Cuervo putrefacto
Beast
stance movement speed +% final [120]
monster aggro radius +% [-40]
Rotting Crow
SpectreY
AreaTierras de cultivo de Ogham, El refugio del zigurat, Tierras de cultivo de Ogham
Tagsbeast, flying, melee, MonsterStab_onhit_audio, not_int, not_str, physical_affinity, very_slow_movement
Packs
  • Tierras de cultivo de Ogham: Bestia espantapájaros, Cuervo putrefacto
  • Tierras de cultivo de Ogham: Bestia espantapájaros, Cuervo putrefacto
  • El refugio del zigurat: Bestia espantapájaros, Cuervo putrefacto
  • Vida
    65%
    Evasión
    +80%
    Resistencia
    0 0 -30 0
    Damage
    65%
    Precisión
    100%
    Impactos críticos Chance
    5%
    Bonificación de daño crítico
    +30%
    Attack Distance
    3 ~ 6
    Tiempo de ataque
    1.065 Second
    Damage Spread
    ±20%
    Experiencia
    65%
    Model Size
    65%
    Type
    CrowCarrion
    Metadata
    CrowCarrion
    Nivel
    65
    Vida
    4,233
    Armadura
    2,023
    Evasión
    792
    Damage
    138
    Daño de hechizos
    138
    Precisión
    1,974
    Tiempo de ataque
    1.065
    Experiencia
    13,980
    Minion Life
    3,885
    Minion Damage
    293
    Minion Armour
    2,023
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Ataque básico
    Base Damage: 110–166
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 1.065 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	actor = "Metadata/Monsters/Crow/CrowCarrion.act"
    	leveled_starting_effects = "DoLiterallyNothing"
    
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance3"
    	basic_action = "MoveForced"
    }
    
    Transitionable
    {
    	
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2000	
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
    	
    }
    
    Transitionable
    {
    
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Crow/CrowCarrionAggroAudio.ao' ); } );
    	"
    }
    
    Animated
    {
    
    	preload_animated_object = "Metadata/Monsters/Crow/CrowCarrionAggroAudio.ao"
    
    }
    
    Actor
    {
    	on_start_ChangeToStance1 = "StartStateTimer( update_box, 0.125 );"
    	on_start_ChangeToStance2 = "StartStateTimer( update_box, 0.125 );"
    	on_end_ChangeToStance1 = "CancelStateTimer( update_box ); UpdateBoundingBox(  ); ForceUpdateSelectionBoundingBox(  );"
    	on_end_ChangeToStance2 = "CancelStateTimer( update_box ); UpdateBoundingBox(  ); ForceUpdateSelectionBoundingBox(  );"
    	create_stance2 = "Delay( 0.05, { UpdateBoundingBox(  ); ForceUpdateSelectionBoundingBox(  ); } );"
    	create_default = "Delay( 0.05, { UpdateBoundingBox(  ); ForceUpdateSelectionBoundingBox(  ); } );"
    }
    
    StateMachine
    {
    	on_timer_update_box = "UpdateBoundingBox(  ); ForceUpdateSelectionBoundingBox(  ); StartStateTimer( update_box, 0.125 );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Crow/CrowCarrion"] = {
        name = "Rotting Crow",
        life = 0.65,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.65,
        damageSpread = 0.2,
        attackTime = 1.065,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    stance movement speed +% final [120]
    IdStanceMovementSpeed120
    FamilyStance
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 120 Max: 120 Global
  • monster aggro radius +% [-40]
    IdStanceAggroRadiusNegative40
    FamilyStance
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster aggro radius +% Min: -40 Max: -40 Global
  • Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.