Foul Eye

ignore actor scale from stats [1]
Spectre | N |
---|---|
Tags | abyssal, demon, medium_movement |
Life
70%
Resistance




Damage
70%
Accuracy
100%
Critical Hits Chance
5%
Attack Distance
4 ~ 8
Attack Time
1 Second
Damage Spread
±20%
Experience
70%
Model Size
100%
Type
PhantasmalEye
Metadata
PhantasmalEye
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
5,430
Armour
2,413
Evasion Rating
708
Damage
163
Spell Damage
163
Accuracy
2,464
Attack Time
1
Experience
20,044
Minion Life
4,851
Minion Damage
678
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GSPhantasmalEyeBeamPlayerMinion
Spell, Triggerable, Attack, Damage
Base Damage: 131–196
Critical Hit Chance: 11%
Cast Time: 1 sec
Attack Time: 1 sec
is area damage [1]
spell maximum action distance +% [-90]
Object Type
Object Type Codes
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAbyss/Soulwrest/PhantasmalEye"] = { name = "Foul Eye", life = 0.7, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.7, damageSpread = 0.2, attackTime = 1, attackRange = 8, accuracy = 1, skillList = { "GSPhantasmalEyeBeamPlayerMinion", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["GSPhantasmalEyeBeamPlayerMinion"] = { name = "GSPhantasmalEyeBeamPlayerMinion", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, [SkillType.Attack] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "spell_maximum_action_distance_+%", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -90, critChance = 11, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
ignore actor scale from stats [1]
Family | MonsterIgnoreActorScaleFromStats |
---|---|
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.