Espírito de Fogo Enfurecido
Morto-vivo
Raging Fire Spirit
SpectreN
TagsFogo, flying, slow_movement, Unarmed_onhit_audio, undead
Vida
100%
Resistência
0 0 0 0
Damage
100%
Precisão
100%
Attack Distance
5 ~ 14
Tempo de Ataque
1.5 Second
Damage Spread
±20%
Experiência
100%
Model Size
100%
Type
RagingFireSpirit
Metadata
RagingFireSpirit
Nível
68
Vida
7,757
Damage
233
Dano Mágico
233
Precisão
2,464
Tempo de Ataque
1.5
Experiência
28,634
Minion Life
6,930
Minion Damage
969
Minion Armour
2,413
GSRagingFireSpiritsVolatileSanctum
Triggerable, Spell, Damage
Chance de Acerto Crítico: 5%
Tempo de Conjuração: 1 seg
Causa 229.6 a 344.4 de Dano de Fogo
action attack or cast time uses animation length [1]
is area damage [1]
spell maximum action distance +% [-92]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "Emerge"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

/* Positioned
{
	on_initial_position_set = { Delay( 0.04, { Call( beam_me ); } ); }
}

Functions
{
	beam_me = 
	{
			MakeBeam( SunWorshipperStarSwarmBeam, owner, FlipDirection, jaw_jntBnd, 87 );
	}
} */
-- src\Data\Spectres.lua
minions["Metadata/Monsters/SummonRagingSpirit/RagingFireSpirit"] = {
    name = "Raging Fire Spirit",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 14,
    accuracy = 1,
    skillList = {
        "GSRagingFireSpiritsVolatileSanctum",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["GSRagingFireSpiritsVolatileSanctum"] = {
    name = "GSRagingFireSpiritsVolatileSanctum",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "spell_maximum_action_distance_+%",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -92, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
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