Carrion Gull
stance movement speed +% final [120]
monster aggro radius +% [-40]
monster aggro radius +% [-40]
Spectre | Y |
---|---|
Tags | beast, flying, not_int, not_str, Unarmed_onhit_audio, very_slow_movement |
Life
65%
Evasion
+50%
Resistance
0
0
0
0
Damage
65%
Accuracy
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
3 ~ 7
Attack Time
1.065 Second
Damage Spread
±20%
Experience
65%
Model Size
65%
Type
GullCarrion
Metadata
GullCarrion
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
5,042
Armour
3,451
Evasion Rating
716
Damage
152
Spell Damage
152
Accuracy
2,180
Attack Time
1.065
Experience
18,612
Minion Life
7,332
Minion Damage
1,233
Minion Armour
3,451
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Basic Attack
Base Damage: 121–182
Critical Hit Chance: 5%
Attack Time: 1.065 sec
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { actor = "Metadata/Monsters/GullCarrion/GullCarrion.act" leveled_starting_effects = "DoLiterallyNothing" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" basic_action = "ChangeToStance3" basic_action = "MoveForced" } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/GullCarrion/GullCarrionAggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/GullCarrion/GullCarrionAggroAudio.ao" } Actor { on_start_ChangeToStance1 = "StartStateTimer( update_box, 0.125 );" on_start_ChangeToStance2 = "StartStateTimer( update_box, 0.125 );" on_end_ChangeToStance1 = "CancelStateTimer( update_box ); UpdateBoundingBox( ); ForceUpdateSelectionBoundingBox( );" on_end_ChangeToStance2 = "CancelStateTimer( update_box ); UpdateBoundingBox( ); ForceUpdateSelectionBoundingBox( );" create_stance2 = "Delay( 0.05, { UpdateBoundingBox( ); ForceUpdateSelectionBoundingBox( ); } );" create_default = "Delay( 0.05, { UpdateBoundingBox( ); ForceUpdateSelectionBoundingBox( ); } );" } StateMachine { on_timer_update_box = "UpdateBoundingBox( ); ForceUpdateSelectionBoundingBox( ); StartStateTimer( update_box, 0.125 );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/GullCarrion/GullCarrion"] = { name = "Carrion Gull", life = 0.65, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.65, damageSpread = 0.2, attackTime = 1.065, attackRange = 7, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
stance movement speed +% final [120]
Id | StanceMovementSpeed120 |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
monster aggro radius +% [-40]
Id | StanceAggroRadiusNegative40 |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.