[DNT] Dominating Aura
Level: (1–20)
Reservation: 40 Spirit
Cast Time: Instant
Requires: Level (1–90)
[DNT-UNUSED] Zoomancer :D
Base
Minion
Skills can be managed in the Skills Panel.
Version 0.1.0
[DNT] Dominating Aura
Level: (1–20)
Reservation: 40 Spirit
Cast Time: Instant
Requires: Level (1–90)
[DNT] Zoomancer :D
Base
Minion
Skills can be managed in the Skills Panel.
Level Effect /40
Implicit
Reservation: 40
LevelRequires LevelBase DamageMinion Level
10100%, 100%, 100%2
23100%, 100%, 100%4
36100%, 100%, 100%6
410100%, 100%, 100%8
514100%, 100%, 100%10
618100%, 100%, 100%12
722100%, 100%, 100%14
826100%, 100%, 100%16
931100%, 100%, 100%18
1036100%, 100%, 100%20
1141100%, 100%, 100%22
1246100%, 100%, 100%24
1352100%, 100%, 100%26
1458100%, 100%, 100%28
1564100%, 100%, 100%30
1666100%, 100%, 100%32
1772100%, 100%, 100%34
1878100%, 100%, 100%36
1984100%, 100%, 100%38
2090100%, 100%, 100%40
21100%, 100%, 100%42
22100%, 100%, 100%44
23100%, 100%, 100%46
24100%, 100%, 100%48
25100%, 100%, 100%50
26100%, 100%, 100%52
27100%, 100%, 100%54
28100%, 100%, 100%56
29100%, 100%, 100%58
30100%, 100%, 100%60
31100%, 100%, 100%62
32100%, 100%, 100%64
33100%, 100%, 100%66
34100%, 100%, 100%68
35100%, 100%, 100%70
36100%, 100%, 100%72
37100%, 100%, 100%74
38100%, 100%, 100%76
39100%, 100%, 100%78
40100%, 100%, 100%80
Attribute /6

[DNT] Dominating Aura

KeyValue
BaseType [DNT] Dominating Aura
Class Skill Gems
TargetTypesAny
TypeMinion, Aura, Spell, Area, Duration, OngoingSkill, HasReservation, Persistent
ItemTypeMetadata/Items/Gems/SkillGemDominatingAura
ActiveSkillsCodedominating_aura
[DNT] Dominating Aura
Level: (1–20)
Reservation: 40 Spirit
Cast Time: Instant
Requires: Level (1–90)
[DNT-UNUSED] Zoomancer :D
Base
max number of dominating aura rare monsters [1]
Minion
base spirit reservation [-30]
max number of dominating aura rare monsters [1]
Skills can be managed in the Skills Panel.
Supported By /14
  • Active Type: Minion, Aura, Spell, Area, Duration, OngoingSkill, HasReservation, Persistent
  • Magnified Effect
    Supports any skill with an area of effect, making it larger.
    Arcane Tempo
    Supports Spells, causing them to cast faster.
    Concentrated Effect
    Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher.
    Fast Forward
    Supports any skill that has a duration making that duration shorter.
    Persistence
    Supports any skill that has a duration, making that duration longer.
    Demolisher
    Supports any skill, causing Armour Break it inflicts to be stronger.
    Minion Mastery
    Supports Minion skills, granting them an additional level.
    Encumbrance
    Supports any skill, causing inflicted Slows to be more powerful.
    Strip Away
    Supports Skills which apply Exposure to Enemies, increasing the effect of applied Exposure.
    Crazed Minions
    Supports Minion Skills which summon Reviving Minions. Supported Minions deal significantly more Damage if they have Revived Recently.
    Deathmarch
    Supports Skills which create Persistent Minions. Supported Minions will restore Life to nearby Allied Minions on death, as well as removing Ailments from those Minions.
    Muster
    Supports Skills which summon Minions. Supported Minions deal more Damage the more different kinds of Persistent Minions you have summoned.
    Enormity
    Supports Skills which summon Persistent Minions. Supported Minions are larger, have more Life, and deal more Damage, but cost significantly more Spirit.
    Inhibitor
    Supports any Skill you use yourself or that you Trigger. Supported Skills cannot consume Charges by any means. Cannot Support Skills which require Charges to be used.
    Edit

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