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stance movement speed +% final [120]
monster aggro radius +% [-40]
monster aggro radius +% [-40]
Carrion Gull
Spectre | Y |
---|---|
Tags | beast, flying, not_int, not_str, Unarmed_onhit_audio, very_slow_movement |
생명력
65%
회피
+50%
Ailment Threshold
%
저항
0
0
0
0
Damage
65%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
3 ~ 7
Attack Time
1.065 Second
Damage Spread
±20%
경험치
65%
Model Size
65%
Type
GullCarrion
Metadata
GullCarrion
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
5,042
방어도
3,451
회피
477
에너지 보호막
0
Damage
152
주문 피해
152
정확도
0
Attack Time
1.065
경험치
18,612
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 121–182
[Critical|치명타 명중] 확률: 5%
Attack Time: 1.065 초
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { actor = "Metadata/Monsters/GullCarrion/GullCarrion.act" leveled_starting_effects = "DoLiterallyNothing" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" basic_action = "ChangeToStance3" basic_action = "MoveForced" } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/GullCarrion/GullCarrionAggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/GullCarrion/GullCarrionAggroAudio.ao" } Actor { on_start_ChangeToStance1 = "StartStateTimer( update_box, 0.125 );" on_start_ChangeToStance2 = "StartStateTimer( update_box, 0.125 );" on_end_ChangeToStance1 = "CancelStateTimer( update_box ); UpdateBoundingBox( ); ForceUpdateSelectionBoundingBox( );" on_end_ChangeToStance2 = "CancelStateTimer( update_box ); UpdateBoundingBox( ); ForceUpdateSelectionBoundingBox( );" create_stance2 = "Delay( 0.05, { UpdateBoundingBox( ); ForceUpdateSelectionBoundingBox( ); } );" create_default = "Delay( 0.05, { UpdateBoundingBox( ); ForceUpdateSelectionBoundingBox( ); } );" } StateMachine { on_timer_update_box = "UpdateBoundingBox( ); ForceUpdateSelectionBoundingBox( ); StartStateTimer( update_box, 0.125 );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/GullCarrion/GullCarrion"] = { name = "Carrion Gull", life = 0.65, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.65, damageSpread = 0.2, attackTime = 1.065, attackRange = 7, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
stance movement speed +% final [120]
Id | StanceMovementSpeed120 |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
monster aggro radius +% [-40]
Id | StanceAggroRadiusNegative40 |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |