Fully Broken Armour
Debuff negates all [Armour], and causes increased [Physical] damage taken from [HitDamage|Hits] except on players.
no_life_regeneration
broken_armor_and_sundered_armor_physical_damage_taken_+%_from_hits
fully_broken_armour_and_sundered_armour_debuff_also_applies_to_fire_damage_taken
Attribute /3

broken_armour_debuff

NameShow Full Descriptions
BuffGroupsID31
IsBuffDefinition1
BuffMergeModesID2
Codebroken armor and sundered armor physical damage taken +% from hits
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemantics1
Codeno life regeneration
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable0
StatSemantics4
Codefully broken armour and sundered armour debuff also applies to fire damage taken
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemantics4
Skill Gem /4
Jump into the air, damaging and Knocking Back enemies with your mace where you land. Enemies you would land on are pushed out of the way.
Slam the ground, creating a roiling fissure that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies. Hitting an enemy with Fully Broken Armour applies Sundered Armour, making it take additional increased Physical damage.
[DNT] Build Glory by Break Armour and Igniting enemies. When you have maximum Glory you may entreat the Ancestors to crush your enemies, manifesting a massive hammer that falls from the sky onto your target, Slamming into the ground after a short duration and dealing immense damage based on your weapon.
While active, Consuming Freeze, Shock, Ignite, or Fully Broken Armour on an enemy reloads your Crossbow, restores one cooldown use for your Grenades and grants a Buff causing Crossbow Attacks to not consume bolts for a duration. This can only occur once every few seconds.
Skill Gem Quality /1
(0–20)% more Damage with Hits against Enemies with Fully Broken Armour
Support Gem /3
Supports any skill that Hits enemies, causing them to deal more Damage against enemies with Broken Armour but preventing them from Breaking Armour themselves. Cannot support skills that Consume Broken Armour.
Supports any skill, causing Armour Break it inflicts to be stronger. Fully Breaking Armour with Supported Skills permanently increases the Physical Damage taken by those affected, up to a cap.
Supports Warcry Skills. Supported Skills Consume Fully Broken Armour to trigger Physical Damage explosions on Enemies within their range but cannot themselves Break Armour.
Misc mods /4
NameLevelDomainPre/SufDescriptionWeight
Exploiting1JewelPrefix(15–25)% increased Damage against Enemies with Fully Broken Armour damagestrjewel 1
default 0
Exploiting1JewelPrefix(2–4)% increased Damage against Enemies with Fully Broken Armour damagestr_radius_jewel 1
default 0
Amanamu's65ExpeditionRelicPrefixdamage +% against enemies with fully broken armour [41,59] damage
Amanamu's65ExpeditionRelicPrefixdamage +% against enemies with fully broken armour [86,99] damage
Passive /4
Gain 8% of Damage as Extra Physical Damage
15% increased effect of Fully Broken Armour
15% increased effect of Fully Broken Armour
Fully Broken Armour effects also apply to Fire Damage Taken from Hits
30% increased effect of Fully Broken Armour
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