Block
5% increased Block chance
Block Attr /4
Name | Show Full Descriptions |
---|---|
ID | buckler2_ |
Icon | Art/2DArt/SkillIcons/passives/BucklerNode1.png |
PassiveSkillsHash | 26103 |
Tags | isKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: false isRoyale: false |
Block
5% increased Block chance
Block Attr /4
Name | Show Full Descriptions |
---|---|
ID | buckler3 |
Icon | Art/2DArt/SkillIcons/passives/BucklerNode1.png |
PassiveSkillsHash | 20582 |
Tags | isKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false |
Block
5% increased Block chance
Block Attr /4
Name | Show Full Descriptions |
---|---|
ID | buckler4 |
Icon | Art/2DArt/SkillIcons/passives/BucklerNode1.png |
PassiveSkillsHash | 5510 |
Tags | isKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: false isRoyale: false |
Block
5% increased Block chance
Block Attr /4
Name | Show Full Descriptions |
---|---|
ID | buckler5 |
Icon | Art/2DArt/SkillIcons/passives/BucklerNode1.png |
PassiveSkillsHash | 55329 |
Tags | isKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false |
Block
5% increased Block chance
Block Attr /4
Name | Show Full Descriptions |
---|---|
ID | buckler16 |
Icon | Art/2DArt/SkillIcons/passives/BucklerNode1.png |
PassiveSkillsHash | 20210 |
Tags | isKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: false isRoyale: false |
Block
+1% to Block chance
Block Attr /6
Name | Value |
---|---|
Source | Timeless Jewel |
Code | vaal_small_attack_block |
Icon | Art/2DArt/SkillIcons/passives/VaalDefensive.png |
Name | Block |
Weight | 50 |
Stats |
Block Ref /42
Block
Blocking completely prevents the damage of an incoming Strike or Projectile.
You will still take any Stun, Freeze and other debuffs from the Blocked hit. You can't Block while Stunned or Frozen.
Some skills used by Bosses cannot be blocked. These are indicated by a red glow and audio cue during the windup of the skill.
You will still take any Stun, Freeze and other debuffs from the Blocked hit. You can't Block while Stunned or Frozen.
Some skills used by Bosses cannot be blocked. These are indicated by a red glow and audio cue during the windup of the skill.

80% increased Block chance
(100–150)% increased Armour
+(13–17)% to Chaos Resistance
You take 20% of damage from Blocked Hits
Enemies are Culled on Block

(30–40)% increased Block chance
(60–100)% increased Armour
Accuracy Rating is Doubled
Blocking Damage Poisons the Enemy as though dealing 200 Base Chaos Damage

(30–50)% increased Block chance
(60–80)% increased Armour and Evasion
+(60–80) to Stun Threshold
Allies in your Presence have Block Chance equal to yours

10% reduced Movement Speed
(100–150)% increased Armour
+(100–150) to Stun Threshold
Can Block damage from all Hits
Cannot use Shield Skills

+(40–60) to maximum Life
+(10–15) to Strength
+(60–80) to Stun Threshold
Permanently Intimidate enemies on Block
+(30–40) to maximum Life
10% reduced Movement Speed
10% reduced Skill Speed
(25–50)% increased Armour
25% increased Block chance
+(3–5)% to maximum Block chance
+(50–70) to Armour
+(50–70) to Stun Threshold
-10 Physical damage taken from Projectile Attacks
+10% to Block chance


(100–150)% increased Armour
(-20–-10)% to maximum Block chance
Block chance is Lucky

(30–50)% increased Block chance
+(20–30) to Evasion Rating
You take 50% of damage from Blocked Hits
50% increased Parried Debuff Magnitude

(50–150)% increased Evasion Rating
+(10–20) to Dexterity
5 Life Regeneration per second
100% increased Block chance against Projectiles
Curse Enemies with Enfeeble on Block

(20–30)% increased Block chance
+(13–17)% to Chaos Resistance
(5–10) Life Regeneration per second
Inflict Corrupted Blood for 5 seconds on Block, dealing 50% of
your maximum Life as Physical damage per second
your maximum Life as Physical damage per second

(20–30)% increased Block chance
(60–100)% increased Armour
+(20–30) to Strength
+(100–150) to Stun Threshold
Enemies in your Presence count as having double Power

(40–60)% increased Block chance
(150–200)% increased Armour
+(150–200) to Stun Threshold
Recover 4% of maximum Life when you Block

(30–40)% increased Block chance
(30–50)% increased Armour and Energy Shield
+(50–70) to maximum Mana
Damage Blocked is Recouped as Mana

(40–60)% increased Block chance
(80–120)% increased Armour and Energy Shield
+(17–23)% to Chaos Resistance
50% increased Life Regeneration rate

+(15–25)% to Fire Resistance
+(15–25)% to Cold Resistance
+(15–25)% to Lightning Resistance
You cannot Block
Modifiers to Maximum Block Chance instead apply to Maximum Resistances
+(10–15) to Intelligence
+(50–100) to maximum Mana
(15–25)% increased Cast Speed
+(15–25)% to Block Chance while holding a Focus
(20–30)% reduced Enemy Stun Threshold
Adds (7–11) to (14–20) Physical Damage to Attacks
+(150–200) to Armour
(20–30)% increased Projectile Speed
+(15–25)% to Block chance
Supports Strikes you use yourself. Supported Skills cannot be used until you have Blocked a certain number of Hits, but will be Ancestrally Boosted when used. After use, this Blocked Hit counter will reset. Cannot Support Channelled Skills or Skills which already have a Condition for use.
Channel to charge in the target direction. You will crash into enemies on your path, stopping your charge and dealing damage to enemies in an area, and extra damage to the enemies you collided with. While charging, your Shield is raised and you will Block all incoming Blockable hits.
Repeatedly hammer your Shield with your weapon causing damaging shockwaves in an area around you. Enemies hit by the shockwave lose Armour for a duration. While using Resonating Shield, your Shield is raised and you will Block all incoming Blockable hits.
When you raise your Shield it is infused with magma for a short time. Blocking during this time will spray magma at the attacker and grant you an Endurance Charge.
Raise your Shield to Block all incoming Blockable hits. Release immediately after Blocking to perform a Shield Bash that damages and Stuns enemies. While your Shield is raised you cannot be Light Stunned by hits you Block, but Blocking too much damage may Heavy Stun you. You cannot Evade while your Shield is raised, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.
While active, gains Energy when you Block and triggers socketed Spells on reaching maximum Energy.
Ready your Buckler to parry the next Strike or Projectile that would Hit you, Blocking the Hit and retaliating with a quick sweep that leaves enemies off balance, causing them to take massively increased Attack damage for a short duration. Parrying causes you to accumulate Heavy Stun buildup. You cannot Evade a Hit you could parry, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.
1% increased Damage per 1% Chance to Block
1% increased Damage per 1% Chance to Block
25% increased Chance to Block if you've Blocked with Active Block Recently
50% increased Defences from Equipped Shield
12% increased Block chance
1% increased Movement Speed for each time you've Blocked in the past 10 seconds
75% increased Thorns damage if you've Blocked Recently
Block Chance is doubled
You take 50% of Damage from Blocked Hits
You take 50% of Damage from Blocked Hits
Ascendancy: Warbringer
Character: Warrior
Gain 40% Base Chance to Block from Equipped Shield instead of the Shield's value
Ascendancy: Warbringer
Character: Warrior
25% less Block chance
Can Block Damage from all Hits while Shield is not Raised
Block
Blocking completely prevents the damage of an incoming Strike or Projectile.
You will still take any Stun, Freeze and other debuffs from the Blocked hit. You can't Block while Stunned or Frozen.
Some skills used by Bosses cannot be blocked. These are indicated by a red glow and audio cue during the windup of the skill.
You will still take any Stun, Freeze and other debuffs from the Blocked hit. You can't Block while Stunned or Frozen.
Some skills used by Bosses cannot be blocked. These are indicated by a red glow and audio cue during the windup of the skill.
Skill Gem /3
Channel to charge in the target direction. You will crash into enemies on your path, stopping your charge and dealing damage to enemies in an area, and extra damage to the enemies you collided with. While charging, your Shield is raised and you will Block all incoming Blockable hits.
Raise your Shield to Block all incoming Blockable hits. Release immediately after Blocking to perform a Shield Bash that damages and Stuns enemies. While your Shield is raised you cannot be Light Stunned by hits you Block, but Blocking too much damage may Heavy Stun you. You cannot Evade while your Shield is raised, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.
When you raise your Shield it is infused with magma for a short time. Blocking during this time will spray magma at the attacker and grant you an Endurance Charge.
Support Gem /2
Supports Strikes you use yourself. Supported Skills cannot be used until you have Blocked a certain number of Hits, but will be Ancestrally Boosted when used. After use, this Blocked Hit counter will reset. Cannot Support Channelled Skills or Skills which already have a Condition for use.
[DNT-UNUSED] Block CDR
Item mods /11
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Steadfast | 2 | Prefix | (40–45)% increased Block chance | shield 1 default 0 |
Unrelenting | 15 | Prefix | (46–51)% increased Block chance | shield 1 default 0 |
Adamant | 30 | Prefix | (52–57)% increased Block chance | shield 1 default 0 |
Warded | 46 | Prefix | (58–63)% increased Block chance | shield 1 default 0 |
Unwavering | 61 | Prefix | (64–69)% increased Block chance | shield 1 default 0 |
Enduring | 74 | Prefix | (70–75)% increased Block chance | shield 1 default 0 |
Unyielding | 82 | Prefix | (76–81)% increased Block chance | shield 1 default 0 |
1 | Corrupted | (20–30)% increased Block chance | shield 1 | |
1 | Corrupted | +3% to maximum Block chance | shield 1 | |
1 | Corrupted | (20–25) Life gained when you Block life | shield 1 | |
1 | Corrupted | (10–15) Mana gained when you Block mana | shield 1 |
Monsters mods /3
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | Unique | You cannot Block | ||
1 | Unique | Blocks Projectiles while charging | ||
1 | Unique | +20% to Block chance |
Heist Area mods /4
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Rust | 46 | Suffix | 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area Players have 15% less Armour Players have 10% reduced Chance to Block heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] defences | |
of Rust | 68 | Suffix | 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area Players have 20% less Armour Players have 20% reduced Chance to Block heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] defences | |
of Rust | 73 | Suffix | 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area Players have 25% less Armour Players have 30% reduced Chance to Block heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] defences | |
of Rust | 78 | Suffix | 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area Players have 30% less Armour Players have 40% reduced Chance to Block heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] defences |
Misc mods /4
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
Protecting | 1 | Jewel | Prefix | (3–7)% increased Block chance | strjewel 1 default 0 |
Protecting | 1 | Jewel | Prefix | (1–3)% increased Block chance | str_radius_jewel 1 default 0 |
1 | Jewel | Unique | +(2–4)% to Block chance | ||
1 | Jewel | Unique | Minions Recover 2% of their maximum Life when they Block life minion |
Item /4
Stone Flail
Physical Damage: 23-38
Critical Hit Chance: 10%
Attacks per Second: 1.45
Weapon Range: 1.1
Requires: 60 Str, 25 Int
Unblockable
Aegis Quarterstaff
Physical Damage: 58-97
Critical Hit Chance: 10%
Attacks per Second: 1.4
Weapon Range: 1.3
Requires: Level 79, 165 Dex, 64 Int
+(10–15)% to Block chance
Guardian Quarterstaff
Physical Damage: 49-82
Critical Hit Chance: 10%
Attacks per Second: 1.4
Weapon Range: 1.3
Requires: Level 62, 110 Dex, 44 Int
+(10–15)% to Block chance
Barrier Quarterstaff
Physical Damage: 33-55
Critical Hit Chance: 10%
Attacks per Second: 1.4
Weapon Range: 1.3
Requires: Level 37, 67 Dex, 27 Int
+(10–15)% to Block chance
Unique /19

80% increased Block chance
(100–150)% increased Armour
+(13–17)% to Chaos Resistance
You take 20% of damage from Blocked Hits
Enemies are Culled on Block

(30–40)% increased Block chance
(60–100)% increased Armour
Accuracy Rating is Doubled
Blocking Damage Poisons the Enemy as though dealing 200 Base Chaos Damage

(30–50)% increased Block chance
(60–80)% increased Armour and Evasion
+(60–80) to Stun Threshold
Allies in your Presence have Block Chance equal to yours

10% reduced Movement Speed
(100–150)% increased Armour
+(100–150) to Stun Threshold
Can Block damage from all Hits
Cannot use Shield Skills

+(40–60) to maximum Life
+(10–15) to Strength
+(60–80) to Stun Threshold
Permanently Intimidate enemies on Block
+(30–40) to maximum Life
10% reduced Movement Speed
10% reduced Skill Speed
(25–50)% increased Armour
25% increased Block chance
+(3–5)% to maximum Block chance
+(50–70) to Armour
+(50–70) to Stun Threshold
-10 Physical damage taken from Projectile Attacks
+10% to Block chance


(100–150)% increased Armour
(-20–-10)% to maximum Block chance
Block chance is Lucky

(30–50)% increased Block chance
+(20–30) to Evasion Rating
You take 50% of damage from Blocked Hits
50% increased Parried Debuff Magnitude

(50–150)% increased Evasion Rating
+(10–20) to Dexterity
5 Life Regeneration per second
100% increased Block chance against Projectiles
Curse Enemies with Enfeeble on Block

(20–30)% increased Block chance
+(13–17)% to Chaos Resistance
(5–10) Life Regeneration per second
Inflict Corrupted Blood for 5 seconds on Block, dealing 50% of
your maximum Life as Physical damage per second
your maximum Life as Physical damage per second

(100–150)% increased Armour
+(30–40)% to Fire Resistance
+(23–29)% to Chaos Resistance
+(150–200) to Stun Threshold
Gain 1% of damage as Fire damage per 1% Chance to Block

(20–30)% increased Block chance
(60–100)% increased Armour
+(20–30) to Strength
+(100–150) to Stun Threshold
Enemies in your Presence count as having double Power

(40–60)% increased Block chance
(150–200)% increased Armour
+(150–200) to Stun Threshold
Recover 4% of maximum Life when you Block

(30–40)% increased Block chance
(30–50)% increased Armour and Energy Shield
+(50–70) to maximum Mana
Damage Blocked is Recouped as Mana

(40–60)% increased Block chance
(80–120)% increased Armour and Energy Shield
+(17–23)% to Chaos Resistance
50% increased Life Regeneration rate

+(15–25)% to Fire Resistance
+(15–25)% to Cold Resistance
+(15–25)% to Lightning Resistance
You cannot Block
Modifiers to Maximum Block Chance instead apply to Maximum Resistances
+(10–15) to Intelligence
+(50–100) to maximum Mana
(15–25)% increased Cast Speed
+(15–25)% to Block Chance while holding a Focus
(20–30)% reduced Enemy Stun Threshold
Adds (7–11) to (14–20) Physical Damage to Attacks
+(150–200) to Armour
(20–30)% increased Projectile Speed
+(15–25)% to Block chance
Passive /17
50% reduced Enemy Chance to Block Sword Attacks
1% increased Damage per 1% Chance to Block
1% increased Damage per 1% Chance to Block
25% increased Chance to Block if you've Blocked with Active Block Recently
50% increased Defences from Equipped Shield
12% increased Block chance
1% increased Movement Speed for each time you've Blocked in the past 10 seconds
75% increased Thorns damage if you've Blocked Recently
Block Chance is doubled
You take 50% of Damage from Blocked Hits
You take 50% of Damage from Blocked Hits
Ascendancy Passive /2
Ascendancy: Warbringer
Character: Warrior
Gain 40% Base Chance to Block from Equipped Shield instead of the Shield's value
Ascendancy: Warbringer
Character: Warrior
25% less Block chance
Can Block Damage from all Hits while Shield is not Raised
Timeless Jewel Passive /7




Thaumaturgical Protection
Vaal Notable
5% Chance to Block Spell Damage
(20–30)% increased Defences from Equipped Shield



Sensible Precautions
Kalguuran Notable
6% increased Block chance
40% increased Life Recovery from Flasks
Timeless Jewel Passive Additions /2
Faction | Category | Show Full Descriptions | Code |
---|---|---|---|
Vaal | Notable | +1% to Block chance | vaal_small_attack_block |
Vaal | Notable | 1% Chance to Block Spell Damage | vaal_small_spell_block |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.