Blackblood Rune
monster no drops or experience [1]
ignore actor scale from stats [1]
SpectreN
TagsUnarmed_onhit_audio, very_slow_movement
Life
100%
Resistance
0 0 0 0
Damage
67%
Accuracy
100%
5%
Attack Distance
6 ~ 6
Attack Time
1 Second
Damage Spread
±20%
Experience
100%
Model Size
100%
Type
Daemon
Metadata
BlackbloodRune
IsSummoned
Y
Level
68
Life
7,757
Armour
2,413
Evasion Rating
708
Damage
156
Spell Damage
156
Accuracy
2,502
Attack Time
1
Experience
28,634
Minion Life
6,930
Minion Damage
649
Minion Armour
2,413
GSMonsterModAbyssBlackbloodRuneExplode
Triggerable, Spell, Damage, AttackInPlace
Critical Hit Chance: 5%
Cast Time: 1 sec
100% increased Freeze Buildup
Deals 382.6 to 573.9 Physical Damage
Converts 70% of Physical damage to Cold damage
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]

Object Type

version 2
abstract
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "Emerge"
}

Animated
{
	animated_object = "Metadata/Effects/Spells/monsters_effects/League_Abyss/ExplodingRunes/Blackblood_rune.ao"
}

StateMachine
{
	define_shared_state =
	"
		active;
		rune_destroy;
	"
}

ControlZone
{
	
}

Positioned
{
	blocking = false
}

Pathfinding
{
	immobile = true
}

Stats
{
	immune_to_curses = 1
	immune_to_auras_from_other_entities = 1
	set_item_drop_slots = 0
	mana_regeneration_rate_per_minute_% = 100
	base_maximum_mana = 100000
	set_monster_no_drops_or_experience = 1
	set_monster_do_not_fracture = 1
	set_max_frenzy_charges = 0
	set_max_endurance_charges = 0
	set_max_power_charges = 0
	is_hidden_monster = 1
	base_cannot_be_damaged = 1
	base_cannot_be_stunned = 1
	cannot_be_knocked_back = 1
	is_daemon = 1
}

Life
{
	corpse_usable = false
	prevent_corpse_sinking = true
}

Object Type Codes

version 2
abstract
extends "Metadata/Monsters/Monster"

BaseEvents
{
	post_generation = 
	"
		PlayAnimation( fade_in );
		QueueAnimation( Idle );
	"
}

Render
{
	has_light = false
}

Targetable
{
	no_highlight = true
	targetable = false
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/MonsterMods/LeagueAbyss/BlackbloodRune"] = {
    name = "Blackblood Rune",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.67,
    damageSpread = 0.2,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "GSMonsterModAbyssBlackbloodRuneExplode",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["GSMonsterModAbyssBlackbloodRuneExplode"] = {
    name = "GSMonsterModAbyssBlackbloodRuneExplode",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "hit_damage_freeze_multiplier_+%",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -50, 70, 100, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
monster no drops or experience [1]
FamilyMonsterNoDropsOrExperience
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • ignore actor scale from stats [1]
    FamilyMonsterIgnoreActorScaleFromStats
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • ignore actor scale from stats Min: 1 Max: 1 Global
  • Blackblood Rune
    monster no drops or experience [1]
    ignore actor scale from stats [1]
    SpectreN
    TagsUnarmed_onhit_audio, very_slow_movement
    Life
    100%
    Resistance
    0 0 0 0
    Damage
    67%
    Accuracy
    100%
    5%
    Attack Distance
    6 ~ 6
    Attack Time
    1 Second
    Damage Spread
    ±20%
    Experience
    100%
    Model Size
    100%
    Type
    Daemon
    Metadata
    BlackbloodRune
    IsSummoned
    Y
    Level
    68
    Life
    7,757
    Armour
    2,413
    Evasion Rating
    708
    Damage
    156
    Spell Damage
    156
    Accuracy
    2,502
    Attack Time
    1
    Experience
    28,634
    Minion Life
    6,930
    Minion Damage
    649
    Minion Armour
    2,413
    GSPlayerMonsterModAbyssBlackbloodRuneExplode
    Triggerable, Spell, Damage, AttackInPlace
    Critical Hit Chance: 5%
    Cast Time: 1 sec
    100% increased Freeze Buildup
    Deals 382.6 to 573.9 Physical Damage
    Converts 70% of Physical damage to Cold damage
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/MonsterMods/LeagueAbyss/Player/BlackbloodRune"] = {
        name = "Blackblood Rune",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.67,
        damageSpread = 0.2,
        attackTime = 1,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "GSPlayerMonsterModAbyssBlackbloodRuneExplode",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSPlayerMonsterModAbyssBlackbloodRuneExplode"] = {
        name = "GSPlayerMonsterModAbyssBlackbloodRuneExplode",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_base_physical_damage_%_to_convert_to_cold",
            "hit_damage_freeze_multiplier_+%",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -50, 70, 100, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • ignore actor scale from stats [1]
    FamilyMonsterIgnoreActorScaleFromStats
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • ignore actor scale from stats Min: 1 Max: 1 Global
  • Edit

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