Wütender Feuerschädel
Untot
Raging Fire Spirit
SpectreN
TagsFeuer, flying, slow_movement, Unarmed_onhit_audio, undead
Leben
100%
Widerstand
0 0 0 0
Damage
100%
Genauigkeit
100%
Attack Distance
5 ~ 14
Angriffszeit
1.5 Second
Damage Spread
±20%
Erfahrung
100%
Model Size
100%
Type
RagingFireSpirit
Metadata
RagingFireSpirit
Stufe
68
Leben
7,757
Damage
233
Zauberschaden
233
Genauigkeit
2,464
Angriffszeit
1.5
Erfahrung
28,634
Minion Life
6,930
Minion Damage
969
Minion Armour
2,413
GSRagingFireSpiritsVolatileSanctum
Triggerable, Spell, Damage
Zauberzeit: 1 Sek.
Verursacht 229.6 bis 344.4 Feuerschaden
action attack or cast time uses animation length [1]
is area damage [1]
spell maximum action distance +% [-92]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "Emerge"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

/* Positioned
{
	on_initial_position_set = { Delay( 0.04, { Call( beam_me ); } ); }
}

Functions
{
	beam_me = 
	{
			MakeBeam( SunWorshipperStarSwarmBeam, owner, FlipDirection, jaw_jntBnd, 87 );
	}
} */
-- src\Data\Spectres.lua
minions["Metadata/Monsters/SummonRagingSpirit/RagingFireSpirit"] = {
    name = "Raging Fire Spirit",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 14,
    accuracy = 1,
    skillList = {
        "GSRagingFireSpiritsVolatileSanctum",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["GSRagingFireSpiritsVolatileSanctum"] = {
    name = "GSRagingFireSpiritsVolatileSanctum",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "spell_maximum_action_distance_+%",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -92, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
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