Minion Gem Level /40
Gem Level | Minion Level |
---|---|
1 | 2 |
2 | 4 |
3 | 6 |
4 | 8 |
5 | 10 |
6 | 12 |
7 | 14 |
8 | 16 |
9 | 18 |
10 | 20 |
11 | 22 |
12 | 24 |
13 | 26 |
14 | 28 |
15 | 30 |
16 | 32 |
17 | 34 |
18 | 36 |
19 | 38 |
20 | 40 |
21 | 42 |
22 | 44 |
23 | 46 |
24 | 48 |
25 | 50 |
26 | 52 |
27 | 54 |
28 | 56 |
29 | 58 |
30 | 60 |
31 | 62 |
32 | 64 |
33 | 66 |
34 | 68 |
35 | 70 |
36 | 72 |
37 | 74 |
38 | 76 |
39 | 78 |
40 | 80 |
minion GemTags /76
Consume a Corpse or Power Charge to create a short-lived Zombie. Zombies created from Power Charges are Empowered.
Supports skills which create Minions, bolstering the Elemental Resistances of those Minions. Cannot support skills which create undamageable Minions.
Impale a Skeleton on a bone spike to shield your Minions while the spike remains, reducing the amount of damage taken from Hits. Taking a Hit that deals damage above a certain threshold will cause that Minion's shield to absorb all damage from that Hit, then explode.
The bone spike is itself a Minion, and shields itself. If it dies, shields on your other Minions disappear.
Activate to summon Reviving Skeletal Clerics that heal other minions and revive fallen Skeletons.
Supports skills which create Minions, granting them less damage taken but making them deal less damage.
Summon a wolf minion. Wolves howl when they first emerge, making critical hits more likely against nearby enemies.
Supports Skills which create Reviving Persistent Minions. When those Minions die, you Recoup a percentage of your maximum Mana.
[DNT-UNUSED] Zoomancer :D
Harnesses a Companion Rhoa you can mount while you're wielding a Bow or Spear. While mounted you can use Bow, thrown Spear and Mark Skills, run faster and barely slow to use Skills, but being Hit will cause Heavy Stun buildup. While you aren't mounted, the Rhoa will attack your enemies alongside you with its beak, but can be damaged.
Supports skills that create Persistent Minions, causing those Minions to fight on when they are fatally wounded, dying after a short duration or when they take further damage exceeding their maximum Life.
Supports skills that create Persistent Minions, causing those Minions to fight on when they are fatally wounded, dying after a short duration or when they take further damage exceeding their maximum Life. Minions from Supported Skills gain Soul Eater and a burst of speed on entering this state.
While active, a companion Hydra will rear up from your body and regularly cast socketed Projectile Spells at nearby Shocked, Frozen, and Ignited enemies.
Supports Minion skills, granting them an additional level. Does not support skills which do not have levels.
[DNT] Fill me in
[DNT] Fill me in
[DNT] Fill me in
Supports Minion Skills. Supported Minions deal more damage and have increased Cooldown Recovery Rate with Command Skills.
Supports Minion Skills. Supported Minions have significantly increased Cooldown Recovery Rate with Command Skills.
Supports Skills which summon Persistent Minions. Supported Minions are larger, have more Life, and deal more Damage, but cost significantly more Spirit.
Supports Skills that create Companions which can be damaged. Minions created by Supported Skills take a portion of Hit Damage you would otherwise have taken, but have lowered maximum Life.
Supports Skills that create Companions which can be damaged. Minions created by Supported Skills take a portion of Hit Damage you would otherwise have taken, but have lowered maximum Life. A percentage of Damage taken this way is Recouped by you as Life.
[DNT] Bear with me
Manifest a copy of your main hand Melee Martial Weapon as an immortal Companion to fight by your side. In addition to its standard Strikes, the Manifested Weapon gains an additional Attack depending on its weapon type.
Supports Skills which cause Damaging Hits. Living Lightning Minions are created when dealing Lightning damage with Supported Skills - bundles of living electricity that target nearby enemies with Chaining Attacks. Enemies will not directly engage these Minions, and can pass through them. Does not modify skills used by Minions.
Supports Skills which cause Damaging Hits. Living Lightning Minions are created when dealing Lightning damage with Supported Skills - bundles of living electricity that target nearby enemies with Chaining Attacks. Enemies will not directly engage these Minions, and can pass through them. Does not modify skills used by Minions.
[DNT] From the Grave Support
Supports Persistent Minion Skills, granting a chance when Supported Minions die for you to gain an Abyssal Monster Modifier.
Minion Ref /122
Minions
Minions are summoned Allies which will accompany and fight alongside you. Persistent Minions will reserve a portion of Spirit while active.
(5–15)% increased Movement Speed
(40–60)% increased Energy Shield
+(20–40) to maximum Life
+(20–40) to maximum Mana
+(40–60) to maximum Life
+(30–50) to maximum Mana
+(30–40) to maximum Energy Shield
Minions have (20–30)% increased maximum Life
(20–30)% increased Mana Regeneration Rate
Minions' Resistances are equal to yours
+100 Intelligence Requirement
+(80–100) to maximum Mana
+50 to Spirit
Increases and Reductions to Minion Damage also affect you

+(20–30) to maximum Mana
+(5–10) to Intelligence
(10–30)% increased Mana Regeneration Rate
(70–100)% increased Energy Shield
+(70–100) to maximum Mana
Minions have 50% reduced maximum Life
Minions have Unholy Might
Supports skills which create Minions, bolstering the Elemental Resistances of those Minions. Cannot support skills which create undamageable Minions.
Impale a Skeleton on a bone spike to shield your Minions while the spike remains, reducing the amount of damage taken from Hits. Taking a Hit that deals damage above a certain threshold will cause that Minion's shield to absorb all damage from that Hit, then explode.
The bone spike is itself a Minion, and shields itself. If it dies, shields on your other Minions disappear.
Supports skills which create Minions, granting them less damage taken but making them deal less damage.
Supports Skills which create Reviving Persistent Minions. When those Minions die, you Recoup a percentage of your maximum Mana.
Harnesses a Companion Rhoa you can mount while you're wielding a Bow or Spear. While mounted you can use Bow, thrown Spear and Mark Skills, run faster and barely slow to use Skills, but being Hit will cause Heavy Stun buildup. While you aren't mounted, the Rhoa will attack your enemies alongside you with its beak, but can be damaged.
Supports skills that create Persistent Minions, causing those Minions to fight on when they are fatally wounded, dying after a short duration or when they take further damage exceeding their maximum Life.
Supports skills that create Persistent Minions, causing those Minions to fight on when they are fatally wounded, dying after a short duration or when they take further damage exceeding their maximum Life. Minions from Supported Skills gain Soul Eater and a burst of speed on entering this state.
Supports Minion skills, granting them an additional level. Does not support skills which do not have levels.
Supports Minion Skills. Supported Minions deal more damage and have increased Cooldown Recovery Rate with Command Skills.
Supports Minion Skills. Supported Minions have significantly increased Cooldown Recovery Rate with Command Skills.
Supports Skills which summon Persistent Minions. Supported Minions are larger, have more Life, and deal more Damage, but cost significantly more Spirit.
Supports Persistent Buff Skills, causing your Minions to deal increased Damage while you are not on full Mana while the Supported Skill is active.
Supports Persistent Buff Skills, causing your Minions to deal increased Damage while you are not on full Mana while the Supported Skill is active.
Supports Skills that create Companions which can be damaged. Minions created by Supported Skills take a portion of Hit Damage you would otherwise have taken, but have lowered maximum Life.
Supports Skills that create Companions which can be damaged. Minions created by Supported Skills take a portion of Hit Damage you would otherwise have taken, but have lowered maximum Life. A percentage of Damage taken this way is Recouped by you as Life.
[DNT] Bear with me
Manifest a copy of your main hand Melee Martial Weapon as an immortal Companion to fight by your side. In addition to its standard Strikes, the Manifested Weapon gains an additional Attack depending on its weapon type.
[DNT] From the Grave Support
Supports Commandable Minions causing you and the Supported Minion to gain Unholy Might when you Command them.
Supports Persistent Minion Skills, granting a chance when Supported Minions die for you to gain an Abyssal Monster Modifier.
Targets an allied player to apply a buff which links you to them for a duration. While linked, your Energy Shield will intercept some of the damage they would take. If the target dies while linked, you will also die. This skill cannot be triggered, or used by Totems, Traps, or Mines.
Targets an allied player to apply a buff which links you to them for a duration. While linked, they deal additional fire damage based on your life. If the target dies while linked, you will also die. This skill cannot be triggered, or used by Totems, Traps, or Mines.

Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Helmet: +1 to Level of all Minion Skills
Gloves: (25–29)% increased Critical Damage Bonus
Boots: 30% increased Movement Speed
Ring: (50–59)% increased Mana Regeneration Rate
Amulet: (19–21)% of Damage taken Recouped as Life
Belt: +(254–304) to Stun Threshold
Quiver: (43–50)% increased Damage with Bow Skills
Talisman of Ralakesh
Stack Size: 1 / 10
Requires: Level 50
Place into an empty Rune Socket in a Helmet to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items.
Xipocado's Soul Core of Dominion
Stack Size: 1 / 10
Requires: Level 50
Place into an empty Rune Socket in a Wand, a Staff or a Sceptre to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items.
25% increased Energy Shield Recharge Rate
Witch: Minions have 15% increased maximum Life
Minions have 25% increased maximum Life
Minions have 20% increased Movement Speed
Minions have 20% increased Area of Effect
Minions have 20% increased Area of Effect
Minions have 20% increased Cooldown Recovery Rate
Minions deal 10% increased Damage with Command Skills for each different type of Persistent Minion in your Presence
Minions have 40% increased maximum Life
Minions have 10% reduced Life Recovery rate
20% increased Minion Duration
Your Minions are Gigantic
20% increased Elemental Damage
Witch: Minions deal 20% increased Damage
20% increased Spell Damage
+10 to Intelligence
Witch: 16% increased Spell Damage
Witch: Minions deal 16% increased Damage
Witch: +10 to Intelligence
Stun
Hits against any target can potentially cause a Stun on that target, depending on the damage dealt. Stunning a target interrupts their current action and prevents them from taking actions for a short time. There are two types of Stun:
Light Stuns last a fraction of a second but can be inflicted frequently. Any Hit has a chance to cause a Light Stun. The chance is based on the damage dealt, up to 100% base chance for Hits that deal 100% of the target's maximum Life. Chances lower than 15% are treated as 0%.
Heavy Stuns occur when a target's Stun bar is filled and last multiple seconds. Hits cause Heavy Stun buildup based on the damage dealt. Players and their Minions usually cannot be Heavily Stunned, but players can receive Heavy Stun buildup where specifically mentioned while taking specific actions (such as raising their Shield, Parrying with a Buckler, or riding a mount).
Player Physical damage and Melee Damage each have 50% more Light Stun chance and Heavy Stun buildup. These bonuses are multiplicative with each other.
Monster Physical damage and Melee Damage have 100% more and 33% more Light Stun chance and Heavy Stun buildup respectively. These bonuses are multiplicative with each other.
Light Stuns last a fraction of a second but can be inflicted frequently. Any Hit has a chance to cause a Light Stun. The chance is based on the damage dealt, up to 100% base chance for Hits that deal 100% of the target's maximum Life. Chances lower than 15% are treated as 0%.
Heavy Stuns occur when a target's Stun bar is filled and last multiple seconds. Hits cause Heavy Stun buildup based on the damage dealt. Players and their Minions usually cannot be Heavily Stunned, but players can receive Heavy Stun buildup where specifically mentioned while taking specific actions (such as raising their Shield, Parrying with a Buckler, or riding a mount).
Player Physical damage and Melee Damage each have 50% more Light Stun chance and Heavy Stun buildup. These bonuses are multiplicative with each other.
Monster Physical damage and Melee Damage have 100% more and 33% more Light Stun chance and Heavy Stun buildup respectively. These bonuses are multiplicative with each other.
Heavy Stun
Heavy Stuns occur when a target's Stun bar is filled, interrupts the target's current action and prevent them from taking actions for a few seconds. Hits cause Heavy Stun buildup based on the damage dealt. Players and their Minions usually cannot be Heavily Stunned, but players can receive Heavy Stun buildup where specifically mentioned while taking specific actions (such as raising their Shield, Parrying with a Buckler, or riding a mount).
While an enemy is Heavy Stunned, they cannot act and count as Immobilised. It will also be harder to Heavy Stun them again for a short time afterwards.
Physical damage, and player (but not monster) Melee Damage, each cause 50% more Heavy Stun buildup. For players, these bonuses are multiplicative with each other.
While an enemy is Heavy Stunned, they cannot act and count as Immobilised. It will also be harder to Heavy Stun them again for a short time afterwards.
Physical damage, and player (but not monster) Melee Damage, each cause 50% more Heavy Stun buildup. For players, these bonuses are multiplicative with each other.
Player Heavy Stun
Players and their Minions usually cannot be Heavily Stunned, but players can receive Heavy Stun buildup where specifically mentioned while taking specific actions (such as raising their Shield, Parrying with a Buckler, or riding a mount). A player's stun bar only empties when they are not taking these actions or Heavily Stunned. While Heavily Stunned players cannot Block, Deflect or Evade.
Sacrifice
Sacrificing is loss of a resource (commonly Life, Mana or Energy Shield) that does not count as taking damage. You cannot Sacrifice a resource you do not have. Sacrificing Life cannot reduce you below 1 Life, but Sacrifices you cause on others (such as Sacrificing Minion Life) can lead to their death.
Minion Death and Killing Minions
Minions whose durations expire or that are despawned by the player are considered to have died. However, effects that state they trigger when a Minion is Killed do not trigger in these cases. Minions are only Killed if they reach 0 life, though this can be caused by their summoner as well as enemies.
Pack
A Pack Monster or Minion is a Monster that naturally spawns as a part of a Monster Pack in areas or from mechanics like Strongboxes.
Monsters or Minions created by other Monsters do not count as Pack Monsters or Minions.
Monsters or Minions created by other Monsters do not count as Pack Monsters or Minions.
Umbral Souls
Umbral Souls grant varying Buffs depending on the kind of Skeletal Minion being replaced, as follows -
Umbral Souls from:
• Skeletal Warriors grant 15% increased Attack Damage.
• Skeletal Snipers grant 15% increased Projectile Speed.
• Skeletal Clerics grant 30% increased Energy Shield Recharge Rate.
• Skeletal Arsonists grant 15% increased Area of Effect.
• Skeletal Storm Mages grant 25% increased Spell Damage.
• Skeletal Frost Mages grant 35% increased maximum Energy Shield.
• Skeletal Brutes grant 60% increased Stun buildup.
• Skeletal Reavers grant 6% increased Skill Speed.
Umbral Souls from:
• Skeletal Warriors grant 15% increased Attack Damage.
• Skeletal Snipers grant 15% increased Projectile Speed.
• Skeletal Clerics grant 30% increased Energy Shield Recharge Rate.
• Skeletal Arsonists grant 15% increased Area of Effect.
• Skeletal Storm Mages grant 25% increased Spell Damage.
• Skeletal Frost Mages grant 35% increased maximum Energy Shield.
• Skeletal Brutes grant 60% increased Stun buildup.
• Skeletal Reavers grant 6% increased Skill Speed.
Skill Gem /41
Consume a Corpse or Power Charge to create a short-lived Zombie. Zombies created from Power Charges are Empowered.
Impale a Skeleton on a bone spike to shield your Minions while the spike remains, reducing the amount of damage taken from Hits. Taking a Hit that deals damage above a certain threshold will cause that Minion's shield to absorb all damage from that Hit, then explode.
The bone spike is itself a Minion, and shields itself. If it dies, shields on your other Minions disappear.
Activate to summon Reviving Skeletal Warriors.
Activate to summon Reviving Skeletal Clerics that heal other minions and revive fallen Skeletons.
Summon a wolf minion. Wolves howl when they first emerge, making critical hits more likely against nearby enemies.
Harnesses a Companion Rhoa you can mount while you're wielding a Bow or Spear. While mounted you can use Bow, thrown Spear and Mark Skills, run faster and barely slow to use Skills, but being Hit will cause Heavy Stun buildup. While you aren't mounted, the Rhoa will attack your enemies alongside you with its beak, but can be damaged.
[DNT] Fill me in
[DNT] Fill me in
[DNT] Fill me in
[DNT] Bear with me
Manifest a copy of your main hand Melee Martial Weapon as an immortal Companion to fight by your side. In addition to its standard Strikes, the Manifested Weapon gains an additional Attack depending on its weapon type.
Targets an allied player to apply a buff which links you to them for a duration. While linked, your Energy Shield will intercept some of the damage they would take. If the target dies while linked, you will also die. This skill cannot be triggered, or used by Totems, Traps, or Mines.
Targets an allied player to apply a buff which links you to them for a duration. While linked, they deal additional fire damage based on your life. If the target dies while linked, you will also die. This skill cannot be triggered, or used by Totems, Traps, or Mines.
Skill Gem Quality /20
Minions deal (0–20)% more Damage
Minions have (0–20)% more Maximum Life
Minions deal (0–20)% more Damage
Shielded Minions take (0–30)% less Damage for 1 second after Shield is lost
Minions gain (0–20)% of their maximum Life as Extra maximum Energy Shield
Minions cause (0–40)% more Stun buildup
Minions deal (0–20)% more Damage
Minions have (0–20)% more Maximum Life
Minions have (0–20)% more Maximum Life
Minions have (0–20)% more Maximum Life
(0–20)% increased Minion Attack Speed
Minions deal (0–20)% more Damage
Minions deal (0–20)% more Damage
Support Gem /36
Supports skills which create Minions, bolstering the Elemental Resistances of those Minions. Cannot support skills which create undamageable Minions.
Supports skills which create Minions, granting them less damage taken but making them deal less damage.
Supports Skills which create Reviving Persistent Minions. When those Minions die, you Recoup a percentage of your maximum Mana.
Supports skills that create Persistent Minions, causing those Minions to fight on when they are fatally wounded, dying after a short duration or when they take further damage exceeding their maximum Life.
Supports skills that create Persistent Minions, causing those Minions to fight on when they are fatally wounded, dying after a short duration or when they take further damage exceeding their maximum Life. Minions from Supported Skills gain Soul Eater and a burst of speed on entering this state.
Supports Minion skills, granting them an additional level. Does not support skills which do not have levels.
Supports Minion Skills. Supported Minions deal more damage and have increased Cooldown Recovery Rate with Command Skills.
Supports Minion Skills. Supported Minions deal more damage and have increased Cooldown Recovery Rate with Command Skills.
Supports Minion Skills. Supported Minions have significantly increased Cooldown Recovery Rate with Command Skills.
Supports Skills which summon Persistent Minions. Supported Minions are larger, have more Life, and deal more Damage, but cost significantly more Spirit.
Supports Persistent Buff Skills, causing your Minions to deal increased Damage while you are not on full Mana while the Supported Skill is active.
Supports Persistent Buff Skills, causing your Minions to deal increased Damage while you are not on full Mana while the Supported Skill is active.
Supports Skills that create Companions which can be damaged. Minions created by Supported Skills take a portion of Hit Damage you would otherwise have taken, but have lowered maximum Life.
Supports Skills that create Companions which can be damaged. Minions created by Supported Skills take a portion of Hit Damage you would otherwise have taken, but have lowered maximum Life. A percentage of Damage taken this way is Recouped by you as Life.
[DNT] From the Grave Support
Supports Commandable Minions causing you and the Supported Minion to gain Unholy Might when you Command them.
Supports Persistent Minion Skills, granting a chance when Supported Minions die for you to gain an Abyssal Monster Modifier.
Supports any Skill that can deal Damage, causing it to deal more Damage per different Command Skill used.
Item mods /14
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of the Taskmaster | 5 | Suffix | +1 to Level of all Minion Skills Minion Gem | helmet 1 amulet 1 default 0 |
of the Despot | 41 | Suffix | +2 to Level of all Minion Skills Minion Gem | helmet 1 amulet 1 default 0 |
of the Overseer | 75 | Suffix | +3 to Level of all Minion Skills Minion Gem | amulet 1 default 0 |
of the Taskmaster | 2 | Suffix | +1 to Level of all Minion Skills Minion Gem | sceptre 1 default 0 |
of the Despot | 25 | Suffix | +2 to Level of all Minion Skills Minion Gem | sceptre 1 default 0 |
of the Overseer | 55 | Suffix | +3 to Level of all Minion Skills Minion Gem | sceptre 1 default 0 |
of the Slavedriver | 78 | Suffix | +4 to Level of all Minion Skills Minion Gem | sceptre 1 default 0 |
of the Mentor | 2 | Suffix | Minions have (21–25)% increased maximum Life Life Minion | sceptre 1 default 0 |
of the Tutor | 16 | Suffix | Minions have (26–30)% increased maximum Life Life Minion | sceptre 1 default 0 |
of the Director | 32 | Suffix | Minions have (31–35)% increased maximum Life Life Minion | sceptre 1 default 0 |
of the Headmaster | 48 | Suffix | Minions have (36–40)% increased maximum Life Life Minion | sceptre 1 default 0 |
of the Administrator | 64 | Suffix | Minions have (41–45)% increased maximum Life Life Minion | sceptre 1 default 0 |
of the Rector | 80 | Suffix | Minions have (46–50)% increased maximum Life Life Minion | sceptre 1 default 0 |
1 | Corrupted | +1 to Level of all Minion Skills Minion Gem | helmet 1 |
Monsters mods /13
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
TBD | 7 | Prefix | damage removed from pack minions before life or es % [50] | |
TBD | 1 | Prefix | damage removed from pack minions before life or es % [50] | |
1 | Unique | damage removed from pack minions before life or es % [0] | ||
1 | Unique | Minions have 70% reduced maximum Life Life | ||
1 | Unique | Minion Instability Damage Elemental Fire Minion | ||
1 | Unique | monster penalty against minions damage +% final vs player minions [-20] Damage | ||
1 | Unique | monster penalty against minions damage +% final vs player minions [-25] Damage | ||
1 | Unique | monster penalty against minions damage +% final vs player minions [-30] Damage | ||
1 | Unique | monster penalty against minions damage +% final vs player minions [-35] Damage | ||
1 | Unique | monster penalty against minions damage +% final vs player minions [-40] Damage | ||
1 | Unique | permanent actor scale +% on minion death [-2] permanent damage taken +% on minion death [2] permanent item quantity +% on minion death [-40] permanent item rarity +% on minion death [-80] Minion | ||
1 | Unique | cannot be used as minion [1] | ||
1 | Unique | cannot be used as minion [1] corpse cannot be destroyed [1] is bestiary yellow beast [1] |
Heist Equipment mods /24
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Glinting | 1 | Prefix | (2–3) to (4–5) added Physical Damage Players and their Minions have (2–3) to (4–5) added Physical Damage Damage Physical | |
Burnished | 45 | Prefix | (4–5) to (6–8) added Physical Damage Players and their Minions have (4–5) to (6–8) added Physical Damage Damage Physical | |
Polished | 75 | Prefix | (6–8) to (9–11) added Physical Damage Players and their Minions have (6–8) to (9–11) added Physical Damage Damage Physical | |
Honed | 83 | Prefix | (7–9) to (12–14) added Physical Damage Players and their Minions have (7–9) to (12–14) added Physical Damage Damage Physical | |
Heated | 1 | Prefix | (11–15) to (18–21) added Fire Damage Players and their Minions have (11–15) to (18–21) added Fire Damage Damage Elemental Fire | |
Smouldering | 45 | Prefix | (16–20) to (22–25) added Fire Damage Players and their Minions have (16–20) to (22–25) added Fire Damage Damage Elemental Fire | |
Smoking | 75 | Prefix | (20–25) to (26–35) added Fire Damage Players and their Minions have (20–25) to (26–35) added Fire Damage Damage Elemental Fire | |
Burning | 83 | Prefix | (26–30) to (36–42) added Fire Damage Players and their Minions have (26–30) to (36–42) added Fire Damage Damage Elemental Fire | |
Frosted | 1 | Prefix | (11–15) to (18–21) added Cold Damage Players and their Minions have (11–15) to (18–21) added Cold Damage Damage Elemental Cold | |
Chilled | 45 | Prefix | (16–20) to (22–25) added Cold Damage Players and their Minions have (16–20) to (22–25) added Cold Damage Damage Elemental Cold | |
Icy | 75 | Prefix | (20–25) to (26–35) added Cold Damage Players and their Minions have (20–25) to (26–35) added Cold Damage Damage Elemental Cold | |
Frigid | 83 | Prefix | (26–30) to (36–42) added Cold Damage Players and their Minions have (26–30) to (36–42) added Cold Damage Damage Elemental Cold | |
Humming | 1 | Prefix | 1 to (35–40) added Lightning Damage Players and their Minions have 1 to (35–40) added Lightning Damage Damage Elemental Lightning | |
Buzzing | 45 | Prefix | 1 to (41–47) added Lightning Damage Players and their Minions have 1 to (41–47) added Lightning Damage Damage Elemental Lightning | |
Snapping | 75 | Prefix | 1 to (48–60) added Lightning Damage Players and their Minions have 1 to (48–60) added Lightning Damage Damage Elemental Lightning | |
Crackling | 83 | Prefix | 1 to (61–66) added Lightning Damage Players and their Minions have 1 to (61–66) added Lightning Damage Damage Elemental Lightning | |
of the Newt | 1 | Suffix | Players and their Minions Regenerate (0.8–1.1)% of maximum Life per second Life | |
of the Lizard | 45 | Suffix | Players and their Minions Regenerate (1.2–1.4)% of maximum Life per second Life | |
of the Flatworm | 75 | Suffix | Players and their Minions Regenerate (1.5–1.7)% of maximum Life per second Life | |
of the Starfish | 82 | Suffix | Players and their Minions Regenerate (1.8–2)% of maximum Life per second Life | |
of Excitement | 1 | Suffix | Players and their Minions have (21–25)% increased Mana Regeneration Rate Mana | |
of Joy | 45 | Suffix | Players and their Minions have (26–30)% increased Mana Regeneration Rate Mana | |
of Elation | 75 | Suffix | Players and their Minions have (31–35)% increased Mana Regeneration Rate Mana | |
of Bliss | 82 | Suffix | Players and their Minions have (36–40)% increased Mana Regeneration Rate Mana |
Misc mods /57
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
Novice's | 10 | Flask | Prefix | Grants (51–56)% of Life Recovery to Minions Life Minion | |
Acolyte's | 28 | Flask | Prefix | Grants (57–62)% of Life Recovery to Minions Life Minion | |
Summoner's | 46 | Flask | Prefix | Grants (63–68)% of Life Recovery to Minions Life Minion | |
Conjurer's | 64 | Flask | Prefix | Grants (69–74)% of Life Recovery to Minions Life Minion | |
Necromancer's | 82 | Flask | Prefix | Grants (75–80)% of Life Recovery to Minions Life Minion | |
Companion | 1 | Jewel | Prefix | Minions have (5–8)% increased Area of Effect Minion | strjewel 1 default 0 |
of Orchestration | 1 | Jewel | Suffix | Minions have (2–4)% increased Attack and Cast Speed Attack Caster Speed Minion | intjewel 1 default 0 |
of Righteousness | 1 | Jewel | Suffix | Minions have +(7–13)% to Chaos Resistance Chaos Resistance Minion | intjewel 1 default 0 |
of Marshalling | 1 | Jewel | Suffix | Minions have (10–20)% increased Critical Hit Chance Minion Critical | intjewel 1 default 0 |
of Gripping | 1 | Jewel | Suffix | Minions have (15–25)% increased Critical Damage Bonus Damage Minion Critical | intjewel 1 default 0 |
Authoritative | 1 | Jewel | Prefix | Minions deal (5–15)% increased Damage Damage Minion | intjewel 1 default 0 |
Fortuitous | 1 | Jewel | Prefix | Minions have (5–15)% increased maximum Life Life Minion | strjewel 1 default 0 |
of Confidence | 1 | Jewel | Suffix | Minions have (6–16)% additional Physical Damage Reduction Physical Minion | strjewel 1 default 0 |
of Acclimatisation | 1 | Jewel | Suffix | Minions have +(5–10)% to all Elemental Resistances Elemental Resistance Minion | intjewel 1 default 0 |
Training | 1 | Jewel | Prefix | (2–3)% increased Minion Accuracy Rating Attack Minion | radius_jewel 1 default 0 |
Companion | 1 | Jewel | Prefix | Minions have (3–5)% increased Area of Effect Minion | str_radius_jewel 1 default 0 |
of Orchestration | 1 | Jewel | Suffix | Minions have (1–2)% increased Attack and Cast Speed Attack Caster Speed Minion | int_radius_jewel 1 default 0 |
of Righteousness | 1 | Jewel | Suffix | Minions have +(1–2)% to Chaos Resistance Chaos Resistance Minion | int_radius_jewel 1 default 0 |
of Marshalling | 1 | Jewel | Suffix | Minions have (5–10)% increased Critical Hit Chance Minion Critical | int_radius_jewel 1 default 0 |
of Gripping | 1 | Jewel | Suffix | Minions have (6–12)% increased Critical Damage Bonus Damage Minion Critical | int_radius_jewel 1 default 0 |
Authoritative | 1 | Jewel | Prefix | Minions deal (1–2)% increased Damage Damage Minion | int_radius_jewel 1 default 0 |
Fortuitous | 1 | Jewel | Prefix | Minions have (1–2)% increased maximum Life Life Minion | str_radius_jewel 1 default 0 |
of Confidence | 1 | Jewel | Suffix | Minions have (1–2)% additional Physical Damage Reduction Physical Minion | str_radius_jewel 1 default 0 |
of Acclimatisation | 1 | Jewel | Suffix | Minions have +(1–2)% to all Elemental Resistances Elemental Resistance Minion | int_radius_jewel 1 default 0 |
of Revival | 1 | Jewel | Suffix | Minions Revive (3–7)% faster Minion | radius_jewel 1 default 0 |
1 | Jewel | Unique | Minions have (6–8)% increased Area of Effect Minion | ||
Leadership | 1 | Jewel | Unique | Minions deal (14–16)% increased Damage Damage Minion | |
of the Wall | 1 | Jewel | Unique | Minions have +(2–4)% Chance to Block Attack Damage Minion | |
Master's | 1 | Jewel | Unique | Minions have (8–12)% increased maximum Life Life Minion | |
of Resilience | 1 | Jewel | Unique | Minions have +(11–15)% to all Elemental Resistances Elemental Resistance Minion | |
of Training | 1 | Jewel | Unique | (22–26)% increased Minion Accuracy Rating Attack Minion | |
1 | Jewel | Unique | Minions have +(7–10)% to all Elemental Resistances Elemental Resistance Minion | ||
1 | Jewel | Unique | Passives in Radius apply to Minions instead of you local jewel effect base radius [800] some passives apply to minions [1] Minion | ||
1 | Jewel | Unique | minion spell suppression chance % [2,5] Minion | ||
1 | Jewel | Unique | Minions Recover 2% of their maximum Life when they Block Life Minion | ||
1 | Jewel | Unique | Minions have +10% to Critical Damage Bonus per Grand Spectrum number of stackable unique jewels [1] Minion Critical | ||
1 | Atlas | Prefix | Players and their Minions cannot take Reflected Damage Your Maps contain 4 additional Packs with Mirrored Rare Monsters 3 uses remaining | ||
1 | Atlas | Prefix | Players and their Minions cannot take Reflected Damage Your Maps contain 5 additional Packs with Mirrored Rare Monsters 15 uses remaining | ||
of Cycling | 1 | Abyss | Suffix | Players and their Minions deal no damage for 3 out of every 10 seconds map map item drop chance +% [40] map number of rare packs +% [50] | |
1 | Abyss | Unique | Conquered Small Passive Skills also grant Minions deal (3–5)% increased damage | ||
1 | Abyss | Unique | Minions Revive (5–10)% faster Minion | ||
1 | Abyss | Unique | Minions gain (10–15)% of their maximum Life as Extra maximum Energy Shield Defences Minion | ||
1 | Abyss | Unique | Minions Regenerate (1–3)% of maximum Life per second Life Minion | ||
1 | Abyss | Unique | Minions have (3–12)% additional Physical Damage Reduction Physical Minion | ||
1 | Abyss | Unique | Minions have (2–3)% increased Attack and Cast Speed Attack Caster Speed Minion | ||
1 | Abyss | Unique | Minions have (6–12)% increased Critical Hit Chance Minion Critical | ||
1 | Abyss | Unique | Minions have +(3–4)% to all Elemental Resistances Elemental Resistance Minion | ||
Lightless | 1 | Abyss | Prefix | (5–10)% increased Armour Minions deal (4–8)% increased Damage Defences Minion | |
Lightless | 1 | Abyss | Prefix | (5–10)% increased Evasion Rating Minions deal (4–8)% increased Damage Defences Minion | |
Lightless | 1 | Abyss | Prefix | (5–10)% increased maximum Energy Shield Minions deal (4–8)% increased Damage Defences Minion | |
Lightless | 1 | Abyss | Prefix | Minions have (4–8)% increased maximum Life minion area of effect +% [3,6] Minion | |
of Amanamu | 65 | Abyss | Suffix | +(1–2) to Level of all Minion Skills amanamu Minion Gem | focus 1 default 0 amanamu_mod 1 |
Amanamu's | 65 | Abyss | Prefix | Minions deal (15–25)% increased Damage if you've Hit Recently amanamu Damage Minion | |
of Kurgal | 65 | Abyss | Suffix | Minions have (12–20)% increased Cooldown Recovery Rate kurgal Minion | |
Amanamu's | 65 | Abyss | Prefix | (55–64)% increased Spell Damage Minions deal (55–64)% increased Damage amanamu Caster Minion | |
1 | Abyss | Suffix | Minions have (41–50)% increased maximum Life Life Minion | ||
of Tormented Souls | 1 | MemoryLines | Suffix | Rare and Unique Monsters found in Areas are Possessed and their Minions are Touched memory line type hash [24671] |
Unique /9
(5–15)% increased Movement Speed
(40–60)% increased Energy Shield
+(20–40) to maximum Life
+(20–40) to maximum Mana
+(40–60) to maximum Life
+(30–50) to maximum Mana
+(30–40) to maximum Energy Shield
Minions have (20–30)% increased maximum Life
(20–30)% increased Mana Regeneration Rate
Minions' Resistances are equal to yours
+100 Intelligence Requirement
+(80–100) to maximum Mana
+50 to Spirit
Increases and Reductions to Minion Damage also affect you

+(20–30) to maximum Mana
+(5–10) to Intelligence
(10–30)% increased Mana Regeneration Rate
(70–100)% increased Energy Shield
+(70–100) to maximum Mana
Minions have 50% reduced maximum Life
Minions have Unholy Might
Passive /38
25% increased Energy Shield Recharge Rate
Witch: Minions have 15% increased maximum Life
Minions have 25% increased maximum Life
Minions have 20% increased Movement Speed
Minions have 20% increased Area of Effect
Minions have 20% increased Area of Effect
Minions have 20% increased Cooldown Recovery Rate
Minions deal 10% increased Damage with Command Skills for each different type of Persistent Minion in your Presence
Minions have 40% increased maximum Life
Minions have 10% reduced Life Recovery rate
20% increased Minion Duration
Your Minions are Gigantic
20% increased Elemental Damage
Witch: Minions deal 20% increased Damage
20% increased Spell Damage
+10 to Intelligence
Witch: 16% increased Spell Damage
Witch: Minions deal 16% increased Damage
Witch: +10 to Intelligence
Timeless Jewel Passive /10



Fiery Leadership
Kalguuran Notable



Sacrifice of Loyalty
Abyss Keystone
You deal 1% more Damage per 2 total Power of your Undead Minions
Undead Minions have 25% less maximum Life
Undead Minions have 25% less maximum Life
I pledge my soul to you, Lord of Liches, and vow to end the scourge of Life itself!
Undying Hate: Kulemak


Ambivalent Command
Abyss Notable
Timeless Jewel Passive Additions /3
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.