Fist of War
Tier: 1
Level: 1
Cost Multiplier: 140%
Requires: Level 1
Support Requirements: +5 Str
Supports Slams you use yourself, providing a powerful Ancestral Boost every few seconds.
Attacks with Supported Skill are Ancestrally Boosted, no more than once every 6 seconds
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
Level Effect /1
Implicit
Cost Multiplier: 140%
LevelRequires LevelStr
106
Attribute /3

Fist of War

KeyValue
BaseType Fist of War
Class Support Gems
ItemTypeMetadata/Items/Gems/SupportGemFistOfWar
Fist of War
Tier: 1
Level: 1
Cost Multiplier: 140%
Requires: Level 1
Support Requirements: +5 Str
Supports Slams you use yourself, providing a powerful Ancestral Boost every few seconds.
Attacks with Supported Skill are Ancestrally Boosted, no more than once every 6 seconds
support ancestral slam big hit max count [1]
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
Microtransactions /3
Winter Dragon Wings
Adds the Winter Dragon Wings back attachment to any equipped body armour.
Winter Dragon Body Armour
Changes the appearance of any equipped body armour to the Winter Dragon Body Armour.
Transcendence Shield
Changes the appearance of any equipped shield to the Transcendence Shield.
Supported Gem /11
  • Allow Type: Slam
  • Excluded Type: SummonsTotem, UsedByTotem, Trapped, RemoteMined, Vaal
  • Leap Slam
    Jump into the air, damaging and Knocking Back enemies with your mace where you land. Enemies you would land on are pushed out of the way.
    Falling Thunder
    Infuses your Quarterstaff with electrical energies, then Slams the ground to deal damage in a large cone in front of you. Consumes your Power Charges to fire Lightning Projectiles forwards from the impact.
    Earthquake
    Smashes the ground, dealing damage in an area and leaving behind Jagged Ground that slows enemies. The Jagged Ground erupts in a powerful Aftershock after a duration. Cannot create Jagged Ground on top of an existing patch, or if you already have the maximum number of active patches.
    Sunder
    Slams the ground, creating a roiling fissure that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies.
    Earthshatter
    Slam the ground, sending out a fissure that deals area damage to enemies it passes under and thrusts a spike from the ground when it ends. Warcries performed near the spike will cause it to shatter, damaging surrounding enemies.
    Volcanic Fissure
    Slam the ground, creating a winding fissure that deals damage as it travels and remains for a duration. Using a different Slam on a fissure will cause an Aftershock, which spreads to all connected fissures.
    Rolling Slam
    Slam the ground to Stun enemies and knock them away, then continue forward and perform a devastating second Slam. Holding down the skill input allows you to change direction as you move.
    Supercharged Slam
    Channel to charge up a heavy swing, drawing earth from the ground to enlarge your mace. Release to Slam the ground, dealing damage in an area around the impact, followed by Aftershocks dealing damage in a larger area.
    Hammer of the Gods
    Entreats the Ancestors to crush your enemies, manifesting a massive hammer that falls from the sky onto your target, Slamming into the ground after a short duration and dealing immense damage based on your weapon.
    Stampede
    Charges forward, cracking the earth and leaving a patch of Jagged Ground with every footstep. At the end of your charge, a massive leaping Slam damages enemies and causes all nearby patches of Jagged Ground to explode, damaging enemies standing on them.
    Vaulting Impact
    Leaps forward and Slams the ground, sending out a Stunning shockwave that is especially potent against Dazed enemies.
    Edit

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