바다부패 작살꾼
언데드
지역: 추방자
Searot Harpooner
SpectreY
Area추방자
TagsArrow_onhit_audio, not_dex, not_int, skeleton, undead, very_slow_movement
Packs
  • 추방자: 바다부패 작살꾼, 바다부패 해골, 바다부패 해골, 바다부패 해골
  • 생명력
    100%
    방어도
    +30%
    저항
    0 30 0 0
    Damage
    110%
    정확도
    100%
    치명타 명중 Chance
    5%
    치명타 피해 보너스
    +30%
    Attack Distance
    5 ~ 55
    공격 속도
    1.5 Second
    Damage Spread
    ±30%
    경험치
    100%
    Model Size
    100%
    Type
    KelpDregCrossbow
    Metadata
    KelpDregCrossbowSniper
    레벨
    65
    생명력
    6,513
    방어도
    2,630
    회피
    440
    Damage
    234
    주문 피해
    234
    정확도
    1,974
    공격 속도
    1.5
    경험치
    21,507
    Minion Life
    6,282
    Minion Damage
    912
    Minion Armour
    3,844
    MASKelpDregCrossbow
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 164–304
    치명타 명중 확률: 5%
    공격 속도: 1.5 초
    action attack or cast time uses animation length [1]
    arrow projectile variation [1001]
    check for targets between initiator and projectile source [1]
    maintain projectile direction when using contact position [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MPWKelpDregPuncture
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 164–304
    치명타 명중 확률: 5%
    공격 피해: 150%
    공격 속도: 1.5 초
    공격 명중 시 50%의 확률로 중독 유발
    주는 공격 피해 50% 증폭
    출혈 유발
    action attack or cast time uses animation length [1]
    base is projectile [1]
    monster projectile variation [1055]
    projectile uses contact position [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable {}
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2466
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/KelpDreg/KelpDregHelmetAggroAudio.ao' ); } );
    	"
    }
    
    Animated
    {
    
    	preload_animated_object = "Metadata/Monsters/KelpDreg/KelpDregHelmetAggroAudio.ao"
    
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/KelpDreg/KelpDregCrossbowSniper"] = {
        name = "Searot Harpooner",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.3,
        attackTime = 1.5,
        attackRange = 55,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MASKelpDregCrossbow",
            "MPWKelpDregPuncture",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MASKelpDregCrossbow"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "arrow_projectile_variation",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "maintain_projectile_direction_when_using_contact_position",
            "check_for_targets_between_initiator_and_projectile_source",
        },
        levels = {
            [1] = {1001, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWKelpDregPuncture"] = {
        name = "MPWKelpDregPuncture",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_bleeding_effect_+%_final",
            "monster_projectile_variation",
            "chance_to_poison_on_hit_with_attacks_%",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "base_is_projectile",
            "attacks_inflict_bleeding_on_hit",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0, 1055, 50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
            [2] = {25, 1055, 50, baseMultiplier = 1.5, levelRequirement = 30, statInterpolation = {1},  cost = { }, },
            [3] = {50, 1055, 50, baseMultiplier = 1.5, levelRequirement = 60, statInterpolation = {1},  cost = { }, },
        },
    }
    
    Edit

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