Foul Eye
Démon
ignore actor scale from stats [1]
SpectreN
Tagsabyssal, demon, medium_movement
Vie
70%
Résistance
0 0 0 0
Damage
70%
Précision
100%
Attack Distance
4 ~ 8
Temps d'attaque
1 Second
Damage Spread
±20%
Expérience
70%
Model Size
100%
Type
PhantasmalEye
Metadata
PhantasmalEye
IsSummoned
Y
Niveau
68
Vie
5,430
2,413
Damage
163
Dégâts des sorts
163
Précision
2,464
Temps d'attaque
1
Expérience
20,044
Minion Life
4,851
Minion Damage
678
Minion Armour
2,413
GSPhantasmalEyeBeamPlayerMinion
Spell, Triggerable, Attack, Damage
Base Damage: 131–196
Chances de Touche critique: 11%
Temps d'incantation: 1 sec.
Temps d'attaque: 1 sec.
Inflige 562.1 à 843.2 Dégâts de Froid
is area damage [1]
spell maximum action distance +% [-90]

Object Type

Object Type Codes

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAbyss/Soulwrest/PhantasmalEye"] = {
    name = "Foul Eye",
    life = 0.7,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.7,
    damageSpread = 0.2,
    attackTime = 1,
    attackRange = 8,
    accuracy = 1,
    skillList = {
        "GSPhantasmalEyeBeamPlayerMinion",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["GSPhantasmalEyeBeamPlayerMinion"] = {
    name = "GSPhantasmalEyeBeamPlayerMinion",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "spell_maximum_action_distance_+%",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -90, critChance = 11, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
ignore actor scale from stats [1]
FamilyMonsterIgnoreActorScaleFromStats
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • ignore actor scale from stats Min: 1 Max: 1 Global
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