Iron Ring
Ring
Adds 1 to 4 Physical Damage to Attacks
Iron Ring FourRing1 /7
NameShow Full Descriptions
DropLevel 1
BaseType Iron Ring
Class Rings
FlagsCanHaveInfluence, CanBeCorrupted, CanBeDoubleCorrupted, CanHaveIncubators, CanHaveAspects, CanHaveVeiledMods, CanBeSkinnTransferred, CanScourge
TypeMetadata/Items/Rings/FourRing1
Tagsring
IconArt/2DItems/Rings/Basetypes/IronRing
Adds 1 to 4 Physical Damage to Attacks
FamilyPhysicalDamage
DomainsItem (1)
GenerationTypeUnique (3)
Req. level1
Stats
  • attack maximum added physical damage Min: 4 Max: 4 Global
  • attack minimum added physical damage Min: 1 Max: 1 Global
  • Craft Tagsphysical_damage damage physical attack
    keyval
    Base.x_size1
    Base.y_size1
    Base.tagring, default
    Base.base_level1
    Mods.inventory_typeRing
    Mods.stat_description_listMetadata/StatDescriptions/stat_descriptions.csd
    Mods.mod_stat_description_listMetadata/StatDescriptions/advanced_mod_stat_descriptions.csd
    Mods.enable_raritynormal, magic, rare, unique
    Sockets.socket_info0:1:1 1:9999:100 2:9999:90 3:9999:80 4:9999:30 5:9999:20 6:9999:5
    Unique /4
    Adds 1 to 4 Physical Damage to Attacks
    (3–6) Life Regeneration per second
    Adds (4–6) to (8–10) Chaos Damage to Attacks
    25% chance to Intimidate Enemies for 4 seconds on Hit
    Adds 1 to 4 Physical Damage to Attacks
    Adds (5–7) to (9–13) Physical Damage to Attacks
    +(20–30) to Dexterity
    (10–20)% chance to Poison on Hit
    All Damage taken from Hits while Poisoned Contributes to Magnitude of Chill on you
    (15–25)% increased Magnitude of Poison you inflict
    Adds 1 to 4 Physical Damage to Attacks
    +(20–30) to Strength
    Skills gain a Base Life Cost equal to 10% of Base Mana Cost
    Deal your Thorns Damage to Enemies you Stun with Melee Attacks
    (24–35) to (35–53) Physical Thorns damage
    Adds 1 to 4 Physical Damage to Attacks
    Adds (5–7) to (9–13) Physical Damage to Attacks
    +(20–30) to Strength
    All Damage taken from Hits while Bleeding Contributes to Magnitude of Chill on you
    (10–20)% chance to inflict Bleeding on Hit
    (15–25)% increased Magnitude of Bleeding you inflict
    Edit

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