Searot Harpooner
Spectre | Y |
---|---|
Area | Castaway |
Tags | Arrow_onhit_audio, not_dex, not_int, skeleton, undead, very_slow_movement |
Packs |
Life
100%
Armour
+30%
Resistance




Damage
110%
Accuracy
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
5 ~ 55
Attack Time
1.5 Second
Damage Spread
±30%
Experience
100%
Model Size
100%
Type
KelpDregCrossbow
Metadata
KelpDregCrossbowSniper
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Select Monster Level
Level
65
Life
6,513
Armour
2,630
Evasion Rating
440
Damage
234
Spell Damage
234
Accuracy
1,974
Attack Time
1.5
Experience
21,507
Minion Life
6,282
Minion Damage
912
Minion Armour
3,844
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MASKelpDregCrossbow
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Basic Attack
Base Damage: 164–304
Critical Hit Chance: 5%
Attack Time: 1.5 sec
action attack or cast time uses animation length [1]
arrow projectile variation [1001]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

MPWKelpDregPuncture
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 164–304
Critical Hit Chance: 5%
Attack Damage: 150%
Attack Time: 1.5 sec
50% chance to Poison on Hit with Attacks
Deals 50% more Attack Damage
Causes Bleeding
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [1055]
projectile uses contact position [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Transitionable {} Stats { set_base_heavy_stun_duration_ms = 2466 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/KelpDreg/KelpDregHelmetAggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/KelpDreg/KelpDregHelmetAggroAudio.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/KelpDreg/KelpDregCrossbowSniper"] = { name = "Searot Harpooner", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.1, damageSpread = 0.3, attackTime = 1.5, attackRange = 55, accuracy = 1, weaponType1 = "Bow", skillList = { "MASKelpDregCrossbow", "MPWKelpDregPuncture", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MASKelpDregCrossbow"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "arrow_projectile_variation", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", "maintain_projectile_direction_when_using_contact_position", "check_for_targets_between_initiator_and_projectile_source", }, levels = { [1] = {1001, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWKelpDregPuncture"] = { name = "MPWKelpDregPuncture", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_bleeding_effect_+%_final", "monster_projectile_variation", "chance_to_poison_on_hit_with_attacks_%", "use_scaled_contact_offset", "projectile_uses_contact_position", "base_is_projectile", "attacks_inflict_bleeding_on_hit", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0, 1055, 50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, [2] = {25, 1055, 50, baseMultiplier = 1.5, levelRequirement = 30, statInterpolation = {1}, cost = { }, }, [3] = {50, 1055, 50, baseMultiplier = 1.5, levelRequirement = 60, statInterpolation = {1}, cost = { }, }, }, }
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.