Rotting Crow



stance movement speed +% final [120]
monster aggro radius +% [-40]
monster aggro radius +% [-40]
Spectre | Y |
---|---|
Area | Ogham Farmlands, The Ziggurat Refuge, Ogham Farmlands |
Tags | beast, flying, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, very_slow_movement |
Packs |
Life
65%
Evasion
+80%
Resistance




Damage
65%
Accuracy
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
3 ~ 6
Attack Time
1.065 Second
Damage Spread
±20%
Experience
65%
Model Size
65%
Type
CrowCarrion
Metadata
CrowCarrion
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
65
Life
4,233
Armour
2,023
Evasion Rating
792
Damage
138
Spell Damage
138
Accuracy
1,974
Attack Time
1.065
Experience
13,980
Minion Life
4,083
Minion Damage
539
Minion Armour
2,023
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Basic Attack
Base Damage: 110–166
Critical Hit Chance: 5%
Attack Time: 1.065 sec
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { actor = "Metadata/Monsters/Crow/CrowCarrion.act" leveled_starting_effects = "DoLiterallyNothing" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" basic_action = "ChangeToStance3" basic_action = "MoveForced" } Transitionable { } Stats { set_base_heavy_stun_duration_ms = 2000 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { } Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Crow/CrowCarrionAggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/Crow/CrowCarrionAggroAudio.ao" } Actor { on_start_ChangeToStance1 = "StartStateTimer( update_box, 0.125 );" on_start_ChangeToStance2 = "StartStateTimer( update_box, 0.125 );" on_end_ChangeToStance1 = "CancelStateTimer( update_box ); UpdateBoundingBox( ); ForceUpdateSelectionBoundingBox( );" on_end_ChangeToStance2 = "CancelStateTimer( update_box ); UpdateBoundingBox( ); ForceUpdateSelectionBoundingBox( );" create_stance2 = "Delay( 0.05, { UpdateBoundingBox( ); ForceUpdateSelectionBoundingBox( ); } );" create_default = "Delay( 0.05, { UpdateBoundingBox( ); ForceUpdateSelectionBoundingBox( ); } );" } StateMachine { on_timer_update_box = "UpdateBoundingBox( ); ForceUpdateSelectionBoundingBox( ); StartStateTimer( update_box, 0.125 );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Crow/CrowCarrion"] = { name = "Rotting Crow", life = 0.65, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.65, damageSpread = 0.2, attackTime = 1.065, attackRange = 6, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
stance movement speed +% final [120]
Id | StanceMovementSpeed120 |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
monster aggro radius +% [-40]
Id | StanceAggroRadiusNegative40 |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.