キャリオン・ガル
stance movement speed +% final [120]
monster aggro radius +% [-40]
Carrion Gull
SpectreY
Tagsbeast, flying, not_int, not_str, Unarmed_onhit_audio, very_slow_movement
ライフ
65%
回避
+50%
耐性
0 0 0 0
Damage
65%
命中
100%
クリティカルヒット Chance
5%
クリティカルダメージボーナス
+30%
Attack Distance
3 ~ 7
アタックタイム
1.065 Second
Damage Spread
±20%
経験値
65%
Model Size
65%
Type
GullCarrion
Metadata
GullCarrion
レベル
68
ライフ
5,042
アーマー
3,451
回避力
716
Damage
152
スペルダメージ
152
命中
2,180
アタックタイム
1.065
経験値
18,612
Minion Life
7,332
Minion Damage
1,233
Minion Armour
3,451
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
基本アタック
Base Damage: 121–182
クリティカルヒット率: 5%
アタックタイム: 1.065 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	actor = "Metadata/Monsters/GullCarrion/GullCarrion.act"
	leveled_starting_effects = "DoLiterallyNothing"

	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
	basic_action = "ChangeToStance3"
	basic_action = "MoveForced"
}

Transitionable
{
	
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Transitionable
{

	on_transition =
	"
		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/GullCarrion/GullCarrionAggroAudio.ao' ); } );
	"
}

Animated
{

	preload_animated_object = "Metadata/Monsters/GullCarrion/GullCarrionAggroAudio.ao"

}

Actor
{
	on_start_ChangeToStance1 = "StartStateTimer( update_box, 0.125 );"
	on_start_ChangeToStance2 = "StartStateTimer( update_box, 0.125 );"
	on_end_ChangeToStance1 = "CancelStateTimer( update_box ); UpdateBoundingBox(  ); ForceUpdateSelectionBoundingBox(  );"
	on_end_ChangeToStance2 = "CancelStateTimer( update_box ); UpdateBoundingBox(  ); ForceUpdateSelectionBoundingBox(  );"
	create_stance2 = "Delay( 0.05, { UpdateBoundingBox(  ); ForceUpdateSelectionBoundingBox(  ); } );"
	create_default = "Delay( 0.05, { UpdateBoundingBox(  ); ForceUpdateSelectionBoundingBox(  ); } );"
}

StateMachine
{
	on_timer_update_box = "UpdateBoundingBox(  ); ForceUpdateSelectionBoundingBox(  ); StartStateTimer( update_box, 0.125 );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/GullCarrion/GullCarrion"] = {
    name = "Carrion Gull",
    life = 0.65,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.65,
    damageSpread = 0.2,
    attackTime = 1.065,
    attackRange = 7,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
IdNothing
FamilyNothing
DomainsMonster (3)
GenerationTypeユニーク (3)
Req. level1
stance movement speed +% final [120]
IdStanceMovementSpeed120
FamilyStance
DomainsMonster (3)
GenerationTypeユニーク (3)
Req. level1
Stats
  • stance movement speed +% final Min: 120 Max: 120 Global
  • monster aggro radius +% [-40]
    IdStanceAggroRadiusNegative40
    FamilyStance
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster aggro radius +% Min: -40 Max: -40 Global
  • Edit

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