Minion Gem Level /40
Gem LevelMinion Level
12
24
36
48
510
612
714
816
918
1020
1122
1224
1326
1428
1530
1632
1734
1836
1938
2040
2142
2244
2346
2448
2550
2652
2754
2856
2958
3060
3162
3264
3366
3468
3570
3672
3774
3876
3978
4080
minion GemTags /76
Consume a Corpse or Power Charge to create a short-lived Zombie. Zombies created from Power Charges are Empowered.
Summon the spirit of the bound monster as a Reviving Minion.
Supports skills which create Minions, bolstering the Elemental Resistances of those Minions. Cannot support skills which create undamageable Minions.
Impale a Skeleton on a bone spike to shield your Minions while the spike remains, reducing the amount of damage taken from Hits. Taking a Hit that deals damage above a certain threshold will cause that Minion's shield to absorb all damage from that Hit, then explode. The bone spike is itself a Minion, and shields itself. If it dies, shields on your other Minions disappear.
Sacrifice the life of a Minion to deal Chaos damage in an area around it. If you have no Minions, your own life is sacrificed instead.
Activate to summon Reviving Skeletal Warriors.
Activate to summon aggressive, Reviving Skeletal Reavers that can enrage on Command.
Activate to summon hard-hitting, Reviving Skeletal Brutes that can Stun Primed enemies and Warcry on Command. This Warcry Intimidates nearby enemies and Consumes Freeze on enemies and allies to deal damage in an Area around them.
Activate to summon long-ranged, Reviving Skeletal Snipers that can fire a gas arrow on Command.
Activate to summon Reviving Skeletal Frost Mages that can envelop your Minions in an icy shield on Command.
Activate to summon Reviving Skeletal Storm Mages that can call down a lightning storm on dead Skeletons on Command.
Activate to summon bomb-throwing, Reviving Skeletal Arsonists that can detonate other Minions on Command.
Activate to summon Reviving Skeletal Clerics that heal other minions and revive fallen Skeletons.
Supports skills which create Minions, making them deal and take more damage. Cannot support skills which create undamageable Minions.
Supports skills which create Minions, granting them less damage taken but making them deal less damage. Cannot support skills which create undamageable Minions.
Supports skills which create Minions, granting them less damage taken but making them deal less damage.
Supports skills which create Minions, causing those Minions to be unable to deal or take Damage. Cannot support skills which create undamageable Minions.
Supports skills which create Minions which can be damaged, causing them and enemies near them to Burn. Damage dealt by the Burning is based off the Life of the supported Minion.
Supports skills which create Minions which can be damaged, causing them and enemies near them to Burn. Damage dealt by the Burning is based off the Life of the supported Minion.
Supports skills which create Minions which can be damaged, causing them and enemies near them to Burn. Damage dealt by the Burning is based off the Life of the supported Minion.
Activate to summon a Reviving Demon Magus which casts socketed Spells in order.
Summon a wolf minion. Wolves howl when they first emerge, making critical hits more likely against nearby enemies.
Supports Skills which create Reviving Persistent Minions. When those Minions die, you Recoup a percentage of your maximum Mana.
Capture the spirit of a defeated monster, transforming this gem to instead allow you to summon the monster's ghost as a Reviving Minion.
Summon a Reviving Companion to aid you in combat. The Mercenary will use socketed Attacks, and can be given equipment in the Skills Panel.
Skewer a Skeleton on a bone spike to send nearby Minions into a frenzy as long as the spike remains, making their skills faster and harder hitting. The bone spike is itself a Minion. If it dies, the effect ends immediately.
Raise spikes of bone from the earth in front of you, damaging enemies. The bones of Corpses and dead Reviving Minions in the area are ripped out and reassembled into short-lived Bone Construct Minions that fight for you. Larger Corpses create more than one Bone Construct.
Harnesses a Companion Rhoa you can mount while you're wielding a Bow or Spear. While mounted you can use Bow, thrown Spear and Mark Skills, run faster and barely slow to use Skills, but being Hit will cause Heavy Stun buildup. While you aren't mounted, the Rhoa will attack your enemies alongside you with its beak, but can be damaged.
While active, Fire Spells you use yourself will also summon Raging Spirits, which are short-lived flaming skulls that rush at nearby enemies and rapidly Attack them, ignoring commands. Enemies will not directly engage these Minions, and can pass through them.
Skewer a Skeleton on a bone spike, granting you a powerful Spell damage Buff as long as the spike remains. Does not affect your Minions. The bone spike is itself a Minion. If it dies, the effect ends immediately.
Supports skills which create Minions, causing them to violently explode when reduced to Low Life.
Supports damaging skills you use yourself, draining the life from one of your Minions on use in order to boost the skill's damage. Only takes effect if you have a Minion with enough life to drain the full amount.
Supports damaging skills you use yourself, draining the life from one of your Minions on use in order to boost the skill's damage. Only takes effect if you have a Minion with enough life to drain the full amount.
Supports skills that create Persistent Minions, causing those Minions to fight on when they are fatally wounded, dying after a short duration or when they take further damage exceeding their maximum Life.
Supports skills that create Persistent Minions, causing those Minions to fight on when they are fatally wounded, dying after a short duration or when they take further damage exceeding their maximum Life. Minions from Supported Skills gain Soul Eater and a burst of speed on entering this state.
While active, your Reviving Minions store a percentage of their maximum Life in a collectible Grim Remnant on death. Using Grim Resurrection Consumes the Life you've collected to Revive up to that much total Life of dead Minions.
While active, gains Energy when one of your Persistent Minions is Killed, and triggers socketed Spells upon reaching maximum Energy. Very underlevelled Minions will incur an Energy generation penalty. Cannot socket Spells which create Minions.
While active, a companion Hydra will rear up from your body and regularly cast socketed Projectile Spells at nearby Shocked, Frozen, and Ignited enemies.
Supports Minion skills, granting them an additional level. Does not support skills which do not have levels.
Activate to summon a Reviving Infernal Hound which Ignites enemies near it.
[DNT] While active, voracious beetles consume Corpses within your Presence, bursting forth to follow you. You can then command these beetles to a targeted Enemy or location, and they will swarm that target and explode.
Each of your Totems will summon an Ancestral Spirit Minion to fight for you. If the Totem that summoned the Minion dies then the Ancestral Spirit will too.
Supports skills which create Minions, causing your skills which can target Minions to prioritise targeting Minions from the Supported Skill.
Supports skills which create Minions, causing your skills which can target Minions to prioritise targeting Minions from the Supported Skill, as well as causing them to always be considered Detonatable.
While active, your undead Reviving Minions can be used in place of Corpses by your skills, but your Minions Revive more slowly.
While active and enemies are present, swarms of insects emerge from your body to pursue nearby enemies. The swarms are untargetable Minions that Attack and Poison enemies.
Supports Minion Skills. Supported Minions deal more damage and have increased Cooldown Recovery Rate with Command Skills.
Supports Minion Skills. Supported Minions deal more damage and have increased Cooldown Recovery Rate with Command Skills.
Supports Minion Skills. Supported Minions have significantly increased Cooldown Recovery Rate with Command Skills.
Supports Minions which have Command Skills. Supported Minions have massively increased cooldown recovery speed for Command Skills they use, but deal no damage with non-Command Skills.
Supports Minion Skills which summon Reviving Minions. Supported Minions deal significantly more Damage if they have Revived Recently.
Supports Skills which create Persistent Minions. Supported Minions will restore Life to nearby Allied Minions on death, as well as removing Ailments from those Minions.
Supports Skills which summon Minions. Supported Minions deal more Damage the more different kinds of Reviving Minions you have summoned.
Supports Skills which summon Persistent Minions. Supported Minions are larger, have more Life, and deal more Damage, but cost significantly more Spirit.
[DNT-UNUSED] Supports Skills which create Minions, allowing Minions from those skills to Revive even if they would not normally be able to do so.
Supports Skills that create Companions which can be damaged. Minions created by Supported Skills take a portion of Hit Damage you would otherwise have taken, but have lowered maximum Life.
Supports Skills that create Companions which can be damaged. Minions created by Supported Skills take a portion of Hit Damage you would otherwise have taken, but have lowered maximum Life. A percentage of Damage taken this way is Recouped by you as Life.
Conjure Azmeri wisps to engulf a Rare Beast for a duration, Hindering them. If you defeat the Beast while it is engulfed in wisps, it will be captured by this gem, transforming the gem to instead allow you to summon the Beast as a Reviving Companion.
Manifest a copy of your main hand Melee Martial Weapon as an immortal Companion to fight by your side. In addition to its standard Strikes, the Manifested Weapon gains an additional Attack depending on its weapon type.
Recruit artillery Minions that takes up positions behind you. They will lay in wait for your Command then fire volleys of arrows at the target location.
Supports Skills which cause Damaging Hits. Living Lightning Minions are created when dealing Lightning damage with Supported Skills - bundles of living electricity that target nearby enemies with Chaining Attacks. Enemies will not directly engage these Minions, and can pass through them. Does not modify skills used by Minions.
Supports Skills which cause Damaging Hits. Living Lightning Minions are created when dealing Lightning damage with Supported Skills - bundles of living electricity that target nearby enemies with Chaining Attacks. Enemies will not directly engage these Minions, and can pass through them. Does not modify skills used by Minions.
[DNT] From the Grave Support
Supports Skills which create shatterable earthen objects. After killing enough Enemies in range of these objects, they will shatter, releasing skittering stone Minions.
Supports Skills which create shatterable earthen objects. After killing enough Enemies in range of these objects, they will shatter, releasing skittering stone Minions.
Supports Persistent Minion Skills, granting a chance when Supported Minions die for you to gain an Abyssal Monster Modifier.
Summon an untargetable Lightless Stalker Minion which blasts enemies with malefic visions, Hindering their movement. Enemies that die while affected by the visions, or Rare and Unique enemies hit by you or your Minions, spawn Foul Eye Minions which last for a duration or until killed.
[DNT] Conjure Abyssal magic to bind a Rare Undead for a duration, Hindering them. If you defeat the Undead while it is bound, it will be a captured and stored into a Soul Crystal. The Soul Crystal will allow a wielder of great Abyssal power to summon the bound Undead as a Reviving Companion.
Minion Ref /122
Minions
Minions are summoned Allies which will accompany and fight alongside you. Persistent Minions will reserve a portion of Spirit while active.
(5–15)% increased Movement Speed
(40–60)% increased Energy Shield
+(20–40) to maximum Life
+(20–40) to maximum Mana
(20–30)% increased Reservation Efficiency of Skills which create Undead Minions
Has (1–3) Charm Slot
(20–30)% increased Mana Recovery from Flasks
(30–40)% reduced Flask Effect Duration
+(20–30) to Intelligence
Minions have (20–30)% increased maximum Life
Your Life Flask also applies to your Minions
Minions cannot Die while affected by a Life Flask
(20–30)% increased Flask Charges gained
+(40–60) to maximum Life
+(30–50) to maximum Mana
Minions have +(17–23)% to Chaos Resistance
Minions gain (20–30)% of their maximum Life as Extra maximum Energy Shield
Minions Revive 50% faster
+(30–40) to maximum Energy Shield
Minions have (20–30)% increased maximum Life
(20–30)% increased Mana Regeneration Rate
Minions' Resistances are equal to yours
Adds (13–15) to (22–25) Physical Damage
(20–30)% increased Attack Speed
+(1–2) to Level of all Minion Skills
Increases and Reductions to Minion Attack Speed also affect you
+100 Intelligence Requirement
Adds (58–65) to (102–110) Physical Damage
+(80–100) to maximum Mana
+50 to Spirit
Increases and Reductions to Minion Damage also affect you
Grants Skill: Skeletal Warrior
+(20–30) to maximum Mana
+(5–10) to Intelligence
(10–30)% increased Mana Regeneration Rate
Gain 5% of Damage as Chaos Damage per Undead Minion
(7–10)% increased Cast Speed
Minions have (10–15)% increased maximum Life
(10–15) Life Regeneration per second
(20–40)% increased Mana Regeneration Rate
300 Physical Damage taken on Minion Death
Minions Revive (10–15)% faster
(70–100)% increased Energy Shield
+(70–100) to maximum Mana
Minions have 50% reduced maximum Life
Supports skills which create Minions, bolstering the Elemental Resistances of those Minions. Cannot support skills which create undamageable Minions.
Impale a Skeleton on a bone spike to shield your Minions while the spike remains, reducing the amount of damage taken from Hits. Taking a Hit that deals damage above a certain threshold will cause that Minion's shield to absorb all damage from that Hit, then explode. The bone spike is itself a Minion, and shields itself. If it dies, shields on your other Minions disappear.
Sacrifice the life of a Minion to deal Chaos damage in an area around it. If you have no Minions, your own life is sacrificed instead.
Supports skills which create Minions, making them deal and take more damage. Cannot support skills which create undamageable Minions.
Supports skills which create Minions, granting them less damage taken but making them deal less damage. Cannot support skills which create undamageable Minions.
Supports skills which create Minions, granting them less damage taken but making them deal less damage.
Supports skills which create Minions which can be damaged, causing them and enemies near them to Burn. Damage dealt by the Burning is based off the Life of the supported Minion.
Supports skills which create Minions which can be damaged, causing them and enemies near them to Burn. Damage dealt by the Burning is based off the Life of the supported Minion.
Supports skills which create Minions which can be damaged, causing them and enemies near them to Burn. Damage dealt by the Burning is based off the Life of the supported Minion.
Supports Skills which create Reviving Persistent Minions. When those Minions die, you Recoup a percentage of your maximum Mana.
Skewer a Skeleton on a bone spike to send nearby Minions into a frenzy as long as the spike remains, making their skills faster and harder hitting. The bone spike is itself a Minion. If it dies, the effect ends immediately.
Raise spikes of bone from the earth in front of you, damaging enemies. The bones of Corpses and dead Reviving Minions in the area are ripped out and reassembled into short-lived Bone Construct Minions that fight for you. Larger Corpses create more than one Bone Construct.
Harnesses a Companion Rhoa you can mount while you're wielding a Bow or Spear. While mounted you can use Bow, thrown Spear and Mark Skills, run faster and barely slow to use Skills, but being Hit will cause Heavy Stun buildup. While you aren't mounted, the Rhoa will attack your enemies alongside you with its beak, but can be damaged.
Detonate an allied Minion whose current Life is below a threshold, dealing heavy Attack damage to nearby enemies.
Supports skills which create Minions, causing them to violently explode when reduced to Low Life.
Supports damaging skills you use yourself, draining the life from one of your Minions on use in order to boost the skill's damage. Only takes effect if you have a Minion with enough life to drain the full amount.
Supports damaging skills you use yourself, draining the life from one of your Minions on use in order to boost the skill's damage. Only takes effect if you have a Minion with enough life to drain the full amount.
Supports skills that create Persistent Minions, causing those Minions to fight on when they are fatally wounded, dying after a short duration or when they take further damage exceeding their maximum Life.
Supports skills that create Persistent Minions, causing those Minions to fight on when they are fatally wounded, dying after a short duration or when they take further damage exceeding their maximum Life. Minions from Supported Skills gain Soul Eater and a burst of speed on entering this state.
While active, your Reviving Minions store a percentage of their maximum Life in a collectible Grim Remnant on death. Using Grim Resurrection Consumes the Life you've collected to Revive up to that much total Life of dead Minions.
While active, gains Energy when one of your Persistent Minions is Killed, and triggers socketed Spells upon reaching maximum Energy. Very underlevelled Minions will incur an Energy generation penalty. Cannot socket Spells which create Minions.
Supports Minion skills, granting them an additional level. Does not support skills which do not have levels.
Each of your Totems will summon an Ancestral Spirit Minion to fight for you. If the Totem that summoned the Minion dies then the Ancestral Spirit will too.
Supports skills which create Minions, causing your skills which can target Minions to prioritise targeting Minions from the Supported Skill.
Supports skills which create Minions, causing your skills which can target Minions to prioritise targeting Minions from the Supported Skill, as well as causing them to always be considered Detonatable.
While active, your undead Reviving Minions can be used in place of Corpses by your skills, but your Minions Revive more slowly.
Supports Offering Skills. Supported Skills have increased Buff effect and deal more damage, but will target an additional skeletal Minion when cast. If there is not an additional skeletal Minion to target, no damage or Buff effect will be granted.
Supports Minion Skills. Supported Minions deal more damage and have increased Cooldown Recovery Rate with Command Skills.
Supports Minion Skills. Supported Minions deal more damage and have increased Cooldown Recovery Rate with Command Skills.
Supports Minion Skills. Supported Minions have significantly increased Cooldown Recovery Rate with Command Skills.
Supports Minions which have Command Skills. Supported Minions have massively increased cooldown recovery speed for Command Skills they use, but deal no damage with non-Command Skills.
Supports Minion Skills which summon Reviving Minions. Supported Minions deal significantly more Damage if they have Revived Recently.
Supports Skills which create Persistent Minions. Supported Minions will restore Life to nearby Allied Minions on death, as well as removing Ailments from those Minions.
Supports Skills which summon Minions. Supported Minions deal more Damage the more different kinds of Reviving Minions you have summoned.
Supports Skills which summon Persistent Minions. Supported Minions are larger, have more Life, and deal more Damage, but cost significantly more Spirit.
[DNT-UNUSED] Supports Skills which create Minions, allowing Minions from those skills to Revive even if they would not normally be able to do so.
Supports Persistent Buff Skills, causing your Minions to deal increased Damage while you are not on full Mana while the Supported Skill is active.
Supports Persistent Buff Skills, causing your Minions to deal increased Damage while you are not on full Mana while the Supported Skill is active.
Supports Skills that create Companions which can be damaged. Minions created by Supported Skills take a portion of Hit Damage you would otherwise have taken, but have lowered maximum Life.
Supports Skills that create Companions which can be damaged. Minions created by Supported Skills take a portion of Hit Damage you would otherwise have taken, but have lowered maximum Life. A percentage of Damage taken this way is Recouped by you as Life.
Manifest a copy of your main hand Melee Martial Weapon as an immortal Companion to fight by your side. In addition to its standard Strikes, the Manifested Weapon gains an additional Attack depending on its weapon type.
Recruit artillery Minions that takes up positions behind you. They will lay in wait for your Command then fire volleys of arrows at the target location.
[DNT] From the Grave Support
Supports Commandable Minions causing you and the Supported Minion to gain Unholy Might when you Command them.
Supports Persistent Minion Skills, granting a chance when Supported Minions die for you to gain an Abyssal Monster Modifier.
Targets an allied player to apply a buff which links you to them for a duration. While linked, your Energy Shield will intercept some of the damage they would take. If the target dies while linked, you will also die. This skill cannot be triggered, or used by Totems, Traps, or Mines.
Targets an allied player to apply a buff which links you to them for a duration. While linked, they deal additional fire damage based on your life. If the target dies while linked, you will also die. This skill cannot be triggered, or used by Totems, Traps, or Mines.
Essence of Hysteria
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Helmet: +1 to Level of all Minion Skills
Body Armour: (64–97) to (97–145) Physical Thorns damage
Gloves: (25–29)% increased Critical Damage Bonus
Boots: 30% increased Movement Speed
Ring: (50–59)% increased Mana Regeneration Rate
Amulet: (19–21)% of Damage taken Recouped as Life
Belt: +(254–304) to Stun Threshold
Shield: (20–24)% increased Block chance
Quiver: (43–50)% increased Damage with Bow Skills
Focus: (41–45)% increased Energy Shield Recharge Rate
Greater Rune of Leadership
Stack Size: 1 / 10
Martial Weapons: Minions gain 10% of their Physical Damage as Extra Lightning Damage
Armour: Minions take 10% of Physical Damage as Lightning Damage
Talisman of Ralakesh
Stack Size: 1 / 10
Requires: Level 50
Helmets: 6% increased Reservation Efficiency of Minion Skills
Place into an empty Rune Socket in a Helmet to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items.
Xipocado's Soul Core of Dominion
Stack Size: 1 / 10
Requires: Level 50
Wand or Staff: Minions deal 40% increased Damage with Command Skills
Sceptres: Minions deal 40% increased Damage with Command Skills
Place into an empty Rune Socket in a Wand, a Staff or a Sceptre to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items.
Primate Talisman
Stack Size: 1 / 10
Helmets: Minions have 12% increased maximum Life
Sceptres: Allies in your Presence deal 30% increased Damage
Place into an empty Rune Socket in a Helmet or Sceptre to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items.
Witch: Minions have 15% increased maximum Life
Witch: Minions Revive 15% faster
Minions deal 15% increased Damage
Minions have 20% increased Critical Hit Chance
Minions have 25% increased maximum Life
Minions have 25% increased Evasion Rating
Minions have 20% increased Movement Speed
Minions have 8% increased Attack and Cast Speed
Minions have 20% increased Area of Effect
Minions have 10% chance to inflict Withered on Hit
Minions have 20% increased Area of Effect
Minions have 20% increased Cooldown Recovery Rate
Minions deal 10% increased Damage with Command Skills for each different type of Persistent Minion in your Presence
Minions Revive 15% faster
Recover 2% of maximum Life when one of your Minions is Revived
Minions have 40% increased maximum Life
Minions have 10% reduced Life Recovery rate
Minions gain 15% of their maximum Life as Extra maximum Energy Shield
Minions have 20% increased maximum Life
Minions Regenerate 3% of maximum Life per second
Minions have +13% to Chaos Resistance
20% increased Minion Duration
Temporary Minion Skills have +2 to Limit of Minions summoned
25% reduced Reservation Efficiency of Minion Skills
Your Minions are Gigantic
Minions deal 30% increased Damage if you've Hit Recently
40% increased Spell Damage if one of your Minions has died Recently
20% increased Elemental Damage
Witch: Minions deal 20% increased Damage
Witch: Minions have 4% increased Attack and Cast Speed
50% increased Minion Damage while you have at least two different active Offerings
20% increased Spell Damage
Witch: 16% increased Spell Damage
Witch: Minions deal 16% increased Damage
Witch: +10 to Intelligence
30% increased Presence Area of Effect
Minions have 15% increased Area of Effect
All bonuses from Equipped Amulet apply to your Minions instead of you
Stun
Hits against any target can potentially cause a Stun on that target, depending on the damage dealt. Stunning a target interrupts their current action and prevents them from taking actions for a short time. There are two types of Stun:

Light Stuns last a fraction of a second but can be inflicted frequently. Any Hit has a chance to cause a Light Stun. The chance is based on the damage dealt, up to 100% base chance for Hits that deal 100% of the target's maximum Life. Chances lower than 15% are treated as 0%.

Heavy Stuns occur when a target's Stun bar is filled and last multiple seconds. Hits cause Heavy Stun buildup based on the damage dealt. Players and their Minions usually cannot be Heavily Stunned, but players can receive Heavy Stun buildup where specifically mentioned while taking specific actions (such as raising their Shield, Parrying with a Buckler, or riding a mount).

Player Physical damage and Melee Damage each have 50% more Light Stun chance and Heavy Stun buildup. These bonuses are multiplicative with each other.
Monster Physical damage and Melee Damage have 100% more and 33% more Light Stun chance and Heavy Stun buildup respectively. These bonuses are multiplicative with each other.
Heavy Stun
Heavy Stuns occur when a target's Stun bar is filled, interrupts the target's current action and prevent them from taking actions for a few seconds. Hits cause Heavy Stun buildup based on the damage dealt. Players and their Minions usually cannot be Heavily Stunned, but players can receive Heavy Stun buildup where specifically mentioned while taking specific actions (such as raising their Shield, Parrying with a Buckler, or riding a mount).

While an enemy is Heavy Stunned, they cannot act and count as Immobilised. It will also be harder to Heavy Stun them again for a short time afterwards.

Physical damage, and player (but not monster) Melee Damage, each cause 50% more Heavy Stun buildup. For players, these bonuses are multiplicative with each other.
Player Heavy Stun
Players and their Minions usually cannot be Heavily Stunned, but players can receive Heavy Stun buildup where specifically mentioned while taking specific actions (such as raising their Shield, Parrying with a Buckler, or riding a mount). A player's stun bar only empties when they are not taking these actions or Heavily Stunned. While Heavily Stunned players cannot Block, Deflect or Evade.
Totems
Totems are allied constructs which use skills for you. Totems are not Minions and their skills benefit from your stats, though they have their own defensive stats and can be damaged or killed.

Totem Limit is shared between different types of Totem by default.
Allies
Your allies include other players, Minions, and any other entity that fights alongside you and has its own stats.

You do not count as your own Ally.
Remote Skills
Remote Skills are Skills that are performed for you by a different entity, such as a Totem, Trap, or Clone. Minions are not Remote Skills.
Reviving Minions
Reviving Minions heal after avoiding damage for a short time, and automatically revive after a short delay when killed. This delay is reset whenever another Reviving Minion dies.
Sacrifice
Sacrificing is loss of a resource (commonly Life, Mana or Energy Shield) that does not count as taking damage. You cannot Sacrifice a resource you do not have. Sacrificing Life cannot reduce you below 1 Life, but Sacrifices you cause on others (such as Sacrificing Minion Life) can lead to their death.
Minion Death and Killing Minions
Minions whose durations expire or that are despawned by the player are considered to have died. However, effects that state they trigger when a Minion is Killed do not trigger in these cases. Minions are only Killed if they reach 0 life, though this can be caused by their summoner as well as enemies.
Minion Commands
Some Minions can be Commanded to perform certain actions. This requires you to use the corresponding Command skill, which will cause one of your Minions to carry out the Command.
Offering Skills
Offering Skills target an active Skeleton Minion to create an Offering Spike. Offering Spikes grant various Buffs to you or your Minions, and can even directly damage Enemies. Offering Skills are themselves damageable Minions and their Buffs are lost if they die.
Companions
Companions are a type of Reviving Minion that are more complex and powerful than typical Minions. By default you can only have one Companion of any type summoned at a time.
Damage Taken From Minions First
50% of damage taken from Monster is taken from Monster's Pack Minions instead
MonsterMinionsTakeLifeInsteadMinions1
50% of damage taken from Monster is taken from Monster's Pack Minions instead
Reviving Minions
Monster periodically revives Pack Minions.
Empowered Reviving Minions
Monster periodically revives Pack Minions.
Powerful Minions
Monster's Pack Minions have 25% increased Damage and 50% increased Life.
Pack
A Pack Monster or Minion is a Monster that naturally spawns as a part of a Monster Pack in areas or from mechanics like Strongboxes.
Monsters or Minions created by other Monsters do not count as Pack Monsters or Minions.
Temporary Minion
A Temporary Minion is a Minion that has a Duration, which dies after it's Duration has passed.
Minion Reforming
Minion Reforming is similar to Minion Reviving, but only occurs at the end of the "Minion Reforming" Buff Timer that is granted while Persistent Minions are dead, as opposed to other effects that may revive Minions.
Gigantic
Gigantic Minions have 20% more Maximum Life, 20% more Damage and 20% increased size.
Umbral Souls
Umbral Souls grant varying Buffs depending on the kind of Skeletal Minion being replaced, as follows -

Umbral Souls from:
• Skeletal Warriors grant 15% increased Attack Damage.
• Skeletal Snipers grant 15% increased Projectile Speed.
• Skeletal Clerics grant 30% increased Energy Shield Recharge Rate.
• Skeletal Arsonists grant 15% increased Area of Effect.
• Skeletal Storm Mages grant 25% increased Spell Damage.
• Skeletal Frost Mages grant 35% increased maximum Energy Shield.
• Skeletal Brutes grant 60% increased Stun buildup.
• Skeletal Reavers grant 6% increased Skill Speed.
Skill Gem /41
Consume a Corpse or Power Charge to create a short-lived Zombie. Zombies created from Power Charges are Empowered.
Summon the spirit of the bound monster as a Reviving Minion.
Impale a Skeleton on a bone spike to shield your Minions while the spike remains, reducing the amount of damage taken from Hits. Taking a Hit that deals damage above a certain threshold will cause that Minion's shield to absorb all damage from that Hit, then explode. The bone spike is itself a Minion, and shields itself. If it dies, shields on your other Minions disappear.
Sacrifice the life of a Minion to deal Chaos damage in an area around it. If you have no Minions, your own life is sacrificed instead.
Activate to summon Reviving Skeletal Warriors.
Activate to summon aggressive, Reviving Skeletal Reavers that can enrage on Command.
Activate to summon hard-hitting, Reviving Skeletal Brutes that can Stun Primed enemies and Warcry on Command. This Warcry Intimidates nearby enemies and Consumes Freeze on enemies and allies to deal damage in an Area around them.
Activate to summon long-ranged, Reviving Skeletal Snipers that can fire a gas arrow on Command.
Activate to summon Reviving Skeletal Frost Mages that can envelop your Minions in an icy shield on Command.
Activate to summon Reviving Skeletal Storm Mages that can call down a lightning storm on dead Skeletons on Command.
Activate to summon bomb-throwing, Reviving Skeletal Arsonists that can detonate other Minions on Command.
Activate to summon Reviving Skeletal Clerics that heal other minions and revive fallen Skeletons.
Summon a wolf minion. Wolves howl when they first emerge, making critical hits more likely against nearby enemies.
Skewer a Skeleton on a bone spike to send nearby Minions into a frenzy as long as the spike remains, making their skills faster and harder hitting. The bone spike is itself a Minion. If it dies, the effect ends immediately.
Raise spikes of bone from the earth in front of you, damaging enemies. The bones of Corpses and dead Reviving Minions in the area are ripped out and reassembled into short-lived Bone Construct Minions that fight for you. Larger Corpses create more than one Bone Construct.
Harnesses a Companion Rhoa you can mount while you're wielding a Bow or Spear. While mounted you can use Bow, thrown Spear and Mark Skills, run faster and barely slow to use Skills, but being Hit will cause Heavy Stun buildup. While you aren't mounted, the Rhoa will attack your enemies alongside you with its beak, but can be damaged.
While active, Fire Spells you use yourself will also summon Raging Spirits, which are short-lived flaming skulls that rush at nearby enemies and rapidly Attack them, ignoring commands. Enemies will not directly engage these Minions, and can pass through them.
Detonate an allied Minion whose current Life is below a threshold, dealing heavy Attack damage to nearby enemies.
While active, your Reviving Minions store a percentage of their maximum Life in a collectible Grim Remnant on death. Using Grim Resurrection Consumes the Life you've collected to Revive up to that much total Life of dead Minions.
Activate to summon a Reviving Infernal Hound which Ignites enemies near it.
[DNT] Fill me in
[DNT] Fill me in
[DNT] Fill me in
Each of your Totems will summon an Ancestral Spirit Minion to fight for you. If the Totem that summoned the Minion dies then the Ancestral Spirit will too.
While active, your undead Reviving Minions can be used in place of Corpses by your skills, but your Minions Revive more slowly.
[DNT] Bear with me
Summon a Reviving Beast Companion to aid you in combat.
Manifest a copy of your main hand Melee Martial Weapon as an immortal Companion to fight by your side. In addition to its standard Strikes, the Manifested Weapon gains an additional Attack depending on its weapon type.
Recruit artillery Minions that takes up positions behind you. They will lay in wait for your Command then fire volleys of arrows at the target location.
Targets an allied player to apply a buff which links you to them for a duration. While linked, your Energy Shield will intercept some of the damage they would take. If the target dies while linked, you will also die. This skill cannot be triggered, or used by Totems, Traps, or Mines.
Targets an allied player to apply a buff which links you to them for a duration. While linked, they deal additional fire damage based on your life. If the target dies while linked, you will also die. This skill cannot be triggered, or used by Totems, Traps, or Mines.
Summon a Reviving Undead Companion to aid you in combat.
Skill Gem Quality /20
Minions deal (0–20)% more Damage
+(0–5) seconds to Bone Construct durationMinions have (0–50)% increased Movement Speed
Minions have (0–20)% more Maximum Life
Deals additional Fire Damage equal to +(0–4)% of Minion's maximum Life
+(0–2.4) metres to Minion Aura radius
Minions deal (0–20)% more Damage
Minions have (0–20)% increased effect of Rage
Shielded Minions take (0–30)% less Damage for 1 second after Shield is lost
Minions gain (0–20)% of their maximum Life as Extra maximum Energy Shield
Minions cause (0–40)% more Stun buildup
Minions deal (0–20)% more Damage
Sacrifices (0–2.5)% of Minion's life to deal that much Chaos damage
Remnants store (0–5)% of Minion maximum Life
Minions Revive +(0–5)% more quickly
Minions have (0–20)% more Maximum Life
Minions have (0–20)% more Maximum Life
Minions have (0–20)% more Maximum Life
(0–20)% increased Minion Attack Speed
Minions deal (0–20)% more Damage
Minions deal (0–20)% more Damage
Support Gem /36
Supports skills which create Minions, bolstering the Elemental Resistances of those Minions. Cannot support skills which create undamageable Minions.
Supports skills which create Minions, making them deal and take more damage. Cannot support skills which create undamageable Minions.
Supports skills which create Minions, granting them less damage taken but making them deal less damage. Cannot support skills which create undamageable Minions.
Supports skills which create Minions, granting them less damage taken but making them deal less damage.
Supports skills which create Minions, causing those Minions to be unable to deal or take Damage. Cannot support skills which create undamageable Minions.
Supports skills which create Minions which can be damaged, causing them and enemies near them to Burn. Damage dealt by the Burning is based off the Life of the supported Minion.
Supports skills which create Minions which can be damaged, causing them and enemies near them to Burn. Damage dealt by the Burning is based off the Life of the supported Minion.
Supports skills which create Minions which can be damaged, causing them and enemies near them to Burn. Damage dealt by the Burning is based off the Life of the supported Minion.
Supports Skills which create Reviving Persistent Minions. When those Minions die, you Recoup a percentage of your maximum Mana.
Supports skills which create Minions, causing them to violently explode when reduced to Low Life.
Supports damaging skills you use yourself, draining the life from one of your Minions on use in order to boost the skill's damage. Only takes effect if you have a Minion with enough life to drain the full amount.
Supports damaging skills you use yourself, draining the life from one of your Minions on use in order to boost the skill's damage. Only takes effect if you have a Minion with enough life to drain the full amount.
Supports skills that create Persistent Minions, causing those Minions to fight on when they are fatally wounded, dying after a short duration or when they take further damage exceeding their maximum Life.
Supports skills that create Persistent Minions, causing those Minions to fight on when they are fatally wounded, dying after a short duration or when they take further damage exceeding their maximum Life. Minions from Supported Skills gain Soul Eater and a burst of speed on entering this state.
Supports Minion skills, granting them an additional level. Does not support skills which do not have levels.
Supports skills which create Minions, causing your skills which can target Minions to prioritise targeting Minions from the Supported Skill.
Supports skills which create Minions, causing your skills which can target Minions to prioritise targeting Minions from the Supported Skill, as well as causing them to always be considered Detonatable.
Supports Offering Skills. Supported Skills have increased Buff effect and deal more damage, but will target an additional skeletal Minion when cast. If there is not an additional skeletal Minion to target, no damage or Buff effect will be granted.
Supports Minion Skills. Supported Minions deal more damage and have increased Cooldown Recovery Rate with Command Skills.
Supports Minion Skills. Supported Minions deal more damage and have increased Cooldown Recovery Rate with Command Skills.
Supports Minion Skills. Supported Minions have significantly increased Cooldown Recovery Rate with Command Skills.
Supports Minions which have Command Skills. Supported Minions have massively increased cooldown recovery speed for Command Skills they use, but deal no damage with non-Command Skills.
Supports Minion Skills which summon Reviving Minions. Supported Minions deal significantly more Damage if they have Revived Recently.
Supports Skills which create Persistent Minions. Supported Minions will restore Life to nearby Allied Minions on death, as well as removing Ailments from those Minions.
Supports Skills which summon Minions. Supported Minions deal more Damage the more different kinds of Reviving Minions you have summoned.
Supports Skills which summon Persistent Minions. Supported Minions are larger, have more Life, and deal more Damage, but cost significantly more Spirit.
[DNT-UNUSED] Supports Skills which create Minions, allowing Minions from those skills to Revive even if they would not normally be able to do so.
Supports Persistent Buff Skills, causing your Minions to deal increased Damage while you are not on full Mana while the Supported Skill is active.
Supports Persistent Buff Skills, causing your Minions to deal increased Damage while you are not on full Mana while the Supported Skill is active.
Supports Skills that create Companions which can be damaged. Minions created by Supported Skills take a portion of Hit Damage you would otherwise have taken, but have lowered maximum Life.
Supports Skills that create Companions which can be damaged. Minions created by Supported Skills take a portion of Hit Damage you would otherwise have taken, but have lowered maximum Life. A percentage of Damage taken this way is Recouped by you as Life.
[DNT] From the Grave Support
Supports Commandable Minions causing you and the Supported Minion to gain Unholy Might when you Command them.
Supports Persistent Minion Skills, granting a chance when Supported Minions die for you to gain an Abyssal Monster Modifier.
Supports any Skill that can deal Damage, causing it to deal more Damage per different Command Skill used.
Item mods /14
NameLevelPre/SufDescriptionWeight
of the Taskmaster5Suffix+1 to Level of all Minion Skills Minion Gemhelmet 1
amulet 1
default 0
of the Despot41Suffix+2 to Level of all Minion Skills Minion Gemhelmet 1
amulet 1
default 0
of the Overseer75Suffix+3 to Level of all Minion Skills Minion Gemamulet 1
default 0
of the Taskmaster2Suffix+1 to Level of all Minion Skills Minion Gemsceptre 1
default 0
of the Despot25Suffix+2 to Level of all Minion Skills Minion Gemsceptre 1
default 0
of the Overseer55Suffix+3 to Level of all Minion Skills Minion Gemsceptre 1
default 0
of the Slavedriver78Suffix+4 to Level of all Minion Skills Minion Gemsceptre 1
default 0
of the Mentor2SuffixMinions have (21–25)% increased maximum Life Life Minionsceptre 1
default 0
of the Tutor16SuffixMinions have (26–30)% increased maximum Life Life Minionsceptre 1
default 0
of the Director32SuffixMinions have (31–35)% increased maximum Life Life Minionsceptre 1
default 0
of the Headmaster48SuffixMinions have (36–40)% increased maximum Life Life Minionsceptre 1
default 0
of the Administrator64SuffixMinions have (41–45)% increased maximum Life Life Minionsceptre 1
default 0
of the Rector80SuffixMinions have (46–50)% increased maximum Life Life Minionsceptre 1
default 0
1Corrupted+1 to Level of all Minion Skills Minion Gemhelmet 1
Monsters mods /13
NameLevelPre/SufDescriptionWeight
TBD7Prefixdamage removed from pack minions before life or es % [50]
TBD1Prefixdamage removed from pack minions before life or es % [50]
1Uniquedamage removed from pack minions before life or es % [0]
1UniqueMinions have 70% reduced maximum Life Life
1UniqueMinion Instability Damage Elemental Fire Minion
1Uniquemonster penalty against minions damage +% final vs player minions [-20] Damage
1Uniquemonster penalty against minions damage +% final vs player minions [-25] Damage
1Uniquemonster penalty against minions damage +% final vs player minions [-30] Damage
1Uniquemonster penalty against minions damage +% final vs player minions [-35] Damage
1Uniquemonster penalty against minions damage +% final vs player minions [-40] Damage
1Uniquepermanent actor scale +% on minion death [-2]
permanent damage taken +% on minion death [2]
permanent item quantity +% on minion death [-40]
permanent item rarity +% on minion death [-80]
Minion
1Uniquecannot be used as minion [1]
1Uniquecannot be used as minion [1]
corpse cannot be destroyed [1]
is bestiary yellow beast [1]
Heist Equipment mods /24
NameLevelPre/SufDescriptionWeight
Glinting1Prefix(2–3) to (4–5) added Physical Damage
Players and their Minions have (2–3) to (4–5) added Physical Damage
Damage Physical
Burnished45Prefix(4–5) to (6–8) added Physical Damage
Players and their Minions have (4–5) to (6–8) added Physical Damage
Damage Physical
Polished75Prefix(6–8) to (9–11) added Physical Damage
Players and their Minions have (6–8) to (9–11) added Physical Damage
Damage Physical
Honed83Prefix(7–9) to (12–14) added Physical Damage
Players and their Minions have (7–9) to (12–14) added Physical Damage
Damage Physical
Heated1Prefix(11–15) to (18–21) added Fire Damage
Players and their Minions have (11–15) to (18–21) added Fire Damage
Damage Elemental Fire
Smouldering45Prefix(16–20) to (22–25) added Fire Damage
Players and their Minions have (16–20) to (22–25) added Fire Damage
Damage Elemental Fire
Smoking75Prefix(20–25) to (26–35) added Fire Damage
Players and their Minions have (20–25) to (26–35) added Fire Damage
Damage Elemental Fire
Burning83Prefix(26–30) to (36–42) added Fire Damage
Players and their Minions have (26–30) to (36–42) added Fire Damage
Damage Elemental Fire
Frosted1Prefix(11–15) to (18–21) added Cold Damage
Players and their Minions have (11–15) to (18–21) added Cold Damage
Damage Elemental Cold
Chilled45Prefix(16–20) to (22–25) added Cold Damage
Players and their Minions have (16–20) to (22–25) added Cold Damage
Damage Elemental Cold
Icy75Prefix(20–25) to (26–35) added Cold Damage
Players and their Minions have (20–25) to (26–35) added Cold Damage
Damage Elemental Cold
Frigid83Prefix(26–30) to (36–42) added Cold Damage
Players and their Minions have (26–30) to (36–42) added Cold Damage
Damage Elemental Cold
Humming1Prefix1 to (35–40) added Lightning Damage
Players and their Minions have 1 to (35–40) added Lightning Damage
Damage Elemental Lightning
Buzzing45Prefix1 to (41–47) added Lightning Damage
Players and their Minions have 1 to (41–47) added Lightning Damage
Damage Elemental Lightning
Snapping75Prefix1 to (48–60) added Lightning Damage
Players and their Minions have 1 to (48–60) added Lightning Damage
Damage Elemental Lightning
Crackling83Prefix1 to (61–66) added Lightning Damage
Players and their Minions have 1 to (61–66) added Lightning Damage
Damage Elemental Lightning
of the Newt1SuffixPlayers and their Minions Regenerate (0.8–1.1)% of maximum Life per second Life
of the Lizard45SuffixPlayers and their Minions Regenerate (1.2–1.4)% of maximum Life per second Life
of the Flatworm75SuffixPlayers and their Minions Regenerate (1.5–1.7)% of maximum Life per second Life
of the Starfish82SuffixPlayers and their Minions Regenerate (1.8–2)% of maximum Life per second Life
of Excitement1SuffixPlayers and their Minions have (21–25)% increased Mana Regeneration Rate Mana
of Joy45SuffixPlayers and their Minions have (26–30)% increased Mana Regeneration Rate Mana
of Elation75SuffixPlayers and their Minions have (31–35)% increased Mana Regeneration Rate Mana
of Bliss82SuffixPlayers and their Minions have (36–40)% increased Mana Regeneration Rate Mana
Misc mods /57
NameLevelDomainPre/SufDescriptionWeight
Novice's10FlaskPrefixGrants (51–56)% of Life Recovery to Minions Life Minion
Acolyte's28FlaskPrefixGrants (57–62)% of Life Recovery to Minions Life Minion
Summoner's46FlaskPrefixGrants (63–68)% of Life Recovery to Minions Life Minion
Conjurer's64FlaskPrefixGrants (69–74)% of Life Recovery to Minions Life Minion
Necromancer's82FlaskPrefixGrants (75–80)% of Life Recovery to Minions Life Minion
Companion1JewelPrefixMinions have (5–8)% increased Area of Effect Minionstrjewel 1
default 0
of Orchestration1JewelSuffixMinions have (2–4)% increased Attack and Cast Speed Attack Caster Speed Minionintjewel 1
default 0
of Righteousness1JewelSuffixMinions have +(7–13)% to Chaos Resistance Chaos Resistance Minionintjewel 1
default 0
of Marshalling1JewelSuffixMinions have (10–20)% increased Critical Hit Chance Minion Criticalintjewel 1
default 0
of Gripping1JewelSuffixMinions have (15–25)% increased Critical Damage Bonus Damage Minion Criticalintjewel 1
default 0
Authoritative1JewelPrefixMinions deal (5–15)% increased Damage Damage Minionintjewel 1
default 0
Fortuitous1JewelPrefixMinions have (5–15)% increased maximum Life Life Minionstrjewel 1
default 0
of Confidence1JewelSuffixMinions have (6–16)% additional Physical Damage Reduction Physical Minionstrjewel 1
default 0
of Acclimatisation1JewelSuffixMinions have +(5–10)% to all Elemental Resistances Elemental Resistance Minionintjewel 1
default 0
Training1JewelPrefix(2–3)% increased Minion Accuracy Rating Attack Minionradius_jewel 1
default 0
Companion1JewelPrefixMinions have (3–5)% increased Area of Effect Minionstr_radius_jewel 1
default 0
of Orchestration1JewelSuffixMinions have (1–2)% increased Attack and Cast Speed Attack Caster Speed Minionint_radius_jewel 1
default 0
of Righteousness1JewelSuffixMinions have +(1–2)% to Chaos Resistance Chaos Resistance Minionint_radius_jewel 1
default 0
of Marshalling1JewelSuffixMinions have (5–10)% increased Critical Hit Chance Minion Criticalint_radius_jewel 1
default 0
of Gripping1JewelSuffixMinions have (6–12)% increased Critical Damage Bonus Damage Minion Criticalint_radius_jewel 1
default 0
Authoritative1JewelPrefixMinions deal (1–2)% increased Damage Damage Minionint_radius_jewel 1
default 0
Fortuitous1JewelPrefixMinions have (1–2)% increased maximum Life Life Minionstr_radius_jewel 1
default 0
of Confidence1JewelSuffixMinions have (1–2)% additional Physical Damage Reduction Physical Minionstr_radius_jewel 1
default 0
of Acclimatisation1JewelSuffixMinions have +(1–2)% to all Elemental Resistances Elemental Resistance Minionint_radius_jewel 1
default 0
of Revival1JewelSuffixMinions Revive (3–7)% faster Minionradius_jewel 1
default 0
1JewelUniqueMinions have (6–8)% increased Area of Effect Minion
Leadership1JewelUniqueMinions deal (14–16)% increased Damage Damage Minion
of the Wall1JewelUniqueMinions have +(2–4)% Chance to Block Attack Damage Minion
Master's1JewelUniqueMinions have (8–12)% increased maximum Life Life Minion
of Resilience1JewelUniqueMinions have +(11–15)% to all Elemental Resistances Elemental Resistance Minion
of Training1JewelUnique(22–26)% increased Minion Accuracy Rating Attack Minion
1JewelUniqueMinions have +(7–10)% to all Elemental Resistances Elemental Resistance Minion
1JewelUniquePassives in Radius apply to Minions instead of you
local jewel effect base radius [800]
some passives apply to minions [1]
Minion
1JewelUniqueminion spell suppression chance % [2,5] Minion
1JewelUniqueMinions Recover 2% of their maximum Life when they Block Life Minion
1JewelUniqueMinions have +10% to Critical Damage Bonus per Grand Spectrum
number of stackable unique jewels [1]
Minion Critical
1AtlasPrefixPlayers and their Minions cannot take Reflected Damage
Your Maps contain 4 additional Packs with Mirrored Rare Monsters
3 uses remaining
1AtlasPrefixPlayers and their Minions cannot take Reflected Damage
Your Maps contain 5 additional Packs with Mirrored Rare Monsters
15 uses remaining
of Cycling1AbyssSuffixPlayers and their Minions deal no damage for 3 out of every 10 seconds
map map item drop chance +% [40]
map number of rare packs +% [50]
1AbyssUniqueConquered Small Passive Skills also grant Minions deal (3–5)% increased damage
1AbyssUniqueMinions Revive (5–10)% faster Minion
1AbyssUniqueMinions gain (10–15)% of their maximum Life as Extra maximum Energy Shield Defences Minion
1AbyssUniqueMinions Regenerate (1–3)% of maximum Life per second Life Minion
1AbyssUniqueMinions have (3–12)% additional Physical Damage Reduction Physical Minion
1AbyssUniqueMinions have (2–3)% increased Attack and Cast Speed Attack Caster Speed Minion
1AbyssUniqueMinions have (6–12)% increased Critical Hit Chance Minion Critical
1AbyssUniqueMinions have +(3–4)% to all Elemental Resistances Elemental Resistance Minion
Lightless1AbyssPrefix(5–10)% increased Armour
Minions deal (4–8)% increased Damage
Defences Minion
Lightless1AbyssPrefix(5–10)% increased Evasion Rating
Minions deal (4–8)% increased Damage
Defences Minion
Lightless1AbyssPrefix(5–10)% increased maximum Energy Shield
Minions deal (4–8)% increased Damage
Defences Minion
Lightless1AbyssPrefixMinions have (4–8)% increased maximum Life
minion area of effect +% [3,6]
Minion
of Amanamu65AbyssSuffix+(1–2) to Level of all Minion Skills amanamu Minion Gemfocus 1
default 0
amanamu_mod 1
Amanamu's65AbyssPrefixMinions deal (15–25)% increased Damage if you've Hit Recently amanamu Damage Minion
of Kurgal65AbyssSuffixMinions have (12–20)% increased Cooldown Recovery Rate kurgal Minion
Amanamu's65AbyssPrefix(55–64)% increased Spell Damage
Minions deal (55–64)% increased Damage
amanamu Caster Minion
1AbyssSuffixMinions have (41–50)% increased maximum Life Life Minion
of Tormented Souls1MemoryLinesSuffixRare and Unique Monsters found in Areas are Possessed and their Minions are Touched
memory line type hash [24671]
Unique /9
(5–15)% increased Movement Speed
(40–60)% increased Energy Shield
+(20–40) to maximum Life
+(20–40) to maximum Mana
(20–30)% increased Reservation Efficiency of Skills which create Undead Minions
Has (1–3) Charm Slot
(20–30)% increased Mana Recovery from Flasks
(30–40)% reduced Flask Effect Duration
+(20–30) to Intelligence
Minions have (20–30)% increased maximum Life
Your Life Flask also applies to your Minions
Minions cannot Die while affected by a Life Flask
(20–30)% increased Flask Charges gained
+(40–60) to maximum Life
+(30–50) to maximum Mana
Minions have +(17–23)% to Chaos Resistance
Minions gain (20–30)% of their maximum Life as Extra maximum Energy Shield
Minions Revive 50% faster
+(30–40) to maximum Energy Shield
Minions have (20–30)% increased maximum Life
(20–30)% increased Mana Regeneration Rate
Minions' Resistances are equal to yours
Adds (13–15) to (22–25) Physical Damage
(20–30)% increased Attack Speed
+(1–2) to Level of all Minion Skills
Increases and Reductions to Minion Attack Speed also affect you
+100 Intelligence Requirement
Adds (58–65) to (102–110) Physical Damage
+(80–100) to maximum Mana
+50 to Spirit
Increases and Reductions to Minion Damage also affect you
Grants Skill: Skeletal Warrior
+(20–30) to maximum Mana
+(5–10) to Intelligence
(10–30)% increased Mana Regeneration Rate
Gain 5% of Damage as Chaos Damage per Undead Minion
(7–10)% increased Cast Speed
Minions have (10–15)% increased maximum Life
(10–15) Life Regeneration per second
(20–40)% increased Mana Regeneration Rate
300 Physical Damage taken on Minion Death
Minions Revive (10–15)% faster
(70–100)% increased Energy Shield
+(70–100) to maximum Mana
Minions have 50% reduced maximum Life
Passive /38
Witch: Minions have 15% increased maximum Life
Witch: Minions Revive 15% faster
Minions deal 15% increased Damage
Minions have 20% increased Critical Hit Chance
Minions have 25% increased maximum Life
Minions have 25% increased Evasion Rating
Minions have 20% increased Movement Speed
Minions have 8% increased Attack and Cast Speed
Minions have 20% increased Area of Effect
Minions have 10% chance to inflict Withered on Hit
Minions have 20% increased Area of Effect
Minions have 20% increased Cooldown Recovery Rate
Minions deal 10% increased Damage with Command Skills for each different type of Persistent Minion in your Presence
Minions Revive 15% faster
Recover 2% of maximum Life when one of your Minions is Revived
Minions have 40% increased maximum Life
Minions have 10% reduced Life Recovery rate
Minions gain 15% of their maximum Life as Extra maximum Energy Shield
Minions have 20% increased maximum Life
Minions Regenerate 3% of maximum Life per second
Minions have +13% to Chaos Resistance
20% increased Minion Duration
Temporary Minion Skills have +2 to Limit of Minions summoned
25% reduced Reservation Efficiency of Minion Skills
Your Minions are Gigantic
Minions deal 30% increased Damage if you've Hit Recently
40% increased Spell Damage if one of your Minions has died Recently
20% increased Elemental Damage
Witch: Minions deal 20% increased Damage
Witch: Minions have 4% increased Attack and Cast Speed
50% increased Minion Damage while you have at least two different active Offerings
20% increased Spell Damage
Witch: 16% increased Spell Damage
Witch: Minions deal 16% increased Damage
Witch: +10 to Intelligence
30% increased Presence Area of Effect
Minions have 15% increased Area of Effect
All bonuses from Equipped Amulet apply to your Minions instead of you
Essences found in your Maps have 30% increased chance to be Perfect Essences
30% chance for minions of Essence Monsters in your Maps to be Magic
Timeless Jewel Passive /10
Minion Damage
Vaal Passive
Minions deal (8–13)% increased Damage
Hierarchy
Vaal Notable
Minions have (15–20)% increased maximum Life
Minions deal (25–35)% increased Damage
Slum Lord
Eternal Notable
Minions deal 80% increased Damage
Axiom Warden
Eternal Notable
Minions have 80% increased maximum Life
Fiery Leadership
Kalguuran Notable
40% increased Flammability Magnitude
Minions have +15% to all Elemental Resistances
Fight as One
Kalguuran Notable
8% increased Accuracy Rating
Minions deal 40% increased Damage
Summer Meadows
Kalguuran Notable
15% increased Evasion Rating
Minions have 30% increased maximum Life
Sacrifice of Loyalty
Abyss Keystone
You deal 1% more Damage per 2 total Power of your Undead Minions
Undead Minions have 25% less maximum Life
I pledge my soul to you, Lord of Liches, and vow to end the scourge of Life itself!
Undying Hate: Kulemak
Quickened Corpses
Abyss Notable
Minions have 3% increased Attack and Cast Speed per 50 Tribute
Minions deal 1% increased damage per 10 Tribute
Ambivalent Command
Abyss Notable
Minions have 4% increased Cooldown Recovery Rate per 10 Tribute
Minions lose 2% Life per 10 Tribute you have when following Commands
Timeless Jewel Passive Additions /3
FactionCategoryShow Full DescriptionsCode
VaalNotable
Minions deal (8–13)% increased Damagevaal_small_minion_damage
MarakethNotable
Minions deal 20% increased Damagemaraketh_notable_add_minion_damage
MarakethNotable
Minions have 15% increased Movement Speedmaraketh_notable_add_minion_movement_speed
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