Socketable Item /115
Desert Rune
Stack Size: 1 / 10
Requires: Level 15
Martial Weapons: Adds 7 to 11 Fire Damage
Armour: +12% to Fire Resistance
Wand or Staff: Gain 10% of Damage as Extra Fire Damage
Glacial Rune
Stack Size: 1 / 10
Requires: Level 15
Martial Weapons: Adds 6 to 10 Cold Damage
Armour: +12% to Cold Resistance
Wand or Staff: Gain 10% of Damage as Extra Cold Damage
Storm Rune
Stack Size: 1 / 10
Requires: Level 15
Martial Weapons: Adds 1 to 20 Lightning Damage
Armour: +12% to Lightning Resistance
Wand or Staff: Gain 10% of Damage as Extra Lightning Damage
Iron Rune
Stack Size: 1 / 10
Requires: Level 15
Martial Weapons: 20% increased Physical Damage
Armour: 20% increased Armour, Evasion and Energy Shield
Wand or Staff: 25% increased Spell Damage
Body Rune
Stack Size: 1 / 10
Requires: Level 15
Martial Weapons: Leeches 2.5% of Physical Damage as Life
Armour: +30 to maximum Life
Wand or Staff: +30 to maximum Energy Shield
Mind Rune
Stack Size: 1 / 10
Requires: Level 15
Martial Weapons: Leeches 2% of Physical Damage as Mana
Armour: +25 to maximum Mana
Wand or Staff: +30 to maximum Mana
Rebirth Rune
Stack Size: 1 / 10
Requires: Level 15
Martial Weapons: Gain 20 Life per Enemy Killed
Armour: Regenerate 0.3% of maximum Life per second
Wand or Staff: 15% increased Energy Shield Recharge Rate
Inspiration Rune
Stack Size: 1 / 10
Requires: Level 15
Martial Weapons: Gain 16 Mana per Enemy Killed
Armour: 15% increased Mana Regeneration Rate
Wand or Staff: 20% increased Mana Regeneration Rate
Stone Rune
Stack Size: 1 / 10
Requires: Level 15
Martial Weapons: Causes 25% increased Stun Buildup
Armour: +40 to Stun Threshold
Wand or Staff: Gain additional Stun Threshold equal to 12% of maximum Energy Shield
Vision Rune
Stack Size: 1 / 10
Requires: Level 15
Martial Weapons: +80 to Accuracy Rating
Armour: 10% increased Life and Mana Recovery from Flasks
Wand or Staff: 20% increased Critical Hit Chance for Spells
Lesser Desert Rune
Stack Size: 1 / 10
Martial Weapons: Adds 4 to 6 Fire Damage
Armour: +10% to Fire Resistance
Wand or Staff: Gain 8% of Damage as Extra Fire Damage
Lesser Glacial Rune
Stack Size: 1 / 10
Martial Weapons: Adds 3 to 5 Cold Damage
Armour: +10% to Cold Resistance
Wand or Staff: Gain 8% of Damage as Extra Cold Damage
Lesser Storm Rune
Stack Size: 1 / 10
Martial Weapons: Adds 1 to 10 Lightning Damage
Armour: +10% to Lightning Resistance
Wand or Staff: Gain 8% of Damage as Extra Lightning Damage
Lesser Iron Rune
Stack Size: 1 / 10
Martial Weapons: 15% increased Physical Damage
Armour: 15% increased Armour, Evasion and Energy Shield
Wand or Staff: 20% increased Spell Damage
Lesser Body Rune
Stack Size: 1 / 10
Martial Weapons: Leeches 2% of Physical Damage as Life
Armour: +20 to maximum Life
Wand or Staff: +25 to maximum Energy Shield
Lesser Mind Rune
Stack Size: 1 / 10
Martial Weapons: Leeches 1.5% of Physical Damage as Mana
Armour: +15 to maximum Mana
Wand or Staff: +25 to maximum Mana
Lesser Rebirth Rune
Stack Size: 1 / 10
Martial Weapons: Gain 10 Life per Enemy Killed
Armour: Regenerate 0.25% of maximum Life per second
Wand or Staff: 12% increased Energy Shield Recharge Rate
Lesser Inspiration Rune
Stack Size: 1 / 10
Martial Weapons: Gain 8 Mana per Enemy Killed
Armour: 12% increased Mana Regeneration Rate
Wand or Staff: 16% increased Mana Regeneration Rate
Lesser Stone Rune
Stack Size: 1 / 10
Martial Weapons: Causes 20% increased Stun Buildup
Armour: +30 to Stun Threshold
Wand or Staff: Gain additional Stun Threshold equal to 10% of maximum Energy Shield
Lesser Vision Rune
Stack Size: 1 / 10
Martial Weapons: +50 to Accuracy Rating
Armour: 8% increased Life and Mana Recovery from Flasks
Wand or Staff: 16% increased Critical Hit Chance for Spells
Greater Desert Rune
Stack Size: 1 / 10
Requires: Level 30
Martial Weapons: Adds 13 to 16 Fire Damage
Armour: +14% to Fire Resistance
Wand or Staff: Gain 12% of Damage as Extra Fire Damage
Greater Glacial Rune
Stack Size: 1 / 10
Requires: Level 30
Martial Weapons: Adds 9 to 15 Cold Damage
Armour: +14% to Cold Resistance
Wand or Staff: Gain 12% of Damage as Extra Cold Damage
Greater Storm Rune
Stack Size: 1 / 10
Requires: Level 30
Martial Weapons: Adds 1 to 30 Lightning Damage
Armour: +14% to Lightning Resistance
Wand or Staff: Gain 12% of Damage as Extra Lightning Damage
Greater Iron Rune
Stack Size: 1 / 10
Requires: Level 30
Martial Weapons: 25% increased Physical Damage
Armour: 25% increased Armour, Evasion and Energy Shield
Wand or Staff: 30% increased Spell Damage
Greater Body Rune
Stack Size: 1 / 10
Requires: Level 30
Martial Weapons: Leeches 3% of Physical Damage as Life
Armour: +40 to maximum Life
Wand or Staff: +35 to maximum Energy Shield
Greater Mind Rune
Stack Size: 1 / 10
Requires: Level 30
Martial Weapons: Leeches 2.5% of Physical Damage as Mana
Armour: +35 to maximum Mana
Wand or Staff: +35 to maximum Mana
Greater Rebirth Rune
Stack Size: 1 / 10
Requires: Level 30
Martial Weapons: Gain 30 Life per Enemy Killed
Armour: Regenerate 0.35% of maximum Life per second
Wand or Staff: 18% increased Energy Shield Recharge Rate
Greater Inspiration Rune
Stack Size: 1 / 10
Requires: Level 30
Martial Weapons: Gain 24 Mana per Enemy Killed
Armour: 18% increased Mana Regeneration Rate
Wand or Staff: 24% increased Mana Regeneration Rate
Greater Stone Rune
Stack Size: 1 / 10
Requires: Level 30
Martial Weapons: Causes 30% increased Stun Buildup
Armour: +50 to Stun Threshold
Wand or Staff: Gain additional Stun Threshold equal to 14% of maximum Energy Shield
Greater Vision Rune
Stack Size: 1 / 10
Requires: Level 30
Martial Weapons: +110 to Accuracy Rating
Armour: 12% increased Life and Mana Recovery from Flasks
Wand or Staff: 24% increased Critical Hit Chance for Spells
Lesser Robust Rune
Stack Size: 1 / 10
Robust Rune
Stack Size: 1 / 10
Requires: Level 15
Greater Robust Rune
Stack Size: 1 / 10
Requires: Level 30
Lesser Adept Rune
Stack Size: 1 / 10
Adept Rune
Stack Size: 1 / 10
Requires: Level 15
Greater Adept Rune
Stack Size: 1 / 10
Requires: Level 30
Lesser Resolve Rune
Stack Size: 1 / 10
Resolve Rune
Stack Size: 1 / 10
Requires: Level 15
Greater Resolve Rune
Stack Size: 1 / 10
Requires: Level 30
Lesser Tempered Rune
Stack Size: 1 / 10
Martial Weapons: Adds 3 to 4 Physical Damage
Armour: 6 to 9 Physical Thorns damage
Tempered Rune
Stack Size: 1 / 10
Requires: Level 15
Martial Weapons: Adds 6 to 9 Physical Damage
Armour: 14 to 21 Physical Thorns damage
Greater Tempered Rune
Stack Size: 1 / 10
Requires: Level 30
Martial Weapons: Adds 9 to 12 Physical Damage
Armour: 31 to 52 Physical Thorns damage
Greater Rune of Leadership
Stack Size: 1 / 10
Martial Weapons: Minions gain 10% of their Physical Damage as Extra Lightning Damage
Armour: Minions take 10% of Physical Damage as Lightning Damage
Greater Rune of Tithing
Stack Size: 1 / 10
Martial Weapons: Meta Skills gain 10% increased Energy
Armour: 1 to 100 Lightning Thorns damage
Greater Rune of Alacrity
Stack Size: 1 / 10
Martial Weapons: 8% increased Skill Speed
Armour: Debuffs on you expire 8% faster
Greater Rune of Nobility
Stack Size: 1 / 10
Martial Weapons: Attacks with this Weapon have 10% chance to inflict Lightning Exposure
Armour: 10% reduced effect of Shock on you
Hedgewitch Assandra's Rune of Wisdom
Stack Size: 1 / 10
Requires: Level 50
Wand or Staff: +1 to Level of all Spell Skills
Saqawal's Rune of the Sky
Stack Size: 1 / 10
Requires: Level 50
Martial Weapons: Gain 6% of Damage as Extra Damage of all Elements
Wand or Staff: Gain 6% of Damage as Extra Damage of all Elements
Fenumus' Rune of Agony
Stack Size: 1 / 10
Requires: Level 50
Martial Weapons: Gain 13% of Damage as Extra Chaos Damage
Wand or Staff: Gain 13% of Damage as Extra Chaos Damage
Farrul's Rune of Grace
Stack Size: 1 / 10
Requires: Level 50
Boots: 6% reduced Movement Speed Penalty from using Skills while moving
Farrul's Rune of the Chase
Stack Size: 1 / 10
Requires: Level 50
Boots: 5% increased Movement Speed
Craiceann's Rune of Warding
Stack Size: 1 / 10
Requires: Level 50
Body Armours: 40% reduced effect of Curses on you
Saqawal's Rune of Memory
Stack Size: 1 / 10
Requires: Level 50
Helmets: 2% increased Experience gain
Saqawal's Rune of Erosion
Stack Size: 1 / 10
Requires: Level 50
Helmets: 20% increased Exposure Effect
Farrul's Rune of the Hunt
Stack Size: 1 / 10
Requires: Level 50
Martial Weapons: 50% increased Attack Damage against Rare or Unique Enemies
Craiceann's Rune of Recovery
Stack Size: 1 / 10
Requires: Level 50
Courtesan Mannan's Rune of Cruelty
Stack Size: 1 / 10
Requires: Level 50
Gloves: 15% increased Magnitude of Damaging Ailments you inflict
Thane Grannell's Rune of Mastery
Stack Size: 1 / 10
Requires: Level 50
Gloves: 20% increased Magnitude of Non-Damaging Ailments you inflict
Fenumus' Rune of Spinning
Stack Size: 1 / 10
Requires: Level 50
Gloves: 8% increased Cast Speed
Countess Seske's Rune of Archery
Stack Size: 1 / 10
Requires: Level 50
Bows: Bow Attacks fire an additional Arrow
Thane Girt's Rune of Wildness
Stack Size: 1 / 10
Requires: Level 50
Wand or Staff: 25% chance for Spell Skills to fire 2 additional Projectiles
Fenumus' Rune of Draining
Stack Size: 1 / 10
Requires: Level 50
Gloves: 20% increased Effect of Withered
Thane Myrk's Rune of Summer
Stack Size: 1 / 10
Requires: Level 50
Martial Weapons: Adds 23 to 34 Fire Damage
Lady Hestra's Rune of Winter
Stack Size: 1 / 10
Requires: Level 50
Martial Weapons: Adds 19 to 28 Cold Damage
Thane Leld's Rune of Spring
Stack Size: 1 / 10
Requires: Level 50
Martial Weapons: Adds 1 to 60 Lightning Damage
The Greatwolf's Rune of Claws
Stack Size: 1 / 10
Requires: Level 50
Gloves: Adds 5 to 12 Physical Damage to Attacks
The Greatwolf's Rune of Willpower
Stack Size: 1 / 10
Requires: Level 50
Body Armours: 10% of Damage is taken from Mana before Life
Talisman of Sirrius
Stack Size: 1 / 10
Requires: Level 50
Gloves: 8% increased Attack Speed
Place into an empty Rune Socket in a pair of Gloves to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items.
Talisman of Thruldana
Stack Size: 1 / 10
Requires: Level 50
Martial Weapons: 25% reduced Poison Duration
Targets can be affected by +1 of your Poisons at the same time
Place into an empty Rune Socket in a Martial Weapon to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items.
Talisman of Grold
Stack Size: 1 / 10
Requires: Level 50
Gloves: Skills which Empower an Attack have 15% chance to not count that Attack
Place into an empty Rune Socket in a pair of Gloves to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items.
Talisman of Eeshta
Stack Size: 1 / 10
Requires: Level 50
Helmets: 6% reduced Cost of Skills
Place into an empty Rune Socket in a Helmet to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items.
Talisman of Egrin
Stack Size: 1 / 10
Requires: Level 50
Helmets: Enemies you Curse take 5% increased Damage
Place into an empty Rune Socket in a Helmet to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items.
Talisman of Maxarius
Stack Size: 1 / 10
Requires: Level 50
Place into an empty Rune Socket in a Body Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items.
Talisman of Ralakesh
Stack Size: 1 / 10
Requires: Level 50
Helmets: Minions have 5% reduced Reservation
Place into an empty Rune Socket in a Helmet to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items.
Hayoxi's Soul Core of Heatproofing
Stack Size: 1 / 10
Requires: Level 50
Body Armours: 20% of Armour also applies to Cold Damage taken from Hits
Zalatl's Soul Core of Insulation
Stack Size: 1 / 10
Requires: Level 50
Body Armours: 20% of Armour also applies to Lightning Damage taken from Hits
Topotante's Soul Core of Dampening
Stack Size: 1 / 10
Requires: Level 50
Body Armours: 20% of Armour also applies to Fire Damage taken from Hits
Quipolatl's Soul Core of Flow
Stack Size: 1 / 10
Requires: Level 50
Helmets: 8% increased Skill Effect Duration
8% increased Cooldown Recovery Rate
Tzamoto's Soul Core of Ferocity
Stack Size: 1 / 10
Requires: Level 50
Helmets: +4 to Maximum Rage
Uromoti's Soul Core of Attenuation
Stack Size: 1 / 10
Requires: Level 50
Boots: 15% increased Curse Duration
15% increased Poison Duration
Opiloti's Soul Core of Assault
Stack Size: 1 / 10
Requires: Level 50
Martial Weapons: 50% chance when you gain a Frenzy Charge to gain an additional Frenzy Charge
Wand or Staff: 50% chance when you gain a Frenzy Charge to gain an additional Frenzy Charge
Guatelitzi's Soul Core of Endurance
Stack Size: 1 / 10
Requires: Level 50
Martial Weapons: 50% chance when you gain an Endurance Charge to gain an additional Endurance Charge
Wand or Staff: 50% chance when you gain an Endurance Charge to gain an additional Endurance Charge
Xopec's Soul Core of Power
Stack Size: 1 / 10
Requires: Level 50
Martial Weapons: 50% chance when you gain a Power Charge to gain an additional Power Charge
Wand or Staff: 50% chance when you gain a Power Charge to gain an additional Power Charge
Estazunti's Soul Core of Convalescence
Stack Size: 1 / 10
Requires: Level 50
Boots: 10% increased speed of Recoup Effects
Helmets: 6% of Damage taken Recouped as Life
Tacati's Soul Core of Affliction
Stack Size: 1 / 10
Requires: Level 50
Helmets: Enemies you Curse have -4% to Chaos Resistance
Cholotl's Soul Core of War
Stack Size: 1 / 10
Requires: Level 50
Bows: 20% increased Projectile Speed
Citaqualotl's Soul Core of Foulness
Stack Size: 1 / 10
Requires: Level 50
Martial Weapons: Adds 13 to 19 Chaos damage
Xipocado's Soul Core of Dominion
Stack Size: 1 / 10
Requires: Level 50
Wand or Staff: Minions deal 40% increased Damage with Command Skills
Sceptres: Minions deal 40% increased Damage with Command Skills
Soul Core of Tacati
Stack Size: 1 / 10
Martial Weapons: 15% chance to Poison on Hit with this weapon
Armour: +11% to Chaos Resistance
Soul Core of Opiloti
Stack Size: 1 / 10
Martial Weapons: 15% chance to cause Bleeding on Hit
Armour: 10% increased Charm Charges gained
Soul Core of Jiquani
Stack Size: 1 / 10
Martial Weapons: Recover 2% of maximum Life on Kill
Armour: 2% increased maximum Life
Soul Core of Zalatl
Stack Size: 1 / 10
Martial Weapons: Recover 2% of maximum Mana on Kill
Armour: 2% increased maximum Mana
Soul Core of Citaqualotl
Stack Size: 1 / 10
Martial Weapons: 30% increased Elemental Damage with Attacks
Armour: +5% to all Elemental Resistances
Soul Core of Puhuarte
Stack Size: 1 / 10
Martial Weapons: 30% increased chance to Ignite
Soul Core of Tzamoto
Stack Size: 1 / 10
Martial Weapons: 20% increased Freeze Buildup
Soul Core of Xopec
Stack Size: 1 / 10
Martial Weapons: 30% increased chance to Shock
Soul Core of Azcapa
Stack Size: 1 / 10
Martial Weapons: +15 to Spirit
Armour: 5% increased Quantity of Gold Dropped by Slain Enemies
Soul Core of Topotante
Stack Size: 1 / 10
Martial Weapons: Attacks with this Weapon Penetrate 15% Elemental Resistances
Armour: 15% increased Elemental Ailment Threshold
Soul Core of Quipolatl
Stack Size: 1 / 10
Martial Weapons: 5% increased Attack Speed
Armour: 10% reduced Slowing Potency of Debuffs on You
Soul Core of Ticaba
Stack Size: 1 / 10
Martial Weapons: +12% to Critical Damage Bonus
Armour: Hits against you have 10% reduced Critical Damage Bonus
Soul Core of Atmohua
Stack Size: 1 / 10
Martial Weapons: Convert 20% of Requirements to Strength
Armour: Convert 20% of Requirements to Strength
Soul Core of Cholotl
Stack Size: 1 / 10
Martial Weapons: Convert 20% of Requirements to Dexterity
Armour: Convert 20% of Requirements to Dexterity
Soul Core of Zantipi
Stack Size: 1 / 10
Martial Weapons: Convert 20% of Requirements to Intelligence
Armour: Convert 20% of Requirements to Intelligence
Serpent Talisman
Stack Size: 1 / 10
Gloves: 5% increased Curse Magnitudes
Sceptres: Allies in your Presence have 8% increased Attack Speed
Primate Talisman
Stack Size: 1 / 10
Helmets: Minions have 12% increased maximum Life
Sceptres: Allies in your Presence deal 30% increased Damage
Owl Talisman
Stack Size: 1 / 10
Sceptres: Allies in your Presence have 8% increased Cast Speed
Cat Talisman
Stack Size: 1 / 10
Boots: Hits against you have 15% reduced Critical Damage Bonus
Sceptres: Allies in your Presence have 14% increased Critical Hit Chance
Wolf Talisman
Stack Size: 1 / 10
Gloves: 10% increased Magnitude of Bleeding you inflict
Sceptres: Allies in your Presence have 14% increased Critical Damage Bonus
Stag Talisman
Stack Size: 1 / 10
Helmets: 8% increased Exposure Effect
Sceptres: Allies in your Presence have +100 to Accuracy Rating
Boar Talisman
Stack Size: 1 / 10
Gloves: Gain 1 Rage on Melee Hit
Sceptres: Allies in your Presence Regenerate 8 Life per second
Bear Talisman
Stack Size: 1 / 10
Helmets: 8% increased Area of Effect
Sceptres: Allies in your Presence deal 12 to 18 added Attack Physical Damage
Ox Talisman
Stack Size: 1 / 10
Boots: 20% increased Presence Area of Effect
Sceptres: Allies in your Presence have +8% to all Elemental Resistances
Rabbit Talisman
Stack Size: 1 / 10
Body Armours: 8% increased Rarity of Items found
Sceptres: 10% increased Spirit
Fox Talisman
Stack Size: 1 / 10
Body Armours: +2% to Quality of all Skills
Sceptres: 20% increased Presence Area of Effect

Community Wiki

Edit

Socketable

The Trialmaster will also occasionally offer you Soul Cores.

Originally formed by Chaos, the Vaal sought to replicate Soul Cores through human sacrifice rituals and blood magic to power their civilization.

Soul Cores are powerful socketable items with mods that cannot be obtained from regular runes.

Like all endgame content, there is of course a pinnacle boss. The final chamber will drop keys to this mysterious door.

Some say this is where the Trialmaster himself resides, and perhaps you're willing to take the risk and find out.


Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.