectiles always bounce [1]
base deal no damage [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1105]
number of projectiles override [1]
projectile ballistic angle from reference event [1]
projectile spread radius [2]
projectile uses contact position [1]
spell maximum action distance +% [-30]
MPWRudjaFlashbang
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
Base Damage: 467–701
暴擊率: 5%
攻擊時間: 1.5 秒
冷卻時間: 3 秒
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1106]
number of projectiles override [1]
projectile ballistic angle from target distance [1]
projectile ballistic ignore force while exploding [1]
projectile spread radius [5]
projectile uses contact position [1]
spell maximum action distance +% [-30]
MPWRudjaExplosiveGrenade
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
Base Damage: 467–701
暴擊率: 5%
攻擊時間: 1.5 秒
冷卻時間: 6.5 秒
2|# 0 # 發射 3 投射物
action attack or cast time uses animation length [1]
ballistic projectiles always bounce [1]
base deal no damage [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1104]
projectile ballistic angle from reference event [1]
projectile spread radius [9]
projectile uses contact position [1]
spell maximum action distance +% [-30]
CGERudjaPoisonGas
法術, 範圍, 傷害, 可觸發, 持續時間, 範圍法術
施放時間: 1 秒
每秒造成 242.4 基本混沌傷害
active skill area of effect radius +% final [0]
base skill effect duration [4000]
ground caustic art variation [1018]
monster penalty against minions damage +% final vs player minions [200]
EASRudjaFlamethrowerLeft
冷卻時間: 12.5 秒
action attack or cast time uses animation length [1]
spell maximum action distance +% [-40]
EASRudjaFlamethrowerRight
冷卻時間: 12.5 秒
action attack or cast time uses animation length [1]
spell maximum action distance +% [-40]
MPWRudjaExplosiveGrenadeUnderhand
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
Base Damage: 467–701
暴擊率: 5%
攻擊時間: 1.5 秒
冷卻時間: 6.5 秒
2|# 0 # 發射 3 投射物
action attack or cast time uses animation length [1]
ballistic projectiles always bounce [1]
base deal no damage [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1104]
projectile ballistic angle from reference event [1]
projectile spread radius [9]
projectile uses contact position [1]
spell maximum action distance +% [-30]
GARudjaEnrageAttack1
可觸發, 攻擊
Base Damage: 467–701
暴擊率: 5%
攻擊時間: 1.5 秒
base skill can be avoided by dodge roll [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GARudjaEnrageAttack2
可觸發, 攻擊
Base Damage: 467–701
暴擊率: 5%
攻擊時間: 1.5 秒
base skill can be avoided by dodge roll [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
RudjaDodgeBackward
冷卻時間: 3 秒
action attack or cast time uses animation length [1]
RudjaDodgeForward
冷卻時間: 3 秒
action attack or cast time uses animation length [1]
MPWRudjaFlashbangTriggered
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
Base Damage: 467–701
暴擊率: 5%
攻擊時間: 1.5 秒
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1106]
number of projectiles override [1]
projectile ballistic angle from target distance [1]
projectile ballistic ignore force while exploding [1]
projectile spread radius [5]
projectile uses contact position [1]
spell maximum action distance +% [-30]
EASRudjaFlameSpin
冷卻時間: 40 秒
MPWRudjaTarGrenadeTriggered
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
Base Damage: 467–701
暴擊率: 5%
攻擊時間: 1.5 秒
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1111]
number of projectiles override [1]
projectile ballistic angle from reference event [1]
projectile spread radius [12]
projectile uses contact position [1]
spell maximum action distance +% [-30]
MPWRudjaFlashbangTriggeredReference
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
Base Damage: 467–701
暴擊率: 5%
攻擊時間: 1.5 秒
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1110]
number of projectiles override [1]
projectile ballistic angle from reference event [1]
projectile spread radius [5]
projectile uses contact position [1]
spell maximum action distance +% [-30]
MPWRudjaExplosiveGrenadeTargetLocationLow
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
Base Damage: 467–701
暴擊率: 5%
攻擊時間: 1.5 秒
冷卻時間: 8 秒
action attack or cast time uses animation length [1]
ballistic projectiles always bounce [1]
base deal no damage [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1112]
projectile ballistic angle from target distance [1]
projectile spread radius [2]
projectile uses contact position [1]
spell maximum action distance +% [-30]
MPWRudjaExplosiveGrenadeTargetLocationHigh
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
Base Damage: 467–701
暴擊率: 5%
攻擊時間: 1.5 秒
冷卻時間: 8 秒
action attack or cast time uses animation length [1]
ballistic projectiles always bounce [1]
base deal no damage [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1113]
projectile ballistic angle from target distance [1]
projectile spread radius [2]
projectile uses contact position [1]
spell maximum action distance +% [-30]
RudjaDodgeLeft
冷卻時間: 3 秒
action attack or cast time uses animation length [1]
RudjaDodgeRight
冷卻時間: 3 秒
action attack or cast time uses animation length [1]
EASRudjaRoar
action attack or cast time uses animation length [1]
EAARudjaEnragedAttacks
action attack or cast time uses animation length [1]
MAASRudjaEnragedAttacks
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
基礎攻擊
Base Damage: 467–701
暴擊率: 5%
攻擊時間: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
TriggerIgniteOilGroundRudja
可觸發
active skill base area of effect radius [15]
monster penalty against minions damage +% final vs player minions [200]
Object Type
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"
Actor
{
basic_action = "ChangeToStance1"
basic_action = "ChangeToStance2"
}
StateMachine
{
define_shared_state =
"
enraged;
flamethrower;
should_fire_spin;
enrage_swings;
explode;
"
}
Stats
{
set_monster_delay_item_drops_millis = 8500
}
ControlZone
{
}
Preload
{
preload_misc_animated = "RudjaOilGroundBurning"
preload_misc_animated = "RudjaOilGroundIgnitionTransition"
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"
Render
{
use_ao_lights = true
}
Animated
{
on_event_grenade_appear_for_enrage_start_01 = "this.grenade = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/RudjaDreadEngineer/explosive_grenade.ao', L_Weapon );"
on_event_grenade_fuse_for_enrage_start_01 = "this.grenade.PlayAnimation( fly );"
on_event_grenade_move_for_enrage_start_01 = "MoveAttachedToBone( L_Weapon, R_can_clamp_jntBnd );"
}
GlobalAudioParamEvents
{
player_in_range_param = "RudjaInRange"
life_percent_param = "RudjaLifePercentage"
range = 130
}
StateMachine
{
create_state_enraged_1 = "this.grenade = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/RudjaDreadEngineer/explosive_grenade.ao', L_Weapon );"
create_state_enraged_2 =
"
this.grenade = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/RudjaDreadEngineer/explosive_grenade.ao', L_Weapon );
this.grenade.PlayAnimation( fly );
"
create_state_enraged_2 =
"
this.grenade = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/RudjaDreadEngineer/explosive_grenade.ao', R_can_clamp_jntBnd );
this.grenade.PlayAnimation( fly );
"
on_state_enraged_0 = "RemoveAttachedObjectFromBones( R_can_clamp_jntBnd );"
on_or_create_state_flamethrower_1 = "AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/RudjaDreadEngineer/flamethrower.ao', flame_start_real, 1.4 );"
on_or_create_state_flamethrower_2 = "AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/RudjaDreadEngineer/flamethrower.ao', flame_start_real, 1.8 );"
on_state_flamethrower_0 = "RemoveAttachedObjectFromBones( flame_start_real );"
}
BaseEvents
{
on_construction_complete =
"
IfAlive( ()
{
AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/RudjaDreadEngineer/epk/sword_glow.epk' );
} );
"
}
Life
{
on_death = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/RudjaDreadEngineer/epk/sword_glow.epk' );"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/RudjaDreadEngineer/RudjaDreadEngineerMAP"] = {
name = "Vorrik, The Infernal Engineer",
life = 2.5,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 2.75,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 19,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeedUnique",
"MAASRudjaEnragedAttacks",
"MPWRudjaGasGrenade",
"MPWRudjaTarGrenade",
"MPWRudjaTarGrenadeTriggered",
"MPWRudjaFlashbang",
"MPWRudjaFlashbangTriggered",
"MPWRudjaFlashbangTriggeredReference",
"MPWRudjaExplosiveGrenade",
"MPWRudjaExplosiveGrenadeUnderhand",
"MPWRudjaExplosiveGrenadeTargetLocationLow",
"MPWRudjaExplosiveGrenadeTargetLocationHigh",
"CGERudjaPoisonGas",
"CGERudjaTar",
"GSRudjaGrenadeExplode",
"GSRudjaFlashbang",
"GSRudjaSuicideExplode",
"GSRudjaFlamethrower",
"GARudjaEnrageAttack1",
"GARudjaEnrageAttack2",
"GSRudjaInnerFlamethrower",
"EASRudjaFlamethrowerLeft",
"EASRudjaFlamethrowerRight",
"EASRudjaFlameSpin",
"EASRudjaRoar",
"EAARudjaEnragedAttacks",
"RudjaDodgeBackward",
"RudjaDodgeForward",
"RudjaDodgeLeft",
"RudjaDodgeRight",
"TriggerIgniteOilGroundRudja",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MAASRudjaEnragedAttacks"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPWRudjaGasGrenade"] = {
name = "MPWRudjaGasGrenade",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"spell_maximum_action_distance_+%",
"projectile_spread_radius",
"base_number_of_projectiles",
"base_is_projectile",
"projectile_uses_contact_position",
"maintain_projectile_direction_when_using_contact_position",
"action_attack_or_cast_time_uses_animation_length",
"base_deal_no_damage",
"projectile_ballistic_angle_from_reference_event",
"ballistic_projectiles_always_bounce",
},
levels = {
[1] = {1107, -30, 2, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPWRudjaTarGrenade"] = {
name = "MPWRudjaTarGrenade",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"spell_maximum_action_distance_+%",
"projectile_spread_radius",
"number_of_projectiles_override",
"base_is_projectile",
"projectile_uses_contact_position",
"maintain_projectile_direction_when_using_contact_position",
"action_attack_or_cast_time_uses_animation_length",
"base_deal_no_damage",
"projectile_ballistic_angle_from_reference_event",
"ballistic_projectiles_always_bounce",
},
levels = {
[1] = {1105, -30, 2, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPWRudjaTarGrenadeTriggered"] = {
name = "MPWRudjaTarGrenadeTriggered",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"spell_maximum_action_distance_+%",
"projectile_spread_radius",
"number_of_projectiles_override",
"base_is_projectile",
"projectile_uses_contact_position",
"maintain_projectile_direction_when_using_contact_position",
"action_attack_or_cast_time_uses_animation_length",
"base_deal_no_damage",
"projectile_ballistic_angle_from_reference_event",
},
levels = {
[1] = {1111, -30, 12, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPWRudjaFlashbang"] = {
name = "MPWRudjaFlashbang",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"spell_maximum_action_distance_+%",
"projectile_spread_radius",
"number_of_projectiles_override",
"active_skill_hit_damage_stun_multiplier_+%_final",
"base_is_projectile",
"projectile_uses_contact_position",
"maintain_projectile_direction_when_using_contact_position",
"action_attack_or_cast_time_uses_animation_length",
"base_deal_no_damage",
"projectile_ballistic_angle_from_target_distance",
"projectile_ballistic_ignore_force_while_exploding",
},
levels = {
[1] = {1106, -30, 5, 1, 250, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPWRudjaFlashbangTriggered"] = {
name = "MPWRudjaFlashbangTriggered",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"spell_maximum_action_distance_+%",
"projectile_spread_radius",
"number_of_projectiles_override",
"active_skill_hit_damage_stun_multiplier_+%_final",
"base_is_projectile",
"projectile_uses_contact_position",
"maintain_projectile_direction_when_using_contact_position",
"action_attack_or_cast_time_uses_animation_length",
"base_deal_no_damage",
"projectile_ballistic_angle_from_target_distance",
"projectile_ballistic_ignore_force_while_exploding",
},
levels = {
[1] = {1106, -30, 5, 1, 250, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPWRudjaFlashbangTriggeredReference"] = {
name = "MPWRudjaFlashbangTriggeredReference",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"spell_maximum_action_distance_+%",
"projectile_spread_radius",
"number_of_projectiles_override",
"active_skill_hit_damage_stun_multiplier_+%_final",
"base_is_projectile",
"projectile_uses_contact_position",
"maintain_projectile_direction_when_using_contact_position",
"action_attack_or_cast_time_uses_animation_length",
"base_deal_no_damage",
"projectile_ballistic_angle_from_reference_event",
},
levels = {
[1] = {1110, -30, 5, 1, 250, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPWRudjaExplosiveGrenade"] = {
name = "MPWRudjaExplosiveGrenade",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"spell_maximum_action_distance_+%",
"projectile_spread_radius",
"base_number_of_projectiles",
"base_is_projectile",
"projectile_uses_contact_position",
"maintain_projectile_direction_when_using_contact_position",
"action_attack_or_cast_time_uses_animation_length",
"base_deal_no_damage",
"projectile_ballistic_angle_from_reference_event",
"ballistic_projectiles_always_bounce",
},
levels = {
[1] = {1104, -30, 9, 3, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPWRudjaExplosiveGrenadeUnderhand"] = {
name = "MPWRudjaExplosiveGrenadeUnderhand",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"spell_maximum_action_distance_+%",
"projectile_spread_radius",
"base_number_of_projectiles",
"base_is_projectile",
"projectile_uses_contact_position",
"maintain_projectile_direction_when_using_contact_position",
"action_attack_or_cast_time_uses_animation_length",
"base_deal_no_damage",
"projectile_ballistic_angle_from_reference_event",
"ballistic_projectiles_always_bounce",
},
levels = {
[1] = {1104, -30, 9, 3, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPWRudjaExplosiveGrenadeTargetLocationLow"] = {
name = "MPWRudjaExplosiveGrenadeTargetLocationLow",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"spell_maximum_action_distance_+%",
"projectile_spread_radius",
"base_number_of_projectiles",
"base_is_projectile",
"projectile_uses_contact_position",
"maintain_projectile_direction_when_using_contact_position",
"action_attack_or_cast_time_uses_animation_length",
"base_deal_no_damage",
"ballistic_projectiles_always_bounce",
"projectile_ballistic_angle_from_target_distance",
},
levels = {
[1] = {1112, -30, 2, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPWRudjaExplosiveGrenadeTargetLocationHigh"] = {
name = "MPWRudjaExplosiveGrenadeTargetLocationHigh",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"spell_maximum_action_distance_+%",
"projectile_spread_radius",
"base_number_of_projectiles",
"base_is_projectile",
"projectile_uses_contact_position",
"maintain_projectile_direction_when_using_contact_position",
"action_attack_or_cast_time_uses_animation_length",
"base_deal_no_damage",
"ballistic_projectiles_always_bounce",
"projectile_ballistic_angle_from_target_distance",
},
levels = {
[1] = {1113, -30, 2, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["CGERudjaPoisonGas"] = {
name = "CGERudjaPoisonGas",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
[SkillType.Duration] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_chaos_damage_to_deal_per_minute",
"active_skill_area_of_effect_radius_+%_final",
"base_skill_effect_duration",
"ground_caustic_art_variation",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
},
levels = {
[1] = {1, 0, 4000, 1018, 200, levelRequirement = 1, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["CGERudjaTar"] = {
name = "CGERudjaTar",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
[SkillType.Duration] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_area_of_effect_radius_+%_final",
"base_skill_effect_duration",
"ground_oil_art_variation",
"skill_base_ground_oil_movement_speed_+%_final_to_apply",
"skill_base_ground_oil_exposure_-_to_total_elemental_resistance",
"skill_base_covered_in_oil_exposure_-_to_total_elemental_resistance",
},
levels = {
[1] = {-25, 10000, 2001, -60, 10, 10, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSRudjaGrenadeExplode"] = {
name = "GSRudjaGrenadeExplode",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"active_skill_base_physical_damage_%_to_convert_to_fire",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
"base_is_projectile",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 70, 200, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSRudjaFlashbang"] = {
name = "GSRudjaFlashbang",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"active_skill_hit_damage_stun_multiplier_+%_final",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
"base_is_projectile",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 400, 200, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSRudjaSuicideExplode"] = {
name = "GSRudjaSuicideExplode",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"active_skill_base_physical_damage_%_to_convert_to_fire",
"damage_taken_+%_final_from_self",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
"base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 50, 100, 300, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSRudjaFlamethrower"] = {
name = "GSRudjaFlamethrower",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"ignite_chance_+%",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 100, 200, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GARudjaEnrageAttack1"] = {
name = "GARudjaEnrageAttack1",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
"base_skill_can_be_avoided_by_dodge_roll",
},
levels = {
[1] = {200, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GARudjaEnrageAttack2"] = {
name = "GARudjaEnrageAttack2",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
"base_skill_can_be_avoided_by_dodge_roll",
},
levels = {
[1] = {200, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSRudjaInnerFlamethrower"] = {
name = "GSRudjaInnerFlamethrower",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"ignite_chance_+%",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 100, 200, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASRudjaFlamethrowerLeft"] = {
name = "EASRudjaFlamethrowerLeft",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_maximum_action_distance_+%",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {-40, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASRudjaFlamethrowerRight"] = {
name = "EASRudjaFlamethrowerRight",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_maximum_action_distance_+%",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {-40, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASRudjaFlameSpin"] = {
name = "EASRudjaFlameSpin",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 10.839,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASRudjaRoar"] = {
name = "EASRudjaRoar",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EAARudjaEnragedAttacks"] = {
name = "EAARudjaEnragedAttacks",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["RudjaDodgeBackward"] = {
name = "RudjaDodgeBackward",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["RudjaDodgeForward"] = {
name = "RudjaDodgeForward",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["RudjaDodgeLeft"] = {
name = "RudjaDodgeLeft",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["RudjaDodgeRight"] = {
name = "RudjaDodgeRight",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["TriggerIgniteOilGroundRudja"] = {
name = "TriggerIgniteOilGroundRudja",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"active_skill_base_area_of_effect_radius",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 15, 200, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
stance movement speed +% final [20]
| Family | Stance |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
i am boss of tier [2]
monster dropped item rarity +% [1600]
monster slain experience +% [0]
| Family | MonsterActBoss |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
煉獄工程師.沃黎克
人形stance movement speed +% final [20]
i am boss of tier [2]
monster dropped item rarity +% [1600]
monster slain experience +% [0]
monster dropped item rarity +% [1600]
monster slain experience +% [0]
Vorrik, The Infernal Engineer
| Spectre | N |
|---|---|
| Tags | 1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, human, humanoid, not_dex, not_int, red_blood, slow_movement |
生命
250%
+50%
抗性
傷害
275%
命中
100%
暴擊 Chance
5%
+30%
Attack Distance
5 ~ 19
攻擊時間
1.5 Second
Damage Spread
±20%
經驗值
250%
Model Size
143%
Type
DreadEngineerBossSTANDALONE
Metadata
RudjaDreadEngineerSTANDALONE
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeedUnique
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
基礎攻擊
Base Damage: 513–769
暴擊率: 5%
攻擊時間: 1.5 秒
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MPWRudjaGasGrenade
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
Base Damage: 513–769
暴擊率: 5%
攻擊時間: 1.5 秒
冷卻時間: 6.5 秒
action attack or cast time uses animation length [1]
ballistic projectiles always bounce [1]
base deal no damage [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1107]
projectile ballistic angle from reference event [1]
projectile spread radius [2]
projectile uses contact position [1]
spell maximum action distance +% [-30]
MPWRudjaTarGrenade
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
Base Damage: 513–769
暴擊率: 5%
攻擊時間: 1.5 秒
冷卻時間: 6.5 秒
action attack or cast time uses animation length [1]
ballistic projectiles always bounce [1]
base deal no damage [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1105]
number of projectiles override [1]
projectile ballistic angle from reference event [1]
projectile spread radius [2]
projectile uses contact position [1]
spell maximum action distance +% [-30]
MPWRudjaFlashbang
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
Base Damage: 513–769
暴擊率: 5%
攻擊時間: 1.5 秒
冷卻時間: 3 秒
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1106]
number of projectiles override [1]
projectile ballistic angle from target distance [1]
projectile ballistic ignore force while exploding [1]
projectile spread radius [5]
projectile uses contact position [1]
spell maximum action distance +% [-30]
MPWRudjaExplosiveGrenade
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
Base Damage: 513–769
暴擊率: 5%
攻擊時間: 1.5 秒
冷卻時間: 6.5 秒
2|# 0 # 發射 3 投射物
action attack or cast time uses animation length [1]
ballistic projectiles always bounce [1]
base deal no damage [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1104]
projectile ballistic angle from reference event [1]
projectile spread radius [9]
projectile uses contact position [1]
spell maximum action distance +% [-30]
CGERudjaPoisonGas
法術, 範圍, 傷害, 可觸發, 持續時間, 範圍法術
施放時間: 1 秒
每秒造成 265.7 基本混沌傷害
active skill area of effect radius +% final [0]
base skill effect duration [4000]
ground caustic art variation [1018]
monster penalty against minions damage +% final vs player minions [200]
EASRudjaFlamethrowerLeft
冷卻時間: 12.5 秒
action attack or cast time uses animation length [1]
spell maximum action distance +% [-40]
EASRudjaFlamethrowerRight
冷卻時間: 12.5 秒
action attack or cast time uses animation length [1]
spell maximum action distance +% [-40]
MPWRudjaExplosiveGrenadeUnderhand
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
Base Damage: 513–769
暴擊率: 5%
攻擊時間: 1.5 秒
冷卻時間: 6.5 秒
2|# 0 # 發射 3 投射物
action attack or cast time uses animation length [1]
ballistic projectiles always bounce [1]
base deal no damage [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1104]
projectile ballistic angle from reference event [1]
projectile spread radius [9]
projectile uses contact position [1]
spell maximum action distance +% [-30]
GARudjaEnrageAttack1
可觸發, 攻擊
Base Damage: 513–769
暴擊率: 5%
攻擊時間: 1.5 秒
base skill can be avoided by dodge roll [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
GARudjaEnrageAttack2
可觸發, 攻擊
Base Damage: 513–769
暴擊率: 5%
攻擊時間: 1.5 秒
base skill can be avoided by dodge roll [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [200]
RudjaDodgeBackward
冷卻時間: 3 秒
action attack or cast time uses animation length [1]
RudjaDodgeForward
冷卻時間: 3 秒
action attack or cast time uses animation length [1]
MPWRudjaFlashbangTriggered
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
Base Damage: 513–769
暴擊率: 5%
攻擊時間: 1.5 秒
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1106]
number of projectiles override [1]
projectile ballistic angle from target distance [1]
projectile ballistic ignore force while exploding [1]
projectile spread radius [5]
projectile uses contact position [1]
spell maximum action distance +% [-30]
EASRudjaFlameSpin
冷卻時間: 40 秒
MPWRudjaTarGrenadeTriggered
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
Base Damage: 513–769
暴擊率: 5%
攻擊時間: 1.5 秒
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1111]
number of projectiles override [1]
projectile ballistic angle from reference event [1]
projectile spread radius [12]
projectile uses contact position [1]
spell maximum action distance +% [-30]
MPWRudjaFlashbangTriggeredReference
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
Base Damage: 513–769
暴擊率: 5%
攻擊時間: 1.5 秒
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1110]
number of projectiles override [1]
projectile ballistic angle from reference event [1]
projectile spread radius [5]
projectile uses contact position [1]
spell maximum action distance +% [-30]
MPWRudjaExplosiveGrenadeTargetLocationLow
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
Base Damage: 513–769
暴擊率: 5%
攻擊時間: 1.5 秒
冷卻時間: 8 秒
action attack or cast time uses animation length [1]
ballistic projectiles always bounce [1]
base deal no damage [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1112]
projectile ballistic angle from target distance [1]
projectile spread radius [2]
projectile uses contact position [1]
spell maximum action distance +% [-30]
MPWRudjaExplosiveGrenadeTargetLocationHigh
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
Base Damage: 513–769
暴擊率: 5%
攻擊時間: 1.5 秒
冷卻時間: 8 秒
action attack or cast time uses animation length [1]
ballistic projectiles always bounce [1]
base deal no damage [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1113]
projectile ballistic angle from target distance [1]
projectile spread radius [2]
projectile uses contact position [1]
spell maximum action distance +% [-30]
RudjaDodgeLeft
冷卻時間: 3 秒
action attack or cast time uses animation length [1]
RudjaDodgeRight
冷卻時間: 3 秒
action attack or cast time uses animation length [1]
EASRudjaRoar
action attack or cast time uses animation length [1]
EAARudjaEnragedAttacks
action attack or cast time uses animation length [1]
MAASRudjaEnragedAttacks
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
基礎攻擊
Base Damage: 513–769
暴擊率: 5%
攻擊時間: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
TriggerIgniteOilGroundRudja
可觸發
active skill base area of effect radius [15]
monster penalty against minions damage +% final vs player minions [200]
Object Type
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBaseStandAlone"
Actor
{
basic_action = "ChangeToStance1"
basic_action = "ChangeToStance2"
}
StateMachine
{
define_shared_state =
"
enraged;
flamethrower;
should_fire_spin;
enrage_swings;
explode;
"
}
Stats
{
set_monster_delay_item_drops_millis = 8500
}
ControlZone
{
}
Preload
{
preload_misc_animated = "RudjaOilGroundBurning"
preload_misc_animated = "RudjaOilGroundIgnitionTransition"
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBaseStandAlone"
Render
{
use_ao_lights = true
}
Animated
{
on_event_grenade_appear_for_enrage_start_01 = "this.grenade = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/RudjaDreadEngineer/explosive_grenade.ao', L_Weapon );"
on_event_grenade_fuse_for_enrage_start_01 = "this.grenade.PlayAnimation( fly );"
on_event_grenade_move_for_enrage_start_01 = "MoveAttachedToBone( L_Weapon, R_can_clamp_jntBnd );"
}
GlobalAudioParamEvents
{
player_in_range_param = "RudjaInRange"
life_percent_param = "RudjaLifePercentage"
range = 130
}
StateMachine
{
create_state_enraged_1 = "this.grenade = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/RudjaDreadEngineer/explosive_grenade.ao', L_Weapon );"
create_state_enraged_2 =
"
this.grenade = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/RudjaDreadEngineer/explosive_grenade.ao', L_Weapon );
this.grenade.PlayAnimation( fly );
"
create_state_enraged_2 =
"
this.grenade = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/RudjaDreadEngineer/explosive_grenade.ao', R_can_clamp_jntBnd );
this.grenade.PlayAnimation( fly );
"
on_state_enraged_0 = "RemoveAttachedObjectFromBones( R_can_clamp_jntBnd );"
on_or_create_state_flamethrower_1 = "AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/RudjaDreadEngineer/flamethrower.ao', flame_start_real, 1.4 );"
on_or_create_state_flamethrower_2 = "AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/RudjaDreadEngineer/flamethrower.ao', flame_start_real, 1.8 );"
on_state_flamethrower_0 = "RemoveAttachedObjectFromBones( flame_start_real );"
}
BaseEvents
{
on_construction_complete =
"
IfAlive( ()
{
AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/RudjaDreadEngineer/epk/sword_glow.epk' );
} );
"
}
Life
{
on_death = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/RudjaDreadEngineer/epk/sword_glow.epk' );"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/RudjaDreadEngineer/RudjaDreadEngineerSTANDALONE"] = {
name = "Vorrik, The Infernal Engineer",
life = 2.5,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 2.75,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 19,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeedUnique",
"MAASRudjaEnragedAttacks",
"MPWRudjaGasGrenade",
"MPWRudjaTarGrenade",
"MPWRudjaTarGrenadeTriggered",
"MPWRudjaFlashbang",
"MPWRudjaFlashbangTriggered",
"MPWRudjaFlashbangTriggeredReference",
"MPWRudjaExplosiveGrenade",
"MPWRudjaExplosiveGrenadeUnderhand",
"MPWRudjaExplosiveGrenadeTargetLocationLow",
"MPWRudjaExplosiveGrenadeTargetLocationHigh",
"CGERudjaPoisonGas",
"CGERudjaTar",
"GSRudjaGrenadeExplode",
"GSRudjaFlashbang",
"GSRudjaSuicideExplode",
"GSRudjaFlamethrower",
"GARudjaEnrageAttack1",
"GARudjaEnrageAttack2",
"GSRudjaInnerFlamethrower",
"EASRudjaFlamethrowerLeft",
"EASRudjaFlamethrowerRight",
"EASRudjaFlameSpin",
"EASRudjaRoar",
"EAARudjaEnragedAttacks",
"RudjaDodgeBackward",
"RudjaDodgeForward",
"RudjaDodgeLeft",
"RudjaDodgeRight",
"TriggerIgniteOilGroundRudja",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MAASRudjaEnragedAttacks"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPWRudjaGasGrenade"] = {
name = "MPWRudjaGasGrenade",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"spell_maximum_action_distance_+%",
"projectile_spread_radius",
"base_number_of_projectiles",
"base_is_projectile",
"projectile_uses_contact_position",
"maintain_projectile_direction_when_using_contact_position",
"action_attack_or_cast_time_uses_animation_length",
"base_deal_no_damage",
"projectile_ballistic_angle_from_reference_event",
"ballistic_projectiles_always_bounce",
},
levels = {
[1] = {1107, -30, 2, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPWRudjaTarGrenade"] = {
name = "MPWRudjaTarGrenade",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"spell_maximum_action_distance_+%",
"projectile_spread_radius",
"number_of_projectiles_override",
"base_is_projectile",
"projectile_uses_contact_position",
"maintain_projectile_direction_when_using_contact_position",
"action_attack_or_cast_time_uses_animation_length",
"base_deal_no_damage",
"projectile_ballistic_angle_from_reference_event",
"ballistic_projectiles_always_bounce",
},
levels = {
[1] = {1105, -30, 2, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPWRudjaTarGrenadeTriggered"] = {
name = "MPWRudjaTarGrenadeTriggered",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"spell_maximum_action_distance_+%",
"projectile_spread_radius",
"number_of_projectiles_override",
"base_is_projectile",
"projectile_uses_contact_position",
"maintain_projectile_direction_when_using_contact_position",
"action_attack_or_cast_time_uses_animation_length",
"base_deal_no_damage",
"projectile_ballistic_angle_from_reference_event",
},
levels = {
[1] = {1111, -30, 12, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPWRudjaFlashbang"] = {
name = "MPWRudjaFlashbang",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"spell_maximum_action_distance_+%",
"projectile_spread_radius",
"number_of_projectiles_override",
"active_skill_hit_damage_stun_multiplier_+%_final",
"base_is_projectile",
"projectile_uses_contact_position",
"maintain_projectile_direction_when_using_contact_position",
"action_attack_or_cast_time_uses_animation_length",
"base_deal_no_damage",
"projectile_ballistic_angle_from_target_distance",
"projectile_ballistic_ignore_force_while_exploding",
},
levels = {
[1] = {1106, -30, 5, 1, 250, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPWRudjaFlashbangTriggered"] = {
name = "MPWRudjaFlashbangTriggered",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"spell_maximum_action_distance_+%",
"projectile_spread_radius",
"number_of_projectiles_override",
"active_skill_hit_damage_stun_multiplier_+%_final",
"base_is_projectile",
"projectile_uses_contact_position",
"maintain_projectile_direction_when_using_contact_position",
"action_attack_or_cast_time_uses_animation_length",
"base_deal_no_damage",
"projectile_ballistic_angle_from_target_distance",
"projectile_ballistic_ignore_force_while_exploding",
},
levels = {
[1] = {1106, -30, 5, 1, 250, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPWRudjaFlashbangTriggeredReference"] = {
name = "MPWRudjaFlashbangTriggeredReference",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"spell_maximum_action_distance_+%",
"projectile_spread_radius",
"number_of_projectiles_override",
"active_skill_hit_damage_stun_multiplier_+%_final",
"base_is_projectile",
"projectile_uses_contact_position",
"maintain_projectile_direction_when_using_contact_position",
"action_attack_or_cast_time_uses_animation_length",
"base_deal_no_damage",
"projectile_ballistic_angle_from_reference_event",
},
levels = {
[1] = {1110, -30, 5, 1, 250, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPWRudjaExplosiveGrenade"] = {
name = "MPWRudjaExplosiveGrenade",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"spell_maximum_action_distance_+%",
"projectile_spread_radius",
"base_number_of_projectiles",
"base_is_projectile",
"projectile_uses_contact_position",
"maintain_projectile_direction_when_using_contact_position",
"action_attack_or_cast_time_uses_animation_length",
"base_deal_no_damage",
"projectile_ballistic_angle_from_reference_event",
"ballistic_projectiles_always_bounce",
},
levels = {
[1] = {1104, -30, 9, 3, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPWRudjaExplosiveGrenadeUnderhand"] = {
name = "MPWRudjaExplosiveGrenadeUnderhand",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"spell_maximum_action_distance_+%",
"projectile_spread_radius",
"base_number_of_projectiles",
"base_is_projectile",
"projectile_uses_contact_position",
"maintain_projectile_direction_when_using_contact_position",
"action_attack_or_cast_time_uses_animation_length",
"base_deal_no_damage",
"projectile_ballistic_angle_from_reference_event",
"ballistic_projectiles_always_bounce",
},
levels = {
[1] = {1104, -30, 9, 3, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPWRudjaExplosiveGrenadeTargetLocationLow"] = {
name = "MPWRudjaExplosiveGrenadeTargetLocationLow",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"spell_maximum_action_distance_+%",
"projectile_spread_radius",
"base_number_of_projectiles",
"base_is_projectile",
"projectile_uses_contact_position",
"maintain_projectile_direction_when_using_contact_position",
"action_attack_or_cast_time_uses_animation_length",
"base_deal_no_damage",
"ballistic_projectiles_always_bounce",
"projectile_ballistic_angle_from_target_distance",
},
levels = {
[1] = {1112, -30, 2, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPWRudjaExplosiveGrenadeTargetLocationHigh"] = {
name = "MPWRudjaExplosiveGrenadeTargetLocationHigh",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"spell_maximum_action_distance_+%",
"projectile_spread_radius",
"base_number_of_projectiles",
"base_is_projectile",
"projectile_uses_contact_position",
"maintain_projectile_direction_when_using_contact_position",
"action_attack_or_cast_time_uses_animation_length",
"base_deal_no_damage",
"ballistic_projectiles_always_bounce",
"projectile_ballistic_angle_from_target_distance",
},
levels = {
[1] = {1113, -30, 2, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["CGERudjaPoisonGas"] = {
name = "CGERudjaPoisonGas",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
[SkillType.Duration] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_chaos_damage_to_deal_per_minute",
"active_skill_area_of_effect_radius_+%_final",
"base_skill_effect_duration",
"ground_caustic_art_variation",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
},
levels = {
[1] = {1, 0, 4000, 1018, 200, levelRequirement = 1, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["CGERudjaTar"] = {
name = "CGERudjaTar",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
[SkillType.Duration] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_area_of_effect_radius_+%_final",
"base_skill_effect_duration",
"ground_oil_art_variation",
"skill_base_ground_oil_movement_speed_+%_final_to_apply",
"skill_base_ground_oil_exposure_-_to_total_elemental_resistance",
"skill_base_covered_in_oil_exposure_-_to_total_elemental_resistance",
},
levels = {
[1] = {-25, 10000, 2001, -60, 10, 10, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSRudjaGrenadeExplode"] = {
name = "GSRudjaGrenadeExplode",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"active_skill_base_physical_damage_%_to_convert_to_fire",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
"base_is_projectile",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 70, 200, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSRudjaFlashbang"] = {
name = "GSRudjaFlashbang",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"active_skill_hit_damage_stun_multiplier_+%_final",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
"base_is_projectile",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 400, 200, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSRudjaSuicideExplode"] = {
name = "GSRudjaSuicideExplode",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"active_skill_base_physical_damage_%_to_convert_to_fire",
"damage_taken_+%_final_from_self",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
"base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 50, 100, 300, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSRudjaFlamethrower"] = {
name = "GSRudjaFlamethrower",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"ignite_chance_+%",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 100, 200, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GARudjaEnrageAttack1"] = {
name = "GARudjaEnrageAttack1",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
"base_skill_can_be_avoided_by_dodge_roll",
},
levels = {
[1] = {200, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GARudjaEnrageAttack2"] = {
name = "GARudjaEnrageAttack2",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
"base_skill_can_be_avoided_by_dodge_roll",
},
levels = {
[1] = {200, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSRudjaInnerFlamethrower"] = {
name = "GSRudjaInnerFlamethrower",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"ignite_chance_+%",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 100, 200, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASRudjaFlamethrowerLeft"] = {
name = "EASRudjaFlamethrowerLeft",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_maximum_action_distance_+%",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {-40, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASRudjaFlamethrowerRight"] = {
name = "EASRudjaFlamethrowerRight",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_maximum_action_distance_+%",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {-40, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASRudjaFlameSpin"] = {
name = "EASRudjaFlameSpin",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 10.839,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASRudjaRoar"] = {
name = "EASRudjaRoar",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EAARudjaEnragedAttacks"] = {
name = "EAARudjaEnragedAttacks",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["RudjaDodgeBackward"] = {
name = "RudjaDodgeBackward",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["RudjaDodgeForward"] = {
name = "RudjaDodgeForward",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["RudjaDodgeLeft"] = {
name = "RudjaDodgeLeft",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["RudjaDodgeRight"] = {
name = "RudjaDodgeRight",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["TriggerIgniteOilGroundRudja"] = {
name = "TriggerIgniteOilGroundRudja",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"active_skill_base_area_of_effect_radius",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 15, 200, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
stance movement speed +% final [20]
| Family | Stance |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
i am boss of tier [2]
monster dropped item rarity +% [1600]
monster slain experience +% [0]
| Family | MonsterActBoss |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
| key | val |
|---|---|
| StateMachine./* | |
| StateMachine.boss_life_bar - controls when to show the big life bar (also requires the checkbox in MonsterVarieties to be checked) | |
| StateMachine.0: Life bar is hidden | |
| StateMachine.1: Life bar is visible, will hide on death | |
| StateMachine.dont_hide_lifebar_on_unaggro - controls whether the boss life bar should be hidden when the boss unaggros | |
| StateMachine.0: Life bar is hidden after a short duration when the boss loses aggro | |
| StateMachine.1: Life bar remains visible the entire time, can still be controlled by setting the disable_life_bar state | |
| StateMachine.show_life_bar_when_in_range - delay the life bar from showing up, until the boss is on screen (for wild bosses) | |
| StateMachine.0: Life bar behaves as normal | |
| StateMachine.1: Life bar initially only shows up when a player can see the boss on screen, this doesn't make it get removed if the player goes off screen though | |
| StateMachine.light - controls the boss point light, attaches to head_light_attachment if it exists (otherwise uses the default) | |
| StateMachine.0: Light off, handles the fade out | |
| StateMachine.1: Light on, handles the fade in */ | |
| StateMachine.define_shared_state = | , |
| StateMachine." | , , , |
| StateMachine.boss_life_bar; | |
| StateMachine.hidden; | |
| StateMachine.light; | |
| StateMachine.disable_life_bar; | |
| StateMachine.first_aggro; | |
| StateMachine.enraged; | |
| StateMachine.flamethrower; | |
| StateMachine.should_fire_spin; | |
| StateMachine.enrage_swings; | |
| StateMachine.explode; | |
| Actor.slow_animations_go_to_idle | false |
| Actor.basic_action | ChangeToStance1, ChangeToStance2 |
| Stats.corpse_cannot_be_destroyed | 1 |
| Stats.base_heavy_stun_duration_ms | 4000 |
| Stats.monster_delay_item_drops_millis | 8500 |
| Life.corpse_usable | false |
| Monster.is_boss | true |
| Preload.preload_misc_animated | RudjaOilGroundBurning, RudjaOilGroundIgnitionTransition |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.