Cold Damage
10% increased Cold Damage
Cold Damage Attr /4
Name
Show Full Descriptions
IDcold3
IconArt/2DArt/SkillIcons/passives/colddamage.png
PassiveSkillsHash22713
TagsisKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false
Cold Damage
10% increased Cold Damage
Cold Damage Attr /4
Name
Show Full Descriptions
IDcold4_
IconArt/2DArt/SkillIcons/passives/colddamage.png
PassiveSkillsHash19003
TagsisKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false
Cold Damage
12% increased Cold Damage
Cold Damage Attr /4
Name
Show Full Descriptions
IDcold5
IconArt/2DArt/SkillIcons/passives/colddamage.png
PassiveSkillsHash62914
TagsisKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false
Cold Damage
12% increased Cold Damage
Cold Damage Attr /4
Name
Show Full Descriptions
IDcold7
IconArt/2DArt/SkillIcons/passives/colddamage.png
PassiveSkillsHash41669
TagsisKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false
Cold Damage
10% increased Cold Damage
Cold Damage Attr /4
Name
Show Full Descriptions
IDcold11
IconArt/2DArt/SkillIcons/passives/colddamage.png
PassiveSkillsHash50121
TagsisKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false
Cold Damage
Cold Damage
non_skill_base_physical_damage_%_to_gain_as_cold
Attribute /4

strdex_mission_cold_damage

Name
Show Full Descriptions
IsInvisible1
BuffGroupsID31
IsBuffDefinition1
BuffMergeModesID2
Codenon skill base physical damage % to gain as cold
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemantics1
cold GemTags /80
Conjure a wave of ice in all directions, Knocking Back enemies based on how close they are to you. Casting Ice Nova targeting near a Frostbolt Projectile will cause it to originate from the Frostbolt instead of you. Consumes a Cold Infusion if possible to leave a patch of Chilled Ground.
Supports Attacks, causing them to Gain Cold Damage but deal less Fire and Lightning Damage.
Launch a spray of sparking Projectiles that travel erratically along the ground until they hit an enemy or expire. Consumes a Cold Infusion if possible to fire many sparks in a circle.
Create a wall of Ice Crystals which holds back enemies. The Crystals explode if sufficiently damaged, or if pushed hard enough, damaging nearby enemies. Consumes a Lightning Infusion if possible to add another Lightning explosion if destroyed.
While active, conjures an icy barrier that gains stages over time. While the barrier has stages, Melee Attacks that hit you will remove a stage to cause a burst of ice that deals Cold Spell damage to the attacker.
Supports any skill that Hits enemies, making those Hits Penetrate enemy Cold resistance.
Curse all targets in an area after a short delay, lowering their Cold Resistance.
Curse all targets in an area after a short delay, lowering their Elemental Resistances.
Emit an Aura that boosts the Cold Resistance of you and Allies in your Presence.
While active, Shattering an enemy with a non-Herald Attack Hit will cause an icy explosion that deals Attack damage to surrounding enemies.
Supports Attacks you use yourself. Freezing an enemy with supported skills infuses all of your Attacks with Cold damage for a short time.
Supports any skill that Hits enemies, making it more effective at Freezing enemies.
Create a pulsing Orb of frost. Each pulse inflicts Elemental Exposure on nearby enemies. When the Orb's duration ends, it Detonates, dealing Cold damage to surrounding enemies and leaving behind a Cold Infusion.
Fire a slow-moving Piercing Projectile that is effective at Chilling enemies and explodes on colliding with terrain.
Activate to summon Reviving Skeletal Frost Mages that can envelop your Minions in an icy shield on Command.
Fire a single Eye Projectile which does not Hit enemies. The Eye constantly releases damaging shard Projectiles in a spiral as it flies. If the Eye passes over an Elemental ground surface or Orb, it will take on that surface's effect causing shards to deal more damage of the corresponding Type.
Throw a single Piercing lance that leaves icy fragments in its wake. The fragments Chill nearby enemies. Consumes a Frenzy Charge if possible to cause the glacial fragments created by the first Projectile to explode outwards after a short duration, peppering enemies with shrapnel.
Leap backwards, firing an icy arrow which can Chill or Freeze enemies around the location from which you escaped. This arrow will create Ice Fragments on impact.
Flip backwards and send forth a Freezing wave in front of you, immediately Freezing enemies which are Primed for Freeze.
Perform a fast icy Strike. Using this Attack three times in quick succession causes a final strike that is slower and more powerful.
Sweep your Quarterstaff upwards, releasing an icy fissure which deals damage in a series of bursts culminating in a large spike. Frozen enemies hit by the final spike are dealt heavy damage but the Freeze is Consumed. Ice Crystals hit by the final spike explode.
Call down a mass of ice from the sky, dealing high damage at the targeted location. Targeting close to you will cause you to jump back as you cast. Consumes a Fire Infusion if possible to cause a devastating blast of ice and fire.
[DNT] Create a storm of arcane energies that Empowers your Mana-costing Spells while you remain inside it. Maintaining the storm constantly drains your Mana, and spending more causes it to drain faster. The storm will dissipate when you exit it or run out of Mana.
Dash to an enemy and Strike them with an Attack that manifests a wave of cold, coating nearby enemies in shards of ice. Dealing enough damage to these enemies will shatter the shards, causing an icy explosion that deals Attack damage.
Supports any skill that Hits enemies, causing it to create patches of Chilled Ground around Frozen enemies.
Supports any skill that Hits enemies, causing it to create an icy vortex on Shattering an enemy.
Supports any skill that Hits enemies, causing Freeze it inflicts to last longer.
While active, gains Energy when you Freeze enemies and triggers socketed spells on reaching maximum Energy.
While active, gains Energy when you Freeze, Shock, or Ignite enemies, and triggers socketed spells on reaching maximum Energy.
Leap backward and crack the ground with your staff to call forth an Ice Crystal, which creates Chilled Ground around it and can be damaged by you and enemies. If the Crystal is destroyed it causes an icy explosion. This skill can be used while using other skills.
Supports any skill that hits enemies, causing them to Chill enemies near enemies they Freeze.
Channel to charge up your bow before releasing a powerful shot. Releasing with Perfect Timing causes the arrow to explode on impact and Consume Freeze on directly Hitting. Consuming Freeze or Hitting a Heavy Stunned enemy enhances the explosion.
Consume the elemental energy from a Frozen, Shocked or Ignited enemy, creating an elemental blast that leaves behind an Infusion Remnant. The blast will spread to other enemies affected by the same Ailment, but those blasts cannot spread further. Can also be cast on a Frostbolt to create a larger cold blast.
Launch icy Projectiles in a sweeping arc. Multiple Projectiles can hit the same enemy.
Supports any skill that Hits enemies, causing it to Consume Freeze on Igniting a Frozen enemy to boost the effect of the Ignite.
Supports any skill that Hits enemies, causing them to deal more damage to Frozen enemies but consume their Freeze. Cannot support skills that Consume Freeze.
Supports any Spell that Hits enemies, causing it to consume Elemental Ailments on hit to trigger an Elemental Discharge. Cannot support the skills of Minions.
Dash to an enemy and nullify their Resistance. Hitting an enemy with positive Elemental Resistance will reduce their highest Elemental Resistance to 0 for a duration and triggers Infuse Weapon, granting your Spear the maximum possible Surges corresponding to the removed Resistance. If this skill doesn't remove any Resistances, its cooldown is reset. This skill cannot be Ancestrally Boosted.
Load your Crossbow with icy bolts that create two walls of Ice Crystals at the end of their flight.
Load your Crossbow with icy bolts that fragment in flight, damaging enemies on hit and in a small cone behind their final target. The icy coating on the bolts makes them extremely potent at Freezing enemies. These fragments can Merge.
Passively generate bolts of ice at a frequency equal to reload time, up to a cap. Activate to Load the accumulated bolts into your Crossbow. All loaded bolts are fired at once, causing them to rain down over the target area.
Load your Crossbow with a clip of icy bolts that rapidly fire at the ground, leaving a shard of ice at the impact location that arms after a duration. After arming, the ice shards explode when enemies step on them, dealing more damage the longer they have been armed, up to a maximum. Using this Skill again reloads the clip.
Consume charges from your Mana Flask to throw a flask that explodes, dealing Cold Attack damage in an area and inflicting Exposure.
Create a stationary Fire, Cold or Lightning storm at a target location for a duration, based on the highest Elemental Damage type for the Hit that Triggered the storm. Hits which do not deal Elemental Damage will not Trigger the storm.
Supports any skill that Hits enemies, causing it to inflict Exposure when it Critically Hits an enemy.
Supports Cold skills, granting them an additional level. Does not support skills which do not have levels.
Create a fiery explosion, an arcing bolt of lightning, or an icy wave of projectiles. The chance for an explosion is proportional to your Strength, for a bolt proportional to your Dexterity, and for a wave proportional to your Intelligence.
Fire an icy arrow that sprays a cone of ice shards when it hits a target.
Mark a target, making them more susceptible to being Frozen. When the Marked target dies, a Cold explosion erupts from their corpse. This explosion does not use your Weapon Damage, and instead uses its own base Attack Damage.
Gain Unbound Fury by inflicting Elemental Ailments with Hits on enemies. Once you reach maximum Unbound Fury, consume it to become Unbound for a duration, vastly augmenting your Elemental prowess.
Manifest words of power that freeze the air around you, coating nearby enemies in shards of ice. Dealing enough damage to these enemies will shatter the shards, causing an icy explosion that deals Attack damage but does not use your weapon's damage.
Passively manifests a protective barrier which takes Elemental Damage from Hits for you until depleted. The barrier instantly recharges to its full value a short time after it stops taking damage or is fully depleted.
While active, gains Energy when you Freeze, Shock or Ignite an enemy. Using the Invocation once sufficient Energy is gathered will consume the Energy to trigger socketed Spells, and can trigger them multiple times if it has enough Energy.
Tap into a current of raw and unpredictable Elemental power, causing you to deal greatly more damage of a randomly chosen Element. The Element affected changes frequently, though the same Element can be affected multiple times in succession.
While active, Consuming Freeze, Shock, Ignite, or Fully Broken Armour on an enemy reloads your Crossbow, restores one cooldown use for your Grenades and grants a Buff causing Crossbow Attacks to not consume bolts for a duration. This can only occur once every few seconds.
Passively coalesces icy missiles from the air over time. Using the skill fires a missile, firing an additional missile for each that has been accumulated. Fires an additional missile, up to its current missile count, targeting each Ice Fragment in its Area of effect, causing the Fragments to Detonate immediately.
Supports Skills which can fire Projectiles. Projectiles from Supported Skills always Fork when the initial Projectile Hits Frozen Enemies, but Supported Skills cannot build up Freeze themselves.
Supports Skills you use yourself which can Hit Enemies. Supported Skills Gain a percentage of their Damage as Cold Damage when you destroy Ice Crystals.
Supports Skills which can Damage Enemies with Hits, causing all sources of Damage Gained to instead be treated as Damage Gained as extra Cold for Supported Skills.
Supports Skills which create Ice Crystals. Supported Skills create chilling areas which deal Cold Damage over time instead of creating Ice Crystals.
Supports Skills which create Ground Surfaces, causing Enemies Chilled by those Surfaces to be more easily Frozen, but at the cost of some Chill magnitude.
While active, Shattering an enemy with a non-Herald Attack Hit will cause an icy explosion that deals Attack damage to surrounding enemies.
Perform an icy stab that exploits enemies who are already off balance. Hitting a Parried target Consumes the Debuff to cause an explosion of frost and leave Chilled Ground.
Plunge your Spear into the ground to emit a pulse that Consumes Freeze, Shock and Ignite on a number of nearby enemies, Allies and Corpses. The pulse itself deals no damage, but each Ailment Consumed causes an explosion of the corresponding elemental damage type.
Become attuned to all Elements building up Fire, Cold and Lightning Resonance based off the highest Elemental Damage type dealt by your Hits. Your Elemental Damage is enhanced the more Resonance of any type you have.
Grants your weapon Surges. Non-Melee Projectile Attacks with that weapon Consume Surges to cause the Projectiles fired to explode at the end of their flight.
Grants your weapon Surges. Non-Melee Projectile Attacks with that weapon Consume Surges to cause the Projectiles fired to explode at the end of their flight.
Conjure a hail of icy bolts over the targeted area. Chill and Freeze on enemies in front of you are Consumed to fuel the Icestorm by creating improved bolts.
Consume all Power Charges to master the elements, gaining Elemental Damage and the ability to apply Elemental Ailments with other damage types. Can only be used while you have maximum Power Charges.
Your weapon passively accumulates anguish from the tormented souls within. When fully charged, use this skill to compose the Requiem, transforming your Crossbow shot into a torrent of anguish for a short, fixed amount of time. Does not use Ammunition.
[DNT] From the Grave Support
Supports Attack Skills, causing them to create Ice Fragments on killing Frozen Enemies. Cannot Support Totem Skills and does not modify Skills used by Minions.
Ready your active Bow or Spear, Empowering your next Barrageable Bow or Projectile Spear Attacks to create Ice Fragments on Hit. This Skill's cooldown can be bypassed by expending a Frenzy Charge. Cannot Empower Sustained Skills.
While active, has a chance to create an Infusion Remnant when you Freeze, Shock or Ignite a target.
Conjures a number of icy Projectiles that launch towards the target. Projectiles that Hit a Chilled or Frozen target create chunks of ice that deal additional damage on impacting the ground. Consumes a Cold Infusion if possible to cause each Projectile to lodge into the enemy then explode.
Cold Damage
(7–12)% increased Cold Damage
Cold Damage Attr /6
Name
Value
SourceTimeless Jewel
Codevaal_small_cold_damage
IconArt/2DArt/SkillIcons/passives/VaalOffensive.png
NameCold Damage
Weight75
Stats
  • cold_damage_+% Min: 0 Max: 0
  • Cold Ref /90
    Cold Damage
    Cold damage is one of the five Damage Types. It is reduced by Cold Resistance. Cold hits apply Chill and build up Freeze, but cannot build up Heavy Stun.
    No Physical Damage
    Adds (8–10) to (15–18) Cold Damage
    Freezes Enemies that are on Full Life
    Adds (8–12) to (16–20) Physical Damage
    Adds (8–12) to (16–20) Cold Damage
    +5% to Critical Hit Chance
    All Damage from Hits with this Weapon Contributes to Freeze Buildup
    Culling Strike against Frozen Enemies
    +(20–30) to Strength
    +(20–30) to Intelligence
    +(30–40)% to Cold Resistance
    Gain Cold Thorns Damage equal to (10–18)% of your maximum Mana
    Adds (8–10) to (13–15) Cold Damage
    Gain 5 Mana per Enemy Killed
    (30–50)% increased Freeze Buildup
    30% increased Chill Duration on Enemies
    Attacks Chain 2 additional times
    (30–50)% increased Evasion Rating
    Adds (3–5) to (6–8) Cold damage to Attacks
    +(20–30)% to Cold Resistance
    (40–50)% increased Freeze Buildup
    (20–30)% increased Magnitude of Chill you inflict
    Gain (5–10)% of Elemental Damage as Extra Cold Damage
    Gain (5–10)% of Elemental Damage as Extra Fire Damage
    Gain (5–10)% of Elemental Damage as Extra Lightning Damage
    (50–80)% increased Energy Shield
    (20–40)% increased Fire Damage
    (10–20)% reduced Cold Damage
    +(20–40)% to Fire Resistance
    (-20–-10)% to Cold Resistance
    (50–70)% increased Evasion Rating
    +(60–100) to maximum Mana
    +(20–30)% to Fire Resistance
    +(20–30)% to Cold Resistance
    Gain 1% of Cold damage as Extra Fire damage per 1% Chill Magnitude on enemy
    (40–60)% increased Evasion and Energy Shield
    +(10–20)% to all Elemental Resistances
    Fire Damage from Hits Contributes to Shock Chance instead of Flammability and Ignite Magnitudes
    Cold Damage from Hits Contributes to Flammability and Ignite Magnitudes instead of Chill Magnitude or Freeze Buildup
    Lightning Damage from Hits Contributes to Freeze Buildup instead of Shock Chance
    Adds (12–16) to (22–25) Cold Damage
    Adds 1 to (40–45) Lightning Damage
    (10–20)% increased Attack Speed
    Energy Generation is doubled
    Adds (6–9) to (10–15) Cold Damage
    Adds 1 to (19–29) Lightning Damage
    +(3–5)% to Critical Hit Chance
    (15–20)% increased Attack Speed
    (25–40)% increased Mana Regeneration Rate
    Skills reserve 50% less Spirit
    Adds 1 to 3 Physical Damage to Attacks
    Adds (3–4) to (5–8) Cold damage to Attacks
    (5–10)% increased Attack Speed
    +(5–10)% to Cold Resistance
    Enemies Chilled by your Hits increase damage taken by Chill Magnitude
    Attacks Gain (5–10)% of Damage as Extra Cold Damage
    +(20–30)% to Cold Resistance
    (20–30)% increased Cold Damage
    +(40–60) to maximum Mana
    +(10–15) to Strength
    Enemies Chilled by your Hits can be Shattered as though Frozen
    Grants Skill: Parry
    (100–300)% increased Evasion Rating
    +2 to Level of all Cold Skills
    +1 to Level of all Fire Skills
    +3 to Level of all Lightning Skills
    Grants Skill: Parry
    (80–120)% increased Evasion Rating
    Modifiers to Stun Buildup apply to Freeze Buildup instead for Parry
    100% of Parry Physical Damage Converted to Cold Damage
    25 to 35 Cold Thorns damage
    Grants Skill: Level 1 Freezing Shards
    (80–120)% increased Cold Damage
    (10–20)% increased Cast Speed
    100% increased Freeze Buildup
    Enemies Frozen by you take 50% increased Damage
    +(20–30)% to Lightning Resistance
    +(10–20) to Intelligence
    (25–35)% increased Mana Regeneration Rate
    (20–30)% increased Freeze Buildup
    100% of Lightning Damage Converted to Cold Damage
    +20 to maximum Energy Shield
    +(10–20) to Intelligence
    +(5–15)% to Fire Resistance
    +(5–15)% to Cold Resistance
    100% of Fire Damage Converted to Cold Damage
    +(20–30)% to Cold Resistance
    (5–10)% increased Skill Speed
    +(10–20) to Dexterity
    (25–35)% increased Mana Regeneration Rate
    100% of Cold Damage Converted to Lightning Damage
    (10–20)% increased Rarity of Items found
    +(10–20) to all Attributes
    Cold Resistance is unaffected by Area Penalties
    You can only Socket Sapphire Jewels in this item
    (30–40)% increased Elemental Ailment Threshold
    (100–130)% increased Evasion Rating
    Adds (13–20) to (21–31) Cold damage to Attacks
    +(30–40) to Dexterity
    25% increased Chill Duration on Enemies
    Evasion Rating is doubled if you have not been Hit Recently
    Grants Skill: Level 17 Heart of Ice
    Grants Skill: Level 17 Icestorm
    +(2–4) to Level of all Cold Spell Skills
    (10–20)% reduced Cast Speed
    (5–15)% increased Intelligence
    4% increased Spell Damage per 10 Intelligence
    Inflict Elemental Exposure on Hit, lowering Total Elemental Resistances by (20–30)%
    Grants Skill: Level 8 Purity of Ice
    Gain 25% of Damage as Extra Cold Damage
    Allies in your Presence deal (15–23) to (28–35) added Attack Cold Damage
    50% of your Base Life Regeneration is granted to Allies in your Presence
    +(20–30) to Intelligence
    25% increased Light Radius
    Grants effect of Guided Freezing Shrine
    Conjure a wave of ice in all directions, Knocking Back enemies based on how close they are to you. Casting Ice Nova targeting near a Frostbolt Projectile will cause it to originate from the Frostbolt instead of you. Consumes a Cold Infusion if possible to leave a patch of Chilled Ground.
    Supports Attacks, causing them to Gain Fire Damage but deal less Cold and Lightning Damage.
    Supports Attacks, causing them to Gain Cold Damage but deal less Fire and Lightning Damage.
    Supports Attacks, causing them to Gain Lightning Damage but deal less Cold and Fire Damage.
    Create a wall of Ice Crystals which holds back enemies. The Crystals explode if sufficiently damaged, or if pushed hard enough, damaging nearby enemies. Consumes a Lightning Infusion if possible to add another Lightning explosion if destroyed.
    While active, conjures an icy barrier that gains stages over time. While the barrier has stages, Melee Attacks that hit you will remove a stage to cause a burst of ice that deals Cold Spell damage to the attacker.
    Curse all targets in an area after a short delay, lowering their Cold Resistance.
    Emit an Aura that boosts the Cold Resistance of you and Allies in your Presence.
    Supports Attacks you use yourself. Freezing an enemy with supported skills infuses all of your Attacks with Cold damage for a short time.
    Create a pulsing Orb of frost. Each pulse inflicts Elemental Exposure on nearby enemies. When the Orb's duration ends, it Detonates, dealing Cold damage to surrounding enemies and leaving behind a Cold Infusion.
    Fire a slow-moving Piercing Projectile that is effective at Chilling enemies and explodes on colliding with terrain.
    Fire a single Eye Projectile which does not Hit enemies. The Eye constantly releases damaging shard Projectiles in a spiral as it flies. If the Eye passes over an Elemental ground surface or Orb, it will take on that surface's effect causing shards to deal more damage of the corresponding Type.
    Throw a single Piercing lance that leaves icy fragments in its wake. The fragments Chill nearby enemies. Consumes a Frenzy Charge if possible to cause the glacial fragments created by the first Projectile to explode outwards after a short duration, peppering enemies with shrapnel.
    Leap backwards, firing an icy arrow which can Chill or Freeze enemies around the location from which you escaped. This arrow will create Ice Fragments on impact.
    Flip backwards and send forth a Freezing wave in front of you, immediately Freezing enemies which are Primed for Freeze.
    Perform a fast icy Strike. Using this Attack three times in quick succession causes a final strike that is slower and more powerful.
    Sweep your Quarterstaff upwards, releasing an icy fissure which deals damage in a series of bursts culminating in a large spike. Frozen enemies hit by the final spike are dealt heavy damage but the Freeze is Consumed. Ice Crystals hit by the final spike explode.
    Call down a mass of ice from the sky, dealing high damage at the targeted location. Targeting close to you will cause you to jump back as you cast. Consumes a Fire Infusion if possible to cause a devastating blast of ice and fire.
    Dash to an enemy and Strike them with an Attack that manifests a wave of cold, coating nearby enemies in shards of ice. Dealing enough damage to these enemies will shatter the shards, causing an icy explosion that deals Attack damage.
    Consume the elemental energy from a Frozen, Shocked or Ignited enemy, creating an elemental blast that leaves behind an Infusion Remnant. The blast will spread to other enemies affected by the same Ailment, but those blasts cannot spread further. Can also be cast on a Frostbolt to create a larger cold blast.
    Launch icy Projectiles in a sweeping arc. Multiple Projectiles can hit the same enemy.
    Consume charges from your Mana Flask to throw a flask that explodes, dealing Cold Attack damage in an area and inflicting Exposure.
    Supports any skill that Hits enemies, causing it to inflict Exposure when it Critically Hits an enemy.
    Supports Cold skills, granting them an additional level. Does not support skills which do not have levels.
    Fire an icy arrow that sprays a cone of ice shards when it hits a target.
    Passively coalesces icy missiles from the air over time. Using the skill fires a missile, firing an additional missile for each that has been accumulated. Fires an additional missile, up to its current missile count, targeting each Ice Fragment in its Area of effect, causing the Fragments to Detonate immediately.
    Supports Skills you use yourself which can Hit Enemies. Supported Skills Gain a percentage of their Damage as Cold Damage when you destroy Ice Crystals.
    Supports Skills which can Damage Enemies with Hits, causing all sources of Damage Gained to instead be treated as Damage Gained as extra Cold for Supported Skills.
    Perform an icy stab that exploits enemies who are already off balance. Hitting a Parried target Consumes the Debuff to cause an explosion of frost and leave Chilled Ground.
    Grants your weapon Surges. Non-Melee Projectile Attacks with that weapon Consume Surges to cause the Projectiles fired to explode at the end of their flight.
    Grants your weapon Surges. Non-Melee Projectile Attacks with that weapon Consume Surges to cause the Projectiles fired to explode at the end of their flight.
    Conjure a hail of icy bolts over the targeted area. Chill and Freeze on enemies in front of you are Consumed to fuel the Icestorm by creating improved bolts.
    [DNT] From the Grave Support
    Supports Skills which create Ice Crystals. Damaging Explosions caused by Ice Crystals from Supported Skills will Impale Enemies.
    Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Freeze Buildup.
    While active, has a chance to create an Infusion Remnant when you Freeze, Shock or Ignite a target.
    Conjures a number of icy Projectiles that launch towards the target. Projectiles that Hit a Chilled or Frozen target create chunks of ice that deal additional damage on impacting the ground. Consumes a Cold Infusion if possible to cause each Projectile to lodge into the enemy then explode.
    Lesser Essence of Ice
    Stack Size: 1 / 10
    Upgrades a Magic item to a Rare item, adding a guaranteed modifier
    One Handed Melee Weapon or Bow: Adds (3–5) to (6–9) Cold Damage
    Two Handed Melee Weapon or Crossbow: Adds (5–8) to (9–14) Cold Damage
    Essence of Ice
    Stack Size: 1 / 10
    Upgrades a Magic item to a Rare item, adding a guaranteed modifier
    One Handed Melee Weapon or Bow: Adds (17–20) to (26–32) Cold Damage
    Two Handed Melee Weapon or Crossbow: Adds (25–30) to (38–46) Cold Damage
    Greater Essence of Ice
    Stack Size: 1 / 10
    Upgrades a Magic item to a Rare item, adding a guaranteed modifier
    One Handed Melee Weapon or Bow: Adds (31–38) to (47–59) Cold Damage
    Two Handed Melee Weapon or Crossbow: Adds (46–57) to (70–88) Cold Damage
    Perfect Essence of Ice
    Stack Size: 1 / 10
    Removes a random modifier and augments a Rare item with a new guaranteed modifier
    One Handed Melee Weapon or Bow: Gain (15–20)% of Damage as Extra Cold Damage
    Two Handed Melee Weapon or Crossbow: Gain (25–33)% of Damage as Extra Cold Damage
    Perfect Essence of Thawing
    Stack Size: 1 / 10
    Removes a random modifier and augments a Rare item with a new guaranteed modifier
    Helmet: (26–30)% of Cold Damage taken Recouped as Life
    Tul's Catalyst
    Stack Size: 1 / 10
    Adds quality that enhances Cold modifiers on a ring or amulet
    Replaces other quality types
    Glacial Rune
    Stack Size: 1 / 10
    Requires: Level 15
    Martial Weapons: Adds 6 to 10 Cold Damage
    Wand or Staff: Gain 8% of Damage as Extra Cold Damage
    Lesser Glacial Rune
    Stack Size: 1 / 10
    Martial Weapons: Adds 3 to 5 Cold Damage
    Wand or Staff: Gain 6% of Damage as Extra Cold Damage
    Greater Glacial Rune
    Stack Size: 1 / 10
    Requires: Level 30
    Martial Weapons: Adds 9 to 15 Cold Damage
    Wand or Staff: Gain 10% of Damage as Extra Cold Damage
    Lady Hestra's Rune of Winter
    Stack Size: 1 / 10
    Requires: Level 50
    Martial Weapons: Adds 19 to 28 Cold Damage
    Place into an empty Rune Socket in a Martial Weapon to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items.
    Hayoxi's Soul Core of Heatproofing
    Stack Size: 1 / 10
    Requires: Level 50
    Helmets: +30% of Armour also applies to Cold Damage
    Place into an empty Rune Socket in a Helmet or Sceptre to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items.
    Sapphire Charm
    Lasts 4 Second
    Consumes 20 of 40 Charges on use
    Currently has 40 Charges
    Requires: Level 5
    Used when you take Cold damage from a Hit
    30% reduced Effect of Chill on you
    30% increased Freeze Threshold
    +30% of Armour also applies to Cold Damage
    40% increased chance to Shock
    Gain 5% of Lightning Damage as Extra Cold Damage
    25% increased Cold Damage
    15% increased Chill Duration on Enemies
    8% increased Cast Speed with Cold Skills
    16% increased Skill Effect Duration
    20% increased Freeze Buildup
    Gain 25% of Cold Damage as Extra Fire Damage against Frozen Enemies
    +1 to Level of all Cold Skills
    Gain 5% of Damage as Extra Cold Damage
    20% increased Freeze Buildup
    40% increased Cold Damage while affected by Herald of Ice
    40% increased Fire Damage while affected by Herald of Ash
    40% increased Lightning Damage while affected by Herald of Thunder
    5% chance to Daze on Hit
    Gain 12% of Physical Damage as Extra Cold Damage against Dazed Enemies
    Gain 8% of Physical Damage as Extra Cold Damage against Shocked Enemies
    Gain 8% of Physical Damage as Extra Lightning Damage against Chilled Enemies
    40% reduced Effect of Chill on you
    Gain 15% of Damage as Extra Cold Damage while on Chilled Ground
    Ascendancy: Infernalist
    Character: Witch
    20% of Cold Damage taken as Fire Damage
    Ascendancy: Invoker
    Character: Monk
    Gain 10% of Damage as Extra Cold Damage
    On Freezing Enemies create Chilled Ground
    100% increased chance for Essences found in your Maps to add Ally modifiers
    100% increased chance for Essences found in your Maps to add Caster modifiers
    100% increased chance for Essences found in your Maps to add Cold modifiers
    100% increased chance for Essences found in your Maps to add Fire modifiers
    100% increased chance for Essences found in your Maps to add Lightning modifiers
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