Fully Broken Armour
Debuff negates all [Armour], and causes increased [Physical] damage taken from [HitDamage|Hits] except on players.
no_life_regeneration
fully_broken_armor_physical_damage_taken_+%_from_hits
fully_broken_armour_on_you_also_increases_fire_damage_taken
fully_broken_armour_on_you_increases_all_damage_taken
Attribute /4

broken_armour_debuff

NameShow Full Descriptions
AcronymWeapon
BuffGroupsID31
IsBuffDefinition1
BuffMergeModesID2
Codefully broken armor physical damage taken +% from hits
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemantics1
Codeno life regeneration
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable0
StatSemantics4
Codefully broken armour on you also increases fire damage taken
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemantics4
Codefully broken armour on you increases all damage taken
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemantics4
Skill Gem /11
Jump into the air, damaging and Knocking Back enemies with your mace where you land. Enemies you would land on are pushed out of the way.
Channel to charge in the target direction. You will crash into enemies on your path, stopping your charge and dealing damage to enemies in an area, and extra damage to the enemies you collided with. While charging, your Shield is raised and you will Block all incoming Blockable hits.
Slam the ground, creating a roiling fissure that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies. Hitting an enemy with Fully Broken Armour applies Sundered Armour, making it take additional increased Physical damage.
Channel to conjure a swarm of bone spikes in the air, then release to fire them at enemies and explode. Shrapnel Impales enemies Hit, causing subsequent Attack Hits against those targets to deal extra damage. Consumes your Power Charges to cause much larger explosions.
Raise your Shield to Block all incoming Blockable hits. Release immediately after Blocking when an enemy is close to perform a Shield Bash, damaging and Stunning enemies. While your Shield is raised you cannot be Light Stunned by hits you Block, but Blocking too much damage may Heavy Stun you. You cannot Evade while your Shield is raised, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.
Repeatedly hammer your Shield with your weapon causing damaging shockwaves in an area around you. Enemies hit by the shockwave lose Armour for a duration. While Channelling Resonating Shield, your Shield is raised and you will Block all incoming Blockable hits.
[DNT] Build Glory by Break Armour and Igniting enemies. When you have maximum Glory you may entreat the Ancestors to crush your enemies, manifesting a massive hammer that falls from the sky onto your target, Slamming into the ground after a short duration and dealing immense damage based on your weapon.
Ram your Shield into the ground, throwing up a wall of earth. Enemies can attack your wall segments, and your Slams, Warcries, and Shield Charge will instantly shatter them all. The segments explode when shattered, damaging enemies in front of and around them.
While active, Consuming Freeze, Shock, Ignite, or Fully Broken Armour on an enemy reloads your Crossbow, restores one cooldown use for your Grenades and grants a Buff causing Crossbow Attacks to not consume bolts for a duration. This can only occur once every few seconds.
Ready your Buckler to parry the next Strike or Projectile that would Hit you, Blocking the Hit and retaliating with a quick sweep that leaves enemies off balance, causing them to take massively increased Attack damage for a short duration. Parrying causes you to accumulate Heavy Stun buildup. You cannot Evade a Hit you could parry, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.
Perform a Warcry using Glory gained by Igniting enemies to turn you into an embodiment of Kaom. While embodying Kaom, you Trigger Volcanic Steps while travelling, Melee Strikes and Slams are Ancestrally Boosted, and your Melee Strikes Trigger Volcanic Eruption.
Skill Gem Quality /1
(0—20)% more Damage with Hits against Enemies with Fully Broken Armour
Support Gem /1
Supports any skill that Hits enemies, causing them to deal more Damage against enemies with Broken Armour but preventing them from Breaking Armour themselves. Cannot support skills that Consume Broken Armour.
Misc mods /4
NameLevelDomainPre/SufDescriptionWeight
Exploiting1JewelPrefix(15—25)% increased Damage against Enemies with Fully Broken Armour Damagestrjewel 1
default 0
Exploiting1JewelPrefixSmall Passive Skills in Radius also grant (2—4)% increased Damage against Enemies with Fully Broken Armour Damagestr_radius_jewel 1
default 0
Amanamu's65AbyssPrefix(41—59)% increased Damage against Enemies with Fully Broken Armour amanamu Damagetwo_hand_weapon 0
mace 1
default 0
ulaman_mod 1
Amanamu's65AbyssPrefix(86—99)% increased Damage against Enemies with Fully Broken Armour amanamu Damageone_hand_weapon 0
mace 1
default 0
ulaman_mod 1
Ascendancy Passive /1
Ascendancy: Warbringer
Character: Warrior
Fully Broken Armour you inflict increases all Damage Taken from Hits instead
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