Unleash
Category: Unleash
Tier: 1
Level: 1
Cost Multiplier: 150%
Supports Spells you cast yourself, making their effect reoccur when cast. Cannot support Channelling Skills or Skills with a Cooldown.
Supported Spells gain a Seal every 200% of cast time, to a maximum of 2 Seals
Supported Spells are Unsealed when cast, and their effects Reoccur for each Seal lost
Supported Skills deal 50% less Damage when Reoccurring
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Version 0.2.0
Unleash
Tier: 1
Level: 1
Cost Multiplier: 150%
Supports Spells you cast yourself, making their effect reoccur when cast. Cannot support Channelling Skills or Skills with a Cooldown.
Supported Spells gain a Seal every 200% of cast time, to a maximum of 2 Seals
Supported Spells are Unsealed when cast, and their effects Reoccur for each Seal lost
Supported Skills deal 50% less Damage when Reoccurring
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
Skill Gems /3
From /1
Level Effect /1
Implicit
Cost Multiplier: 150%
Supported Skills deal 50% less Damage when Reoccurring
Supported Spells gain a Seal every 200% of cast time, to a maximum of 2 Seals\nSupported Spells are Unsealed when cast, and their effects Reoccur for each Seal lost
LevelRequires LevelInt
100
Attribute /3

Unleash

NameShow Full Descriptions
BaseType Unleash
Class Support Gems
ItemTypeMetadata/Items/Gems/SupportGemUnleash
Unleash
Category: Unleash
Tier: 1
Level: 1
Cost Multiplier: 150%
Supports Spells you cast yourself, making their effect reoccur when cast. Cannot support Channelling Skills or Skills with a Cooldown.
Supported Spells gain a Seal every 200% of cast time, to a maximum of 2 Seals
Supported Spells are Unsealed when cast, and their effects Reoccur for each Seal lost
Supported Skills deal 50% less Damage when Reoccurring
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Unleash
Level: (1–20)
Cost: 0 Mana
Cooldown Time: 1.00 s
Cast Time: 0.75 sec
Requires: Level (1–90), (4–157) Int
Augment yourself with temporal magic for a short duration, Empowering the next Spell you cast to repeat multiple times. Cannot Empower Channelling Skills or Skills with a Cooldown.
Maximum Buff duration is 4 seconds
(1010–1200)% of repeated Skill's cast time is added to this skill's cooldown
Empowered Spell repeats 2 times

Additional Effects From Quality:
(0–10)% increased Cooldown Recovery Rate
Skills can be managed in the Skills Panel.
Version 0.2.0
Unleash
Level: 1
Cost: (20–0) Mana
Cooldown Time: 1.00 s
Cast Time: 0.75 sec
Requires: Level 1, 2 Int
Infuse yourself with temporal magic for a short duration, Empowering the next Spell you cast to repeat multiple times. Cannot Empower Channelling Skills or Skills with a Cooldown.
Maximum Buff duration is 4 seconds
900% of repeated Skill's cast time is added to this skill's cooldown
Empowered Spell repeats 2 times

Additional Effects From Quality:
(0–10)% increased Cooldown Recovery Rate
Skills can be managed in the Skills Panel.
Level Effect /40
Implicit
Maximum Buff duration is 4 seconds
Empowered Spell repeats 2 times
LevelRequires LevelIntCostBase Damage1200% of repeated Skill's cast time is added to this skill's cooldown
1040100%, 100%1200
2390100%, 100%1190
36140100%, 100%1180
410210100%, 100%1170
514280100%, 100%1160
618350100%, 100%1150
722410100%, 100%1140
826480100%, 100%1130
931570100%, 100%1120
1036650100%, 100%1110
1141740100%, 100%1100
1246820100%, 100%1090
1352920100%, 100%1080
14581030100%, 100%1070
15641130100%, 100%1060
16661160100%, 100%1050
17721260100%, 100%1040
18781370100%, 100%1030
19841470100%, 100%1020
20901570100%, 100%1010
210100%, 100%1000
220100%, 100%990
230100%, 100%980
240100%, 100%970
250100%, 100%960
260100%, 100%950
270100%, 100%940
280100%, 100%930
290100%, 100%920
300100%, 100%910
310100%, 100%905
320100%, 100%900
330100%, 100%895
340100%, 100%890
350100%, 100%885
360100%, 100%880
370100%, 100%875
380100%, 100%870
390100%, 100%865
400100%, 100%860
Attribute /7

Unleash

NameShow Full Descriptions
AcronymBuff, Empower
BaseType Unleash
Class Skill Gems
TargetTypesAny
TypeSpell, Cooldown, Buff, ModifiesNextSkill, Duration, EmpowersOtherSkill, UsableWhileMoving, NoAttackInPlace
ItemTypeMetadata/items/Gems/SkillGemStaffUnleash
ActiveSkillsCodeunleash
Unleash
Level: (1–20)
Cost: 0 Mana
Cooldown Time: 1.00 s
Cast Time: 0.75 sec
Requires: Level (1–90), (4–157) Int
Augment yourself with temporal magic for a short duration, Empowering the next Spell you cast to repeat multiple times. Cannot Empower Channelling Skills or Skills with a Cooldown.
Maximum Buff duration is 4 seconds
(1010–1200)% of repeated Skill's cast time is added to this skill's cooldown
Empowered Spell repeats 2 times
can perform skill while moving [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]

Additional Effects From Quality:
(0–10)% increased Cooldown Recovery Rate
Skills can be managed in the Skills Panel.
Unleash
Level: (1–20)
Cost: 0 Mana
Cooldown Time: 1.00 s
Cast Time: 0.75 sec
Requires: Level (1–90)
Augment yourself with temporal magic for a short duration, Empowering the next Spell you cast to repeat multiple times. Cannot Empower Channelling Skills or Skills with a Cooldown.
Maximum Buff duration is 4 seconds
(1010–1200)% of repeated Skill's cast time is added to this skill's cooldown
Empowered Spell repeats 2 times

Additional Effects From Quality:
(0–10)% increased Cooldown Recovery Rate
Skills can be managed in the Skills Panel.
Version 0.2.0
Unleash
Level: (1–20)
Cost: 20 Mana
Cooldown Time: 1.00 s
Cast Time: 0.75 sec
Requires: Level (1–90)
Infuse yourself with temporal magic for a short duration, Empowering the next Spell you cast to repeat multiple times. Cannot Empower Channelling Skills or Skills with a Cooldown.
Maximum Buff duration is 4 seconds
(710–900)% of repeated Skill's cast time is added to this skill's cooldown
Empowered Spell repeats 2 times

Additional Effects From Quality:
(0–10)% increased Cooldown Recovery Rate
Skills can be managed in the Skills Panel.
Level Effect /40
Implicit
Maximum Buff duration is 4 seconds
Empowered Spell repeats 2 times
LevelRequires LevelCostBase Damage1200% of repeated Skill's cast time is added to this skill's cooldown
100100%, 100%1200
230100%, 100%1190
360100%, 100%1180
4100100%, 100%1170
5140100%, 100%1160
6180100%, 100%1150
7220100%, 100%1140
8260100%, 100%1130
9310100%, 100%1120
10360100%, 100%1110
11410100%, 100%1100
12460100%, 100%1090
13520100%, 100%1080
14580100%, 100%1070
15640100%, 100%1060
16660100%, 100%1050
17720100%, 100%1040
18780100%, 100%1030
19840100%, 100%1020
20900100%, 100%1010
210100%, 100%1000
220100%, 100%990
230100%, 100%980
240100%, 100%970
250100%, 100%960
260100%, 100%950
270100%, 100%940
280100%, 100%930
290100%, 100%920
300100%, 100%910
310100%, 100%905
320100%, 100%900
330100%, 100%895
340100%, 100%890
350100%, 100%885
360100%, 100%880
370100%, 100%875
380100%, 100%870
390100%, 100%865
400100%, 100%860
Attribute /7

Unleash

NameShow Full Descriptions
AcronymBuff, Empower
BaseType Unleash
Class Skill Gems
TargetTypesAny
TypeSpell, Cooldown, Buff, ModifiesNextSkill, Duration, EmpowersOtherSkill, UsableWhileMoving, NoAttackInPlace
ItemTypeMetadata/Items/Gem/SkillGemAscendancyUnleash
ActiveSkillsCodeunleash
Unleash
Level: (1–20)
Cost: 0 Mana
Cooldown Time: 1.00 s
Cast Time: 0.75 sec
Requires: Level (1–90)
Augment yourself with temporal magic for a short duration, Empowering the next Spell you cast to repeat multiple times. Cannot Empower Channelling Skills or Skills with a Cooldown.
Maximum Buff duration is 4 seconds
(1010–1200)% of repeated Skill's cast time is added to this skill's cooldown
Empowered Spell repeats 2 times
can perform skill while moving [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [50]

Additional Effects From Quality:
(0–10)% increased Cooldown Recovery Rate
Skills can be managed in the Skills Panel.
Supported By /23
  • Active Type: Spell, Cooldown, Buff, ModifiesNextSkill, Duration, EmpowersOtherSkill, UsableWhileMoving, NoAttackInPlace
  • Rapid Casting I
    Supports Spells, causing them to cast faster.
    Rapid Casting II
    Supports Spells, causing them to cast faster.
    Rapid Casting III
    Supports Spells, causing them to cast faster for each different Spell you've cast Recently.
    Arcane Surge
    Supports Spells you cast yourself, tracking the mana you spend to cast them. Spending enough mana grants a burst of Mana Regeneration and Cast Speed.
    Second Wind I
    Supports skills with cooldowns, giving them extra uses of that cooldown. Cannot support instant or triggered skills, or modify the skills of minions.
    Second Wind II
    Supports skills with cooldowns, giving them extra uses of that cooldown. Cannot support instant or triggered skills, or modify the skills of minions.
    Second Wind III
    Supports skills with cooldowns, giving them extra uses of that cooldown and causing them to restore Life on use. Cannot support instant or triggered skills, or modify the skills of minions.
    Compressed Duration I
    Supports any skill that has a duration making that duration shorter.
    Compressed Duration II
    Supports any skill that has a duration making that duration shorter.
    Prolonged Duration I
    Supports any skill that has a duration, making that duration longer.
    Prolonged Duration II
    Supports any skill that has a duration, making that duration longer.
    Mobility
    Supports skills that can be used while moving, allowing you to move faster while using them.
    Murderous Intent
    Supports skills that can Empower skills other than themselves, causing skills they Empower to Cull enemies.
    Armour Demolisher I
    Supports any skill, causing Armour Break it inflicts to be stronger.
    Armour Demolisher II
    Supports any skill, causing Armour Break it inflicts to be stronger.
    Uruk's Smelting
    Supports any skill, causing Armour Break it inflicts to be stronger. Fully Breaking Armour with Supported Skills permanently increases the Physical Damage taken by those affected, up to a cap.
    Slow Potency
    Supports any skill, causing inflicted Slows to be more powerful.
    Cooldown Recovery I
    Supports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.
    Cooldown Recovery II
    Supports skills with Cooldowns, increasing the rate at which those Cooldowns Recover. Cannot modify the skills of minions.
    Potent Exposure
    Supports Skills which apply Exposure to Enemies, increasing the effect of applied Exposure.
    Considered Casting
    Supports Spell Skills that Hit Enemies and you cast yourself, boosting Damage at the cost of Cast Speed.
    Deliberation
    Supports skills that can be used while moving, causing you to move slower while using them, but granting more damage in exchange.
    Inhibitor
    Supports any Skill you use yourself or that you Trigger. Supported Skills cannot consume Charges or Infusion by any means. Cannot Support Skills which require Charges or Infusion to be used.
    Supported Gem /39
  • Allow Type: Unleashable, Spell, AND
  • Excluded Type: Persistent, SummonsTotem, UsedByTotem, Trapped, RemoteMined, Triggered, HasReservation, Vaal, Instant, Channel, Cooldown, Attack, ComboStacking, HasSeals, SupportedByUnleash, NOT, AND
  • Firebolt
    Launch a fiery Projectile towards a target. The Projectile explodes on impact, damaging foes in a small area.
    Ice Nova
    Conjure a wave of ice in all directions, Knocking Back enemies based on how close they are to you. Casting Ice Nova targeting near a Frostbolt Projectile will cause it to originate from the Frostbolt instead of you. Consumes a Cold Infusion if possible to leave a patch of Chilled Ground.
    Detonate Dead
    Cause a Corpse to violently explode, damaging surrounding enemies.
    Volatile Dead
    Consume a Corpse to create a volatile core that seeks out enemies and Ignites enemies near it. The core explodes at the end of its duration.
    Spark
    Launch a spray of sparking Projectiles that travel erratically along the ground until they hit an enemy or expire. Consumes a Cold Infusion if possible to fire many sparks in a circle.
    Enervating Nova
    Unleash a Nova of Lightning damage to Electrocute enemies. Enemies close to you take no damage while enemies at the edge of the ring take significantly more damage. Enemies Hit can be Electrocuted by all Lightning damage for a short duration.
    Temporal Chains
    Curse all enemies in an area, Slowing them and making other effects on them expire more slowly.
    Enfeeble
    Curse all targets in an area after a short delay, making them deal less damage.
    Despair
    Curse all targets in an area after a short delay, lowering their Chaos Resistance.
    Lightning Warp
    Teleport inside the target's body, causing it to violently explode. Highlights enemies that can be Culled, and can only be used on these enemies or Ball Lightning Projectiles. The target is destroyed, and the explosion deals Lightning damage to surrounding enemies. If targeting an enemy, the explosion also creates Shocked Ground. Creates a Lightning Infusion on successful use.
    Firestorm
    Rain flaming bolts over the targeted area. Can Consume all three types of Elemental Infusion, becoming much larger when Fire-Infused, causing lightning bolts when Lightning-Infused, and raining ice bolts when Cold-Infused.
    Arc
    An arc of Lightning stretches from the caster to a targeted enemy and Chains on to other nearby enemies. Consumes a Lightning Infusion if possible to deal more damage and Chain further.
    Flammability
    Curse all targets in an area after a short delay, lowering their Fire Resistance.
    Hypothermia
    Curse all targets in an area after a short delay, lowering their Cold Resistance.
    Conductivity
    Curse all targets in an area after a short delay, lowering their Lightning Resistance.
    Elemental Weakness
    Curse all targets in an area after a short delay, lowering their Elemental Resistances.
    Ball Lightning
    Fire a slow-moving Projectile that moves through enemies. The Projectile itself does not Hit enemies, but repeatedly discharges bolts of Lightning at nearby enemies. Consumes a Fire Infusion if possible to slow down over time, create Ignited Ground as it travels, and explode dealing Fire damage in an Area after it dissipates.
    Contagion
    Afflict a single enemy with a Debuff that deals Chaos damage over time. If the enemy dies while affected by Contagion, it and all other Chaos damage over time Debuffs spread to nearby enemies and refresh their durations. Reanimating or detonating a corpse affected by Contagion will cause the Minion or explosion to spread Contagion on hit.
    Essence Drain
    Fire a Projectile that applies a powerful Chaos damage over time debuff to enemies it hits.
    Frostbolt
    Fire a slow-moving Piercing Projectile that is effective at Chilling enemies and explodes on colliding with terrain.
    Dark Pact
    Sacrifice the life of a Minion to deal Chaos damage in an area around it. If you have no Minions, your own life is sacrificed instead.
    Vulnerability
    Curse all targets in an area after a short delay. making Hits against them ignore a portion of their Armour.
    Soulrend
    Fire a Piercing Projectile that seeks out enemies. Enemies hit are inflicted with a Debuff that Hinders them and deals Chaos damage over time for a short duration.
    Flame Wall
    Create a wall of Fire in front of the character, which Ignites everything within its area. Any Projectiles fired through the wall by you and Allies deal added Fire damage. Consumes a Lightning Infusion if possible to also add Lightning damage to the Projectiles.
    Hexblast
    Detonate a Curse on every enemy in an area, causing explosions of Chaos damage but removing the Curse. Can only detonate Curses for which at least half of the duration has expired.
    Exsanguinate
    Expel your own blood as Chaining blood tendrils in a cone in front of you. Enemies Hit by the tendrils take Physical damage and are inflicted with Bleeding.
    Comet
    Call down a mass of ice from the sky, dealing high damage at the targeted location. Targeting close to you will cause you to jump back as you cast. Consumes a Fire Infusion if possible to cause a devastating blast of ice and fire.
    Lightning Bolt
    Call down a Shocking bolt of Lightning to strike enemies in a small area.
    Chaos Bolt
    Fire a burst of Chaos energy at the target.
    Bone Cage
    Raise a ring of bone spikes around you. The spikes are destroyed when enemies touch them, damaging and Pinning those enemies. Raising a new ring of spikes destroys the previous one.
    Unearth
    Raise spikes of bone from the earth in front of you, damaging enemies. The bones of Corpses and dead Reviving Minions in the area are ripped out and reassembled into short-lived Bone Construct Minions that fight for you. Larger Corpses create more than one Bone Construct.
    Fireball
    Launch a large ball of Fire which explodes on impact. The explosion Consumes a Fire Infusion if possible to launch a ring of smaller firebolts.
    Freezing Shards
    Launch icy Projectiles in a sweeping arc. Multiple Projectiles can hit the same enemy.
    Profane Ritual
    Mark a Corpse with a profane rune, dealing Chaos damage over time to nearby enemies. When the ritual is complete the Corpse is consumed and you gain a Power Charge.
    Bone Blast
    Conjure a circle of ritual inscriptions that last for a short duration. When the duration ends, spikes of bone erupt from enemies in the area, damaging them and potentially causing Bleeding.
    Ember Fusillade
    Conjure a blazing Ember that hovers above you. After a short duration, the Ember launches at an enemy, dealing Fire damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Embers. Multiple Embers fired in the same Fusillade will attempt to target different enemies. Consumes a Lightning Infusion if possible to cause the entire Fusillade to create beams that Chain to enemies.
    Inevitable Agony
    Curse all targets in an area after a short delay, causing a portion of Damage they take from Hits to be tracked by the Curse debuff. When the debuff's duration expires, they take that tracked damage again, all at once.
    Feast of Flesh
    Consume Corpses near you to recover Life and Mana over a short time per Corpse Consumed.
    Frost Darts
    Conjures a number of icy Projectiles that launch towards the target. Projectiles that Hit a Chilled or Frozen target create chunks of ice that deal additional damage on impacting the ground. Consumes a Cold Infusion if possible to cause each Projectile to lodge into the enemy then explode.
    Unleash Ref /1
    Unleash
    Unleash is an effect that allows Spells to accumulate Seals that allows the Spell to reoccur when being cast. There is a limit of 2 Seals per Spell.
    Skills Supported by Unleash have 25% increased Seal gain frequency
    Edit

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