Giant Ugly Toad
Beast
monster no drops or experience [1]
SpectreN
Tagsamphibian_beast, beast, not_dex, not_int, red_blood, Unarmed_onhit_audio, very_slow_movement
Life
100%
Armour
+10%
Resistance
-30 0 0 0
Damage
100%
Accuracy
100%
5%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±20%
Experience
100%
Model Size
80%
Type
GiantUglyToadExplode
Metadata
GiantUglyToadExplode_
Level
68
Life
7,757
Armour
2,654
Evasion Rating
708
Damage
233
Spell Damage
233
Accuracy
2,464
Attack Time
1.5
Experience
28,634
Minion Life
6,930
Minion Damage
969
Minion Armour
3,137
GSAzmeriSwampToadExplodeStaffPict
Triggerable, Spell, Damage
Critical Hit Chance: 5%
Cast Time: 1 sec
Deals 287 to 430.5 Fire Damage
Deals 95.66 to 143.5 Chaos Damage
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "Emerge"
}

Positioned
{
	blocking = false
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/GiantUglyToad/GiantUglyToadExplode_"] = {
    name = "Giant Ugly Toad",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "GSAzmeriSwampToadExplodeStaffPict",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["GSAzmeriSwampToadExplodeStaffPict"] = {
    name = "GSAzmeriSwampToadExplodeStaffPict",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.60000002384186, 0.89999997615814, 0.20000000298023, 0.30000001192093, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 3, 3},  cost = { }, },
    },
}
monster no drops or experience [1]
FamilyMonsterNoDropsOrExperience
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • Edit

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