Corbeau pourrissant
Beast
stance movement speed +% final [120]
monster aggro radius +% [-40]
Rotting Crow
SpectreY
AreaTerres arables d'Ogham, Le Refuge de la Ziggourat, Terres arables d'Ogham
Tagsbeast, flying, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, very_slow_movement
Packs
  • Terres arables d'Ogham: Bête épouvantail, Corbeau pourrissant
  • Terres arables d'Ogham: Bête épouvantail, Corbeau pourrissant
  • Le Refuge de la Ziggourat: Bête épouvantail, Corbeau pourrissant
  • Vie
    65%
    Évasion
    +80%
    Résistance
    0 0 -30 0
    Damage
    65%
    Précision
    100%
    Touches critiques Chance
    5%
    Bonus de Dégâts critiques
    +30%
    Attack Distance
    3 ~ 6
    Temps d'attaque
    1.065 Second
    Damage Spread
    ±20%
    Expérience
    65%
    Model Size
    65%
    Type
    CrowCarrion
    Metadata
    CrowCarrion
    Niveau
    65
    Vie
    4,233
    Armure
    2,023
    Score d'Évasion
    792
    Damage
    138
    Dégâts des sorts
    138
    Précision
    1,974
    Temps d'attaque
    1.065
    Expérience
    13,980
    Minion Life
    3,885
    Minion Damage
    293
    Minion Armour
    2,023
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Attaque de base
    Base Damage: 110–166
    Chances de Touche critique: 5%
    Temps d'attaque: 1.065 sec.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	actor = "Metadata/Monsters/Crow/CrowCarrion.act"
    	leveled_starting_effects = "DoLiterallyNothing"
    
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance3"
    	basic_action = "MoveForced"
    }
    
    Transitionable
    {
    	
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2000	
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
    	
    }
    
    Transitionable
    {
    
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Crow/CrowCarrionAggroAudio.ao' ); } );
    	"
    }
    
    Animated
    {
    
    	preload_animated_object = "Metadata/Monsters/Crow/CrowCarrionAggroAudio.ao"
    
    }
    
    Actor
    {
    	on_start_ChangeToStance1 = "StartStateTimer( update_box, 0.125 );"
    	on_start_ChangeToStance2 = "StartStateTimer( update_box, 0.125 );"
    	on_end_ChangeToStance1 = "CancelStateTimer( update_box ); UpdateBoundingBox(  ); ForceUpdateSelectionBoundingBox(  );"
    	on_end_ChangeToStance2 = "CancelStateTimer( update_box ); UpdateBoundingBox(  ); ForceUpdateSelectionBoundingBox(  );"
    	create_stance2 = "Delay( 0.05, { UpdateBoundingBox(  ); ForceUpdateSelectionBoundingBox(  ); } );"
    	create_default = "Delay( 0.05, { UpdateBoundingBox(  ); ForceUpdateSelectionBoundingBox(  ); } );"
    }
    
    StateMachine
    {
    	on_timer_update_box = "UpdateBoundingBox(  ); ForceUpdateSelectionBoundingBox(  ); StartStateTimer( update_box, 0.125 );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Crow/CrowCarrion"] = {
        name = "Rotting Crow",
        life = 0.65,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.65,
        damageSpread = 0.2,
        attackTime = 1.065,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    stance movement speed +% final [120]
    IdStanceMovementSpeed120
    FamilyStance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 120 Max: 120 Global
  • monster aggro radius +% [-40]
    IdStanceAggroRadiusNegative40
    FamilyStance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster aggro radius +% Min: -40 Max: -40 Global
  • Edit

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