Esqueleto Apodrecido
Searot Harpooner
SpectreN
AreaBaía Ancoreta, Náufrago, O Refúgio Zigurate
Tagsallows_additional_projectiles, Arrow_onhit_audio, not_dex, not_int, physical_affinity, ranged, skeleton, undead, very_slow_movement
Packs
  • Baía Ancoreta, Náufrago: Esqueleto Apodrecido, Esqueleto Apodrecido, Esqueleto Apodrecido
  • O Refúgio Zigurate: Esqueleto Apodrecido, Atirador Apodrecido, Esqueleto Apodrecido, Esqueleto Apodrecido
  • Vida
    100%
    Resistência
    0 0 0 0
    Damage
    110%
    Precisão
    100%
    Attack Distance
    5 ~ 55
    Tempo de Ataque
    1.5 Second
    Damage Spread
    ±30%
    Experiência
    100%
    Model Size
    100%
    Type
    KelpDregCrossbow
    Metadata
    KelpDregCrossbowSniper
    Nível
    65
    Vida
    6,513
    Damage
    234
    Dano Mágico
    234
    Precisão
    2,214
    Tempo de Ataque
    1.5
    Experiência
    21,507
    Minion Life
    6,282
    Minion Damage
    912
    Minion Armour
    3,844
    MASKelpDregCrossbow
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Ataque Básico
    Base Damage: 164–304
    Chance de Acerto Crítico: 5%
    Tempo de Ataque: 1.5 seg
    20% de chance de Envenenar ao Acertar com Ataques
    action attack or cast time uses animation length [1]
    arrow projectile variation [1001]
    check for targets between initiator and projectile source [1]
    maintain projectile direction when using contact position [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MPWKelpDregPuncture
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 164–304
    Chance de Acerto Crítico: 5%
    Dano de Ataque: 150%
    Tempo de Ataque: 1.5 seg
    Sempre Envenena ao Acertar com Ataques
    Causa 50% mais Dano com Ataque
    action attack or cast time uses animation length [1]
    base is projectile [1]
    monster projectile variation [1055]
    projectile speed variation +% [25]
    projectile uses contact position [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable {}
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2466
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/KelpDreg/KelpDregHelmetAggroAudio.ao' ); } );
    	"
    }
    
    Animated
    {
    
    	preload_animated_object = "Metadata/Monsters/KelpDreg/KelpDregHelmetAggroAudio.ao"
    
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/KelpDreg/KelpDregCrossbowSniper"] = {
        name = "Searot Harpooner",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.3,
        attackTime = 1.5,
        attackRange = 55,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MASKelpDregCrossbow",
            "MPWKelpDregPuncture",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MASKelpDregCrossbow"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "arrow_projectile_variation",
            "chance_to_poison_on_hit_with_attacks_%",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "maintain_projectile_direction_when_using_contact_position",
            "check_for_targets_between_initiator_and_projectile_source",
        },
        levels = {
            [1] = {1001, 20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWKelpDregPuncture"] = {
        name = "MPWKelpDregPuncture",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "chance_to_poison_on_hit_with_attacks_%",
            "projectile_speed_variation_+%",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {1055, 100, 25, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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