[DNT] Blood Rage
dummy_stat_display_nothing
gain_x_rage_on_hit_while_affected_by_blood_rage_1s_cooldown
Attribute /3
new_blood_rage
Key | Value |
---|---|
BuffGroupsID | 29 |
IsBuffDefinition | 1 |
BuffMergeModesID | 2 |
Code | dummy stat display nothing |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Discrete |
Code | dummy stat display nothing |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Discrete |
Code | gain x rage on hit while affected by blood rage 1s cooldown |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Discrete |
[DNT] Blood Rage
new_blood_rage
is area damage [1]
melee conditional step distance [10]
Attribute /5
[DNT] Blood Rage
Key | Value |
---|---|
BaseType | [DNT] Blood Rage |
TargetTypes | Any |
Type | Spell, Buff, Duration, Totemable, Triggerable, Physical |
BuffIcon | |
ActiveSkillsCode | new_blood_rage |
Supported By /11
Arcane Tempo
Supports Spells, causing them to cast faster.
Arcane Surge
Supports Spells you cast yourself, tracking the mana you spend to cast them. Spending enough mana grants a burst of Mana Regeneration and Cast Speed.
Unleash
Supports Spells you cast yourself, making their effect reoccur when cast. Cannot support Channelling Skills or Skills with a Cooldown.
Fast Forward
Supports any skill that has a duration, making that duration shorter.
Persistence
Supports any skill that has a duration, making that duration longer.
Demolisher
Supports any skill, causing Armour Break it inflicts to be stronger.
Physical Mastery
Supports Physical skills, granting them an additional level.
Encumbrance
Supports any skill, causing inflicted Slows to be more powerful.
Splinter
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt.
Strip Away
Supports Skills which apply Exposure to Enemies, increasing the effect of applied Exposure.
Considered Casting
Supports Spell Skills that Hit Enemies, boosting Damage at the cost of Cast Speed.