IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Es, das einst Tul war
CategoryDemonDämon
IconEnemyArmourStrong IconEnemyResistanceCold
stance movement speed +% final [-50]
i am boss of tier [3]
monster dropped item rarity +% [4800]
monster slain experience +% [0]
monster dropped item quantity +% [800]
monster dropped item rarity +% [3200]
monster map key of at least same tier as current map drop chance % [25]
monster slain experience +% [9000]
unique monster guarantee one rare [1]
It That Was Tul
Spectre
AreaSchwarmkolonie
Tagsdemon, humanoid, not_dex, not_int, red_blood, Unarmed_onhit_audio, very_slow_movement
Leben
375%
Widerstand
IconEnemyResistanceFire0 IconEnemyResistanceCold30 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
Damage
300%
Genauigkeit
100%
Attack Distance
6 ~ 20
Angriffszeit
1.5 Second
Damage Spread
±20%
Erfahrung
300%
Model Size
110%
Type
BreachBossFallenKnight
Metadata
FallenKnight
Stufe
65
Leben
24,581
Damage
637
Zauberschaden
637
Genauigkeit
2,228
Angriffszeit
1.5
Erfahrung
64,521
Minion Life
23,558
Minion Damage
2,487
Minion Armour
5,664
MeleeAtAnimationSpeedBoss
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Basisangriff
Base Damage: 510764
Angriffszeit: 1.5 Sek.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
GAFallenKnightCorruptingSlam
Triggerable, Attack, AttackInPlace
Base Damage: 510764
Angriffszeit: 1.5 Sek.
Abklingzeit: 20 Sek.
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [0]
base skill effect duration [12000]
ground blood art variation [1015]
is area damage [1]
voll slam damage +% final at centre [20]
MPWFallenKnightShieldThrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable, AttackInPlace
Base Damage: 510764
Angriffszeit: 1.5 Sek.
Abklingzeit: 22 Sek.
Durchbohrt alle Ziele
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
monster projectile variation [1181]
number of projectiles override [1]
projectile ballistic angle from reference event [1]
projectile ballistic gravity override [1]
projectile maximum range override [400]
projectile uses contact position [1]
projectiles travel at fixed height [1]
use scaled contact offset [1]
GAFallenKnightShieldCatch
Triggerable, Attack, AttackInPlace
Base Damage: 510764
Angriffszeit: 1.5 Sek.
action attack or cast time uses animation length [1]
attack maximum action distance + [40]
is area damage [1]
skill does not pathfind [1]
GSFallenKnightShieldStab
Triggerable, Spell, Damage, AttackInPlace
Zauberzeit: 1 Sek.
Abklingzeit: 18 Sek.
Verursacht 698.1 bis 1047 physischen Schaden
action attack or cast time uses animation length [1]
is area damage [1]
EASFallenKnightIceShowerPhase
Spell
Zauberzeit: 1 Sek.
Abklingzeit: 30 Sek.
action attack or cast time uses animation length [1]
GSFallenKnightIceShowerSingle
Triggerable, Spell, Damage, AttackInPlace
Zauberzeit: 1 Sek.
Verursacht 174.5 bis 261.8 Kälteschaden
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [-25]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
base skill effect duration [10000]
ground ice art variation [1005]
is area damage [1]
GTFallenKnightIceShower
Spell, Triggerable, AttackInPlace
Zauberzeit: 1 Sek.
action attack or cast time uses animation length [1]
MPSFallenKnightTentacleBarrage
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
Zauberzeit: 1 Sek.
Abklingzeit: 16 Sek.
Verursacht 174.5 bis 261.8 Kälteschaden
Feuert 99 zusätzliche Projektile
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
distribute projectiles over contact points [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1469]
projectile spread radius [100]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
MaceNotable2
EASFallenKnightPortalOut
Spell
Zauberzeit: 1 Sek.
action attack or cast time uses animation length [1]
TCFallenKnightPortalIn
Attack, Melee, MeleeSingleTarget, Movement, Travel, AttackInPlace
Frontalansturm
Base Damage: 510764
Angriffszeit: 1.5 Sek.
Stürmt auf einen Gegner zu und trifft diesen mit dem Schild des Charakters. Das stößt den Gegner zurück und betäubt ihn. Gegner, die sich im Weg befinden, werden zur Seite geschoben. Schaden und Betäubungsdauer sind proportional zur zurückgelegten Distanz. Kann nicht durch 'Mehrfachschlag' unterstützt werden.
action attack or cast time uses animation length [1]
ignores proximity shield [1]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
iconshieldcharge
EASFallenKnightUltimate
Spell
Zauberzeit: 1 Sek.
action attack or cast time uses animation length [1]
GAFallenKnightPostShowerSlam
Triggerable, Attack, AttackInPlace
Base Damage: 510764
Angriffszeit: 1.5 Sek.
action attack or cast time uses animation length [1]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
is area damage [1]
TCFallenKnightStartFight
Attack, Melee, MeleeSingleTarget, Movement, Travel, AttackInPlace
Frontalansturm
Base Damage: 510764
Angriffszeit: 1.5 Sek.
Stürmt auf einen Gegner zu und trifft diesen mit dem Schild des Charakters. Das stößt den Gegner zurück und betäubt ihn. Gegner, die sich im Weg befinden, werden zur Seite geschoben. Schaden und Betäubungsdauer sind proportional zur zurückgelegten Distanz. Kann nicht durch 'Mehrfachschlag' unterstützt werden.
iconshieldcharge
MPSFallenKnightTentacleProj
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
Zauberzeit: 1 Sek.
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1469]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
MaceNotable2
GTFallenKnightUltimatePhaseEffects
Spell, Triggerable, AttackInPlace
Zauberzeit: 1 Sek.
action attack or cast time uses animation length [1]
GSFallenKnightUltimatePhaseEffects
Triggerable, Spell, Damage, AttackInPlace
Zauberzeit: 1 Sek.
action attack or cast time uses animation length [1]
is area damage [1]
EGFallenKnightUltimatePhase
Triggerable
EASFallenKnightPortalOutSideline
Spell
Zauberzeit: 1 Sek.
action attack or cast time uses animation length [1]
EASFallenKnightPortalInSideline
Spell
Zauberzeit: 1 Sek.
action attack or cast time uses animation length [1]
MPWFallenKnightShieldThrowTriggered
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable, AttackInPlace
Base Damage: 510764
Angriffszeit: 1.5 Sek.
Durchbohrt alle Ziele
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
monster projectile variation [1181]
number of projectiles override [1]
projectile ballistic angle from reference event [1]
projectile ballistic gravity override [1]
projectile maximum range override [400]
projectile uses contact position [1]
projectiles travel at fixed height [1]
use scaled contact offset [1]

Object Type

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/BreachBossFallenKnight/FallenKnight"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "It That Was Tul",
    life = 3.75,
    damage = 3,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 20,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedBoss",
        "MPWFallenKnightShieldThrow",
        "MPWFallenKnightShieldThrowTriggered",
        "MPSFallenKnightTentacleBarrage",
        "MPSFallenKnightTentacleProj",
        "TCFallenKnightPortalIn",
        "TCFallenKnightStartFight",
        "GAFallenKnightCorruptingSlam",
        "GAFallenKnightShieldCatch",
        "GSFallenKnightShieldStab",
        "GSFallenKnightIceShowerSingle",
        "GAFallenKnightPostShowerSlam",
        "GSFallenKnightUltimatePhaseEffects",
        "EASFallenKnightIceShowerPhase",
        "EASFallenKnightPortalOut",
        "EASFallenKnightUltimate",
        "EASFallenKnightPortalOutSideline",
        "EASFallenKnightPortalInSideline",
        "EGFallenKnightUltimatePhase",
        "GTFallenKnightIceShower",
        "GTFallenKnightUltimatePhaseEffects",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedBoss"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWFallenKnightShieldThrow"] = {
    name = "MPWFallenKnightShieldThrow",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "number_of_projectiles_override",
        "projectile_ballistic_gravity_override",
        "projectile_maximum_range_override",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "check_for_targets_between_initiator_and_projectile_source",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "projectiles_travel_at_fixed_height",
        "always_pierce",
        "projectile_ballistic_angle_from_reference_event",
    },
    levels = {
        [1] = {1181, 1, 1, 400, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWFallenKnightShieldThrowTriggered"] = {
    name = "MPWFallenKnightShieldThrowTriggered",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "number_of_projectiles_override",
        "projectile_ballistic_gravity_override",
        "projectile_maximum_range_override",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "check_for_targets_between_initiator_and_projectile_source",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "projectiles_travel_at_fixed_height",
        "always_pierce",
        "projectile_ballistic_angle_from_reference_event",
    },
    levels = {
        [1] = {1181, 1, 1, 400, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSFallenKnightTentacleBarrage"] = {
    name = "MPSFallenKnightTentacleBarrage",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "monster_projectile_variation",
        "projectile_spread_radius",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "check_for_targets_between_initiator_and_projectile_source",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "use_scaled_contact_offset",
        "distribute_projectiles_over_contact_points",
        "projectile_uses_contact_direction",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1469, 100, 99, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSFallenKnightTentacleProj"] = {
    name = "MPSFallenKnightTentacleProj",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "check_for_targets_between_initiator_and_projectile_source",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "use_scaled_contact_offset",
        "projectile_uses_contact_direction",
    },
    levels = {
        [1] = {1469, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TCFallenKnightPortalIn"] = {
    name = "Table Charge",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "ignores_proximity_shield",
        "is_area_damage",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TCFallenKnightStartFight"] = {
    name = "Table Charge",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAFallenKnightCorruptingSlam"] = {
    name = "GAFallenKnightCorruptingSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "ground_blood_art_variation",
        "active_skill_area_of_effect_radius_+%_final",
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {12000, 1015, 0, 20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAFallenKnightShieldCatch"] = {
    name = "GAFallenKnightShieldCatch",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSFallenKnightShieldStab"] = {
    name = "GSFallenKnightShieldStab",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSFallenKnightIceShowerSingle"] = {
    name = "GSFallenKnightIceShowerSingle",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_skill_effect_duration",
        "ground_ice_art_variation",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 10000, 1005, -25, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAFallenKnightPostShowerSlam"] = {
    name = "GAFallenKnightPostShowerSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSFallenKnightUltimatePhaseEffects"] = {
    name = "GSFallenKnightUltimatePhaseEffects",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASFallenKnightIceShowerPhase"] = {
    name = "EASFallenKnightIceShowerPhase",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASFallenKnightPortalOut"] = {
    name = "EASFallenKnightPortalOut",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASFallenKnightUltimate"] = {
    name = "EASFallenKnightUltimate",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASFallenKnightPortalOutSideline"] = {
    name = "EASFallenKnightPortalOutSideline",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASFallenKnightPortalInSideline"] = {
    name = "EASFallenKnightPortalInSideline",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGFallenKnightUltimatePhase"] = {
    name = "EGFallenKnightUltimatePhase",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTFallenKnightIceShower"] = {
    name = "GTFallenKnightIceShower",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTFallenKnightUltimatePhaseEffects"] = {
    name = "GTFallenKnightUltimatePhaseEffects",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
FamilyNothing
DomainsMonster (3)
GenerationTypeEinzigartig (3)
Req. level1
FamilyNothing
DomainsMonster (3)
GenerationTypeEinzigartig (3)
Req. level1
FamilyNothing
DomainsMonster (3)
GenerationTypeEinzigartig (3)
Req. level1
FamilyNothing
DomainsMonster (3)
GenerationTypeEinzigartig (3)
Req. level1
FamilyNothing
DomainsMonster (3)
GenerationTypeEinzigartig (3)
Req. level1
stance movement speed +% final [-50]
FamilyStance
DomainsMonster (3)
GenerationTypeEinzigartig (3)
Req. level1
Stats
  • stance movement speed +% final -50 -50 Global
  • FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    i am boss of tier [3]
    monster dropped item rarity +% [4800]
    monster slain experience +% [0]
    FamilyMonsterActBoss
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • i am boss of tier 3 3 Global
  • monster slain experience +% 0 0 Global
  • monster dropped item rarity +% 4800 4800 Global
  • monster dropped item quantity +% [800]
    monster dropped item rarity +% [3200]
    monster map key of at least same tier as current map drop chance % [25]
    monster slain experience +% [9000]
    unique monster guarantee one rare [1]
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster slain experience +% 9000 9000 Global
  • monster dropped item rarity +% 3200 3200 Global
  • monster dropped item quantity +% 800 800 Global
  • unique monster guarantee one rare 1 1 Global
  • monster map key of at least same tier as current map drop chance % 25 25 Global
  • Es, das einst Tul war
    CategoryDemonDämon
    IconEnemyArmourStrong IconEnemyResistanceCold
    stance movement speed +% final [-50]
    It That Was Tul
    Spectre
    Tagsdemon, humanoid, not_dex, not_int, red_blood, Unarmed_onhit_audio, very_slow_movement
    Leben
    400%
    Widerstand
    IconEnemyResistanceFire0 IconEnemyResistanceCold30 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    400%
    Genauigkeit
    100%
    Attack Distance
    6 ~ 20
    Angriffszeit
    1.5 Second
    Damage Spread
    ±20%
    Erfahrung
    200%
    Model Size
    110%
    Type
    BreachBossFallenKnightSTANDALONE
    Metadata
    FallenKnightSTANDALONE
    Stufe
    68
    Leben
    33,028
    Damage
    932
    Zauberschaden
    932
    Genauigkeit
    2,502
    Angriffszeit
    1.5
    Erfahrung
    57,268
    Minion Life
    27,720
    Minion Damage
    3,875
    Minion Armour
    8,204
    MeleeAtAnimationSpeedBoss
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Basisangriff
    Base Damage: 7461119
    Angriffszeit: 1.5 Sek.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    GAFallenKnightCorruptingSlam
    Triggerable, Attack, AttackInPlace
    Base Damage: 7461119
    Angriffszeit: 1.5 Sek.
    Abklingzeit: 20 Sek.
    action attack or cast time uses animation length [1]
    active skill area of effect radius +% final [0]
    base skill effect duration [12000]
    ground blood art variation [1015]
    is area damage [1]
    voll slam damage +% final at centre [20]
    MPWFallenKnightShieldThrow
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable, AttackInPlace
    Base Damage: 7461119
    Angriffszeit: 1.5 Sek.
    Abklingzeit: 22 Sek.
    Durchbohrt alle Ziele
    action attack or cast time uses animation length [1]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    monster projectile variation [1181]
    number of projectiles override [1]
    projectile ballistic angle from reference event [1]
    projectile ballistic gravity override [1]
    projectile maximum range override [400]
    projectile uses contact position [1]
    projectiles travel at fixed height [1]
    use scaled contact offset [1]
    GAFallenKnightShieldCatch
    Triggerable, Attack, AttackInPlace
    Base Damage: 7461119
    Angriffszeit: 1.5 Sek.
    action attack or cast time uses animation length [1]
    attack maximum action distance + [40]
    is area damage [1]
    skill does not pathfind [1]
    GSFallenKnightShieldStab
    Triggerable, Spell, Damage, AttackInPlace
    Zauberzeit: 1 Sek.
    Abklingzeit: 18 Sek.
    Verursacht 765.2 bis 1148 physischen Schaden
    action attack or cast time uses animation length [1]
    is area damage [1]
    EASFallenKnightIceShowerPhase
    Spell
    Zauberzeit: 1 Sek.
    Abklingzeit: 30 Sek.
    action attack or cast time uses animation length [1]
    GSFallenKnightIceShowerSingle
    Triggerable, Spell, Damage, AttackInPlace
    Zauberzeit: 1 Sek.
    Verursacht 191.3 bis 287 Kälteschaden
    action attack or cast time uses animation length [1]
    active skill area of effect radius +% final [-25]
    base skill cannot be avoided by dodge roll or evaded or blocked [1]
    base skill effect duration [10000]
    ground ice art variation [1005]
    is area damage [1]
    GTFallenKnightIceShower
    Spell, Triggerable, AttackInPlace
    Zauberzeit: 1 Sek.
    action attack or cast time uses animation length [1]
    MPSFallenKnightTentacleBarrage
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
    Zauberzeit: 1 Sek.
    Abklingzeit: 16 Sek.
    Verursacht 191.3 bis 287 Kälteschaden
    Feuert 99 zusätzliche Projektile
    action attack or cast time uses animation length [1]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    distribute projectiles over contact points [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1469]
    projectile spread radius [100]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    MaceNotable2
    EASFallenKnightPortalOut
    Spell
    Zauberzeit: 1 Sek.
    action attack or cast time uses animation length [1]
    TCFallenKnightPortalIn
    Attack, Melee, MeleeSingleTarget, Movement, Travel, AttackInPlace
    Frontalansturm
    Base Damage: 7461119
    Angriffszeit: 1.5 Sek.
    Stürmt auf einen Gegner zu und trifft diesen mit dem Schild des Charakters. Das stößt den Gegner zurück und betäubt ihn. Gegner, die sich im Weg befinden, werden zur Seite geschoben. Schaden und Betäubungsdauer sind proportional zur zurückgelegten Distanz. Kann nicht durch 'Mehrfachschlag' unterstützt werden.
    action attack or cast time uses animation length [1]
    ignores proximity shield [1]
    is area damage [1]
    skill cannot be interrupted [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    iconshieldcharge
    EASFallenKnightUltimate
    Spell
    Zauberzeit: 1 Sek.
    action attack or cast time uses animation length [1]
    GAFallenKnightPostShowerSlam
    Triggerable, Attack, AttackInPlace
    Base Damage: 7461119
    Angriffszeit: 1.5 Sek.
    action attack or cast time uses animation length [1]
    base skill cannot be avoided by dodge roll or evaded or blocked [1]
    is area damage [1]
    TCFallenKnightStartFight
    Attack, Melee, MeleeSingleTarget, Movement, Travel, AttackInPlace
    Frontalansturm
    Base Damage: 7461119
    Angriffszeit: 1.5 Sek.
    Stürmt auf einen Gegner zu und trifft diesen mit dem Schild des Charakters. Das stößt den Gegner zurück und betäubt ihn. Gegner, die sich im Weg befinden, werden zur Seite geschoben. Schaden und Betäubungsdauer sind proportional zur zurückgelegten Distanz. Kann nicht durch 'Mehrfachschlag' unterstützt werden.
    iconshieldcharge
    MPSFallenKnightTentacleProj
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage, AttackInPlace
    Zauberzeit: 1 Sek.
    action attack or cast time uses animation length [1]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1469]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    MaceNotable2
    GTFallenKnightUltimatePhaseEffects
    Spell, Triggerable, AttackInPlace
    Zauberzeit: 1 Sek.
    action attack or cast time uses animation length [1]
    GSFallenKnightUltimatePhaseEffects
    Triggerable, Spell, Damage, AttackInPlace
    Zauberzeit: 1 Sek.
    action attack or cast time uses animation length [1]
    is area damage [1]
    EGFallenKnightUltimatePhase
    Triggerable
    EASFallenKnightPortalOutSideline
    Spell
    Zauberzeit: 1 Sek.
    action attack or cast time uses animation length [1]
    EASFallenKnightPortalInSideline
    Spell
    Zauberzeit: 1 Sek.
    action attack or cast time uses animation length [1]
    MPWFallenKnightShieldThrowTriggered
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable, AttackInPlace
    Base Damage: 7461119
    Angriffszeit: 1.5 Sek.
    Durchbohrt alle Ziele
    action attack or cast time uses animation length [1]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    monster projectile variation [1181]
    number of projectiles override [1]
    projectile ballistic angle from reference event [1]
    projectile ballistic gravity override [1]
    projectile maximum range override [400]
    projectile uses contact position [1]
    projectiles travel at fixed height [1]
    use scaled contact offset [1]

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BreachBossFallenKnight/FallenKnightSTANDALONE"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "It That Was Tul",
        life = 4,
        damage = 4,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 20,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedBoss",
            "MPWFallenKnightShieldThrow",
            "MPWFallenKnightShieldThrowTriggered",
            "MPSFallenKnightTentacleBarrage",
            "MPSFallenKnightTentacleProj",
            "TCFallenKnightPortalIn",
            "TCFallenKnightStartFight",
            "GAFallenKnightCorruptingSlam",
            "GAFallenKnightShieldCatch",
            "GSFallenKnightShieldStab",
            "GSFallenKnightIceShowerSingle",
            "GAFallenKnightPostShowerSlam",
            "GSFallenKnightUltimatePhaseEffects",
            "EASFallenKnightIceShowerPhase",
            "EASFallenKnightPortalOut",
            "EASFallenKnightUltimate",
            "EASFallenKnightPortalOutSideline",
            "EASFallenKnightPortalInSideline",
            "EGFallenKnightUltimatePhase",
            "GTFallenKnightIceShower",
            "GTFallenKnightUltimatePhaseEffects",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedBoss"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWFallenKnightShieldThrow"] = {
        name = "MPWFallenKnightShieldThrow",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "number_of_projectiles_override",
            "projectile_ballistic_gravity_override",
            "projectile_maximum_range_override",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "projectiles_travel_at_fixed_height",
            "always_pierce",
            "projectile_ballistic_angle_from_reference_event",
        },
        levels = {
            [1] = {1181, 1, 1, 400, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWFallenKnightShieldThrowTriggered"] = {
        name = "MPWFallenKnightShieldThrowTriggered",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "number_of_projectiles_override",
            "projectile_ballistic_gravity_override",
            "projectile_maximum_range_override",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "projectiles_travel_at_fixed_height",
            "always_pierce",
            "projectile_ballistic_angle_from_reference_event",
        },
        levels = {
            [1] = {1181, 1, 1, 400, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSFallenKnightTentacleBarrage"] = {
        name = "MPSFallenKnightTentacleBarrage",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "monster_projectile_variation",
            "projectile_spread_radius",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "use_scaled_contact_offset",
            "distribute_projectiles_over_contact_points",
            "projectile_uses_contact_direction",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1469, 100, 99, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSFallenKnightTentacleProj"] = {
        name = "MPSFallenKnightTentacleProj",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "use_scaled_contact_offset",
            "projectile_uses_contact_direction",
        },
        levels = {
            [1] = {1469, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TCFallenKnightPortalIn"] = {
        name = "Table Charge",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "ignores_proximity_shield",
            "is_area_damage",
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TCFallenKnightStartFight"] = {
        name = "Table Charge",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAFallenKnightCorruptingSlam"] = {
        name = "GAFallenKnightCorruptingSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "ground_blood_art_variation",
            "active_skill_area_of_effect_radius_+%_final",
            "voll_slam_damage_+%_final_at_centre",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {12000, 1015, 0, 20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAFallenKnightShieldCatch"] = {
        name = "GAFallenKnightShieldCatch",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSFallenKnightShieldStab"] = {
        name = "GSFallenKnightShieldStab",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSFallenKnightIceShowerSingle"] = {
        name = "GSFallenKnightIceShowerSingle",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_skill_effect_duration",
            "ground_ice_art_variation",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 10000, 1005, -25, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAFallenKnightPostShowerSlam"] = {
        name = "GAFallenKnightPostShowerSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSFallenKnightUltimatePhaseEffects"] = {
        name = "GSFallenKnightUltimatePhaseEffects",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASFallenKnightIceShowerPhase"] = {
        name = "EASFallenKnightIceShowerPhase",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASFallenKnightPortalOut"] = {
        name = "EASFallenKnightPortalOut",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASFallenKnightUltimate"] = {
        name = "EASFallenKnightUltimate",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASFallenKnightPortalOutSideline"] = {
        name = "EASFallenKnightPortalOutSideline",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASFallenKnightPortalInSideline"] = {
        name = "EASFallenKnightPortalInSideline",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGFallenKnightUltimatePhase"] = {
        name = "EGFallenKnightUltimatePhase",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTFallenKnightIceShower"] = {
        name = "GTFallenKnightIceShower",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTFallenKnightUltimatePhaseEffects"] = {
        name = "GTFallenKnightUltimatePhaseEffects",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    stance movement speed +% final [-50]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • stance movement speed +% final -50 -50 Global
  • FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Es, das einst Tul war Text Audio /106
    Name
    Erwacht. Sie sind hier.
    EshTul_Tul_Emerge_One
    Hah! Erbärmlich. Ich werde sie begraben!
    EshTul_Tul_Emerge_Three
    Die eiskalte Trauer ruft!
    EshTul_Tul_EmergeShort
    Entfesselte Essenz!
    Esh_Skill_ChestSummon_Tul_Random
    Entfesselte Essenz!
    Esh_Skill_ChestSummon_Tul_2
    Entfesselte Essenz!
    Esh_Skill_ChestSummon_Tul_3
    Fleischgewordenes Chaos!
    Esh_Skill_ChestSummon_Tul_4
    Fleischgewordenes Chaos!
    Esh_Skill_ChestSummon_Tul_5
    Verderben ...
    Esh_Skill_ChestSummon_FinalA_One
    ... gebiert ...
    Esh_Skill_ChestSummon_FinalB_Two
    Entfesselte ...
    Esh_Skill_ChestSummon_FinalC_One
    Die Elemente vereinen sich!
    Esh_Skill_EnergyCorrupt_Tul_Random
    Die Elemente vereinen sich!
    Esh_Skill_EnergyCorrupt_Tul_2
    Alle vereinen sich im Zerfall!
    Esh_Skill_EnergyCorrupt_Tul_3
    Alle vereinen sich im Zerfall!
    Esh_Skill_EnergyCorrupt_Tul_4
    Wurzeln winden sich ...
    Esh_Skill_EnergyCorrupt_FinalA_One
    ... wir hungern!
    Esh_Skill_EnergyCorrupt_FinalB_Two
    Wir sind ewig.
    Esh_Skill_HandBeam_Tul_Random
    Wir sind ewig.
    Esh_Skill_HandBeam_Tul_2
    Wir sind ewig.
    Esh_Skill_HandBeam_Tul_3
    Wir haben kein Ende!
    Esh_Skill_HandBeam_Tul_4
    Wir haben kein Ende!
    Esh_Skill_HandBeam_Tul_5
    Unerbittlicher ...
    Esh_Skill_HandBeam_FinalA_One
    Überall ...
    Esh_Skill_HandBeam_FinalB_One
    ... sind ...
    Esh_Skill_HandBeam_FinalC_Two
    Wir ...
    Esh_Skill_HandBeam_FinalD_One
    ... kein ...
    Esh_Skill_HandBeam_FinalD_Three
    ... wir fallen nicht!
    EshTul_KnockdownFinal_A_Two
    ... wir erheben uns!
    EshTul_KnockdownFinal_B_Two
    Brecht hervor!
    Esh_Skill_SpiderDash_Tul_Random
    Brecht hervor!
    Esh_Skill_SpiderDash_Tul_2
    Brecht hervor!
    Esh_Skill_SpiderDash_Tul_3
    Zerfetzt sie!
    Esh_Skill_SpiderDash_Tul_4
    Zerfetzt sie!
    Esh_Skill_SpiderDash_Tul_5
    Rennt.
    Esh_Skill_SpiderDash_Tul_6
    Rennt.
    Esh_Skill_SpiderDash_Tul_7
    Rennt.
    Esh_Skill_SpiderDash_Tul_8
    Brecht ...
    Esh_Skill_SpiderDash_FinalA_One
    Zerfetzt ...
    Esh_Skill_SpiderDash_FinalB_One
    Ugh ... erneutes Versagen ...
    EshTul_Death_One
    Öffnet den Schädel. Extrahiert ihn.
    EshTul_PlayerKill_A_Two_Random
    Öffnet den Schädel. Extrahiert ihn.
    EshTul_PlayerKill_A_Two_2
    Öffnet den Schädel. Extrahiert ihn.
    EshTul_PlayerKill_A_Two_3
    Vielleicht.
    EshTul_PlayerKill_B_Two_Random
    Vielleicht.
    EshTul_PlayerKill_B_Two_2
    {Ich werde ihn erhalten.}{Ich werde sie erhalten.}
    EshTul_PlayerKill_C_One_Random
    {Ich werde ihn erhalten.}{Ich werde sie erhalten.}
    EshTul_PlayerKill_C_One_2
    {Ich werde ihn erhalten.}{Ich werde sie erhalten.}
    EshTul_PlayerKill_C_One_3
    Ugh ...!
    EshTul_SwitchOut_A_Two
    Möge der Frost sie überwältigen!
    EshTul_SwitchOut_B_One
    Ugh ... fäulnisgeborener Fehler!
    EshTul_SwitchOut_C_Two
    Wir werden eins!
    EshTul_FinalDualEmerge_Two
    Werdet vernichtet!
    Tul_Skill_HandSlam_Random
    Werdet vernichtet!
    Tul_Skill_HandSlam_2
    Werdet vernichtet!
    Tul_Skill_HandSlam_3
    Werdet vernichtet!
    Tul_Skill_HandSlam_4
    ... zersplittern!
    Tul_Skill_HandSlam_FinalA_Two
    ... wird aufgetrennt!
    Tul_Skill_HandSlam_FinalB_Two
    ... vernichtet!
    Tul_Skill_HandSlam_FinalC_Two
    Ein Sturm aus Eis!
    Tul_Skill_IceShower_Random
    Eiskaltes Leid!
    Tul_Skill_IceShower_2
    ... aus Eis!
    Tul_Skill_IceShower_FinalA_Two
    Es ...
    Tul_Skill_IceShower_FinalB_One
    ... Frost regnen!
    Tul_Skill_IceShower_FinalB_Three
    Eure Wiedergeburt hat Euch geschwächt.
    Esh_Knockdown_Random
    Eure Wiedergeburt hat Euch geschwächt.
    Esh_Knockdown_2
    Eure Wiedergeburt hat Euch geschwächt.
    Esh_Knockdown_3
    Hah! Eure Schwäche zerfrisst uns.
    Esh_Knockdown_4
    Eure Schwäche zerfrisst uns.
    Esh_Knockdown_5
    Eure Schwäche zerfrisst uns.
    Esh_Knockdown_6
    Hah! Ihr schmälert uns.
    Esh_Knockdown_7
    Ihr schmälert uns.
    Esh_Knockdown_8
    Ihr schmälert uns.
    Esh_Knockdown_9
    Missgunst des Winters!
    Tul_Skill_ShieldStab_Random
    Missgunst des Winters!
    Tul_Skill_ShieldStab_2
    Beißender Frost!
    Tul_Skill_ShieldStab_3
    Beißender Frost!
    Tul_Skill_ShieldStab_4
    Beißender Frost!
    Tul_Skill_ShieldStab_5
    ... Frost!
    Tul_Skill_ShieldStab_FinalA_Two
    ... des Winters!
    Tul_Skill_ShieldStab_FinalB_Two
    Zerstört ...
    Tul_Skill_ShieldStab_FinalC_One
    ... Panzer!
    Tul_Skill_ShieldStab_FinalC_Three
    Nehmt das!
    Tul_Skill_ShieldThrow_Random
    Nehmt das!
    Tul_Skill_ShieldThrow_2
    Nehmt das!
    Tul_Skill_ShieldThrow_3
    Schleichender Tod!
    Tul_Skill_ShieldThrow_4
    Schleichender Tod!
    Tul_Skill_ShieldThrow_5
    ... dreht sich!
    Tul_Skill_ShieldThrow_FinalA_Two
    ... das!
    Tul_Skill_ShieldThrow_FinalB_Two
    In unserer Reichweite!
    Tul_Skill_Tentacle_Random
    In unserer Reichweite!
    Tul_Skill_Tentacle_2
    Wir ...
    Tul_Skill_Tentacle_FinalA_One
    ... werden ...
    Tul_Skill_Tentacle_FinalA_Three
    In ...
    Tul_Skill_Tentacle_FinalB_One
    ... Reichweite!
    Tul_Skill_Tentacle_FinalB_Three
    Zerbrecht!
    Tul_Misc_Fracture_Random
    Zerbrecht!
    Tul_Misc_Fracture_2
    Zerbrecht!
    Tul_Misc_Fracture_3
    Zerschmettert!
    Tul_Misc_Shatter_Random
    Zerschmettert!
    Tul_Misc_Shatter_2
    Zerschmettert!
    Tul_Misc_Shatter_3
    Haltet still!
    Tul_Misc_BeStill_Random
    Haltet still!
    Tul_Misc_BeStill_2
    Haltet still!
    Tul_Misc_BeStill_3
    Die Lawine donnert, wütend und wogend!
    EshTul_UltimateConvo_Two
    Xesht ist alle!
    EshTul_UltimateConvo_Four
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