Raging Fire Spirit
Spectre | Y |
---|---|
Tags | fire, flying, slow_movement, Unarmed_onhit_audio, undead |
Life
100%
Ailment Threshold
%
Resistance
0
0
0
0
Damage
100%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
5 ~ 14
Attack Time
1.5 Second
Damage Spread
±20%
Experience
100%
Model Size
100%
Type
RagingFireSpirit
Metadata
RagingFireSpirit
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
7,757
Armour
3,451
Evasion
477
Energy Shield
0
Damage
233
Spell Damage
233
Accuracy
0
Attack Time
1.5
Experience
28,634
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GSRagingFireSpiritsVolatileSanctum
Triggerable, Spell, Damage
Critical Strike Chance: 5%
Cast Time: 1 sec
Deals 29.81 to 44.72 Fire Damage
action attack or cast time uses animation length [1]
is area damage [1]
spell maximum action distance +% [-92]
action attack or cast time uses animation length [1]
is area damage [1]
spell maximum action distance +% [-92]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" /* Positioned { on_initial_position_set = { Delay( 0.04, { Call( beam_me ); } ); } } Functions { beam_me = { MakeBeam( SunWorshipperStarSwarmBeam, owner, FlipDirection, jaw_jntBnd, 87 ); } } */
-- src\Data\Spectres.lua minions["Metadata/Monsters/SummonRagingSpirit/RagingFireSpirit"] = { name = "Raging Fire Spirit", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.5, attackRange = 14, accuracy = 1, skillList = { "GSRagingFireSpiritsVolatileSanctum", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["GSRagingFireSpiritsVolatileSanctum"] = { name = "GSRagingFireSpiritsVolatileSanctum", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "spell_maximum_action_distance_+%", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -92, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }