Expedition2RemnantActiveIncursionAtziriActiveShrineActiveStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
It That Was Tul
CategoryDemonDemon
IconEnemyArmourStrong IconEnemyResistanceCold
stance movement speed +% final [-50]
i am boss of tier [3]
monster dropped item rarity +% [4800]
monster slain experience +% [0]
monster dropped item quantity +% [800]
monster dropped item rarity +% [3200]
monster map key of at least same tier as current map drop chance % [25]
monster slain experience +% [9000]
unique monster guarantee one rare [1]
Spectre
AreaHive Colony
Tagsdemon, humanoid, not_dex, not_int, red_blood, Unarmed_onhit_audio, very_slow_movement
Life
375%
Armour
+60%
Resistance
IconEnemyResistanceFire0 IconEnemyResistanceCold30 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
Damage
300%
Accuracy
100%
5%
Attack Distance
6 ~ 20
Attack Time
1.5 Second
Damage Spread
±20%
Experience
300%
Model Size
110%
Type
BreachBossFallenKnight
Metadata
FallenKnight
Spectre Reservation
113%
Companion Reservation
51.9%
Level
65
Life
24,581
Armour
3,237
Evasion Rating
663
Damage
637
Spell Damage
637
Accuracy
2,228
Attack Time
1.5
Experience
64,521
Minion Life
23,558
Minion Damage
2,487
Minion Armour
5,664
MeleeAtAnimationSpeedBoss
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Basic Attack
Base Damage: 510764
Critical Hit Chance: 5%
Attack Time: 1.5 sec
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
GAFallenKnightCorruptingSlam
Triggerable, Attack, AttackInPlace
Base Damage: 510764
Critical Hit Chance: 5%
Attack Time: 1.5 sec
Cooldown Time: 20 sec
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [0]
base skill effect duration [12000]
ground blood art variation [1015]
is area damage [1]
voll slam damage +% final at centre [20]
MPWFallenKnightShieldThrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable, AttackInPlace
Base Damage: 510764
Critical Hit Chance: 5%
Attack Time: 1.5 sec
Cooldown Time: 22 sec
Pierces all Targets
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
monster projectile variation [1181]
number of projectiles override [1]
projectile ballistic angle from reference event [1]
projectile ballistic gravity override [1]
projectile maximum range override [400]
projectile uses contact position [1]
projectiles travel at fixed height [1]
use scaled contact offset [1]
GAFallenKnightShieldCatch
Triggerable, Attack, AttackInPlace
Base Damage: 510764
Critical Hit Chance: 5%
Attack Time: 1.5 sec
action attack or cast time uses animation length [1]
attack maximum action distance + [40]
is area damage [1]
skill does not pathfind [1]
GSFallenKnightShieldStab
Triggerable, Spell, Damage, AttackInPlace
Critical Hit Chance: 5%
Cast Time: 1 sec
Cooldown Time: 18 sec
Deals 698.1 to 1047 Physical Damage
action attack or cast time uses animation length [1]
is area damage [1]
EASFallenKnightIceShowerPhase
Spell
Cast Time: 1 sec
Cooldown Time: 30 sec
action attack or cast time uses animation length [1]
GSFallenKnightIceShowerSingle
Triggerable, Spell, Damage, AttackInPlace
Critical Hit Chance: 7%
Cast Time: 1 sec
Deals 174.5 to 261.8 Cold Damage
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [-25]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
base skill effect duration [10000]
ground ice art variation [1005]
is area damage [1]
GTFallenKnightIceShower
Spell, Triggerable, AttackInPlace
Cast Time: 1 sec
action attack or cast time uses animation length [1]
MPSFallenKnightTentacleBarrage
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
Critical Hit Chance: 7%
Cast Time: 1 sec
Cooldown Time: 16 sec
Deals 174.5 to 261.8 Cold Damage
Fires 99 additional Projectiles
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
distribute projectiles over contact points [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1469]
projectile spread radius [100]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
MaceNotable2
EASFallenKnightPortalOut
Spell
Cast Time: 1 sec
action attack or cast time uses animation length [1]
TCFallenKnightPortalIn
Attack, Melee, MeleeSingleTarget, Movement, Travel, AttackInPlace
Table Charge
Base Damage: 510764
Critical Hit Chance: 5%
Attack Time: 1.5 sec
Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.
action attack or cast time uses animation length [1]
ignores proximity shield [1]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
iconshieldcharge
EASFallenKnightUltimate
Spell
Cast Time: 1 sec
action attack or cast time uses animation length [1]
GAFallenKnightPostShowerSlam
Triggerable, Attack, AttackInPlace
Base Damage: 510764
Critical Hit Chance: 5%
Attack Time: 1.5 sec
action attack or cast time uses animation length [1]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
is area damage [1]
TCFallenKnightStartFight
Attack, Melee, MeleeSingleTarget, Movement, Travel, AttackInPlace
Table Charge
Base Damage: 510764
Critical Hit Chance: 5%
Attack Time: 1.5 sec
Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.
iconshieldcharge
MPSFallenKnightTentacleProj
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
Cast Time: 1 sec
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1469]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
MaceNotable2
GTFallenKnightUltimatePhaseEffects
Spell, Triggerable, AttackInPlace
Cast Time: 1 sec
action attack or cast time uses animation length [1]
GSFallenKnightUltimatePhaseEffects
Triggerable, Spell, Damage, AttackInPlace
Cast Time: 1 sec
action attack or cast time uses animation length [1]
is area damage [1]
EGFallenKnightUltimatePhase
Triggerable
EASFallenKnightPortalOutSideline
Spell
Cast Time: 1 sec
action attack or cast time uses animation length [1]
EASFallenKnightPortalInSideline
Spell
Cast Time: 1 sec
action attack or cast time uses animation length [1]
MPWFallenKnightShieldThrowTriggered
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable, AttackInPlace
Base Damage: 510764
Critical Hit Chance: 5%
Attack Time: 1.5 sec
Pierces all Targets
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
monster projectile variation [1181]
number of projectiles override [1]
projectile ballistic angle from reference event [1]
projectile ballistic gravity override [1]
projectile maximum range override [400]
projectile uses contact position [1]
projectiles travel at fixed height [1]
use scaled contact offset [1]

Object Type

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/BreachBossFallenKnight/FallenKnight"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "It That Was Tul",
    life = 3.75,
    damage = 3,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 20,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedBoss",
        "MPWFallenKnightShieldThrow",
        "MPWFallenKnightShieldThrowTriggered",
        "MPSFallenKnightTentacleBarrage",
        "MPSFallenKnightTentacleProj",
        "TCFallenKnightPortalIn",
        "TCFallenKnightStartFight",
        "GAFallenKnightCorruptingSlam",
        "GAFallenKnightShieldCatch",
        "GSFallenKnightShieldStab",
        "GSFallenKnightIceShowerSingle",
        "GAFallenKnightPostShowerSlam",
        "GSFallenKnightUltimatePhaseEffects",
        "EASFallenKnightIceShowerPhase",
        "EASFallenKnightPortalOut",
        "EASFallenKnightUltimate",
        "EASFallenKnightPortalOutSideline",
        "EASFallenKnightPortalInSideline",
        "EGFallenKnightUltimatePhase",
        "GTFallenKnightIceShower",
        "GTFallenKnightUltimatePhaseEffects",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedBoss"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWFallenKnightShieldThrow"] = {
    name = "MPWFallenKnightShieldThrow",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "number_of_projectiles_override",
        "projectile_ballistic_gravity_override",
        "projectile_maximum_range_override",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "check_for_targets_between_initiator_and_projectile_source",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "projectiles_travel_at_fixed_height",
        "always_pierce",
        "projectile_ballistic_angle_from_reference_event",
    },
    levels = {
        [1] = {1181, 1, 1, 400, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWFallenKnightShieldThrowTriggered"] = {
    name = "MPWFallenKnightShieldThrowTriggered",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "number_of_projectiles_override",
        "projectile_ballistic_gravity_override",
        "projectile_maximum_range_override",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "check_for_targets_between_initiator_and_projectile_source",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "projectiles_travel_at_fixed_height",
        "always_pierce",
        "projectile_ballistic_angle_from_reference_event",
    },
    levels = {
        [1] = {1181, 1, 1, 400, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSFallenKnightTentacleBarrage"] = {
    name = "MPSFallenKnightTentacleBarrage",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "monster_projectile_variation",
        "projectile_spread_radius",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "check_for_targets_between_initiator_and_projectile_source",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "use_scaled_contact_offset",
        "distribute_projectiles_over_contact_points",
        "projectile_uses_contact_direction",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1469, 100, 99, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSFallenKnightTentacleProj"] = {
    name = "MPSFallenKnightTentacleProj",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "check_for_targets_between_initiator_and_projectile_source",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "use_scaled_contact_offset",
        "projectile_uses_contact_direction",
    },
    levels = {
        [1] = {1469, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TCFallenKnightPortalIn"] = {
    name = "Table Charge",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "ignores_proximity_shield",
        "is_area_damage",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TCFallenKnightStartFight"] = {
    name = "Table Charge",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAFallenKnightCorruptingSlam"] = {
    name = "GAFallenKnightCorruptingSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "ground_blood_art_variation",
        "active_skill_area_of_effect_radius_+%_final",
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {12000, 1015, 0, 20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAFallenKnightShieldCatch"] = {
    name = "GAFallenKnightShieldCatch",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSFallenKnightShieldStab"] = {
    name = "GSFallenKnightShieldStab",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSFallenKnightIceShowerSingle"] = {
    name = "GSFallenKnightIceShowerSingle",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_skill_effect_duration",
        "ground_ice_art_variation",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 10000, 1005, -25, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAFallenKnightPostShowerSlam"] = {
    name = "GAFallenKnightPostShowerSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSFallenKnightUltimatePhaseEffects"] = {
    name = "GSFallenKnightUltimatePhaseEffects",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASFallenKnightIceShowerPhase"] = {
    name = "EASFallenKnightIceShowerPhase",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASFallenKnightPortalOut"] = {
    name = "EASFallenKnightPortalOut",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASFallenKnightUltimate"] = {
    name = "EASFallenKnightUltimate",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASFallenKnightPortalOutSideline"] = {
    name = "EASFallenKnightPortalOutSideline",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASFallenKnightPortalInSideline"] = {
    name = "EASFallenKnightPortalInSideline",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGFallenKnightUltimatePhase"] = {
    name = "EGFallenKnightUltimatePhase",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTFallenKnightIceShower"] = {
    name = "GTFallenKnightIceShower",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTFallenKnightUltimatePhaseEffects"] = {
    name = "GTFallenKnightUltimatePhaseEffects",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
FamilyNothing
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
FamilyNothing
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
FamilyNothing
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
FamilyNothing
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
FamilyNothing
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
stance movement speed +% final [-50]
FamilyStance
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • stance movement speed +% final -50 -50 Global
  • FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    i am boss of tier [3]
    monster dropped item rarity +% [4800]
    monster slain experience +% [0]
    FamilyMonsterActBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • i am boss of tier 3 3 Global
  • monster slain experience +% 0 0 Global
  • monster dropped item rarity +% 4800 4800 Global
  • monster dropped item quantity +% [800]
    monster dropped item rarity +% [3200]
    monster map key of at least same tier as current map drop chance % [25]
    monster slain experience +% [9000]
    unique monster guarantee one rare [1]
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% 9000 9000 Global
  • monster dropped item rarity +% 3200 3200 Global
  • monster dropped item quantity +% 800 800 Global
  • unique monster guarantee one rare 1 1 Global
  • monster map key of at least same tier as current map drop chance % 25 25 Global
  • It That Was Tul
    CategoryDemonDemon
    IconEnemyArmourStrong IconEnemyResistanceCold
    stance movement speed +% final [-50]
    Spectre
    Tagsdemon, humanoid, not_dex, not_int, red_blood, Unarmed_onhit_audio, very_slow_movement
    Life
    400%
    Armour
    +80%
    Resistance
    IconEnemyResistanceFire0 IconEnemyResistanceCold30 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    400%
    Accuracy
    100%
    5%
    Attack Distance
    6 ~ 20
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experience
    200%
    Model Size
    110%
    Type
    BreachBossFallenKnightSTANDALONE
    Metadata
    FallenKnightSTANDALONE
    Spectre Reservation
    84%
    Companion Reservation
    42.3%
    Level
    68
    Life
    33,028
    Armour
    4,343
    Evasion Rating
    708
    Damage
    932
    Spell Damage
    932
    Accuracy
    2,502
    Attack Time
    1.5
    Experience
    57,268
    Minion Life
    27,720
    Minion Damage
    3,875
    Minion Armour
    8,204
    MeleeAtAnimationSpeedBoss
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Basic Attack
    Base Damage: 7461119
    Critical Hit Chance: 5%
    Attack Time: 1.5 sec
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    GAFallenKnightCorruptingSlam
    Triggerable, Attack, AttackInPlace
    Base Damage: 7461119
    Critical Hit Chance: 5%
    Attack Time: 1.5 sec
    Cooldown Time: 20 sec
    action attack or cast time uses animation length [1]
    active skill area of effect radius +% final [0]
    base skill effect duration [12000]
    ground blood art variation [1015]
    is area damage [1]
    voll slam damage +% final at centre [20]
    MPWFallenKnightShieldThrow
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable, AttackInPlace
    Base Damage: 7461119
    Critical Hit Chance: 5%
    Attack Time: 1.5 sec
    Cooldown Time: 22 sec
    Pierces all Targets
    action attack or cast time uses animation length [1]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    monster projectile variation [1181]
    number of projectiles override [1]
    projectile ballistic angle from reference event [1]
    projectile ballistic gravity override [1]
    projectile maximum range override [400]
    projectile uses contact position [1]
    projectiles travel at fixed height [1]
    use scaled contact offset [1]
    GAFallenKnightShieldCatch
    Triggerable, Attack, AttackInPlace
    Base Damage: 7461119
    Critical Hit Chance: 5%
    Attack Time: 1.5 sec
    action attack or cast time uses animation length [1]
    attack maximum action distance + [40]
    is area damage [1]
    skill does not pathfind [1]
    GSFallenKnightShieldStab
    Triggerable, Spell, Damage, AttackInPlace
    Critical Hit Chance: 5%
    Cast Time: 1 sec
    Cooldown Time: 18 sec
    Deals 765.2 to 1148 Physical Damage
    action attack or cast time uses animation length [1]
    is area damage [1]
    EASFallenKnightIceShowerPhase
    Spell
    Cast Time: 1 sec
    Cooldown Time: 30 sec
    action attack or cast time uses animation length [1]
    GSFallenKnightIceShowerSingle
    Triggerable, Spell, Damage, AttackInPlace
    Critical Hit Chance: 7%
    Cast Time: 1 sec
    Deals 191.3 to 287 Cold Damage
    action attack or cast time uses animation length [1]
    active skill area of effect radius +% final [-25]
    base skill cannot be avoided by dodge roll or evaded or blocked [1]
    base skill effect duration [10000]
    ground ice art variation [1005]
    is area damage [1]
    GTFallenKnightIceShower
    Spell, Triggerable, AttackInPlace
    Cast Time: 1 sec
    action attack or cast time uses animation length [1]
    MPSFallenKnightTentacleBarrage
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
    Critical Hit Chance: 7%
    Cast Time: 1 sec
    Cooldown Time: 16 sec
    Deals 191.3 to 287 Cold Damage
    Fires 99 additional Projectiles
    action attack or cast time uses animation length [1]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    distribute projectiles over contact points [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1469]
    projectile spread radius [100]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    MaceNotable2
    EASFallenKnightPortalOut
    Spell
    Cast Time: 1 sec
    action attack or cast time uses animation length [1]
    TCFallenKnightPortalIn
    Attack, Melee, MeleeSingleTarget, Movement, Travel, AttackInPlace
    Table Charge
    Base Damage: 7461119
    Critical Hit Chance: 5%
    Attack Time: 1.5 sec
    Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.
    action attack or cast time uses animation length [1]
    ignores proximity shield [1]
    is area damage [1]
    skill cannot be interrupted [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    iconshieldcharge
    EASFallenKnightUltimate
    Spell
    Cast Time: 1 sec
    action attack or cast time uses animation length [1]
    GAFallenKnightPostShowerSlam
    Triggerable, Attack, AttackInPlace
    Base Damage: 7461119
    Critical Hit Chance: 5%
    Attack Time: 1.5 sec
    action attack or cast time uses animation length [1]
    base skill cannot be avoided by dodge roll or evaded or blocked [1]
    is area damage [1]
    TCFallenKnightStartFight
    Attack, Melee, MeleeSingleTarget, Movement, Travel, AttackInPlace
    Table Charge
    Base Damage: 7461119
    Critical Hit Chance: 5%
    Attack Time: 1.5 sec
    Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.
    iconshieldcharge
    MPSFallenKnightTentacleProj
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
    Cast Time: 1 sec
    action attack or cast time uses animation length [1]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1469]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    MaceNotable2
    GTFallenKnightUltimatePhaseEffects
    Spell, Triggerable, AttackInPlace
    Cast Time: 1 sec
    action attack or cast time uses animation length [1]
    GSFallenKnightUltimatePhaseEffects
    Triggerable, Spell, Damage, AttackInPlace
    Cast Time: 1 sec
    action attack or cast time uses animation length [1]
    is area damage [1]
    EGFallenKnightUltimatePhase
    Triggerable
    EASFallenKnightPortalOutSideline
    Spell
    Cast Time: 1 sec
    action attack or cast time uses animation length [1]
    EASFallenKnightPortalInSideline
    Spell
    Cast Time: 1 sec
    action attack or cast time uses animation length [1]
    MPWFallenKnightShieldThrowTriggered
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable, AttackInPlace
    Base Damage: 7461119
    Critical Hit Chance: 5%
    Attack Time: 1.5 sec
    Pierces all Targets
    action attack or cast time uses animation length [1]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    monster projectile variation [1181]
    number of projectiles override [1]
    projectile ballistic angle from reference event [1]
    projectile ballistic gravity override [1]
    projectile maximum range override [400]
    projectile uses contact position [1]
    projectiles travel at fixed height [1]
    use scaled contact offset [1]

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BreachBossFallenKnight/FallenKnightSTANDALONE"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "It That Was Tul",
        life = 4,
        damage = 4,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 20,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedBoss",
            "MPWFallenKnightShieldThrow",
            "MPWFallenKnightShieldThrowTriggered",
            "MPSFallenKnightTentacleBarrage",
            "MPSFallenKnightTentacleProj",
            "TCFallenKnightPortalIn",
            "TCFallenKnightStartFight",
            "GAFallenKnightCorruptingSlam",
            "GAFallenKnightShieldCatch",
            "GSFallenKnightShieldStab",
            "GSFallenKnightIceShowerSingle",
            "GAFallenKnightPostShowerSlam",
            "GSFallenKnightUltimatePhaseEffects",
            "EASFallenKnightIceShowerPhase",
            "EASFallenKnightPortalOut",
            "EASFallenKnightUltimate",
            "EASFallenKnightPortalOutSideline",
            "EASFallenKnightPortalInSideline",
            "EGFallenKnightUltimatePhase",
            "GTFallenKnightIceShower",
            "GTFallenKnightUltimatePhaseEffects",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedBoss"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWFallenKnightShieldThrow"] = {
        name = "MPWFallenKnightShieldThrow",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "number_of_projectiles_override",
            "projectile_ballistic_gravity_override",
            "projectile_maximum_range_override",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "projectiles_travel_at_fixed_height",
            "always_pierce",
            "projectile_ballistic_angle_from_reference_event",
        },
        levels = {
            [1] = {1181, 1, 1, 400, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWFallenKnightShieldThrowTriggered"] = {
        name = "MPWFallenKnightShieldThrowTriggered",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "number_of_projectiles_override",
            "projectile_ballistic_gravity_override",
            "projectile_maximum_range_override",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "projectiles_travel_at_fixed_height",
            "always_pierce",
            "projectile_ballistic_angle_from_reference_event",
        },
        levels = {
            [1] = {1181, 1, 1, 400, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSFallenKnightTentacleBarrage"] = {
        name = "MPSFallenKnightTentacleBarrage",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "monster_projectile_variation",
            "projectile_spread_radius",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "use_scaled_contact_offset",
            "distribute_projectiles_over_contact_points",
            "projectile_uses_contact_direction",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1469, 100, 99, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSFallenKnightTentacleProj"] = {
        name = "MPSFallenKnightTentacleProj",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "use_scaled_contact_offset",
            "projectile_uses_contact_direction",
        },
        levels = {
            [1] = {1469, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TCFallenKnightPortalIn"] = {
        name = "Table Charge",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "ignores_proximity_shield",
            "is_area_damage",
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TCFallenKnightStartFight"] = {
        name = "Table Charge",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAFallenKnightCorruptingSlam"] = {
        name = "GAFallenKnightCorruptingSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "ground_blood_art_variation",
            "active_skill_area_of_effect_radius_+%_final",
            "voll_slam_damage_+%_final_at_centre",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {12000, 1015, 0, 20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAFallenKnightShieldCatch"] = {
        name = "GAFallenKnightShieldCatch",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSFallenKnightShieldStab"] = {
        name = "GSFallenKnightShieldStab",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSFallenKnightIceShowerSingle"] = {
        name = "GSFallenKnightIceShowerSingle",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_skill_effect_duration",
            "ground_ice_art_variation",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 10000, 1005, -25, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAFallenKnightPostShowerSlam"] = {
        name = "GAFallenKnightPostShowerSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSFallenKnightUltimatePhaseEffects"] = {
        name = "GSFallenKnightUltimatePhaseEffects",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASFallenKnightIceShowerPhase"] = {
        name = "EASFallenKnightIceShowerPhase",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASFallenKnightPortalOut"] = {
        name = "EASFallenKnightPortalOut",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASFallenKnightUltimate"] = {
        name = "EASFallenKnightUltimate",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASFallenKnightPortalOutSideline"] = {
        name = "EASFallenKnightPortalOutSideline",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASFallenKnightPortalInSideline"] = {
        name = "EASFallenKnightPortalInSideline",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGFallenKnightUltimatePhase"] = {
        name = "EGFallenKnightUltimatePhase",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTFallenKnightIceShower"] = {
        name = "GTFallenKnightIceShower",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTFallenKnightUltimatePhaseEffects"] = {
        name = "GTFallenKnightUltimatePhaseEffects",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    stance movement speed +% final [-50]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final -50 -50 Global
  • FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    It That Was Tul Text Audio /106
    Name
    Wake. They are here.
    EshTul_Tul_Emerge_One
    Hah! Pathetic. I shall bury them!
    EshTul_Tul_Emerge_Three
    Chilling sorrow beckons!
    EshTul_Tul_EmergeShort
    Essence unbound!
    Esh_Skill_ChestSummon_Tul_Random
    Essence unbound!
    Esh_Skill_ChestSummon_Tul_2
    Essence unbound!
    Esh_Skill_ChestSummon_Tul_3
    Chaos made flesh!
    Esh_Skill_ChestSummon_Tul_4
    Chaos made flesh!
    Esh_Skill_ChestSummon_Tul_5
    Ruin...
    Esh_Skill_ChestSummon_FinalA_One
    ... births...
    Esh_Skill_ChestSummon_FinalB_Two
    Essence...
    Esh_Skill_ChestSummon_FinalC_One
    The elements converge!
    Esh_Skill_EnergyCorrupt_Tul_Random
    The elements converge!
    Esh_Skill_EnergyCorrupt_Tul_2
    All converge in collapse!
    Esh_Skill_EnergyCorrupt_Tul_3
    All converge in collapse!
    Esh_Skill_EnergyCorrupt_Tul_4
    Roots coil...
    Esh_Skill_EnergyCorrupt_FinalA_One
    ... we hunger!
    Esh_Skill_EnergyCorrupt_FinalB_Two
    We are eternal.
    Esh_Skill_HandBeam_Tul_Random
    We are eternal.
    Esh_Skill_HandBeam_Tul_2
    We are eternal.
    Esh_Skill_HandBeam_Tul_3
    We are without end!
    Esh_Skill_HandBeam_Tul_4
    We are without end!
    Esh_Skill_HandBeam_Tul_5
    Death...
    Esh_Skill_HandBeam_FinalA_One
    In all things...
    Esh_Skill_HandBeam_FinalB_One
    ... are...
    Esh_Skill_HandBeam_FinalC_Two
    We...
    Esh_Skill_HandBeam_FinalD_One
    ... without...
    Esh_Skill_HandBeam_FinalD_Three
    ... we do not fall!
    EshTul_KnockdownFinal_A_Two
    ... we rise!
    EshTul_KnockdownFinal_B_Two
    Burst forth!
    Esh_Skill_SpiderDash_Tul_Random
    Burst forth!
    Esh_Skill_SpiderDash_Tul_2
    Burst forth!
    Esh_Skill_SpiderDash_Tul_3
    Rend asunder!
    Esh_Skill_SpiderDash_Tul_4
    Rend asunder!
    Esh_Skill_SpiderDash_Tul_5
    Run.
    Esh_Skill_SpiderDash_Tul_6
    Run.
    Esh_Skill_SpiderDash_Tul_7
    Run.
    Esh_Skill_SpiderDash_Tul_8
    Burst...
    Esh_Skill_SpiderDash_FinalA_One
    Rend...
    Esh_Skill_SpiderDash_FinalB_One
    Ugh... another failure...
    EshTul_Death_One
    Open the skull. Extract it.
    EshTul_PlayerKill_A_Two_Random
    Open the skull. Extract it.
    EshTul_PlayerKill_A_Two_2
    Open the skull. Extract it.
    EshTul_PlayerKill_A_Two_3
    Perhaps.
    EshTul_PlayerKill_B_Two_Random
    Perhaps.
    EshTul_PlayerKill_B_Two_2
    I will preserve this one.
    EshTul_PlayerKill_C_One_Random
    I will preserve this one.
    EshTul_PlayerKill_C_One_2
    I will preserve this one.
    EshTul_PlayerKill_C_One_3
    Ugh...!
    EshTul_SwitchOut_A_Two
    Frost shall overwhelm!
    EshTul_SwitchOut_B_One
    Ugh... foulborn mistake!
    EshTul_SwitchOut_C_Two
    We become one!
    EshTul_FinalDualEmerge_Two
    Be undone!
    Tul_Skill_HandSlam_Random
    Be undone!
    Tul_Skill_HandSlam_2
    Be undone!
    Tul_Skill_HandSlam_3
    Be undone!
    Tul_Skill_HandSlam_4
    ... fractures!
    Tul_Skill_HandSlam_FinalA_Two
    ... reality!
    Tul_Skill_HandSlam_FinalB_Two
    ... undone!
    Tul_Skill_HandSlam_FinalC_Two
    A storm of ice!
    Tul_Skill_IceShower_Random
    Chilling sorrow!
    Tul_Skill_IceShower_2
    ... of ice!
    Tul_Skill_IceShower_FinalA_Two
    Let...
    Tul_Skill_IceShower_FinalB_One
    ... rain!
    Tul_Skill_IceShower_FinalB_Three
    Your rebirth leaves you weak.
    Esh_Knockdown_Random
    Your rebirth leaves you weak.
    Esh_Knockdown_2
    Your rebirth leaves you weak.
    Esh_Knockdown_3
    Hah! Your weakness corrodes us.
    Esh_Knockdown_4
    Your weakness corrodes us.
    Esh_Knockdown_5
    Your weakness corrodes us.
    Esh_Knockdown_6
    Hah! You diminish us.
    Esh_Knockdown_7
    You diminish us.
    Esh_Knockdown_8
    You diminish us.
    Esh_Knockdown_9
    Winter's envy!
    Tul_Skill_ShieldStab_Random
    Winter's envy!
    Tul_Skill_ShieldStab_2
    Frost bites!
    Tul_Skill_ShieldStab_3
    Frost bites!
    Tul_Skill_ShieldStab_4
    Frost bites!
    Tul_Skill_ShieldStab_5
    ... bites!
    Tul_Skill_ShieldStab_FinalA_Two
    ... envy!
    Tul_Skill_ShieldStab_FinalB_Two
    Rend...
    Tul_Skill_ShieldStab_FinalC_One
    ... shell!
    Tul_Skill_ShieldStab_FinalC_Three
    It comes!
    Tul_Skill_ShieldThrow_Random
    It comes!
    Tul_Skill_ShieldThrow_2
    It comes!
    Tul_Skill_ShieldThrow_3
    Encroaching death!
    Tul_Skill_ShieldThrow_4
    Encroaching death!
    Tul_Skill_ShieldThrow_5
    ... turns!
    Tul_Skill_ShieldThrow_FinalA_Two
    ... comes!
    Tul_Skill_ShieldThrow_FinalB_Two
    Within our grasp!
    Tul_Skill_Tentacle_Random
    Within our grasp!
    Tul_Skill_Tentacle_2
    We...
    Tul_Skill_Tentacle_FinalA_One
    ... one!
    Tul_Skill_Tentacle_FinalA_Three
    Within...
    Tul_Skill_Tentacle_FinalB_One
    ... grasp!
    Tul_Skill_Tentacle_FinalB_Three
    Fracture!
    Tul_Misc_Fracture_Random
    Fracture!
    Tul_Misc_Fracture_2
    Fracture!
    Tul_Misc_Fracture_3
    Shatter!
    Tul_Misc_Shatter_Random
    Shatter!
    Tul_Misc_Shatter_2
    Shatter!
    Tul_Misc_Shatter_3
    Be still!
    Tul_Misc_BeStill_Random
    Be still!
    Tul_Misc_BeStill_2
    Be still!
    Tul_Misc_BeStill_3
    Undulating in rage, the avalanche thunders!
    EshTul_UltimateConvo_Two
    Xesht is all!
    EshTul_UltimateConvo_Four
    Edit

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