Corbeau pourrissant
Bête
stance movement speed +% final [120]
monster aggro radius +% [-40]
Rotting Crow
SpectreY
AreaTerres arables d'Ogham, Les Terres arables calcinées, Le Refuge de la Ziggourat
Tagsbeast, flying, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, very_slow_movement
Packs
  • Terres arables d'Ogham: Bête épouvantail, Corbeau pourrissant
  • Les Terres arables calcinées: Bête épouvantail, Corbeau pourrissant
  • Le Refuge de la Ziggourat: Bête épouvantail, Corbeau pourrissant
  • Vie
    65%
    Évasion
    +80%
    Résistance
    0 0 -30 0
    Damage
    65%
    Précision
    100%
    Attack Distance
    3 ~ 6
    Temps d'attaque
    1.065 Second
    Damage Spread
    ±20%
    Expérience
    65%
    Model Size
    65%
    Type
    CrowCarrion
    Metadata
    CrowCarrion
    Niveau
    65
    Vie
    4,233
    2,023
    Damage
    138
    Dégâts des sorts
    138
    Précision
    2,214
    Temps d'attaque
    1.065
    Expérience
    13,980
    Minion Life
    4,083
    Minion Damage
    539
    Minion Armour
    2,023
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Attaque de base
    Base Damage: 110–166
    Chances de Touche critique: 5%
    Temps d'attaque: 1.065 sec.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	actor = "Metadata/Monsters/Crow/CrowCarrion.act"
    	leveled_starting_effects = "DoLiterallyNothing"
    
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance3"
    	basic_action = "MoveForced"
    }
    
    Transitionable
    {
    	
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2000	
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
    	
    }
    
    Transitionable
    {
    
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Crow/CrowCarrionAggroAudio.ao' ); } );
    	"
    }
    
    Animated
    {
    
    	preload_animated_object = "Metadata/Monsters/Crow/CrowCarrionAggroAudio.ao"
    
    }
    
    Actor
    {
    	on_start_ChangeToStance1 = "StartStateTimer( update_box, 0.125 );"
    	on_start_ChangeToStance2 = "StartStateTimer( update_box, 0.125 );"
    	on_end_ChangeToStance1 = "CancelStateTimer( update_box ); UpdateBoundingBox(  ); ForceUpdateSelectionBoundingBox(  );"
    	on_end_ChangeToStance2 = "CancelStateTimer( update_box ); UpdateBoundingBox(  ); ForceUpdateSelectionBoundingBox(  );"
    	create_stance2 = "Delay( 0.05, { UpdateBoundingBox(  ); ForceUpdateSelectionBoundingBox(  ); } );"
    	create_default = "Delay( 0.05, { UpdateBoundingBox(  ); ForceUpdateSelectionBoundingBox(  ); } );"
    }
    
    StateMachine
    {
    	on_timer_update_box = "UpdateBoundingBox(  ); ForceUpdateSelectionBoundingBox(  ); StartStateTimer( update_box, 0.125 );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Crow/CrowCarrion"] = {
        name = "Rotting Crow",
        life = 0.65,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.65,
        damageSpread = 0.2,
        attackTime = 1.065,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    stance movement speed +% final [120]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 120 Max: 120 Global
  • monster aggro radius +% [-40]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster aggro radius +% Min: -40 Max: -40 Global
  • Edit

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