Searot Harpooner
Spectre | Y |
---|---|
Area | Castaway |
Tags | Arrow_onhit_audio, not_dex, not_int, skeleton, undead, very_slow_movement |
Packs |
生命
100%
[护甲]
+30%
抗性




伤害
110%
命中
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
5 ~ 55
攻击间隔
1.5 Second
Damage Spread
±30%
经验值
100%
Model Size
100%
Type
KelpDregCrossbow
Metadata
KelpDregCrossbowSniper
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
选择 怪物等级
等级
65
生命
6,513
[护甲]
2,630
闪避值
440
伤害
234
法术伤害
234
命中
1,974
攻击间隔
1.5
经验值
21,507
Minion Life
6,282
Minion Damage
912
Minion Armour
3,844
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MASKelpDregCrossbow
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
普通攻击
Base Damage: 164–304
暴击几率: 5%
攻击间隔: 1.5 秒
action attack or cast time uses animation length [1]
arrow projectile variation [1001]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

MPWKelpDregPuncture
攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
Base Damage: 164–304
暴击几率: 5%
攻击伤害: 150%
攻击间隔: 1.5 秒
攻击击中时有 50% 的几率使目标中毒
攻击伤害总增 50%
造成流血
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [1055]
projectile uses contact position [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Transitionable {} Stats { set_base_heavy_stun_duration_ms = 2466 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/KelpDreg/KelpDregHelmetAggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/KelpDreg/KelpDregHelmetAggroAudio.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/KelpDreg/KelpDregCrossbowSniper"] = { name = "Searot Harpooner", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.1, damageSpread = 0.3, attackTime = 1.5, attackRange = 55, accuracy = 1, weaponType1 = "Bow", skillList = { "MASKelpDregCrossbow", "MPWKelpDregPuncture", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MASKelpDregCrossbow"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "arrow_projectile_variation", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", "maintain_projectile_direction_when_using_contact_position", "check_for_targets_between_initiator_and_projectile_source", }, levels = { [1] = {1001, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWKelpDregPuncture"] = { name = "MPWKelpDregPuncture", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_bleeding_effect_+%_final", "monster_projectile_variation", "chance_to_poison_on_hit_with_attacks_%", "use_scaled_contact_offset", "projectile_uses_contact_position", "base_is_projectile", "attacks_inflict_bleeding_on_hit", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0, 1055, 50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, [2] = {25, 1055, 50, baseMultiplier = 1.5, levelRequirement = 30, statInterpolation = {1}, cost = { }, }, [3] = {50, 1055, 50, baseMultiplier = 1.5, levelRequirement = 60, statInterpolation = {1}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.