Expedition2RemnantActiveIncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Fully Broken Armour
Debuff negates all Armour, and causes increased Physical damage taken from Hits except on players.
no_life_regeneration
fully_broken_armor_physical_damage_taken_+%_from_hits
fully_broken_armour_on_you_also_increases_fire_damage_taken
fully_broken_armour_on_you_increases_all_damage_taken
fully_broken_armour_on_you_also_increases_cold_damage_taken
fully_broken_armour_on_you_also_increases_lightning_damage_taken
Attribute /3

broken_armour_debuff

NameShow Full Descriptions
BuffGroupsID31
IsBuffDefinition1
BuffMergeModesID2
Codefully broken armor physical damage taken +% from hits
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemantics1
Codeno life regeneration
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable0
StatSemantics4
Codefully broken armour on you also increases fire damage taken
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemantics4
Codefully broken armour on you also increases cold damage taken
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemantics4
Codefully broken armour on you also increases lightning damage taken
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemantics4
Codefully broken armour on you increases all damage taken
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemantics4
Skill Gem /5
BruteLeapSlam
Jump into the air, damaging and Knocking Back enemies with your mace where you land. Enemies you would land on are pushed out of the way.
BruteSunder
Slam the ground, creating a roiling fissure that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies. Hitting an enemy with Fully Broken Armour applies Sundered Armour, making it take additional increased Physical damage.
BruteHammerOfTheGods
[DNT] Build Glory by Break Armour and Igniting enemies. When you have maximum Glory you may entreat the Ancestors to crush your enemies, manifesting a massive hammer that falls from the sky onto your target, Slamming into the ground after a short duration and dealing immense damage based on your weapon.
PowerShotPhysical
Load your Crossbow with Piercing bolts that apply Riven Armour to enemies with Fully Broken Armour, causing any Hits against those enemies to deal extra damage.
MercShardDespoiler
While active, Consuming Freeze, Shock, Ignite, or Fully Broken Armour on an enemy reloads your Crossbow, restores one cooldown use for your Grenades and grants a Buff causing Crossbow Attacks to not consume bolts for a duration. This can only occur once every few seconds.
Skill Gem Quality /1
BruteLeapSlam
(020)% more Damage with Hits against Enemies with Fully Broken Armour
Support Gem /7
ExploitWeaknessSupport
Supports any skill that Hits enemies, causing them to deal more Damage against enemies with Broken Armour but preventing them from Breaking Armour themselves. Cannot support skills that Consume Broken Armour.
IncreasedArmourBreakSupport
Supports any skill, causing Armour Break it inflicts to be stronger. Fully Breaking Armour with Supported Skills permanently increases the Physical Damage taken by those affected, up to a cap.
ArmourBreakSupport
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. On Fully Breaking Armour with Supported Skills, you have a chance to gain an Endurance Charge.
ArmourBreakSupport
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. On Fully Breaking Armour with Supported Skills, you have a chance to gain an Endurance Charge.
BattershoutSupport
Supports Warcry Skills. Supported Skills Consume Fully Broken Armour to trigger Physical Damage explosions on Enemies within their range but cannot themselves Break Armour.
BreachlordsRemorse
Supports any skill that Hits enemies, causing it to Break Armour of enemies it Freezes or Electrocutes.
BlankWhiteSupport
Supports Attacks you use yourself, causing them to Consume Fully Broken Armour on enemies to fire a nova of runic Projectiles at the cost of Runic Ward. The Projectiles cannot Hit the enemy from which they originated. Cannot support skills that Consume Broken Armour.
Item mods /3
NameLevelPre/SufDescriptionWeight
Vorana's45Prefix(1524)% increased effect of Fully Broken Armour Physicalberserking 1
default 0
Vorana's65Prefix(2539)% increased effect of Fully Broken Armour Physicalberserking 1
default 0
Vorana's75Prefix(4060)% increased effect of Fully Broken Armour Physicalberserking 1
default 0
Misc mods /4
NameLevelDomainPre/SufDescriptionWeight
Exploiting1JewelPrefix(1525)% increased Damage against Enemies with Fully Broken Armour Damagestrjewel 1
default 0
Exploiting1JewelPrefixSmall Passive Skills in Radius also grant (24)% increased Damage against Enemies with Fully Broken Armour Damagestr_radius_jewel 1
default 0
Amanamu's65AbyssPrefix(4159)% increased Damage against Enemies with Fully Broken Armour amanamu Damagetwo_hand_weapon 0
mace 1
default 0
ulaman_mod 1
Amanamu's65AbyssPrefix(8699)% increased Damage against Enemies with Fully Broken Armour amanamu Damageone_hand_weapon 0
mace 1
default 0
ulaman_mod 1
Item /3
1HMace05
Runeforged Warpick
Physical Damage: 75-102
Critical Hit Chance: 7%
Attacks per Second: 1.45
Weapon Range: 1.3
Requires: Level 38, 68 Str
(3040)% increased effect of Fully Broken Armour
ExpeditionWarAncientAugment
Emergent Instinct
Limited to: 1 Ancient Augment
Requires: Level 60
Helmets: Targets that are Blinded, Maimed, and Bleeding cannot Evade your Hits
Gloves: Regenerate 5% of maximum Life per Second if you have used a Command Skill Recently
Body Armours: Thorns Damage is Lucky against targets with Fully Broken Armour
Helmets: 30% increased Immobilisation buildup
Gloves: 20% increased Life Regeneration rate
Body Armours: 30% increased Thorns damage
EndgameRune4
Ancient Rune of Shattering
Stack Size: 1 / 10
Limited to: 1
Requires: Level 30
One Hand Maces: 40% increased effect of Fully Broken Armour
One Hand Maces: Break 50% increased Armour
Unique /1
Ironbound
Requires: Level 11, 23 Dex
(2535)% chance to Chain an additional time
+(100150) to Armour
(510)% increased Attack Speed
+12% to Block chance
(35)% increased Block chance per 100 total Item Armour on Equipped Armour Items
Hits with this weapon have (12) to (45) Added Physical Damage per 1% Block Chance
Arrows Return if they have Pierced a target which had Fully Broken Armour
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