Iron Ring
Ring
Adds 1 to 4 Physical Damage to Attacks
Iron Ring FourRing1 /7
NameShow Full Descriptions
DropLevel 1
BaseType Iron Ring
Class Rings
FlagsCanHaveInfluence, CanBeCorrupted, CanBeDoubleCorrupted, CanHaveIncubators, CanHaveAspects, CanHaveVeiledMods, CanBeSkinnTransferred, CanScourge
TypeMetadata/Items/Rings/FourRing1
Tagsring
IconArt/2DItems/Rings/Basetypes/IronRing
Adds 1 to 4 Physical Damage to Attacks
FamilyPhysicalDamage
DomainsItem (1)
GenerationTypeUnique (3)
Req. level1
Stats
  • attack maximum added physical damage Min: 4 Max: 4 Global
  • attack minimum added physical damage Min: 1 Max: 1 Global
  • Craft Tagsphysical_damage damage physical attack
    Unique /4
    Adds 1 to 4 Physical Damage to Attacks
    (3–6) Life Regeneration per second
    Adds (4–6) to (8–10) Chaos Damage to Attacks
    25% chance to Intimidate Enemies for 4 seconds on Hit
    Adds 1 to 4 Physical Damage to Attacks
    Adds (5–7) to (9–13) Physical Damage to Attacks
    +(20–30) to Dexterity
    (10–20)% chance to Poison on Hit
    All Damage taken from Hits while Poisoned Contributes to Magnitude of Chill on you
    All Damage from Hits against Poisoned targets Contributes to Chill Magnitude
    (15–25)% increased Magnitude of Poison you inflict
    Adds 1 to 4 Physical Damage to Attacks
    +(20–30) to Strength
    Skills gain a Base Life Cost equal to 10% of Base Mana Cost
    Deal your Thorns Damage to Enemies you Stun with Melee Attacks
    (24–35) to (35–53) Physical Thorns damage
    Adds 1 to 4 Physical Damage to Attacks
    Adds (5–7) to (9–13) Physical Damage to Attacks
    +(20–30) to Strength
    All Damage taken from Hits while Bleeding Contributes to Magnitude of Chill on you
    All Damage from Hits against Bleeding targets Contributes to Chill Magnitude
    (10–20)% chance to inflict Bleeding on Hit
    (15–25)% increased Magnitude of Bleeding you inflict
    Edit

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