Searot Harpooner
SpectreN
AreaKedge Bay, Castaway, The Ziggurat Refuge
Tagsallows_additional_projectiles, Arrow_onhit_audio, not_dex, not_int, physical_affinity, ranged, skeleton, undead, very_slow_movement
Packs
  • Kedge Bay, Castaway: Searot Harpooner, Searot Skeleton, Searot Skeleton, Searot Skeleton
  • The Ziggurat Refuge: Searot Harpooner, Searot Sniper, Searot Skeleton, Searot Skeleton, Searot Skeleton
  • 生命
    100%
    [护甲]
    +30%
    抗性
    0 0 0 0
    伤害
    110%
    命中
    100%
    Critical Hits Chance
    5%
    Critical Damage Bonus
    +30%
    Attack Distance
    5 ~ 55
    攻击间隔
    1.5 Second
    Damage Spread
    ±30%
    经验值
    100%
    Model Size
    100%
    Type
    KelpDregCrossbow
    Metadata
    KelpDregCrossbowSniper
    等级
    65
    生命
    6,513
    [护甲]
    2,630
    伤害
    234
    法术伤害
    234
    命中
    2,214
    攻击间隔
    1.5
    经验值
    21,507
    召唤物生命
    6,282
    召唤物伤害
    912
    召唤物护甲
    3,844
    MASKelpDregCrossbow
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
    普通攻击
    Base Damage: 164–304
    暴击几率: 5%
    攻击间隔: 1.5 秒
    攻击击中时有 20% 的几率使目标中毒
    action attack or cast time uses animation length [1]
    arrow projectile variation [1001]
    check for targets between initiator and projectile source [1]
    maintain projectile direction when using contact position [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MPWKelpDregPuncture
    攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
    Base Damage: 164–304
    暴击几率: 5%
    攻击伤害: 150%
    攻击间隔: 1.5 秒
    攻击击中时使目标中毒
    攻击伤害总增 50%
    action attack or cast time uses animation length [1]
    base is projectile [1]
    monster projectile variation [1055]
    projectile speed variation +% [25]
    projectile uses contact position [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable {}
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2466
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/KelpDreg/KelpDregHelmetAggroAudio.ao' ); } );
    	"
    }
    
    Animated
    {
    
    	preload_animated_object = "Metadata/Monsters/KelpDreg/KelpDregHelmetAggroAudio.ao"
    
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/KelpDreg/KelpDregCrossbowSniper"] = {
        name = "Searot Harpooner",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.3,
        attackTime = 1.5,
        attackRange = 55,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MASKelpDregCrossbow",
            "MPWKelpDregPuncture",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MASKelpDregCrossbow"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "arrow_projectile_variation",
            "chance_to_poison_on_hit_with_attacks_%",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "maintain_projectile_direction_when_using_contact_position",
            "check_for_targets_between_initiator_and_projectile_source",
        },
        levels = {
            [1] = {1001, 20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWKelpDregPuncture"] = {
        name = "MPWKelpDregPuncture",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "chance_to_poison_on_hit_with_attacks_%",
            "projectile_speed_variation_+%",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {1055, 100, 25, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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