ExpeditionCraftingBenchAct1IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Cecaelian Ravager
CategoryBeastsBeast
IconEnemyArmourStrong IconEnemyResistanceColdWeak IconEnemyResistanceLightningStrong
prevent all drop slots failing [1]
Spectre
Tagsbeast, crustacean_beast, expedition_monster, lightning_affinity, MonsterStab_onhit_audio, not_dex, slow_movement
Packs
  • Cecaelian Ravager, Cecaelian Angler, Cecaelian Crab
  • Life
    240%
    Energy Shield From Life
    25%
    Armour
    +60%
    Resistance
    IconEnemyResistanceFire0 IconEnemyResistanceCold-30 IconEnemyResistanceLightning75 IconEnemyResistanceChaos0
    Damage
    240%
    Accuracy
    100%
    5%
    Attack Distance
    9 ~ 19
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experience
    240%
    Model Size
    67%
    Type
    Expedition2ParasiticCrab
    Metadata
    BarnacleParasiticCrabExpedition
    Level
    68
    Life
    19,817
    Armour
    3,861
    Evasion Rating
    708
    Energy Shield
    4,954
    Damage
    559
    Spell Damage
    559
    Accuracy
    2,502
    Attack Time
    1.5
    Experience
    68,722
    Minion Life
    16,632
    Minion Energy Shield
    4,158
    Minion Damage
    2,325
    Minion Armour
    6,756
    MeleeAtAnimationSpeedLightning
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Basic Attack
    Base Damage: 448671
    Critical Hit Chance: 5%
    Attack Time: 1.5 sec
    Converts 40% of Physical damage to Lightning damage
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    MeleeAtAnimationSpeedLightningCombo35
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Basic Attack
    Base Damage: 448671
    Critical Hit Chance: 5%
    Attack Time: 1.5 sec
    Converts 35% of Physical damage to Lightning damage
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    MAASExpeditionCrabTailStab
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Basic Attack
    Base Damage: 448671
    Critical Hit Chance: 5%
    Attack Damage: 60%
    Attack Time: 1.5 sec
    Cooldown Time: 6 sec
    Deals 40% less Attack damage
    Converts 40% of Physical damage to Lightning damage
    action attack or cast time uses animation length [1]
    attack maximum action distance + [5]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    GSExpeditionParasiteCrabBigLaser
    Triggerable, Spell, Damage, AttackInPlace
    Critical Hit Chance: 6%
    Cast Time: 1 sec
    Cooldown Time: 0.001 sec
    Deals 315.7 to 947 Lightning Damage
    action attack or cast time uses animation length [1]
    is area damage [1]
    spell maximum action distance +% [-60]
    GSExpeditionParasiteCrabSmallLaser
    Triggerable, Spell, Damage, AttackInPlace
    Critical Hit Chance: 6%
    Cast Time: 1 sec
    Deals 129.1 to 387.4 Lightning Damage
    50% more chance to Shock
    action attack or cast time uses animation length [1]
    GSExpeditionParasiteCrabSlam
    Triggerable, Attack, AttackInPlace
    Base Damage: 448671
    Critical Hit Chance: 5%
    Attack Damage: 170%
    Attack Time: 1.5 sec
    Cooldown Time: 8 sec
    Deals 70% more Attack damage
    Converts 70% of Physical damage to Lightning damage
    25% more chance to Shock
    action attack or cast time uses animation length [1]
    attack maximum action distance + [7]
    voll slam damage +% final at centre [20]
    GTExpedition2OathRune
    Spell, Triggerable, AttackInPlace
    Cast Time: 1 sec
    action attack or cast time uses animation length [1]
    SSMExpedition2FactionFodder1
    Spell, Multicastable, Triggerable, AttackInPlace
    Cast Time: 1 sec
    alternate minion [156]
    minion dies when parent dies [1]
    number of monsters to summon [1]
    summon specific monsters radius +% [-99]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueExpeditionNew/Expedition2/CrustaceanFaction/BarnacleParasiticCrabExpedition"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Cecaelian Ravager",
        life = 2.4,
        energyShield = 0.25,
        damage = 2.4,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 19,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedLightning",
            "MeleeAtAnimationSpeedLightningCombo35",
            "MAASExpeditionCrabTailStab",
            "SSMExpedition2FactionFodder1",
            "GSExpeditionParasiteCrabBigLaser",
            "GSExpeditionParasiteCrabSmallLaser",
            "GSExpeditionParasiteCrabSlam",
            "GTExpedition2OathRune",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedLightning"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedLightningCombo35"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MAASExpeditionCrabTailStab"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "attack_maximum_action_distance_+",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {40, 5, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SSMExpedition2FactionFodder1"] = {
        name = "SSMExpedition2FactionFodder1",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
            "summoned_monsters_no_drops_or_experience",
            "minion_dies_when_parent_dies",
        },
        levels = {
            [1] = {1, 156, -99, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSExpeditionParasiteCrabBigLaser"] = {
        name = "GSExpeditionParasiteCrabBigLaser",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.5, 1.5, -60, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSExpeditionParasiteCrabSmallLaser"] = {
        name = "GSExpeditionParasiteCrabSmallLaser",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "active_skill_shock_chance_+%_final",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.5, 1.5, 50, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSExpeditionParasiteCrabSlam"] = {
        name = "GSExpeditionParasiteCrabSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "voll_slam_damage_+%_final_at_centre",
            "active_skill_shock_chance_+%_final",
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {70, 20, 25, 7, baseMultiplier = 1.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTExpedition2OathRune"] = {
        name = "GTExpedition2OathRune",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    prevent all drop slots failing [1]
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • prevent all drop slots failing 1 1 Global
  • Edit

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