Fully Broken Armour
Debuff negates all [Armour], and causes increased [Physical] damage taken from [HitDamage|Hits] except on players.
no_life_regeneration
fully_broken_armor_physical_damage_taken_+%_from_hits
fully_broken_armour_on_you_also_increases_fire_damage_taken
fully_broken_armour_on_you_increases_all_damage_taken
Attribute /3
broken_armour_debuff
| Name | Show Full Descriptions |
|---|---|
| BuffGroupsID | 31 |
| IsBuffDefinition | 1 |
| BuffMergeModesID | 2 |
| Code | fully broken armor physical damage taken +% from hits |
|---|---|
| IsPublic | 0 |
| IsLocal | 0 |
| IsWeaponLocal | 0 |
| IsProxied | |
| IsParty | 0 |
| IsVirtual | 0 |
| IsScalable | 1 |
| StatSemantics | 1 |
| Code | no life regeneration |
|---|---|
| IsPublic | 0 |
| IsLocal | 0 |
| IsWeaponLocal | 0 |
| IsProxied | |
| IsParty | 0 |
| IsVirtual | 0 |
| IsScalable | 0 |
| StatSemantics | 4 |
| Code | fully broken armour on you also increases fire damage taken |
|---|---|
| IsPublic | 0 |
| IsLocal | 0 |
| IsWeaponLocal | 0 |
| IsProxied | |
| IsParty | 0 |
| IsVirtual | 0 |
| IsScalable | 1 |
| StatSemantics | 4 |
| Code | fully broken armour on you increases all damage taken |
|---|---|
| IsPublic | 0 |
| IsLocal | 0 |
| IsWeaponLocal | 0 |
| IsProxied | |
| IsParty | 0 |
| IsVirtual | 0 |
| IsScalable | 1 |
| StatSemantics | 4 |
Skill Gem /4
Jump into the air, damaging and Knocking Back enemies with your mace where you land. Enemies you would land on are
pushed out of the way.
Slam the ground, creating a roiling fissure that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies. Hitting an enemy with Fully Broken Armour applies Sundered Armour, making it take additional increased Physical damage.
[DNT] Build Glory by Break Armour and Igniting enemies. When you have maximum Glory you may entreat the Ancestors to crush your enemies, manifesting a massive hammer that falls from the sky onto your target, Slamming into the ground after a short duration and dealing immense damage based on your weapon.
Skill Gem Quality /1
(0—20)% more Damage with Hits against Enemies with Fully Broken Armour
Support Gem /3
Supports any skill that Hits enemies, causing them to deal more Damage against enemies with Broken Armour but preventing them from Breaking Armour themselves. Cannot support skills that Consume Broken Armour.
Supports any skill, causing Armour Break it inflicts to be stronger. Fully Breaking Armour with Supported Skills permanently increases the Physical Damage taken by those affected, up to a cap.
Supports Warcry Skills. Supported Skills Consume Fully Broken Armour to trigger Physical Damage explosions on Enemies within their range but cannot themselves Break Armour.
Misc mods /4
| Name | Level | Domain | Pre/Suf | Description | Weight |
|---|---|---|---|---|---|
| Exploiting | 1 | Jewel | Prefix | (15—25)% increased Damage against Enemies with Fully Broken Armour Damage | strjewel 1 default 0 |
| Exploiting | 1 | Jewel | Prefix | Small Passive Skills in Radius also grant (2—4)% increased Damage against Enemies with Fully Broken Armour Damage | str_radius_jewel 1 default 0 |
| Amanamu's | 65 | Abyss | Prefix | (41—59)% increased Damage against Enemies with Fully Broken Armour amanamu Damage | two_hand_weapon 0 mace 1 default 0 ulaman_mod 1 |
| Amanamu's | 65 | Abyss | Prefix | (86—99)% increased Damage against Enemies with Fully Broken Armour amanamu Damage | one_hand_weapon 0 mace 1 default 0 ulaman_mod 1 |
Passive /4
15% increased effect of Fully Broken Armour
+10% to Fire Resistance
15% increased effect of Fully Broken Armour
Ascendancy Passive /1
Ascendancy: Warbringer
Character: Warrior
Fully Broken Armour you inflict increases all Damage Taken from Hits instead
You can Break Enemy Armour to below 0
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.