It That Stalks
Area: Twisted Domain
Spectre | Y |
---|---|
Area | Twisted Domain |
Tags | animal_claw_weapon, bone_armour, caster, Claw_onhit_audio, demon, is_unarmed, lightning_affinity, medium_movement, melee, not_int, not_str, red_blood |
Packs |
Life
180%
Evasion
+33%
Ailment Threshold
%
Resistance
-30
0
75
0
Damage
180%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
4 ~ 18
Attack Time
1.5 Second
Damage Spread
±20%
Experience
180%
Model Size
80%
Type
BreachElitePaleElite2
Metadata
BreachElitePaleElite2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
80
Life
28,096
Armour
6,867
Evasion
644
Energy Shield
0
Damage
601
Spell Damage
601
Accuracy
0
Attack Time
1.5
Experience
180,000
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GABreachEliteHellscapeStabWeb
Triggerable, Attack
Base Damage: 481–721
[Critical|Critical Hit] Chance: 5%
Attack Damage: 125%
Attack Time: 1.5 sec
Deals 25% more Attack Damage
Converts 40% of Physical Damage to Lightning Damage
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
base skill effect duration [4000]
is area damage [1]
Converts 40% of Physical Damage to Lightning Damage
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
base skill effect duration [4000]
is area damage [1]
GABreachEliteHellscapePaleEliteSkyStab
Triggerable, Attack
Base Damage: 481–721
[Critical|Critical Hit] Chance: 5%
Attack Damage: 150%
Attack Time: 1.5 sec
Deals 50% more Attack Damage
Converts 60% of Physical Damage to Lightning Damage
action attack or cast time uses animation length [1]
is area damage [1]
Converts 60% of Physical Damage to Lightning Damage
action attack or cast time uses animation length [1]
is area damage [1]
EAABreachEliteHellscapeStabbyStab
action attack or cast time uses animation length [1]
DTTBreachEliteHellscapeStabbySkyStab
Spell, Movement
Cast Time: 2.5 sec
Cooldown Time: 8 sec
leap slam minimum distance [20]
skill maximum travel distance [60]
spell maximum action distance +% [-40]
walk emerge extra distance [-10]
skill maximum travel distance [60]
spell maximum action distance +% [-40]
walk emerge extra distance [-10]
DTTBreachEliteHellscapeStabWeb
Spell, Movement
Cast Time: 2 sec
Cooldown Time: 6 sec
leap slam minimum distance [40]
spell maximum action distance +% [-50]
walk emerge extra distance [20]
spell maximum action distance +% [-50]
walk emerge extra distance [20]
DTTBreachEliteHellscapeStabCombo
Spell, Movement
Cast Time: 2 sec
leap slam minimum distance [40]
spell maximum action distance +% [-50]
walk emerge extra distance [20]
spell maximum action distance +% [-50]
walk emerge extra distance [20]
GABreachEliteHellscapeStabWebNoSlow
Triggerable, Attack
Base Damage: 481–721
[Critical|Critical Hit] Chance: 5%
Attack Damage: 125%
Attack Time: 1.5 sec
Deals 25% more Attack Damage
Converts 40% of Physical Damage to Lightning Damage
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
is area damage [1]
Converts 40% of Physical Damage to Lightning Damage
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
is area damage [1]
MAASBreachPaleElite2LightningStabs
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Basic Attack
Base Damage: 481–721
[Critical|Critical Hit] Chance: 5%
Attack Damage: 35%
Attack Time: 1.5 sec
Deals 65% less Attack Damage
Converts 70% of Physical Damage to Lightning Damage
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
skill does not pathfind [1]
use scaled contact offset [1]
Converts 70% of Physical Damage to Lightning Damage
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
skill does not pathfind [1]
use scaled contact offset [1]
MeleeAtAnimationSpeedLightning50
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Basic Attack
Base Damage: 481–721
[Critical|Critical Hit] Chance: 5%
Attack Time: 1.5 sec
Converts 40% of Physical Damage to Lightning Damage
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/Breach/Monsters/BreachMonster" Actor { basic_action = "ChangeToStance1" } Stats { set_base_heavy_stun_duration_ms = 2900 } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/Breach/Monsters/BreachMonster" Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Breach/Monsters/HellscapePaleElite2/HellscapePaleElite2AggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/Breach/Monsters/HellscapePaleElite2/HellscapePaleElite2AggroAudio.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Breach/BreachElitePaleElite2"] = { name = "It That Stalks", life = 1.8, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.8, damageSpread = 0.2, attackTime = 1.5, attackRange = 18, accuracy = 1, weaponType1 = "Unarmed", skillList = { "MeleeAtAnimationSpeedLightning50", "MAASBreachPaleElite2LightningStabs", "GABreachEliteHellscapeStabWeb", "GABreachEliteHellscapeStabWebNoSlow", "GABreachEliteHellscapePaleEliteSkyStab", "EAABreachEliteHellscapeStabbyStab", "DTTBreachEliteHellscapeStabbySkyStab", "DTTBreachEliteHellscapeStabWeb", "DTTBreachEliteHellscapeStabCombo", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedLightning50"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_lightning", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, [2] = {40, levelRequirement = 19, statInterpolation = {}, cost = { }, }, [3] = {40, levelRequirement = 20, statInterpolation = {}, cost = { }, }, [4] = {40, levelRequirement = 84, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MAASBreachPaleElite2LightningStabs"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_lightning", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", "skill_does_not_pathfind", }, levels = { [1] = {70, baseMultiplier = 0.35, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GABreachEliteHellscapeStabWeb"] = { name = "GABreachEliteHellscapeStabWeb", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "active_skill_base_physical_damage_%_to_convert_to_lightning", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_skill_can_be_avoided_by_dodge_roll", }, levels = { [1] = {4000, 40, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GABreachEliteHellscapeStabWebNoSlow"] = { name = "GABreachEliteHellscapeStabWebNoSlow", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_lightning", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_skill_can_be_avoided_by_dodge_roll", }, levels = { [1] = {40, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GABreachEliteHellscapePaleEliteSkyStab"] = { name = "GABreachEliteHellscapePaleEliteSkyStab", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_lightning", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {60, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAABreachEliteHellscapeStabbyStab"] = { name = "EAABreachEliteHellscapeStabbyStab", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.666, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTBreachEliteHellscapeStabbySkyStab"] = { name = "DTTBreachEliteHellscapeStabbySkyStab", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "leap_slam_minimum_distance", "skill_maximum_travel_distance", "spell_maximum_action_distance_+%", }, levels = { [1] = {-10, 20, 60, -40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTBreachEliteHellscapeStabWeb"] = { name = "DTTBreachEliteHellscapeStabWeb", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "leap_slam_minimum_distance", "spell_maximum_action_distance_+%", }, levels = { [1] = {20, 40, -50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTBreachEliteHellscapeStabCombo"] = { name = "DTTBreachEliteHellscapeStabCombo", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "leap_slam_minimum_distance", "spell_maximum_action_distance_+%", }, levels = { [1] = {20, 40, -50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }