Ojo vil
Demonio
ignore actor scale from stats [1]
Foul Eye
SpectreN
Tagsabyssal, demon, medium_movement
Vida
70%
Resistencia
0 0 0 0
Damage
70%
Precisión
100%
Attack Distance
4 ~ 8
Tiempo de ataque
1 Second
Damage Spread
±20%
Experiencia
70%
Model Size
100%
Type
PhantasmalEye
Metadata
PhantasmalEye
IsSummoned
Y
Nivel
68
Vida
5,430
Damage
163
Daño de hechizos
163
Precisión
2,464
Tiempo de ataque
1
Experiencia
20,044
Minion Life
4,851
Minion Damage
678
Minion Armour
2,413
GSPhantasmalEyeBeamPlayerMinion
Spell, Triggerable, Attack, Damage
Base Damage: 131–196
Probabilidad de impacto crítico: 11%
Tiempo de lanzamiento: 1 seg
Tiempo de ataque: 1 seg
Inflige de 562.1 a 843.2 de daño de hielo
is area damage [1]
spell maximum action distance +% [-90]

Object Type

Object Type Codes

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAbyss/Soulwrest/PhantasmalEye"] = {
    name = "Foul Eye",
    life = 0.7,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.7,
    damageSpread = 0.2,
    attackTime = 1,
    attackRange = 8,
    accuracy = 1,
    skillList = {
        "GSPhantasmalEyeBeamPlayerMinion",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["GSPhantasmalEyeBeamPlayerMinion"] = {
    name = "GSPhantasmalEyeBeamPlayerMinion",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "spell_maximum_action_distance_+%",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -90, critChance = 11, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
ignore actor scale from stats [1]
FamilyMonsterIgnoreActorScaleFromStats
DomainsMonster (3)
GenerationTypeÚnico (3)
Req. level1
Stats
  • ignore actor scale from stats Min: 1 Max: 1 Global
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