Garstiges Auge
Dämon
no additional life scaling [1]
Foul Eye
SpectreN
Tagsabyssal, demon, medium_movement, Unarmed_onhit_audio
Leben
70%
Widerstand
0 0 0 0
Damage
70%
Genauigkeit
100%
Attack Distance
4 ~ 8
Angriffszeit
1 Second
Damage Spread
±20%
Erfahrung
70%
Model Size
100%
Type
PhantasmalEye
Metadata
PhantasmalEye
IsSummoned
Y
Stufe
68
Leben
5,430
Damage
163
Zauberschaden
163
Genauigkeit
2,502
Angriffszeit
1
Erfahrung
20,044
Minion Life
4,851
Minion Damage
678
Minion Armour
2,413
GSPhantasmalEyeBeamPlayerMinion
Spell, Triggerable, Attack, Damage
Base Damage: 131–196
Zauberzeit: 1 Sek.
Angriffszeit: 1 Sek.
Verursacht 562.1 bis 843.2 Kälteschaden
is area damage [1]
spell maximum action distance +% [-90]

Object Type

version 2
extends "Metadata/Monsters/PlayerFollowingMinionBase"

Stats
{
	set_base_heavy_stun_duration_ms = 2833
}

Object Type Codes

version 2
extends "Metadata/Monsters/PlayerFollowingMinionBase"

BaseEvents
{
	post_generation = "UpdateBoundingBox();"
}

 Life
{
	on_spawned_alive = "SetRenderHeightOffset( Random( -100, 0 ) );"
	on_death = "SetRenderHeightOffset( 0 );"
} 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAbyss/Soulwrest/PhantasmalEye"] = {
    name = "Foul Eye",
    life = 0.7,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.7,
    damageSpread = 0.2,
    attackTime = 1,
    attackRange = 8,
    accuracy = 1,
    skillList = {
        "GSPhantasmalEyeBeamPlayerMinion",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["GSPhantasmalEyeBeamPlayerMinion"] = {
    name = "GSPhantasmalEyeBeamPlayerMinion",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "spell_maximum_action_distance_+%",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -90, critChance = 11, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
ignore actor scale from stats [1]
FamilyMonsterIgnoreActorScaleFromStats
DomainsMonster (3)
GenerationTypeeinzigartig (3)
Req. level1
Stats
  • ignore actor scale from stats Min: 1 Max: 1 Global
  • keyval
    Stats.item_drop_slots0
    Stats.energy_shield_recharge_rate_per_minute_%750
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.base_maximum_all_resistances_%75
    Stats.monster_base_flask_charges_percent_of_monster_power50
    Stats.base_critical_hit_damage_bonus30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.object_inherent_base_maximum_block_%_from_ot50
    Stats.movement_velocity_cap128
    Stats.max_azurite_debuff_stacks10
    Stats.ignore_skill_weapon_restrictions1
    Stats.melee_hit_damage_stun_multiplier_+%_final_from_ot33
    Stats.physical_hit_damage_stun_multiplier_+%_final_from_ot100
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.melee_swing_not_scaled_by_area_modifiers1
    Stats.actor_scale_+%_limit200
    Stats.base_heavy_stun_duration_ms2833
    Stats.melee_defer_damage_prediction1
    Stats.poise_decay_delay_ms8000
    Stats.poise_decay_%_per_second5
    Stats.base_block_angle_degrees180
    Stats.action_attack_or_cast_time_uses_animation_length0
    Stats.slow_potency_+%_final_per_additional_player-10
    Stats.check_for_targets_between_initiator_and_projectile_source1
    Stats.maximum_life_+%_final_per_additional_player50
    Stats.maximum_energy_shield_+%_final_per_additional_player50
    Stats.poise_threshold_+%_final_per_additional_player50
    Stats.stun_base_duration_override_ms500
    Stats.bleeding_moving_damage_%_of_base_override200
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.csd
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, MoveForced, MoveToFormation, Flee, StrafeLeft, StrafeRight, StrafeRandom, Advance, DoNothing, MonsterPickup, MinionInteraction, Emerge, Revive
    Actor.slow_animations_go_to_idlefalse, false
    Life.on_death{ SetCorpseUsable( false ); }
    Edit

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