Cold Damage
10% increased Cold Damage
Witch: Minions deal 10% increased Damage
Cold Damage Attr /4
Name
Show Full Descriptions
IDcold2
IconArt/2DArt/SkillIcons/passives/colddamage.png
PassiveSkillsHash22821
TagsisKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false
Cold Damage
10% increased Cold Damage
Cold Damage Attr /4
Name
Show Full Descriptions
IDcold3
IconArt/2DArt/SkillIcons/passives/colddamage.png
PassiveSkillsHash22713
TagsisKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false
Cold Damage
10% increased Cold Damage
Cold Damage Attr /4
Name
Show Full Descriptions
IDcold4_
IconArt/2DArt/SkillIcons/passives/colddamage.png
PassiveSkillsHash19003
TagsisKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false
Cold Damage
12% increased Cold Damage
Cold Damage Attr /4
Name
Show Full Descriptions
IDcold5
IconArt/2DArt/SkillIcons/passives/colddamage.png
PassiveSkillsHash62914
TagsisKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false
Cold Damage
12% increased Cold Damage
Cold Damage Attr /4
Name
Show Full Descriptions
IDcold7
IconArt/2DArt/SkillIcons/passives/colddamage.png
PassiveSkillsHash41669
TagsisKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false
Cold Damage
Cold Damage
non_skill_base_physical_damage_%_to_gain_as_cold
Attribute /4

strdex_mission_cold_damage

Key
Value
IsInvisible1
BuffGroupsID29
IsBuffDefinition1
BuffMergeModesID2
Codenon skill base physical damage % to gain as cold
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemantics1
Cold Damage
(7–12)% increased Cold Damage
Cold Damage Attr /6
Name
Value
SourceTimeless Jewel
Codevaal_small_cold_damage
IconArt/2DArt/SkillIcons/passives/VaalOffensive.png
NameCold Damage
Weight75
Stats
  • cold_damage_+% Min: 0 Max: 0
  • Cold Ref /76
    Cold Damage
    Cold damage is one of the five Damage Types. It is reduced by Cold Resistance. Cold hits apply Chill and build up Freeze, but cannot build up Heavy Stun.
    No Physical Damage
    Adds (8–10) to (15–18) Cold Damage
    Freezes Enemies that are on Full Life
    Adds (8–12) to (16–20) Physical Damage
    Adds (8–12) to (16–20) Cold Damage
    +5% to Critical Hit Chance
    All Damage from Hits with this Weapon Contributes to Freeze Buildup
    Culling Strike against Frozen Enemies
    +(20–30) to Strength
    +(20–30) to Intelligence
    +(30–40)% to Cold Resistance
    Freeze as though dealing Cold damage equal to 10% of your maximum Mana when Hit
    Adds (8–10) to (13–15) Cold Damage
    Gain 5 Mana per Enemy Killed
    (30–50)% increased Freeze Buildup
    30% increased Chill Duration on Enemies
    Attacks Chain 2 additional times
    (30–50)% increased Evasion Rating
    Adds (3–5) to (6–8) Cold damage to Attacks
    +(20–30)% to Cold Resistance
    (40–50)% increased Freeze Buildup
    (20–30)% increased Magnitude of Chill you inflict
    Gain (5–10)% of Elemental Damage as Extra Cold Damage
    Gain (5–10)% of Elemental Damage as Extra Fire Damage
    Gain (5–10)% of Elemental Damage Damage as Extra Lightning Damage
    33% of Elemental Damage Converted to Cold Damage
    33% of Elemental Damage Converted to Fire Damage
    33% of Elemental Damage Converted to Lightning Damage
    (50–80)% increased Energy Shield
    (20–40)% increased Fire Damage
    (10–20)% reduced Cold Damage
    +(20–40)% to Fire Resistance
    (-20–-10)% to Cold Resistance
    Chance to Ignite is doubled
    (50–70)% increased Evasion Rating
    +(60–100) to maximum Mana
    +(20–30)% to Fire Resistance
    +(20–30)% to Cold Resistance
    Gain 1% of Cold damage as Extra Fire damage per 1% Chill Magnitude on enemy
    (40–60)% increased Evasion and Energy Shield
    +(10–20)% to all Elemental Resistances
    Fire Damage from Hits Contributes to Shock Chance instead of Ignite Chance and Magnitude
    Cold Damage from Hits Contributes to Ignite Chance and Magnitude instead of Chill Magnitude or Freeze Buildup
    Lightning Damage from Hits Contributes to Freeze Buildup instead of Shock Chance
    Adds (12–16) to (22–25) Cold Damage
    Adds 1 to (40–45) Lightning Damage
    (10–20)% increased Attack Speed
    Energy Generation is doubled
    Adds (6–9) to (10–15) Cold Damage
    Adds 1 to (19–29) Lightning Damage
    +(3–5)% to Critical Hit Chance
    (15–20)% increased Attack Speed
    (25–40)% increased Mana Regeneration Rate
    Skills reserve 50% less Spirit
    Adds 1 to 3 Physical Damage to Attacks
    Adds (3–4) to (5–8) Cold damage to Attacks
    (5–10)% increased Attack Speed
    +(5–10)% to Cold Resistance
    Enemies Chilled by your Hits increase damage taken by Chill Magnitude
    Attacks Gain (5–10)% of Damage as Extra Cold Damage
    +(20–30)% to Cold Resistance
    (20–30)% increased Cold Damage
    +(40–60) to maximum Mana
    +(10–15) to Strength
    Enemies Chilled by your Hits can be Shattered as though Frozen
    Grants Skill: Parry
    (100–300)% increased Evasion Rating
    +1% to Maximum Fire Resistance
    +2% to Maximum Cold Resistance
    +3% to Maximum Lightning Resistance
    +2 to Level of all Cold Skills
    +1 to Level of all Fire Skills
    +3 to Level of all Lightning Skills
    Grants Skill: Level 1 Freezing Shards
    (80–120)% increased Cold Damage
    (10–20)% increased Cast Speed
    100% increased Freeze Buildup
    Enemies Frozen by you take 50% increased Damage
    +(20–30)% to Lightning Resistance
    +(10–20) to Intelligence
    (25–35)% increased Mana Regeneration Rate
    (20–30)% increased Freeze Buildup
    100% of Lightning Damage Converted to Cold Damage
    +20 to maximum Energy Shield
    +(10–20) to Intelligence
    +(5–15)% to Fire Resistance
    +(5–15)% to Cold Resistance
    100% of Fire Damage Converted to Cold Damage
    +(20–30)% to Cold Resistance
    (5–10)% increased Skill Speed
    +(10–20) to Dexterity
    (25–35)% increased Mana Regeneration Rate
    100% of Cold Damage Converted to Lightning Damage
    (10–20)% increased Rarity of Items found
    +(10–20) to all Attributes
    Cold Resistance is unaffected by Area Penalties
    You can only Socket Sapphire Jewels in this item
    (30–40)% increased Elemental Ailment Threshold
    (100–130)% increased Evasion Rating
    Adds (13–20) to (21–31) Cold damage to Attacks
    +(30–40) to Dexterity
    25% increased Chill Duration on Enemies
    Can Evade all Hits if you have not been Hit Recently
    Supports Attacks, causing them to Gain Fire Damage but deal less Cold and Lightning Damage.
    Supports Attacks, causing them to Gain Lightning Damage but deal less Cold and Fire Damage.
    Supports Attacks, causing them to Gain Cold Damage but deal less Fire and Lightning Damage.
    Supports any skill that Hits enemies, making those Hits Penetrate enemy Cold resistance.
    Supports Attacks you use yourself. Freezing an enemy with supported skills infuses all of your Attacks with Cold damage for a short time.
    Supports any Spell that Hits enemies, causing it to consume Elemental Ailments on hit to trigger an Elemental Discharge. Cannot support the skills of Minions.
    Supports any skill that Hits enemies, causing it to inflict Cold Exposure when it Critically Hits an enemy.
    Supports Cold skills, granting them an additional level.
    Supports Skills you use yourself which can Hit Enemies. Supported Skills Gain a percentage of their Damage as Cold Damage when you destroy Ice Crystals.
    Supports Skills which can Damage Enemies with Hits, causing all sources of Damage Gained to instead be treated as Damage Gained as extra Cold for Supported Skills.
    Throw a single Piercing lance that leaves icy fragments in its wake. The fragments Chill nearby enemies. Consumes a Frenzy Charge if possible to cause the ice fragments created by the first Projectile to explode outwards after a short duration, peppering enemies with shrapnel.
    Leap backwards and fire an arrow which can Chill or Freeze enemies around the location you escaped from.
    Fire an icy arrow that sprays a cone of ice shards when it hits a target.
    Passively coalesces icy missiles from the air over time. Using the skill fires a missile, firing an additional missile for each that has been accumulated.
    Perform an icy stab that exploits enemies who are already off balance. Hitting a Parried target Consumes the Debuff to cause a nova of frost and leave Chilled Ground.
    Plunge your Spear into the ground to emit a pulse that Consumes Freeze, Shock and Ignite on a number of nearby enemies, Allies and Corpses. The pulse itself deals no damage, but each Ailment Consumed causes an explosion of the corresponding elemental damage type.
    Conjure a wave of ice in all directions, Knocking Back enemies based on how close they are to you. Casting Ice Nova targeting near a Frostbolt Projectile will cause it to originate from the Frostbolt instead of you.
    Create a wall of Ice Crystals which holds back enemies. The Crystals explode if sufficiently damaged, or if pushed hard enough, damaging nearby enemies.
    While active, conjures an icy barrier that gains stages over time. While the barrier has stages, Melee Attacks that hit you will remove a stage to cause a burst of ice that deals Cold Spell damage to the attacker.
    Curse all targets in an area after a short delay, lowering their Cold Resistance.
    Emit an Aura that boosts the Cold Resistance of you and Allies in your Presence.
    Create a pulsing Orb of frost. Each pulse inflicts Cold Exposure on nearby enemies. When the Orb's duration ends, it explodes, dealing Cold damage to surrounding enemies.
    Fire a slow-moving Piercing Projectile that leaves a wake of Chilled Ground, deals Cold damage and explodes on colliding with terrain.
    Activate to summon Reviving Skeletal Frost Mages that can be Commanded to cast icy explosions.
    Fire a single Eye Projectile which does not Hit enemies. The Eye constantly releases damaging shard Projectiles in a spiral as it flies, plus an extra burst of shards at the end of its flight. If the Eye passes over an Elemental ground surface or Orb, it will take on that surface's effect causing shards to deal more damage of the corresponding Type.
    Call down a mass of ice from the sky, dealing high damage at the targeted location. Targeting close to you will cause you to jump back as you cast.
    Shatter the frost on a Frozen enemy, Consuming the Freeze to deal a large amount of Cold Damage to enemies caught in the blast. Can also be cast on a Frostbolt to cause it to explode immediately. Any Frozen enemies hit by the Frostbolt's explosion will be dealt Cold Snap's damage and have their Freeze Consumed.
    Launch icy Projectiles in a sweeping arc. Multiple Projectiles can hit the same enemy.
    While active, Shattering an enemy with a non-Herald Attack Hit will cause an icy explosion that deals Attack damage to surrounding enemies.
    Flip backwards and send forth a Freezing wave in front of you.
    Perform a fast icy Strike. Using this Attack three times in quick succession causes a final strike that is slower and more powerful.
    Sweep your Quarterstaff upwards, releasing an icy fissure which deals damage in a series of bursts culminating in a large spike. Frozen enemies hit by the final spike are dealt heavy damage but the Freeze is Consumed. Ice Crystals hit by the final spike explode.
    Dash to an enemy and Strike them with an Unarmed Attack that manifests a wave of cold, coating nearby enemies in shards of ice. Dealing enough damage to these enemies will shatter the shards, causing an icy explosion that deals Attack damage. This skill always Strikes with your bare fist, even if you have a Quarterstaff equipped.
    Leap backward and crack the ground with your staff to call forth an Ice Crystal, which creates Chilled Ground around it and can be damaged by you and enemies. If the Crystal is destroyed it causes an icy explosion that deals Attack damage but does not use your weapon's damage. This skill can be used while using other skills.
    Load your Crossbow with icy bolts that create two walls of Ice Crystals at the end of their flight.
    Load your Crossbow with icy bolts that fragment in flight, damaging enemies on hit and in a small cone behind their final target. The icy coating on the bolts makes them extremely potent at Freezing enemies.
    Passively generate bolts of ice at a frequency equal to reload time, up to a cap. Activate to Load the accumulated bolts into your Crossbow. All loaded bolts are fired at once, causing them to rain down over the target area.
    Load your Crossbow with a clip of icy bolts that rapidly fire at the ground, leaving a shard of ice at the impact location unless the bolt hits an enemy. The ice shards shatter when enemies step on them, dealing damage to nearby enemies. Using this skill again reloads the clip.
    Consume charges from your Mana Flask to throw a bottle that explodes, dealing Cold attack damage in an area and inflicting Cold Exposure.
    Create a stationary Fire, Cold or Lightning storm at a target location for a duration, based on the highest Elemental Damage type for the Hit that Triggered the storm. Hits which do not deal Elemental Damage will not Trigger the storm.
    Mark a target, making them more susceptible to being Frozen. When the Marked target dies, a Cold nova erupts from their corpse. This nova does not use your Weapon Damage, and instead uses its own base Attack Damage.
    While active, Shattering an enemy with a non-Herald Attack Hit will cause an icy explosion that deals Attack damage to surrounding enemies.
    Grants your weapon Infusion. Non-Melee Projectile Attacks with that weapon Consume Infusions to Infuse the Projectiles fired, causing them to explode at the end of their flight.
    40% increased chance to Shock
    Gain 5% of Lightning Damage as Extra Cold Damage
    25% increased Cold Damage
    15% increased Chill Duration on Enemies
    18% increased Cold Damage
    30% increased Freeze Buildup
    Witch: Minions deal 15% increased Damage
    Witch: Minions have 3% increased Attack and Cast Speed
    8% increased Cast Speed with Cold Skills
    16% increased Skill Effect Duration
    20% increased Freeze Buildup
    Gain 25% of Cold Damage as Extra Fire Damage against Frozen Enemies
    +1 to Level of all Cold Skills
    Gain 5% of Damage as Extra Cold Damage
    20% increased Freeze Buildup
    50% increased Cold Damage while affected by Herald of Ice
    50% increased Fire Damage while affected by Herald of Ash
    50% increased Lightning Damage while affected by Herald of Thunder
    Damage Penetrates 15% Cold Resistance
    Cold Exposure you inflict lowers Total Cold Resistance by an extra 5%
    Hits that deal Fire Damage remove Fire Exposure and inflict Lightning Exposure
    Hits that deal Cold Damage remove Cold Exposure and inflict Fire Exposure
    Hits that deal Lightning Damage remove Lightning Exposure and inflict Cold Exposure
    Ascendancy: Infernalist
    Character: Witch
    20% of Cold Damage taken as Fire Damage
    20% of Lightning Damage taken as Fire Damage
    20% of Physical Damage taken as Chaos Damage
    Ascendancy: Invoker
    Character: Monk
    Gain 10% of Damage as Extra Cold Damage
    On Freezing Enemies create Chilled Ground
    100% increased chance for Essences found in your Maps to add Caster modifiers
    100% increased chance for Essences found in your Maps to add Cold modifiers
    100% increased chance for Essences found in your Maps to add Fire modifiers
    100% increased chance for Essences found in your Maps to add Lightning modifiers
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