persistent GemTags /173
While active, Shattering an enemy with a non-Herald Attack Hit will cause an icy explosion that deals Attack damage to surrounding enemies.
Activate to summon Reviving Skeletal Clerics that heal other minions and revive fallen Skeletons.
Activate to summon a pack of Wolf Companions. The pack treated as a single Companion for effects that count or limit Companions, regardless of the number of Wolves in the pack.
Activate to summon a cackle of Hyena Companions. The cackle is treated as a single Companion for effects that count or limit Companions, regardless of the number of Hyenas in the cackle. Hyenas whoop when they first appear, Hindering nearby enemies, and have a chance to Maim enemies they Hit.
Supports Skills which create Reviving Persistent Minions. When those Minions die, you Recoup a percentage of your maximum Mana.
While active, gains Energy when you Critically Hit enemies and triggers socketed Spells on reaching maximum Energy.
While active, creates a short-lived illusory copy of yourself whenever you dodge roll. The copy can be damaged by enemies, and copies that are destroyed by an enemy will drop a Remnant that grants you a Power Charge on pickup.
While active, causes you to periodically gain Ghost Shrouds. If you are Hit while you have a Ghost Shroud, it is immediately consumed to recover Energy Shield based on your Evasion.
[DNT-UNUSED] Zoomancer :D
Gain Stealth after not using Skills or being Hit for a short time.
Conjure surging arcane energy to restore your Mana. While active, enemies you kill affected by Elemental Ailments have a chance to spawn a Mana Remnant, and Critically Hitting a target with Elemental Ailments spawns a Mana Remnant every few seconds. Picking up a Mana Remnant grants you Mana which can Overflow maximum Mana.
[DNT-UNUSED] Conjure hateful energy to fuel your Rage and Life. While active, [Bleed|Bleeding] enemies you kill have a chance to spawn a Hateful Remnant, and [Hit|Hitting] a [Bleed|Bleeding] target spawns a Hateful Remnant every few seconds. Picking up a Hateful Remnant grants you Rage and restores Life based on your current Rage.
While active, increases your Block Chance passively and imbues your Shield with lava over time. When fully imbued, your next Block with your Shield raised will expend the lava to create an explosion, granting you an Endurance Charge.
Harnesses a Companion Rhoa you can mount while you're wielding a Bow or Spear. While mounted you can use Bow, thrown Spear, and Mark Skills, and are much less slowed while using Skills, but being Hit will cause Heavy Stun buildup. While you aren't mounted, the Rhoa will attack your enemies alongside you with its beak, but can be damaged.
While active, periodically grants stages of a buff that gives you more Evasion per stage. Being Hit by an Enemy while you have this buff consumes all stages to damage and Knock Back enemies around you.
Supports skills that create Persistent Minions, causing those Minions to fight on when they are fatally wounded, dying after a short duration or when they take further damage exceeding their maximum Life.
Supports skills that create Persistent Minions, causing those Minions to fight on when they are fatally wounded, dying after a duration or when they take further damage exceeding their maximum Life. Minions from Supported Skills gain Soul Eater and a burst of speed on entering this state.
While active, uses fragments of armour scavenged from enemies to bolster your own. Fully Breaking an enemy's Armour grants you stacks of Scavenged Plating for a duration based on the enemy's rarity, and you gain Armour and Thorns per stack. Normal enemies grant 1 stack, Magic enemies grant 2 stacks, Rare enemies grant 5 stacks and Unique enemies grant 10 stacks.
While active, emits an Aura that continuously inflicts Critical Weakness on enemies in your Presence.
While active, a companion Hydra will rear up from your body and regularly cast socketed Projectile Spells at nearby Shocked, Frozen, and Ignited enemies.
Supports Persistent Buff Skills, causing you to gain increased Mana Regeneration while the Skill is active.
Supports Persistent Buff Skills, causing you to gain increased Mana Regeneration while the Skill is active.
Supports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active.
Supports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active.
Supports Persistent Buff Skills, causing you to gain increased Life recovery from Flasks while the Skill is active.
Supports Persistent Buff Skills, causing you to gain increased Life recovery from Flasks while the Skill is active.
Supports Persistent Buff Skills, causing you to recover Life on kill while the Skill is active.
Supports Persistent Buff Skills, causing you to recover Life on kill while the Skill is active.
While active, Attacking enemies builds Glory. When you have maximum Glory, you can place an inspiring Banner for a duration with an Aura that grants you and nearby Allies Elemental Ailment Threshold, Maximum Elemental Resistances and Flask charges.
Summon Kelari, an invulnerable Sand Djinn Minion, to do your bidding. Kelari will only act when you Command him to do so. Kelari delivers swift Hits with massive Critical Hit potential.
While active, visages of yourself from alternate timelines will occasionally appear and cast one of your Spells from your first valid Weapon Set. Until the next visage appears, your next cast of the same Spell aligns your fate, Empowering that Spell. Visages can only cast non-Channelling, non-Buff Spells you could cast that have no cooldown.
While active, passively leaves afterimages of your recent past. Cast the Spell to return to the oldest afterimage, teleporting to that location and resetting your Life, Mana and Energy Shield to the values they had at the time.
Passively manifests a protective barrier which takes Elemental Damage from Hits for you until depleted. The barrier instantly recharges to its full value a short time after it stops taking damage or is fully depleted.
While active, periodically invokes divine blessings to heal you and remove Curses and Elemental Ailments from you.
While active, causes you to deal more Hit damage to Rare and Unique enemies the longer you've been fighting them, and gain Culling Strike against them once you've been fighting them for long enough.
Create a Breach around you, allowing you to see nearby Flames of Chayula. You are considered to be in a Breach while this skill is active.
While active, emits an Aura that makes enemies in your Presence easier to Stun and inflict Elemental Ailments upon.
While active, causes your Non-Channelling Spells to cost additional mana and deal extra Lightning damage, both based on your maximum Mana.
While active, killing an enemy with Blood Loss will cause a bloody explosion that deals Physical Attack damage to surrounding enemies based off the life of the exploded enemy, destroying their Corpse if the enemy was Normal or Magic. The explosion also has a chance to Aggravate Bleeding.
While active, dodge rolling will create a Mirage that uses socketed ranged Attacks for a short duration, then vanish.
While active, grants you a Frenzy Charge when you Freeze, Electrocute or Pin an enemy. This can only occur once every few seconds.
Supports Skills which summon Persistent Minions. Supported Minions are larger, have more Life, and deal more Damage, but cost significantly more Spirit.
Supports Persistent Buff Skills, causing you to deal increased Thorns Damage while the Supported Skill is active.
Supports Persistent Buff Skills, causing you to deal increased Thorns Damage while the Supported Skill is active.
Supports Persistent Buff Skills, causing you to deal increased Spell Damage while on full Energy Shield while the Supported Skill is active.
Supports Persistent Buff Skills, causing you to deal increased Spell Damage while on full Energy Shield while the Supported Skill is active.
Supports Persistent Buff Skills, causing you to deal increased Attack Damage while on Low Life while the Supported Skill is active.
Supports Persistent Buff Skills, causing you to deal increased Attack Damage while on Low Life while the Supported Skill is active.
Supports Persistent Buff Skills, causing your Minions to deal increased Damage while you are not on full Mana while the Supported Skill is active.
Supports Persistent Buff Skills, causing your Minions to deal increased Damage while you are not on full Mana while the Supported Skill is active.
Supports Persistent Buff Skills, causing Freeze applied to you to last for a shorter duration while the Supported Skill is active.
Supports Persistent Buff Skills, causing Ignite applied to you to last for a shorter duration while the Supported Skill is active.
Supports Persistent Buff Skills, causing Shock applied to you to last for a shorter duration while the Supported Skill is active.
Supports Banner Skills, causing those affected by Auras they create to gain Refractive Plating, a Buff which causes Armour to partially apply to Elemental Hit Damage.
Supports Banner Skills, causing those affected by Auras they create to gain Refractive Plating, a Buff which causes Armour to partially apply to Elemental Hit Damage.
Supports Banner Skills, causing Enemies within their area to gain Refractive Dissolution, a Debuff which lowers Elemental Resistances.
Enemies in your Presence accumulate blood boils periodically. When they die, the boils pop applying Corrupted Blood to enemies near them.
[DNT] Bear with me
[DNT-UNUSED] Clone Army
[DNT-UNUSED] Ring ring
While active, firing a ranged Projectile Attack will create a Mirage that uses socketed ranged Attacks for a short duration, then vanish.
[DNT] Burn, shoot
[DNT] Zap, shoot
[DNT] Freeze, shoot
[DNT-UNUSED] Pew pew spell
While active, Shattering an enemy with a non-Herald Attack Hit will cause an icy explosion that deals Attack damage to surrounding enemies.
Become attuned to all Elements building up Fire, Cold and Lightning Resonance based off the highest Elemental Damage type dealt by your Hits. Your Elemental Damage is enhanced the more Resonance of any type you have.
While active, scatters caltrops in your wake when you dodge.
Manifest a copy of your main hand Melee Martial Weapon as an immortal Companion to fight by your side. In addition to its standard Strikes, the Manifested Weapon gains an additional Attack depending on its weapon type.
While active, grants a skill that you can use to instantly begin Recharging Energy Shield and gain a Buff for a duration that prevents that Recharge being interrupted. The Buff is removed at maximum Energy Shield and the skill cannot be used while Energy Shield is full.
While active, creates a short-lived illusory copy of yourself whenever you dodge roll. The copy can be damaged by enemies, and copies that are destroyed by an enemy will cause damaging explosions. Copies created this way have 1 Life.
Supports Persistent Minion Skills, granting a chance when Supported Minions die for you to gain an Abyssal Monster Modifier.
[DNT] Tangmazu Lineage
[DNT-UNUSED] Empowers your next Ranged Attack on consuming an Owl Feather to grant it two additional Projectiles.
Hinekora observes your Future-Past granting you the opportunity to subvert a lesser fate. After a period of Hindsight, she will grant you her Foresight, which prevents you from avoiding Hits while Dodge Rolling. When you are Hit while Dodge Rolling, Hinekora restores you to full Life immediately before taking damage from the Hit, and grants you Sight Beyond Sight, which prevents you from dying.
While active, a portion of the Physical Attack damage you deal is stored. Casting a Spell uses the stored damage to create a patch of Thorny Ground that deals Spell damage to moving enemies.
Mirrors of Refraction appear in your Presence periodically. Hitting a mirror with a Spell Projectile causes it to shatter, copying the projectiles in a nova around the destroyed mirror. Copied Projectiles may be copied again when colliding with other mirrors.
While active, taking Hit damage from enemies to your Energy Shield causes you to gain Armour for a short duration. Armour gained from multiple Hits can stack. The total Armour gained from this Skill cannot exceed the Item Armour on your Equipped Armour Items.
Support Gem /1
Supports Skills which create Reviving Persistent Minions. When those Minions die, you Recoup a percentage of your maximum Mana.
Item /17
Uncut Spirit Gem (Level 4)
Creates a Persistent Skill Gem at Level 4
Uncut Spirit Gem (Level 5)
Creates a Persistent Skill Gem or Level an existing gem to Level 5
Uncut Spirit Gem (Level 6)
Creates a Persistent Skill Gem or Level an existing gem to Level 6
Uncut Spirit Gem (Level 7)
Creates a Persistent Skill Gem or Level an existing gem to Level 7
Uncut Spirit Gem (Level 8)
Creates a Persistent Skill Gem or Level an existing gem to Level 8
Uncut Spirit Gem (Level 9)
Creates a Persistent Skill Gem or Level an existing gem to Level 9
Uncut Spirit Gem (Level 10)
Creates a Persistent Skill Gem or Level an existing gem to Level 10
Uncut Spirit Gem (Level 11)
Creates a Persistent Skill Gem or Level an existing gem to Level 11
Uncut Spirit Gem (Level 12)
Creates a Persistent Skill Gem or Level an existing gem to Level 12
Uncut Spirit Gem (Level 13)
Creates a Persistent Skill Gem or Level an existing gem to Level 13
Uncut Spirit Gem (Level 14)
Creates a Persistent Skill Gem or Level an existing gem to Level 14
Uncut Spirit Gem (Level 15)
Creates a Persistent Skill Gem or Level an existing gem to Level 15
Uncut Spirit Gem (Level 16)
Creates a Persistent Skill Gem or Level an existing gem to Level 16
Uncut Spirit Gem (Level 17)
Creates a Persistent Skill Gem or Level an existing gem to Level 17
Uncut Spirit Gem (Level 18)
Creates a Persistent Skill Gem or Level an existing gem to Level 18
Uncut Spirit Gem (Level 19)
Creates a Persistent Skill Gem or Level an existing gem to Level 19
Uncut Spirit Gem (Level 20)
Creates a Persistent Skill Gem or Level an existing gem to Level 20
Passive /3
Minions deal 10% increased Damage with Command Skills for each different type of Persistent Minion in your Presence
Minions deal 10% increased Damage with Command Skills for each different type of Persistent Minion in your Presence
Ascendancy Passive /1
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.