Cold Damage Attr /4
Name | Show Full Descriptions |
---|---|
ID | cold2 |
Icon | Art/2DArt/SkillIcons/passives/colddamage.png |
PassiveSkillsHash | 22821 |
Tags | isKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false |
Cold Damage
10% increased Cold Damage
Cold Damage Attr /4
Name | Show Full Descriptions |
---|---|
ID | cold3 |
Icon | Art/2DArt/SkillIcons/passives/colddamage.png |
PassiveSkillsHash | 22713 |
Tags | isKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false |
Cold Damage
10% increased Cold Damage
Cold Damage Attr /4
Name | Show Full Descriptions |
---|---|
ID | cold4_ |
Icon | Art/2DArt/SkillIcons/passives/colddamage.png |
PassiveSkillsHash | 19003 |
Tags | isKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false |
Cold Damage
12% increased Cold Damage
Cold Damage Attr /4
Name | Show Full Descriptions |
---|---|
ID | cold5 |
Icon | Art/2DArt/SkillIcons/passives/colddamage.png |
PassiveSkillsHash | 62914 |
Tags | isKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false |
Cold Damage
12% increased Cold Damage
Cold Damage Attr /4
Name | Show Full Descriptions |
---|---|
ID | cold7 |
Icon | Art/2DArt/SkillIcons/passives/colddamage.png |
PassiveSkillsHash | 41669 |
Tags | isKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false |
Cold Damage
Cold Damage
non_skill_base_physical_damage_%_to_gain_as_cold
Attribute /4
strdex_mission_cold_damage
Key | Value |
---|---|
IsInvisible | 1 |
BuffGroupsID | 29 |
IsBuffDefinition | 1 |
BuffMergeModesID | 2 |
Code | non skill base physical damage % to gain as cold |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | 1 |
Cold Damage
(7–12)% increased Cold Damage
Cold Damage Attr /6
Name | Value |
---|---|
Source | Timeless Jewel |
Code | vaal_small_cold_damage |
Icon | Art/2DArt/SkillIcons/passives/VaalOffensive.png |
Name | Cold Damage |
Weight | 75 |
Stats |
Cold Ref /79
Cold Damage
Cold damage is one of the five Damage Types. It is reduced by Cold Resistance. Cold hits apply Chill and build up Freeze, but cannot build up Heavy Stun.
+5% to Critical Hit Chance
Culling Strike against Frozen Enemies
(50–80)% increased Energy Shield
(20–40)% increased Fire Damage
(10–20)% reduced Cold Damage
+(20–40)% to Fire Resistance
(-20–-10)% to Cold Resistance
Chance to Ignite is doubled
(50–70)% increased Evasion Rating
+(60–100) to maximum Mana
+(20–30)% to Fire Resistance
+(20–30)% to Cold Resistance
+(3–5)% to Critical Hit Chance
(15–20)% increased Attack Speed
(25–40)% increased Mana Regeneration Rate
Skills reserve 50% less Spirit
+(20–30)% to Cold Resistance
(20–30)% increased Cold Damage
+(40–60) to maximum Mana
+(10–15) to Strength

(100–300)% increased Evasion Rating
+1% to Maximum Fire Resistance
+2% to Maximum Cold Resistance
+3% to Maximum Lightning Resistance
+2 to Level of all Cold Skills
+1 to Level of all Fire Skills
+3 to Level of all Lightning Skills

(80–120)% increased Cold Damage
(10–20)% increased Cast Speed
100% increased Freeze Buildup
Enemies Frozen by you take 50% increased Damage
+(20–30)% to Lightning Resistance
+(10–20) to Intelligence
(25–35)% increased Mana Regeneration Rate
(20–30)% increased Freeze Buildup
+20 to maximum Energy Shield
+(10–20) to Intelligence
+(5–15)% to Fire Resistance
+(5–15)% to Cold Resistance
+(20–30)% to Cold Resistance
(5–10)% increased Skill Speed
+(10–20) to Dexterity
(25–35)% increased Mana Regeneration Rate
(10–20)% increased Rarity of Items found
+(10–20) to all Attributes
Cold Resistance is unaffected by Area Penalties
You can only Socket Sapphire Jewels in this item


(10–20)% reduced Cast Speed
(5–15)% increased Intelligence
4% increased Spell Damage per 10 Intelligence

+(20–30) to Intelligence
25% increased Light Radius
Grants effect of Guided Freezing Shrine
Supports any Spell that Hits enemies, causing it to consume Elemental Ailments on hit to trigger an Elemental Discharge. Cannot support the skills of Minions.
Supports any skill that Hits enemies, causing it to inflict Cold Exposure when it Critically Hits an enemy.
Supports Cold skills, granting them an additional level.
Supports Skills you use yourself which can Hit Enemies. Supported Skills Gain a percentage of their Damage as Cold Damage when you destroy Ice Crystals.
Throw a single Piercing lance that leaves icy fragments in its wake. The fragments Chill nearby enemies. Consumes a Frenzy Charge if possible to cause the ice fragments created by the first Projectile to explode outwards after a short duration, peppering enemies with shrapnel.
Fire an icy arrow that sprays a cone of ice shards when it hits a target.
Passively coalesces icy missiles from the air over time. Using the skill fires a missile, firing an additional missile for each that has been accumulated.
Perform an icy stab that exploits enemies who are already off balance. Hitting a Parried target Consumes the Debuff to cause a nova of frost and leave Chilled Ground.
Conjure a wave of ice in all directions, Knocking Back enemies based on how close they are to you. Casting Ice Nova targeting near a Frostbolt Projectile will cause it to originate from the Frostbolt instead of you.
Create a wall of Ice Crystals which holds back enemies. The Crystals explode if sufficiently damaged, or if pushed hard enough, damaging nearby enemies.
Fire a slow-moving Piercing Projectile that leaves a wake of Chilled Ground, deals Cold damage and explodes on colliding with terrain.
Fire a single Eye Projectile which does not Hit enemies. The Eye constantly releases damaging shard Projectiles in a spiral as it flies, plus an extra burst of shards at the end of its flight. If the Eye passes over an Elemental ground surface or Orb, it will take on that surface's effect causing shards to deal more damage of the corresponding Type.
Call down a mass of ice from the sky, dealing high damage at the targeted location. Targeting close to you will cause you to jump back as you cast.
Shatter the frost on a Frozen enemy, Consuming the Freeze to deal a large amount of Cold Damage to enemies caught in the blast. Can also be cast on a Frostbolt to cause it to explode immediately. Any Frozen enemies hit by the Frostbolt's explosion will be dealt Cold Snap's damage and have their Freeze Consumed.
Launch icy Projectiles in a sweeping arc. Multiple Projectiles can hit the same enemy.
While active, Shattering an enemy with a non-Herald Attack Hit will cause an icy explosion that deals Attack damage to surrounding enemies.
Flip backwards and send forth a Freezing wave in front of you.
Sweep your Quarterstaff upwards, releasing an icy fissure which deals damage in a series of bursts culminating in a large spike. Frozen enemies hit by the final spike are dealt heavy damage but the Freeze is Consumed. Ice Crystals hit by the final spike explode.
Dash to an enemy and Strike them with an Unarmed Attack that manifests a wave of cold, coating nearby enemies in shards of ice. Dealing enough damage to these enemies will shatter the shards, causing an icy explosion that deals Attack damage. This skill always Strikes with your bare fist, even if you have a Quarterstaff equipped.
Leap backward and crack the ground with your staff to call forth an Ice Crystal, which creates Chilled Ground around it and can be damaged by you and enemies. If the Crystal is destroyed it causes an icy explosion that deals Attack damage but does not use your weapon's damage. This skill can be used while using other skills.
Load your Crossbow with icy bolts that create two walls of Ice Crystals at the end of their flight.
Load your Crossbow with icy bolts that fragment in flight, damaging enemies on hit and in a small cone behind their final target. The icy coating on the bolts makes them extremely potent at Freezing enemies.
Load your Crossbow with a clip of icy bolts that rapidly fire at the ground, leaving a shard of ice at the impact location unless the bolt hits an enemy. The ice shards shatter when enemies step on them, dealing damage to nearby enemies. Using this skill again reloads the clip.
Create a stationary Fire, Cold or Lightning storm at a target location for a duration, based on the highest Elemental Damage type for the Hit that Triggered the storm. Hits which do not deal Elemental Damage will not Trigger the storm.
While active, Shattering an enemy with a non-Herald Attack Hit will cause an icy explosion that deals Attack damage to surrounding enemies.
Grants your weapon Infusion. Non-Melee Projectile Attacks with that weapon Consume Infusions to Infuse the Projectiles fired, causing them to explode at the end of their flight.
+1 to Level of all Cold Skills
Ascendancy: Infernalist
Character: Witch
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.