Gaivota Carniça
stance movement speed +% final [120]
monster aggro radius +% [-40]
Carrion Gull
SpectreY
Tagsbeast, flying, not_int, not_str, Unarmed_onhit_audio, very_slow_movement
Vida
65%
Evasão
+50%
Resistência
0 0 0 0
Damage
65%
Precisão
100%
Acertos Críticos Chance
5%
Bônus de Dano Crítico
+30%
Attack Distance
3 ~ 7
Tempo de Ataque
1.065 Second
Damage Spread
±20%
Experiência
65%
Model Size
65%
Type
GullCarrion
Metadata
GullCarrion
Nível
68
Vida
5,042
Armadura
3,451
Evasão
716
Damage
152
Dano Mágico
152
Precisão
2,180
Tempo de Ataque
1.065
Experiência
18,612
Minion Life
7,332
Minion Damage
1,233
Minion Armour
3,451
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Básico
Base Damage: 121–182
Chance de Acerto Crítico: 5%
Tempo de Ataque: 1.065 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	actor = "Metadata/Monsters/GullCarrion/GullCarrion.act"
	leveled_starting_effects = "DoLiterallyNothing"

	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
	basic_action = "ChangeToStance3"
	basic_action = "MoveForced"
}

Transitionable
{
	
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Transitionable
{

	on_transition =
	"
		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/GullCarrion/GullCarrionAggroAudio.ao' ); } );
	"
}

Animated
{

	preload_animated_object = "Metadata/Monsters/GullCarrion/GullCarrionAggroAudio.ao"

}

Actor
{
	on_start_ChangeToStance1 = "StartStateTimer( update_box, 0.125 );"
	on_start_ChangeToStance2 = "StartStateTimer( update_box, 0.125 );"
	on_end_ChangeToStance1 = "CancelStateTimer( update_box ); UpdateBoundingBox(  ); ForceUpdateSelectionBoundingBox(  );"
	on_end_ChangeToStance2 = "CancelStateTimer( update_box ); UpdateBoundingBox(  ); ForceUpdateSelectionBoundingBox(  );"
	create_stance2 = "Delay( 0.05, { UpdateBoundingBox(  ); ForceUpdateSelectionBoundingBox(  ); } );"
	create_default = "Delay( 0.05, { UpdateBoundingBox(  ); ForceUpdateSelectionBoundingBox(  ); } );"
}

StateMachine
{
	on_timer_update_box = "UpdateBoundingBox(  ); ForceUpdateSelectionBoundingBox(  ); StartStateTimer( update_box, 0.125 );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/GullCarrion/GullCarrion"] = {
    name = "Carrion Gull",
    life = 0.65,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.65,
    damageSpread = 0.2,
    attackTime = 1.065,
    attackRange = 7,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
IdNothing
FamilyNothing
DomainsMonster (3)
GenerationTypeÚnico (3)
Req. level1
stance movement speed +% final [120]
IdStanceMovementSpeed120
FamilyStance
DomainsMonster (3)
GenerationTypeÚnico (3)
Req. level1
Stats
  • stance movement speed +% final Min: 120 Max: 120 Global
  • monster aggro radius +% [-40]
    IdStanceAggroRadiusNegative40
    FamilyStance
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster aggro radius +% Min: -40 Max: -40 Global
  • Edit

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