持盾超凡者
| Spectre | Y |
|---|---|
| Area | 漆黑密室, 高地神塔庇護所 |
| Tags | 1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, construct, humanoid, lightning_affinity, medium_movement, not_dex, ranged, red_blood |
| Packs |
生命
150%
Energy Shield From Life
20%
+100%
抗性
傷害
128%
命中
100%
暴擊 Chance
5%
+30%
Attack Distance
4 ~ 14
攻擊時間
1.5 Second
Damage Spread
±20%
經驗值
150%
Model Size
100%
Type
VaalHumanoidShieldLegs
Metadata
VallHumanoidShieldLegs
下列的>數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
65
生命
9,770
4,046
663
1,954
傷害
272
法術傷害
272
命中
2,228
攻擊時間
1.5
經驗值
32,261
召喚物生命
9,423
Minion Energy Shield
1,885
召喚物傷害
1,061
召喚物護甲
8,092
下
列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、
怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物, AttackInPlace
基礎攻擊
Base Damage: 217—326
暴擊率: 5%
攻擊時間: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
CTS2VaalCyborgShieldGenerator
冷卻時間: 8 秒
action attack or cast time uses animation length [1]
CTS2VaalCyborgShieldGeneratorNoCooldown
action attack or cast time uses animation length [1]
DoLiterallyNothing
???
MPSVaalHumanoidShieldLegsGrenade
法術, 投射物, 玩家投射物, 可觸發, 傷害, AttackInPlace
施放時間: 1 秒
action attack or cast time uses animation length [1]
active skill projectile speed +% variation final [25]
ballistic projectiles always bounce [1]
base deal no damage [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1127]
projectile ballistic angle from reference event [1]
projectile ballistic gravity override [3000]
projectile spread radius [20]
projectile uses contact position [1]
spell maximum action distance +% [-30]
GSShieldLegsGenadeExplosion
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
basic_action = "ChangeToStance1"
}
Stats
{
strafe_distance_+% = -60
}
StateMachine
{
define_shared_state = "lock_on; shields_up;"
on_or_create_state_lock_on_0 = "SetUsesDirectionalRunAnimations( false );"
on_or_create_state_lock_on_1 = "SetUsesDirectionalRunAnimations( true );"
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
StateMachine
{
on_state_shields_up_0 =
"
shield_barrier.PlayAnimation( end );
shield_barrier.AddOnAnimationEnd( { RemoveAttached( shield_barrier ); }, true );
"
on_state_shields_up_1 =
"
this.shield_barrier = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalHumanoid03/shield_bubble.ao', );
shield_barrier.PlayAnimation( start );
shield_barrier.QueueAnimation( idle );
"
create_state_shields_up_1 =
"
this.shield_barrier = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/VaalHumanoid03/shield_bubble.ao', );
shield_barrier.PlayAnimation( idle );
"
on_state_shields_up_2 =
"
shield_barrier.PlayAnimation( shatter );
shield_barrier.AddOnAnimationEnd( { RemoveAttached( shield_barrier ); }, true );
"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/VaalHumanoids/VaalHumanoidShieldLegs/VallHumanoidShieldLegs"] = {
name = "Shielded Transcendent",
life = 1.5,
energyShield = 0.2,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.28,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 14,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
"MPSVaalHumanoidShieldLegsGrenade",
"CTS2VaalCyborgShieldGenerator",
"CTS2VaalCyborgShieldGeneratorNoCooldown",
"GSShieldLegsGenadeExplosion",
"DoLiterallyNothing",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSVaalHumanoidShieldLegsGrenade"] = {
name = "MPSVaalHumanoidShieldLegsGrenade",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"spell_maximum_action_distance_+%",
"projectile_spread_radius",
"projectile_ballistic_gravity_override",
"active_skill_projectile_speed_+%_variation_final",
"base_is_projectile",
"projectile_uses_contact_position",
"maintain_projectile_direction_when_using_contact_position",
"action_attack_or_cast_time_uses_animation_length",
"base_deal_no_damage",
"projectile_ballistic_angle_from_reference_event",
"ballistic_projectiles_always_bounce",
},
levels = {
[1] = {1127, -30, 20, 3000, 25, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["CTS2VaalCyborgShieldGenerator"] = {
name = "CTS2VaalCyborgShieldGenerator",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["CTS2VaalCyborgShieldGeneratorNoCooldown"] = {
name = "CTS2VaalCyborgShieldGeneratorNoCooldown",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSShieldLegsGenadeExplosion"] = {
name = "GSShieldLegsGenadeExplosion",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"is_area_damage",
"base_is_projectile",
},
levels = {
[1] = {0.5, 1.5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DoLiterallyNothing"] = {
name = "???",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
你的能量護盾從 0 開始生效
| Family | EnergyShieldRegeneration |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | energy_shield 防禦 |
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
無法被暈眩
no movement speed [1]
| Family | Stance |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
| key | val |
|---|---|
| Stats.item_drop_slots | 1 |
| Stats.energy_shield_recharge_rate_per_minute_% | 750 |
| Stats.base_maximum_mana | 200 |
| Stats.maximum_physical_damage_reduction_% | 75 |
| Stats.base_maximum_all_resistances_% | 75 |
| Stats.monster_base_flask_charges_percent_of_monster_power | 50 |
| Stats.base_critical_hit_damage_bonus | 30 |
| Stats.max_endurance_charges | 3 |
| Stats.max_frenzy_charges | 3 |
| Stats.max_power_charges | 3 |
| Stats.object_inherent_base_maximum_block_%_from_ot | 50 |
| Stats.movement_velocity_cap | 128 |
| Stats.max_azurite_debuff_stacks | 10 |
| Stats.ignore_skill_weapon_restrictions | 1 |
| Stats.melee_hit_damage_stun_multiplier_+%_final_from_ot | 33 |
| Stats.physical_hit_damage_stun_multiplier_+%_final_from_ot | 100 |
| Stats.scale_melee_range_to_actor_scale | 1 |
| Stats.use_melee_pattern_range | 1 |
| Stats.melee_swing_not_scaled_by_area_modifiers | 1 |
| Stats.actor_scale_+%_limit | 200 |
| Stats.base_heavy_stun_duration_ms | 2000 |
| Stats.melee_defer_damage_prediction | 1 |
| Stats.poise_decay_delay_ms | 8000 |
| Stats.poise_decay_%_per_second | 5 |
| Stats.base_block_angle_degrees | 180 |
| Stats.action_attack_or_cast_time_uses_animation_length | 1 |
| Stats.slow_potency_+%_final_per_additional_player | -10 |
| Stats.check_for_targets_between_initiator_and_projectile_source | 1 |
| Stats.maximum_life_+%_final_per_additional_player | 50 |
| Stats.maximum_energy_shield_+%_final_per_additional_player | 50 |
| Stats.poise_threshold_+%_final_per_additional_player | 50 |
| Stats.stun_base_duration_override_ms | 500 |
| Stats.bleeding_moving_damage_%_of_base_override | 200 |
| Stats.strafe_distance_+% | -60 |
| ObjectMagicProperties.stat_description_list | Metadata/StatDescriptions/monster_stat_descriptions.csd |
| Positioned.blocking | true |
| Positioned.team | 0 |
| Positioned.serialise_collidable | true |
| BaseEvents.server_only | true |
| Actor.basic_action | Move, MoveForced, MoveToFormation, Flee, StrafeLeft, StrafeRight, StrafeRandom, Advance, DoNothing, MonsterPickup, MinionInteraction, ChangeToStance1 |
| Actor.slow_animations_go_to_idle | false |
| StateMachine.define_shared_state | lock_on; shields_up; |
| StateMachine.on_or_create_state_lock_on_0 | SetUsesDirectionalRunAnimations( false ); |
| StateMachine.on_or_create_state_lock_on_1 | SetUsesDirectionalRunAnimations( true ); |
超凡盾衛
| Spectre | Y |
|---|---|
| Tags | 1HSword_onhit_audio, allows_additional_projectiles, allows_inc_aoe, construct, humanoid, lightning_affinity, medium_movement, not_dex, ranged, red_blood |
| Packs |
生命
150%
Energy Shield From Life
20%
+100%
抗性
傷害
128%
命中
100%
暴擊 Chance
5%
+30%
Attack Distance
4 ~ 14
攻擊時間
1.5 Second
Damage Spread
±20%
經驗值
150%
Model Size
100%
Type
VaalHumanoidShieldLegs
Metadata
VallHumanoidShieldLegsIncursion
下列的>數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
11,636
4,826
708
2,327
傷害
298
法術傷害
298
命中
2,502
攻擊時間
1.5
經驗值
42,951
召喚物生命
10,395
Minion Energy Shield
2,079
召喚物傷害
1,240
召喚物護甲
9,652
下
列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、
怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物, AttackInPlace
基礎攻擊
Base Damage: 239—358
暴擊率: 5%
攻擊時間: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
CTS2VaalCyborgShieldGenerator
冷卻時間: 8 秒
action attack or cast time uses animation length [1]
CTS2VaalCyborgShieldGeneratorNoCooldown
action attack or cast time uses animation length [1]
DoLiterallyNothing
???
MPSVaalHumanoidShieldLegsGrenade
法術, 投射物, 玩家投射物, 可觸發, 傷害, AttackInPlace
施放時間: 1 秒
action attack or cast time uses animation length [1]
active skill projectile speed +% variation final [25]
ballistic projectiles always bounce [1]
base deal no damage [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1127]
projectile ballistic angle from reference event [1]
projectile ballistic gravity override [3000]
projectile spread radius [20]
projectile uses contact position [1]
spell maximum action distance +% [-30]
GSShieldLegsGenadeExplosion
Object Type
Object Type Codes
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueIncursionNew/Transcended/VallHumanoidShieldLegsIncursion"] = {
name = "Shielded Transcendent",
life = 1.5,
energyShield = 0.2,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.28,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 14,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
"MPSVaalHumanoidShieldLegsGrenade",
"CTS2VaalCyborgShieldGenerator",
"CTS2VaalCyborgShieldGeneratorNoCooldown",
"GSShieldLegsGenadeExplosion",
"DoLiterallyNothing",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSVaalHumanoidShieldLegsGrenade"] = {
name = "MPSVaalHumanoidShieldLegsGrenade",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"spell_maximum_action_distance_+%",
"projectile_spread_radius",
"projectile_ballistic_gravity_override",
"active_skill_projectile_speed_+%_variation_final",
"base_is_projectile",
"projectile_uses_contact_position",
"maintain_projectile_direction_when_using_contact_position",
"action_attack_or_cast_time_uses_animation_length",
"base_deal_no_damage",
"projectile_ballistic_angle_from_reference_event",
"ballistic_projectiles_always_bounce",
},
levels = {
[1] = {1127, -30, 20, 3000, 25, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["CTS2VaalCyborgShieldGenerator"] = {
name = "CTS2VaalCyborgShieldGenerator",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["CTS2VaalCyborgShieldGeneratorNoCooldown"] = {
name = "CTS2VaalCyborgShieldGeneratorNoCooldown",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSShieldLegsGenadeExplosion"] = {
name = "GSShieldLegsGenadeExplosion",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"is_area_damage",
"base_is_projectile",
},
levels = {
[1] = {0.5, 1.5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DoLiterallyNothing"] = {
name = "???",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
你的能量護盾從 0 開始生效
| Family | EnergyShieldRegeneration |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | energy_shield 防禦 |
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
無法被暈眩
no movement speed [1]
| Family | Stance |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
創造物