ExpeditionCraftingBenchAct1IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
뒤를 밟는 그것
It That Stalks
Spectre
Area뒤틀린 영역, 벌레집 요새, 벌레집 군락지
Tagsanimal_claw_weapon, bone_armour, 시전, Claw_onhit_audio, demon, is_unarmed, lightning_affinity, medium_movement, melee, not_int, not_str, red_blood
Packs
  • 뒤를 밟는 그것, 포복하는 그것
  • 뒤틀린 영역, 벌레집 군락지, 벌레집 요새: 뒤를 밟는 그것, 포복하는 그것
  • 생명력
    180%
    회피
    +33%
    저항
    IconEnemyResistanceFire-30 IconEnemyResistanceCold0 IconEnemyResistanceLightning75 IconEnemyResistanceChaos0
    Damage
    180%
    정확도
    100%
    Attack Distance
    4 ~ 11
    공격 속도
    1.5 Second
    Damage Spread
    ±20%
    경험치
    180%
    Model Size
    80%
    Type
    BreachElitePaleElite2
    Metadata
    BreachElitePaleElite2
    레벨
    79
    생명력
    44,734
    1,180
    Damage
    584
    주문 피해
    584
    정확도
    3,786
    공격 속도
    1.5
    경험치
    146,995
    Minion Life
    17,609
    Minion Damage
    3,043
    Minion Armour
    4,540
    GABreachEliteHellscapeStabWeb
    Triggerable, Attack, AttackInPlace
    Base Damage: 467700
    치명타 명중 확률: 5%
    공격 피해: 125%
    공격 속도: 1.5 초
    주는 공격 피해 25% 증폭
    물리 피해의 40%를 번개 피해로 전환
    action attack or cast time uses animation length [1]
    base skill can be avoided by dodge roll [1]
    base skill effect duration [4000]
    is area damage [1]
    monster breaks brequel npc concentration [1]
    GABreachEliteHellscapePaleEliteSkyStab
    Triggerable, Attack, AttackInPlace
    Base Damage: 467700
    치명타 명중 확률: 5%
    공격 피해: 150%
    공격 속도: 1.5 초
    주는 공격 피해 50% 증폭
    물리 피해의 60%를 번개 피해로 전환
    action attack or cast time uses animation length [1]
    is area damage [1]
    EAABreachEliteHellscapeStabbyStab
    Attack
    Base Damage: 467700
    치명타 명중 확률: 5%
    공격 속도: 1.5 초
    action attack or cast time uses animation length [1]
    DTTBreachEliteHellscapeStabbySkyStab
    Spell, Movement, AttackInPlace
    시전 속도: 2.5 초
    재사용 대기시간: 8 초
    leap slam minimum distance [20]
    skill maximum travel distance [60]
    spell maximum action distance +% [-40]
    walk emerge extra distance [-10]
    DTTBreachEliteHellscapeStabWeb
    Spell, Movement, AttackInPlace
    시전 속도: 2 초
    재사용 대기시간: 6 초
    leap slam minimum distance [40]
    spell maximum action distance +% [-50]
    walk emerge extra distance [20]
    DTTBreachEliteHellscapeStabCombo
    Spell, Movement, AttackInPlace
    시전 속도: 2 초
    leap slam minimum distance [40]
    spell maximum action distance +% [-50]
    walk emerge extra distance [20]
    GABreachEliteHellscapeStabWebNoSlow
    Triggerable, Attack, AttackInPlace
    Base Damage: 467700
    치명타 명중 확률: 5%
    공격 피해: 125%
    공격 속도: 1.5 초
    주는 공격 피해 25% 증폭
    물리 피해의 40%를 번개 피해로 전환
    action attack or cast time uses animation length [1]
    base skill can be avoided by dodge roll [1]
    is area damage [1]
    monster breaks brequel npc concentration [1]
    MAASBreachPaleElite2LightningStabs
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    기본 공격
    Base Damage: 467700
    치명타 명중 확률: 5%
    공격 피해: 35%
    공격 속도: 1.5 초
    주는 공격 피해 65% 감폭
    물리 피해의 70%를 번개 피해로 전환
    action attack or cast time uses animation length [1]
    monster breaks brequel npc concentration [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    skill does not pathfind [1]
    use scaled contact offset [1]
    iconbasicattack
    MeleeAtAnimationSpeedLightning
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    기본 공격
    Base Damage: 467700
    치명타 명중 확률: 5%
    공격 속도: 1.5 초
    물리 피해의 40%를 번개 피해로 전환
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/Breach/Monsters/BreachMonster"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2900	
    }
    
    Transitionable
    {
    	
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Breach/BreachElitePaleElite2"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "It That Stalks",
        life = 1.8,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 11,
        accuracy = 1,
        weaponType1 = "Unarmed",
        skillList = {
            "MeleeAtAnimationSpeedLightning",
            "MAASBreachPaleElite2LightningStabs",
            "GABreachEliteHellscapeStabWeb",
            "GABreachEliteHellscapeStabWebNoSlow",
            "GABreachEliteHellscapePaleEliteSkyStab",
            "EAABreachEliteHellscapeStabbyStab",
            "DTTBreachEliteHellscapeStabbySkyStab",
            "DTTBreachEliteHellscapeStabWeb",
            "DTTBreachEliteHellscapeStabCombo",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedLightning"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MAASBreachPaleElite2LightningStabs"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "monster_breaks_brequel_npc_concentration",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {70, 1, baseMultiplier = 0.35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABreachEliteHellscapeStabWeb"] = {
        name = "GABreachEliteHellscapeStabWeb",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "monster_breaks_brequel_npc_concentration",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {4000, 40, 1, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABreachEliteHellscapeStabWebNoSlow"] = {
        name = "GABreachEliteHellscapeStabWebNoSlow",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "monster_breaks_brequel_npc_concentration",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {40, 1, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABreachEliteHellscapePaleEliteSkyStab"] = {
        name = "GABreachEliteHellscapePaleEliteSkyStab",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_lightning",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {60, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAABreachEliteHellscapeStabbyStab"] = {
        name = "EAABreachEliteHellscapeStabbyStab",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.666,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTBreachEliteHellscapeStabbySkyStab"] = {
        name = "DTTBreachEliteHellscapeStabbySkyStab",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "skill_maximum_travel_distance",
            "spell_maximum_action_distance_+%",
        },
        levels = {
            [1] = {-10, 20, 60, -40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTBreachEliteHellscapeStabWeb"] = {
        name = "DTTBreachEliteHellscapeStabWeb",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "spell_maximum_action_distance_+%",
        },
        levels = {
            [1] = {20, 40, -50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTBreachEliteHellscapeStabCombo"] = {
        name = "DTTBreachEliteHellscapeStabCombo",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "spell_maximum_action_distance_+%",
        },
        levels = {
            [1] = {20, 40, -50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
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