Sapo Gigante Horrível
Besta
monster no drops or experience [1]
Giant Ugly Toad
SpectreN
Tagsamphibian_beast, beast, not_dex, not_int, red_blood, Unarmed_onhit_audio, very_slow_movement
Vida
100%
Resistência
-30 0 0 0
Damage
100%
Precisão
100%
Attack Distance
6 ~ 6
Tempo de Ataque
1.5 Second
Damage Spread
±20%
Experiência
100%
Model Size
80%
Type
GiantUglyToadExplode
Metadata
GiantUglyToadExplode_
Nível
68
Vida
7,757
Damage
233
Dano Mágico
233
Precisão
2,464
Tempo de Ataque
1.5
Experiência
28,634
Minion Life
6,930
Minion Damage
969
Minion Armour
3,137
GSAzmeriSwampToadExplodeStaffPict
Triggerable, Spell, Damage
Chance de Acerto Crítico: 5%
Tempo de Conjuração: 1 seg
Causa 287 a 430.5 de Dano de Fogo
Causa 95.66 a 143.5 de Dano de Caos
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "Emerge"
}

Positioned
{
	blocking = false
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/GiantUglyToad/GiantUglyToadExplode_"] = {
    name = "Giant Ugly Toad",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "GSAzmeriSwampToadExplodeStaffPict",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["GSAzmeriSwampToadExplodeStaffPict"] = {
    name = "GSAzmeriSwampToadExplodeStaffPict",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.60000002384186, 0.89999997615814, 0.20000000298023, 0.30000001192093, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 3, 3},  cost = { }, },
    },
}
monster no drops or experience [1]
FamilyMonsterNoDropsOrExperience
DomainsMonster (3)
GenerationTypeunico (3)
Req. level1
Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • Edit

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