Goéland charognard



Zone : L'Île des Pies-grièches
stance movement speed +% final [120]
monster aggro radius +% [-40]
monster aggro radius +% [-40]
Carrion Gull
Spectre | N |
---|---|
Area | L'Île des Pies-grièches |
Tags | beast, flying, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, very_slow_movement |
Packs |
Vie
70%
Évasion
+50%
Résistance




Damage
70%
Précision
100%
Touches critiques Chance
5%
Attack Distance
3 ~ 7
Temps d'attaque
1.065 Second
Damage Spread
±20%
Expérience
70%
Model Size
65%
Type
GullCarrion
Metadata
GullCarrion
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
46
Vie
1,377
624
Damage
79
Dégâts des sorts
79
Précision
1,072
Temps d'attaque
1.065
Expérience
4,526
Minion Life
2,227
Minion Damage
204
Minion Armour
624
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Attaque de base
Base Damage: 63–94
Chances de Touche critique: 5%
Temps d'attaque: 1.065 sec.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { actor = "Metadata/Monsters/GullCarrion/GullCarrion.act" leveled_starting_effects = "DoLiterallyNothing" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" basic_action = "ChangeToStance3" basic_action = "MoveForced" } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/GullCarrion/GullCarrionAggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/GullCarrion/GullCarrionAggroAudio.ao" } Actor { on_start_ChangeToStance1 = "StartStateTimer( update_box, 0.125 );" on_start_ChangeToStance2 = "StartStateTimer( update_box, 0.125 );" on_end_ChangeToStance1 = "CancelStateTimer( update_box ); UpdateBoundingBox( ); ForceUpdateSelectionBoundingBox( );" on_end_ChangeToStance2 = "CancelStateTimer( update_box ); UpdateBoundingBox( ); ForceUpdateSelectionBoundingBox( );" create_stance2 = "Delay( 0.05, { UpdateBoundingBox( ); ForceUpdateSelectionBoundingBox( ); } );" create_default = "Delay( 0.05, { UpdateBoundingBox( ); ForceUpdateSelectionBoundingBox( ); } );" } StateMachine { on_timer_update_box = "UpdateBoundingBox( ); ForceUpdateSelectionBoundingBox( ); StartStateTimer( update_box, 0.125 );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/GullCarrion/GullCarrion"] = { name = "Carrion Gull", life = 0.7, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.7, damageSpread = 0.2, attackTime = 1.065, attackRange = 7, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Family | Nothing |
---|---|
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
stance movement speed +% final [120]
Family | Stance |
---|---|
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
monster aggro radius +% [-40]
Family | Stance |
---|---|
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.