Fire Damage
12% increased Fire Damage
Fire Damage Attr /4
Name | Show Full Descriptions |
---|---|
ID | fire1_ |
Icon | Art/2DArt/SkillIcons/passives/firedamageint.png |
PassiveSkillsHash | 47191 |
Tags | isKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false |
Fire Damage
12% increased Fire Damage
Fire Damage Attr /4
Name | Show Full Descriptions |
---|---|
ID | fire2 |
Icon | Art/2DArt/SkillIcons/passives/firedamageint.png |
PassiveSkillsHash | 3601 |
Tags | isKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false |
Fire Damage Attr /4
Name | Show Full Descriptions |
---|---|
ID | fire3 |
Icon | Art/2DArt/SkillIcons/passives/firedamageint.png |
PassiveSkillsHash | 51968 |
Tags | isKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false |
Fire Damage
12% increased Fire Damage
Fire Damage Attr /4
Name | Show Full Descriptions |
---|---|
ID | fire5 |
Icon | Art/2DArt/SkillIcons/passives/firedamageint.png |
PassiveSkillsHash | 6752 |
Tags | isKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false |
Fire Damage
12% increased Fire Damage
Fire Damage Attr /4
Name | Show Full Descriptions |
---|---|
ID | fire6 |
Icon | Art/2DArt/SkillIcons/passives/firedamageint.png |
PassiveSkillsHash | 7378 |
Tags | isKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false |
Fire Damage
Fire Damage
non_skill_base_physical_damage_%_to_gain_as_fire
Attribute /4
strdex_mission_fire_damage
Key | Value |
---|---|
IsInvisible | 1 |
BuffGroupsID | 29 |
IsBuffDefinition | 1 |
BuffMergeModesID | 2 |
Code | non skill base physical damage % to gain as fire |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | 1 |
Fire Damage
You deal a percentage of your Physical Damage as additional Fire Damage
non_skill_base_physical_damage_%_to_gain_as_fire
Attribute /4
added_fire_damage
Key | Value |
---|---|
IsInvisible | 1 |
BuffGroupsID | 29 |
IsBuffDefinition | 1 |
BuffMergeModesID | 3 |
Code | non skill base physical damage % to gain as fire |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | 1 |
Fire Damage
(7–12)% increased Fire Damage
Fire Damage Attr /6
Name | Value |
---|---|
Source | Timeless Jewel |
Code | vaal_small_fire_damage |
Icon | Art/2DArt/SkillIcons/passives/VaalOffensive.png |
Name | Fire Damage |
Weight | 75 |
Stats |
Fire Ref /100
Fire Damage
Fire damage is one of the five Damage Types. It is reduced by Fire Resistance. Fire hits have a chance to Ignite based on how much Fire damage is dealt.
+(30–50)% to Fire Resistance
(30–50)% reduced Ignite Duration on you
local weapon implicit hidden % base damage is fire [50]
+(10–20) to Strength
+(20–30)% to Fire Resistance

(80–120)% increased Fire Damage
(10–20)% increased Cast Speed
100% increased chance to Ignite
+(10–15) to Spirit
(10–15)% increased Rarity of Items found
(15–30)% increased Mana Regeneration Rate
+(1–4) to Level of all Fire Skills
20% increased Movement Speed
+(40–60) to maximum Life
+(20–30)% to Fire Resistance
Drop Ignited Ground while moving, which lasts 8 seconds and Ignites as though dealing Fire Damage equal to 10% of your maximum Life
(50–80)% increased Energy Shield
(20–40)% increased Fire Damage
(10–20)% reduced Cold Damage
+(20–40)% to Fire Resistance
(-20–-10)% to Cold Resistance
Chance to Ignite is doubled
(50–70)% increased Evasion Rating
+(60–100) to maximum Mana
+(20–30)% to Fire Resistance
+(20–30)% to Cold Resistance
No Physical Damage
+(30–50) to Accuracy Rating
+20% to Fire Resistance
100% increased chance to Ignite
30% increased Light Radius
+(20–30)% to Fire Resistance
(20–30)% increased Fire Damage
(3.1–6) Life Regeneration per second
(20–30)% increased Mana Regeneration Rate
+(20–30)% to Fire Resistance
+(40–60) to maximum Life
+(20–30)% to Fire Resistance
(-15–-10)% to Cold Resistance

(100–300)% increased Evasion Rating
+1% to Maximum Fire Resistance
+2% to Maximum Cold Resistance
+3% to Maximum Lightning Resistance
+2 to Level of all Cold Skills
+1 to Level of all Fire Skills
+3 to Level of all Lightning Skills

(100–150)% increased Armour
+(30–40)% to Fire Resistance
+(23–29)% to Chaos Resistance
+(150–200) to Stun Threshold

+20 to maximum Energy Shield
+(10–20) to Intelligence
+(5–15)% to Fire Resistance
+(5–15)% to Cold Resistance
+(7–13)% to Chaos Resistance
(15–30)% increased Mana Regeneration Rate
50% reduced Ignite Duration on Enemies
use unique blackflame ignite effect [1]

25% increased Light Radius
Grants effect of Guided Meteoric Shrine
(10–20)% increased Rarity of Items found
+(10–20) to all Attributes
Fire Resistance is unaffected by Area Penalties
You can only Socket Ruby Jewels in this item

Aggravating any Bleeding with this Weapon also Aggravates all Ignites on the target
Used when you become Ignited
(20–25)% Chance to gain a Charge when you Kill an Enemy
(5–10)% increased Attack Speed
+(20–30) to Strength
+(20–30) to Dexterity
+(30–50)% to Lightning Resistance
Supports Attacks, causing them to trigger a Fiery explosion when they Fully Break an enemy's Armour.
Supports any Spell that Hits enemies, causing it to consume Elemental Ailments on hit to trigger an Elemental Discharge. Cannot support the skills of Minions.
Supports any Spell that Hits enemies, causing it to trigger a Mana Flare on Critical Hit. The Mana Flare consumes your Mana to deal Fire damage. Cannot support the skills of Minions.
Supports Fire skills, granting them an additional level.
Perform a warcry, Empowering subsequent Attacks. Consumes all Endurance Charges to Empower additional attacks. Enemies in the warcry's area are destabilised and will Combust on death.
Slam the ground, creating a winding fissure that deals damage as it travels and remains for a duration. Using a different Slam on a fissure will cause an Aftershock, which spreads to all connected fissures.
Charge up your weapon while channelling. Releasing the moment you fully charge will release a wave of Fire.
When you raise your Shield it is infused with magma for a short time. Blocking during this time will spray magma at the attacker and grant you an Endurance Charge.
Gouge molten rock from the ground and fling it at the target. The Projectile explodes on collision, damaging enemies and scattering shrapnel in a cone behind it.
Channel to build up power before firing off a burning arrow. At maximum charge, the arrow will detonate at the end of its flight, causing an explosion in an area around it.
Hurl a single payload Spear that pierces through enemies and lodges in terrain where it lands. The Spear will explode at the end of its Detonation Time or if Detonated. Consumes a Frenzy Charge if you have one to explode immediately, dealing more damage in a cross-shaped area and creating Ignited Ground.
Build Glory by Heavy Stunning enemies. When you have maximum Glory you may call forth the Azmeri goddess Solaris, jumping backwards and throwing your Spear in the air. On landing the spear deals heavy damage in an area, then calls a divine skybeam that pulses periodically and creates expanding Ignited Ground. Modifiers to number of Projectiles fired do not apply to this skill.
Launch a fiery Projectile towards a target. The Projectile explodes on impact, damaging foes in a small area.
Cause a Corpse to violently explode, damaging surrounding enemies.
Consume a Corpse to create a fireball that seeks out enemies and explodes.
Conjure a torrent of Fire from your hand, Igniting enemies in front of you. The flames grow stronger the longer you Channel for, and at maximum strength also apply stacking Fire Exposure and creating Ignited Ground.
Channel to build destructive energy around you or a targeted Solar Orb. Releasing the energy causes a devastating explosion that is larger and more intense the longer you Channelled for.
Plant a seed of Fire inside an enemy, which grows over a duration. When the duration expires, the seed explodes, damaging the enemy and all other enemies nearby.
Conjure a blazing Ember that hovers above you. After a short duration, the Ember launches at an enemy, dealing Fire damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Embers. Multiple Embers fired in the same Fusillade will attempt to target different enemies.
Conjure a blazing Ember that hovers above you. After a short duration, the Ember launches at an enemy, dealing Fire damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Embers. Multiple Embers fired in the same Fusillade will attempt to target different enemies.
Fire a bouncing Grenade that unleashes a devastating fiery blast when its fuse expires.
Load your Crossbow with enemy-seeking payloads which are fired into the air, dropping a bolt near every enemy in the target area. These bolts lodge in the ground and explode after a short delay.
Load your Crossbow with flaming bolts that explode on impact. The explosion will cause any Grenades in its area of effect to also explode.
Load your Crossbow with flaming bolts that fragment in flight, damaging and Igniting enemies on hit and in a small cone behind their final target.
Load your Crossbow with a large clip of heavily modified bolts that cause Heat to build up on your crossbow, before unleashing a stream of flaming bolts that gain Fire Damage based on your Heat. Heat also grants bonus damage to Grenades you fire, but dissipates rapidly when not building up. Using this skill again reloads the clip.
Create a stationary Fire, Cold or Lightning storm at a target location for a duration, based on the highest Elemental Damage type for the Hit that Triggered the storm. Hits which do not deal Elemental Damage will not Trigger the storm.
Grants your weapon Infusion. Non-Melee Projectile Attacks with that weapon Consume Infusions to Infuse the Projectiles fired, causing them to explode at the end of their flight.
15% increased Fire Damage
15% increased Area of Effect
Ascendancy: Smith of Kitava
Character: Warrior
Ascendancy: Infernalist
Character: Witch
Ascendancy: Infernalist
Character: Witch
Maximum Mana is replaced by Maximum Infernal Flame
Gain Infernal Flame instead of spending Mana for Skill costs
Gain Infernal Flame instead of spending Mana for Skill costs
Take maximum Life and Energy Shield as Fire Damage when Infernal Flame reaches maximum
Lose all Infernal Flame on reaching maximum Infernal Flame
50% of Infernal Flame lost per second if none was gained in the past 2 seconds
Ascendancy: Infernalist
Character: Witch
Become Ignited when you deal a Critical Hit, taking 15% of your maximum Life and Energy Shield as Fire Damage per second
50% more Critical Damage Bonus
Ascendancy: Infernalist
Character: Witch
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.