Unleash
Tier: 1
Level: 1
Cost Multiplier: 150%
Support Requirements: +5 Int
Supports Spells you cast yourself, making their effect reoccur when cast. Cannot support Channelling Skills or Skills with a Cooldown.
Supported Spells gain a Seal every 200% of cast time, to a maximum of 2 Seals
Supported Spells are Unsealed when cast, and their effects Reoccur for each Seal lost
Supported Skills deal 50% less Damage when Reoccurring
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
Version 0.1.0
Unleash
Tier: 1
Level: 1
Cost Multiplier: 150%
Supports Spells you cast yourself, making their effect reoccur when cast. Cannot support Channelling Skills or Skills with a Cooldown.
Supported Spells gain a Seal every 200% of cast time, to a maximum of 2 Seals
Supported Spells are Unsealed when cast, and their effects Reoccur for each Seal lost
Supported Skills deal 50% less Damage when Reoccurring
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
From /1
Level Effect /1
Implicit
Cost Multiplier: 150%
LevelRequires LevelInt
106
Attribute /3

Unleash

KeyValue
BaseType Unleash
Class Support Gems
ItemTypeMetadata/Items/Gems/SupportGemUnleash
Unleash
Tier: 1
Level: 1
Cost Multiplier: 150%
Support Requirements: +5 Int
Supports Spells you cast yourself, making their effect reoccur when cast. Cannot support Channelling Skills or Skills with a Cooldown.
Supported Spells gain a Seal every 200% of cast time, to a maximum of 2 Seals
Supported Spells are Unsealed when cast, and their effects Reoccur for each Seal lost
Supported Skills deal 50% less Damage when Reoccurring
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
Unleash
Level: 1
Cost: (20–0) Mana
Cooldown Time: 1.00 s
Cast Time: 0.75 sec
Requires: Level 1, 1 Int
Infuse yourself with temporal magic for a short duration, Empowering the next Spell you cast to repeat multiple times. Cannot Empower Channelling Skills or Skills with a Cooldown.
Maximum Buff duration is 4 seconds
900% of repeated Skill's cast time is added to this skill's cooldown
Empowered Spell repeats 2 times

Additional Effects From Quality:
(0–10)% increased Cooldown Recovery Rate
Skills can be managed in the Skills Panel.
Support Gems /2
From /1
Level Effect /40
Implicit
Cost: 20
LevelRequires LevelIntBase Damage900% of repeated Skill's cast time is added to this skill's cooldown
101100%, 100%900
2100%, 100%890
3100%, 100%880
4100%, 100%870
5100%, 100%860
6100%, 100%850
7100%, 100%840
8100%, 100%830
9100%, 100%820
10100%, 100%810
11100%, 100%800
12100%, 100%790
13100%, 100%780
14100%, 100%770
15100%, 100%760
16100%, 100%750
17100%, 100%740
18100%, 100%730
19100%, 100%720
20100%, 100%710
21100%, 100%700
22100%, 100%690
23100%, 100%680
24100%, 100%670
25100%, 100%660
26100%, 100%650
27100%, 100%640
28100%, 100%630
29100%, 100%620
30100%, 100%610
31100%, 100%605
32100%, 100%600
33100%, 100%595
34100%, 100%590
35100%, 100%585
36100%, 100%580
37100%, 100%575
38100%, 100%570
39100%, 100%565
40100%, 100%560
Attribute /7

Unleash

KeyValue
AcronymBuff, Empower
BaseType Unleash
Class Skill Gems
TargetTypesAny
TypeSpell, Cooldown, Buff, ModifiesNextSkill, Duration, EmpowersOtherSkill, UsableWhileMoving
ItemTypeMetadata/items/Gems/SkillGemStaffUnleash
ActiveSkillsCodeunleash
Unleash
Level: 1
Cost: (20–0) Mana
Cooldown Time: 1.00 s
Cast Time: 0.75 sec
Requires: Level 1, 1 Int
Infuse yourself with temporal magic for a short duration, Empowering the next Spell you cast to repeat multiple times. Cannot Empower Channelling Skills or Skills with a Cooldown.
Maximum Buff duration is 4 seconds
900% of repeated Skill's cast time is added to this skill's cooldown
Empowered Spell repeats 2 times
can perform skill while moving [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [60]

Additional Effects From Quality:
(0–10)% increased Cooldown Recovery Rate
Skills can be managed in the Skills Panel.
Unleash
Level: (1–20)
Cost: 20 Mana
Cooldown Time: 1.00 s
Cast Time: 0.75 sec
Requires: Level (1–90)
Infuse yourself with temporal magic for a short duration, Empowering the next Spell you cast to repeat multiple times. Cannot Empower Channelling Skills or Skills with a Cooldown.
Maximum Buff duration is 4 seconds
(710–900)% of repeated Skill's cast time is added to this skill's cooldown
Empowered Spell repeats 2 times

Additional Effects From Quality:
(0–10)% increased Cooldown Recovery Rate
Skills can be managed in the Skills Panel.
Level Effect /40
Implicit
Cost: 20
LevelRequires LevelBase Damage900% of repeated Skill's cast time is added to this skill's cooldown
10100%, 100%900
23100%, 100%890
36100%, 100%880
410100%, 100%870
514100%, 100%860
618100%, 100%850
722100%, 100%840
826100%, 100%830
931100%, 100%820
1036100%, 100%810
1141100%, 100%800
1246100%, 100%790
1352100%, 100%780
1458100%, 100%770
1564100%, 100%760
1666100%, 100%750
1772100%, 100%740
1878100%, 100%730
1984100%, 100%720
2090100%, 100%710
21100%, 100%700
22100%, 100%690
23100%, 100%680
24100%, 100%670
25100%, 100%660
26100%, 100%650
27100%, 100%640
28100%, 100%630
29100%, 100%620
30100%, 100%610
31100%, 100%605
32100%, 100%600
33100%, 100%595
34100%, 100%590
35100%, 100%585
36100%, 100%580
37100%, 100%575
38100%, 100%570
39100%, 100%565
40100%, 100%560
Attribute /7

Unleash

KeyValue
AcronymBuff, Empower
BaseType Unleash
Class Skill Gems
TargetTypesAny
TypeSpell, Cooldown, Buff, ModifiesNextSkill, Duration, EmpowersOtherSkill, UsableWhileMoving
ItemTypeMetadata/Items/Gem/SkillGemAscendancyUnleash
ActiveSkillsCodeunleash
Unleash
Level: (1–20)
Cost: 20 Mana
Cooldown Time: 1.00 s
Cast Time: 0.75 sec
Requires: Level (1–90)
Infuse yourself with temporal magic for a short duration, Empowering the next Spell you cast to repeat multiple times. Cannot Empower Channelling Skills or Skills with a Cooldown.
Maximum Buff duration is 4 seconds
(710–900)% of repeated Skill's cast time is added to this skill's cooldown
Empowered Spell repeats 2 times
can perform skill while moving [1]
movement speed +% final while performing action [-70]
movement speed acceleration +% per second while performing action [160]
movement speed while performing action locked duration % [60]

Additional Effects From Quality:
(0–10)% increased Cooldown Recovery Rate
Skills can be managed in the Skills Panel.
Supported By /16
  • Active Type: Spell, Cooldown, Buff, ModifiesNextSkill, Duration, EmpowersOtherSkill, UsableWhileMoving
  • Arcane Tempo
    Supports Spells, causing them to cast faster.
    Arcane Surge
    Supports Spells you cast yourself, tracking the mana you spend to cast them. Spending enough mana grants a burst of Mana Regeneration and Cast Speed.
    Second Wind
    Supports skills with cooldowns, giving them extra uses of that cooldown. Cannot support instant or triggered skills.
    Fast Forward
    Supports any skill that has a duration making that duration shorter.
    Persistence
    Supports any skill that has a duration, making that duration longer.
    Mobility
    Supports skills that can be used while moving, allowing you to move faster while using them.
    Premeditation
    Supports skills that can Empower skills other than themselves, causing skills they Empower to deal more damage.
    Murderous Intent
    Supports skills that can Empower skills other than themselves, causing skills they Empower to Cull enemies.
    Demolisher
    Supports any skill, causing Armour Break it inflicts to be stronger.
    Encumbrance
    Supports any skill, causing inflicted Slows to be more powerful.
    Ingenuity
    Supports skills with Cooldowns, increasing the rate at which those Cooldowns Recover.
    Strip Away
    Supports Skills which apply Exposure to Enemies, increasing the effect of applied Exposure.
    Considered Casting
    Supports Spell Skills that Hit Enemies and you cast yourself, boosting Damage at the cost of Cast Speed.
    Unbending
    Supports Spell Skills you use yourself. While using Supported Skills, a percentage of Damage taken is Recouped as Mana, with the percentage scaling higher the longer the Cast time of the Supported Skill. Cannot Support Channelling Skills.
    Deliberation
    Supports skills that can be used while moving, causing you to move slower while using them, but granting more damage in exchange.
    Inhibitor
    Supports any Skill you use yourself or that you Trigger. Supported Skills cannot consume Charges by any means. Cannot Support Skills which require Charges to be used.
    Supported Gem /42
  • Allow Type: CanRapidFire, Spell, AND
  • Excluded Type: SummonsTotem, UsedByTotem, Trapped, RemoteMined, Triggered, HasReservation, Vaal, Instant, Channel, Cooldown, Attack, ComboStacking, HasSeals, SupportedByUnleash, NOT, AND
  • Firebolt
    Launch a fiery Projectile towards a target. The Projectile explodes on impact, damaging foes in a small area.
    Ice Nova
    Conjure a wave of ice in all directions, Knocking Back enemies based on how close they are to you. Casting Ice Nova targeting near a Frostbolt Projectile will cause it to originate from the Frostbolt instead of you.
    Detonate Dead
    Cause a Corpse to violently explode, damaging surrounding enemies.
    Volatile Dead
    Consume a Corpse to create a fireball that seeks out enemies and explodes.
    Spark
    Launch a spray of sparking Projectiles that travel erratically along the ground until they hit an enemy or expire.
    Shock Nova
    Unleash a Nova of Lightning damage to Electrocute enemies.
    Temporal Chains
    Curse all enemies in an area, Slowing them and making other effects on them expire more slowly.
    Enfeeble
    Curse all targets in an area after a short delay, making them deal less damage.
    Despair
    Curse all targets in an area after a short delay, lowering their Chaos Resistance.
    Lightning Warp
    Teleport inside the target's body, causing it to violently explode. Highlights enemies that can be Culled, and can only be used on these enemies or Ball Lightning Projectiles. The target is destroyed, and the explosion deals Lightning Damage to surrounding enemies. If targeting an enemy the explosion also creates Shocked Ground.
    Firestorm
    Rain flaming bolts over the targeted area. Ignites on enemies in front of you are Consumed to fuel the Firestorm by creating improved bolts.
    Arc
    An arc of Lightning stretches from the caster to a targeted enemy and Chains on to other nearby enemies. Shocked enemies Hit release damaging pulses.
    Flammability
    Curse all targets in an area after a short delay, lowering their Fire Resistance.
    Hypothermia
    Curse all targets in an area after a short delay, lowering their Cold Resistance.
    Conductivity
    Curse all targets in an area after a short delay, lowering their Lightning Resistance.
    Ball Lightning
    Fire a slow-moving orb Projectile that moves through enemies. The orb itself does not Hit enemies, but repeatedly shoots bolts of Lightning at nearby targets.
    Contagion
    Afflict a single enemy with a Debuff that deals Chaos damage over time. If the enemy dies while affected by Contagion, it and all other Chaos damage over time Debuffs spread to nearby enemies and refresh their durations. Reanimating or detonating a corpse affected by Contagion will cause the Minion or explosion to spread Contagion on hit.
    Essence Drain
    Fire a Projectile that applies a powerful Chaos damage over time debuff to enemies it hits.
    Frostbolt
    Fire a slow-moving Piercing Projectile that leaves a wake of Chilled Ground, deals Cold damage and explodes on colliding with terrain.
    Dark Pact
    Sacrifice the Life of a Reviving Minion to deal Chaos damage in an area around it. If you have no Minions, your own Life is sacrificed instead.
    Vulnerability
    Curse all targets in an area after a short delay, making Hits against them ignore a portion of their Armour.
    Soulrend
    Fire a Piercing Projectile that seeks out enemies. Enemies hit are inflicted with a Debuff that Hinders them and deals Chaos damage over time for a short duration.
    Flame Wall
    Create a wall of Fire in front of the character, which Ignites everything within its area. Any Projectiles fired through the wall by you and Allies deal added Fire damage and inflict the Ignite on hit.
    Hexblast
    Detonate a Curse on every enemy in an area, causing explosions of Chaos damage but removing the Curse. Can only detonate Curses for which at least half of the duration has expired.
    Exsanguinate
    Expel your own blood as Chaining blood tendrils in a cone in front of you. Enemies hit by the tendrils take Physical damage and are inflicted with a Debuff that deals Physical damage over time.
    Reap
    Conjure a bloody scythe that sweeps across the targeted area, dealing Physical damage to enemies and applying Critical Weakness.
    Eye of Winter
    Fire a single Eye Projectile which does not Hit enemies. The Eye constantly releases damaging shard Projectiles in a spiral as it flies, plus an extra burst of shards at the end of its flight. If the Eye passes over an Elemental ground surface or Orb, it will take on that surface's effect causing shards to deal more damage of the corresponding Type.
    Lightning Conduit
    Call down lightning to hit all enemies in a cone in front of you. Deals significantly more damage to Shocked enemies but Consumes Shock from them after damaging them. If a Shock is Consumed, additional lightning bolts are distributed among the targets hit. Targeting close to you will cause you to jump back as you cast.
    Comet
    Call down a mass of ice from the sky, dealing high damage at the targeted location. Targeting close to you will cause you to jump back as you cast.
    Lightning Bolt
    Call down a Shocking bolt of Lightning to strike enemies in a small area.
    Chaos Bolt
    Fire a burst of Chaos energy at the target.
    Bone Cage
    Raise a ring of bone spikes around you. The spikes are destroyed when enemies touch them, damaging and Pinning those enemies.
    Unearth
    Raise spikes of bone from the earth in front of you, damaging enemies. The bones of Corpses in the area are ripped out and reassembled into short-lived Bone Construct Minions that fight for you.
    Fireball
    Launch a large ball of Fire which explodes on impact, creating a nova of smaller firebolts.
    Cold Snap
    Shatter the frost on a Frozen enemy, Consuming the Freeze to deal a large amount of Cold Damage to enemies caught in the blast. Can also be cast on a Frostbolt to cause it to explode immediately. Any Frozen enemies hit by the Frostbolt's explosion will be dealt Cold Snap's damage and have their Freeze Consumed.
    Freezing Shards
    Launch icy Projectiles in a sweeping arc. Multiple Projectiles can hit the same enemy.
    Profane Ritual
    Mark a Corpse with a profane rune, dealing Chaos damage over time to nearby enemies. When the ritual is complete the Corpse is consumed and you gain a Power Charge.
    Bone Blast
    Conjure a circle of ritual inscriptions that last for a short duration. When the duration ends, spikes of bone erupt from enemies in the area, damaging them and potentially causing Bleeding.
    Ember Fusillade
    Conjure a blazing Ember that hovers above you. After a short duration, the Ember launches at an enemy, dealing Fire damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Embers. Multiple Embers fired in the same Fusillade will attempt to target different enemies.
    Freezing Mark
    Mark a target, making them more susceptible to being Frozen. When the Marked target dies, a Cold nova erupts from their corpse. This nova does not use your Weapon Damage, and instead uses its own base Attack Damage.
    Voltaic Mark
    Mark a target, making them more susceptible to being Shocked. When the Marked target dies, a Lightning nova erupts from their corpse. This nova does not use your Weapon Damage, and instead uses its own base Attack Damage.
    Bloodhound's Mark
    Mark a target, making them suffer Heavy Stun build up from Blood Loss. If they suffer enough Blood Loss while Marked, the Mark is consumed and they will release an explosion of blood when killed or Heavy Stunned. The Mark duration doesn't tick while the Marked target is suffering Blood Loss.
    Edit

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