Fully Broken Armour
Debuff negates all [Armour], and causes increased [Physical] damage taken from [HitDamage|Hits] except on players.
no_life_regeneration
fully_broken_armor_physical_damage_taken_+%_from_hits
fully_broken_armour_on_you_also_increases_fire_damage_taken
fully_broken_armour_on_you_increases_all_damage_taken
Attribute /3

broken_armour_debuff

NameShow Full Descriptions
BuffGroupsID31
IsBuffDefinition1
BuffMergeModesID2
Codefully broken armor physical damage taken +% from hits
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemantics1
Codeno life regeneration
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable0
StatSemantics4
Codefully broken armour on you also increases fire damage taken
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemantics4
Codefully broken armour on you increases all damage taken
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemantics4
Skill Gem /4
Jump into the air, damaging and Knocking Back enemies with your mace where you land. Enemies you would land on are pushed out of the way.
Slam the ground, creating a roiling fissure that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies. Hitting an enemy with Fully Broken Armour applies Sundered Armour, making it take additional increased Physical damage.
[DNT] Build Glory by Break Armour and Igniting enemies. When you have maximum Glory you may entreat the Ancestors to crush your enemies, manifesting a massive hammer that falls from the sky onto your target, Slamming into the ground after a short duration and dealing immense damage based on your weapon.
While active, Consuming Freeze, Shock, Ignite, or Fully Broken Armour on an enemy reloads your Crossbow, restores one cooldown use for your Grenades and grants a Buff causing Crossbow Attacks to not consume bolts for a duration. This can only occur once every few seconds.
Skill Gem Quality /1
(0—20)% more Damage with Hits against Enemies with Fully Broken Armour
Support Gem /3
Supports any skill that Hits enemies, causing them to deal more Damage against enemies with Broken Armour but preventing them from Breaking Armour themselves. Cannot support skills that Consume Broken Armour.
Supports any skill, causing Armour Break it inflicts to be stronger. Fully Breaking Armour with Supported Skills permanently increases the Physical Damage taken by those affected, up to a cap.
Supports Warcry Skills. Supported Skills Consume Fully Broken Armour to trigger Physical Damage explosions on Enemies within their range but cannot themselves Break Armour.
Misc mods /4
NameLevelDomainPre/SufDescriptionWeight
Exploiting1JewelPrefix(15—25)% increased Damage against Enemies with Fully Broken Armour Damagestrjewel 1
default 0
Exploiting1JewelPrefixSmall Passive Skills in Radius also grant (2—4)% increased Damage against Enemies with Fully Broken Armour Damagestr_radius_jewel 1
default 0
Amanamu's65AbyssPrefix(41—59)% increased Damage against Enemies with Fully Broken Armour amanamu Damagetwo_hand_weapon 0
mace 1
default 0
ulaman_mod 1
Amanamu's65AbyssPrefix(86—99)% increased Damage against Enemies with Fully Broken Armour amanamu Damageone_hand_weapon 0
mace 1
default 0
ulaman_mod 1
Ascendancy Passive /1
Ascendancy: Warbringer
Character: Warrior
Fully Broken Armour you inflict increases all Damage Taken from Hits instead
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