Reconstructor
Construct
SpectreY
Tags2HBluntMetal_onhit_audio, bludgeoning_weapon, Caster, construct, golem, is_unarmed, lightning_affinity, metal_armour, monster_barely_moves, not_dex, slow_movement, vaal
Packs
  • Rusted Reconstructor, Reconstructor
  • Life
    110%
    Energy Shield From Life
    15%
    Armour
    +100%
    Resistance
    0 0 -30 0
    Damage
    110%
    Accuracy
    100%
    5%
    Attack Distance
    3 ~ 8
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experience
    110%
    Model Size
    100%
    Type
    VaalConstructPyramid
    Metadata
    VaalConstructPyramidSpawned
    Level
    68
    Life
    8,533
    Armour
    4,826
    Evasion Rating
    708
    Energy Shield
    1,280
    Damage
    256
    Spell Damage
    256
    Accuracy
    2,502
    Attack Time
    1.5
    Experience
    31,497
    Minion Life
    7,623
    Minion Energy Shield
    1,143
    Minion Damage
    1,066
    Minion Armour
    9,652
    VaalConstructPyramidReviveConstructs
    Spell, Area, Triggerable, AreaSpell, AttackInPlace
    Cast Time: 1 sec
    active skill area of effect radius +% final [-90]
    generic skill trigger % [100]
    generic skill trigger id [0]
    TBVaalPyramidBeam
    Spell, Triggerable, Attack, Damage, AttackInPlace
    Base Damage: 205—308
    Critical Hit Chance: 5%
    Cast Time: 1 sec
    Attack Time: 1.5 sec
    Deals 107.6 to 322.8 Lightning Damage
    15% more chance to Shock
    action attack or cast time uses animation length [1]
    TBVaalPyramidReviveBeam
    Spell, Triggerable, Attack, Damage, AttackInPlace
    Base Damage: 205—308
    Critical Hit Chance: 5%
    Cast Time: 1 sec
    Attack Time: 1.5 sec
    Deals 107.6 to 322.8 Lightning Damage
    15% more chance to Shock
    generic skill trigger skills with id [0]
    EGVaalPyramidReviveBeam
    Triggerable, AttackInPlace
    Cooldown Time: 6 sec
    spell maximum action distance +% [-95]
    GTVaalPyramidBeam
    Spell, Triggerable, AttackInPlace
    Cast Time: 1.5 sec
    GTVaalPyramidBeamPassive
    Spell, Triggerable, AttackInPlace
    Cast Time: 1 sec
    GTVaalConstructPyramidBeamBlast
    Spell, Triggerable, AttackInPlace
    Cast Time: 1 sec
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-40]
    TBVaalPyramidBeamAttack
    Spell, Triggerable, Attack, Damage, AttackInPlace
    Base Damage: 205—308
    Critical Hit Chance: 5%
    Cast Time: 1 sec
    Attack Time: 1.5 sec
    Deals 131.5 to 394.6 Lightning Damage
    15% more chance to Shock
    action attack or cast time uses animation length [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    }
    
    Transitionable {}
    
    StateMachine
    {
    	define_shared_state = "activated;"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3283
    }
    
    ControlZone
    {
    	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
    	has_light = true
    	light_starts_disabled = true
    }
    
    BaseEvents
    {
    	on_construction_complete =
    	"
    		IfState( activated, 0,
    		{
    			AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PyramidConstruct/epks/glow_off.epk' );
    		} );
    	"
    }
    
    StateMachine
    {
    	on_state_activated_1 =
    	"
    		FadeInLight();
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PyramidConstruct/epks/glow_off.epk');
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PyramidConstruct/epks/glow_on.epk' );
    	"
    
    	on_state_activated_2 =
    	"
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PyramidConstruct/epks/glow_on.epk' );
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PyramidConstruct/epks/glow_off.epk');
    		FadeOutLight();
    	"
    
    	create_state_activated_1 =
    	"
    		EnableLight();
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PyramidConstruct/epks/glow_on.epk' );
    	"
    
    	create_state_activated_2 =
    	"
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/PyramidConstruct/epks/glow_off.epk');
    		DisableLight(  );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalConstructs/Pyramid/VaalConstructPyramidSpawned"] = {
        name = "Reconstructor",
        life = 1.1,
        energyShield = 0.15,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "TBVaalPyramidReviveBeam",
            "TBVaalPyramidBeam",
            "TBVaalPyramidBeamAttack",
            "EGVaalPyramidReviveBeam",
            "GTVaalPyramidBeam",
            "GTVaalPyramidBeamPassive",
            "GTVaalConstructPyramidBeamBlast",
            "VaalConstructPyramidReviveConstructs",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TBVaalPyramidReviveBeam"] = {
        name = "TBVaalPyramidReviveBeam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "generic_skill_trigger_skills_with_id",
            "active_skill_shock_chance_+%_final",
        },
        levels = {
            [1] = {0.5, 1.5, 0, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TBVaalPyramidBeam"] = {
        name = "TBVaalPyramidBeam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "active_skill_shock_chance_+%_final",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.5, 1.5, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TBVaalPyramidBeamAttack"] = {
        name = "TBVaalPyramidBeamAttack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "active_skill_shock_chance_+%_final",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.5, 1.5, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGVaalPyramidReviveBeam"] = {
        name = "EGVaalPyramidReviveBeam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
        },
        levels = {
            [1] = {-95, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTVaalPyramidBeam"] = {
        name = "GTVaalPyramidBeam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTVaalPyramidBeamPassive"] = {
        name = "GTVaalPyramidBeamPassive",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTVaalConstructPyramidBeamBlast"] = {
        name = "GTVaalConstructPyramidBeamBlast",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VaalConstructPyramidReviveConstructs"] = {
        name = "VaalConstructPyramidReviveConstructs",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "generic_skill_trigger_id",
            "generic_skill_trigger_%",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {0, 100, -90, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Reconstructor
    Construct
    SpectreY
    Tags2HBluntMetal_onhit_audio, bludgeoning_weapon, Caster, construct, golem, is_unarmed, lightning_affinity, metal_armour, monster_barely_moves, not_dex, vaal, very_slow_movement
    Packs
  • Flame Sentry, Reconstructor
  • Life
    110%
    Energy Shield From Life
    15%
    Armour
    +100%
    Resistance
    0 0 -30 0
    Damage
    110%
    Accuracy
    100%
    5%
    Attack Distance
    8 ~ 8
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experience
    110%
    Model Size
    100%
    Type
    VaalConstructPyramid
    Metadata
    VaalConstructPyramidIncursion
    Level
    68
    Life
    8,533
    Armour
    4,826
    Evasion Rating
    708
    Energy Shield
    1,280
    Damage
    256
    Spell Damage
    256
    Accuracy
    2,502
    Attack Time
    1.5
    Experience
    31,497
    Minion Life
    7,623
    Minion Energy Shield
    1,143
    Minion Damage
    1,066
    Minion Armour
    9,652
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Basic Attack
    Base Damage: 205—308
    Critical Hit Chance: 5%
    Attack Time: 1.5 sec
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    VaalConstructPyramidReviveConstructs
    Spell, Area, Triggerable, AreaSpell, AttackInPlace
    Cast Time: 1 sec
    active skill area of effect radius +% final [-90]
    generic skill trigger % [100]
    generic skill trigger id [0]
    TBVaalPyramidBeam
    Spell, Triggerable, Attack, Damage, AttackInPlace
    Base Damage: 205—308
    Critical Hit Chance: 5%
    Cast Time: 1 sec
    Attack Time: 1.5 sec
    Deals 107.6 to 322.8 Lightning Damage
    15% more chance to Shock
    action attack or cast time uses animation length [1]
    TBVaalPyramidReviveBeam
    Spell, Triggerable, Attack, Damage, AttackInPlace
    Base Damage: 205—308
    Critical Hit Chance: 5%
    Cast Time: 1 sec
    Attack Time: 1.5 sec
    Deals 107.6 to 322.8 Lightning Damage
    15% more chance to Shock
    generic skill trigger skills with id [0]
    EGVaalPyramidReviveBeam
    Triggerable, AttackInPlace
    Cooldown Time: 6 sec
    spell maximum action distance +% [-95]
    GTVaalPyramidBeam
    Spell, Triggerable, AttackInPlace
    Cast Time: 1.5 sec
    GTVaalPyramidBeamPassive
    Spell, Triggerable, AttackInPlace
    Cast Time: 1 sec
    GTVaalConstructPyramidBeamBlast
    Spell, Triggerable, AttackInPlace
    Cast Time: 1 sec
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-40]
    TBVaalPyramidBeamAttack
    Spell, Triggerable, Attack, Damage, AttackInPlace
    Base Damage: 205—308
    Critical Hit Chance: 5%
    Cast Time: 1 sec
    Attack Time: 1.5 sec
    Deals 131.5 to 394.6 Lightning Damage
    15% more chance to Shock
    action attack or cast time uses animation length [1]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueIncursionNew/Constructs/VaalConstructPyramidIncursion"] = {
        name = "Reconstructor",
        life = 1.1,
        energyShield = 0.15,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "TBVaalPyramidReviveBeam",
            "TBVaalPyramidBeam",
            "TBVaalPyramidBeamAttack",
            "EGVaalPyramidReviveBeam",
            "GTVaalPyramidBeam",
            "GTVaalPyramidBeamPassive",
            "GTVaalConstructPyramidBeamBlast",
            "VaalConstructPyramidReviveConstructs",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TBVaalPyramidReviveBeam"] = {
        name = "TBVaalPyramidReviveBeam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "generic_skill_trigger_skills_with_id",
            "active_skill_shock_chance_+%_final",
        },
        levels = {
            [1] = {0.5, 1.5, 0, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TBVaalPyramidBeam"] = {
        name = "TBVaalPyramidBeam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "active_skill_shock_chance_+%_final",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.5, 1.5, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TBVaalPyramidBeamAttack"] = {
        name = "TBVaalPyramidBeamAttack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "active_skill_shock_chance_+%_final",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.5, 1.5, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGVaalPyramidReviveBeam"] = {
        name = "EGVaalPyramidReviveBeam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
        },
        levels = {
            [1] = {-95, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTVaalPyramidBeam"] = {
        name = "GTVaalPyramidBeam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTVaalPyramidBeamPassive"] = {
        name = "GTVaalPyramidBeamPassive",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTVaalConstructPyramidBeamBlast"] = {
        name = "GTVaalConstructPyramidBeamBlast",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VaalConstructPyramidReviveConstructs"] = {
        name = "VaalConstructPyramidReviveConstructs",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "generic_skill_trigger_id",
            "generic_skill_trigger_%",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {0, 100, -90, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
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