Spirit of Balbala
Undead
monster no drops or experience [1]
SpectreN
Tags1HSword_onhit_audio, fast_movement, ghost, humanoid, not_int, not_str, undead, very_fast_movement
Life
5%
Evasion
+35%
Resistance
30 -30 0 0
Damage
70%
Accuracy
100%
5%
Attack Distance
6 ~ 13
Attack Time
1.5 Second
Damage Spread
±20%
Experience
35%
Model Size
120%
Type
BalbalaClone
Metadata
BalbalaClone_
Level
68
Life
388
Armour
2,413
Evasion Rating
956
Damage
163
Spell Damage
163
Accuracy
2,464
Attack Time
1.5
Experience
10,022
Minion Life
347
Minion Damage
678
Minion Armour
2,413
BalbalaCloneMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Basic Attack
Base Damage: 131–196
Critical Hit Chance: 5%
Attack Damage: 70%
Attack Time: 1.5 sec
Deals 30% less Attack Damage
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
BalbalaCloneKnifeThrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Basic Attack
Base Damage: 131–196
Critical Hit Chance: 5%
Attack Time: 1.5 sec
Cooldown Time: 10 sec
+30 to Melee Strike Range
action attack or cast time uses animation length [1]
SOBalbalaRune
Triggerable

Object Type

version 2
extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange"

Actor
{
	basic_action = "Emerge"
}

StateMachine
{
	define_shared_state = "epks; no_rune;"
}

Functions
{
	update_fade_epk =
	"
		this.effect_values = arg1;
		this.effect_values += 0.0;
		this.effect_values += 0.0;
		this.effect_values += 0.0;
	"
}

Stats
{
	set_base_heavy_stun_duration_ms = 5600
}

Object Type Codes

version 2
extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange"

Targetable
{
	no_highlight = true
}

StateMachine
{
	
	/* 	create_state_epks_0 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/Act2_FOUR/Balbala/epks/clone_fade_in.epk );"
	on_or_create_state_epks_1 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/Act2_FOUR/Balbala/epks/clone_fade_in.epk );"

	on_or_create_state_epks_2 =
	"
		AddEffectPack( Metadata/Effects/Spells/monsters_effects/Act2_FOUR/Balbala/epks/clone_fade_out.epk );
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/Act2_FOUR/Balbala/epks/clone_fade_in.epk );
	"
*/
	

	
}

-- src\Data\Spectres.lua
minions["Metadata/Monsters/Balbala/BalbalaClone_"] = {
    name = "Spirit of Balbala",
    life = 0.05,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.7,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 13,
    accuracy = 1,
    skillList = {
        "SOBalbalaRune",
        "BalbalaCloneMelee",
        "BalbalaCloneKnifeThrow",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["SOBalbalaRune"] = {
    name = "SOBalbalaRune",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BalbalaCloneMelee"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BalbalaCloneKnifeThrow"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster no drops or experience [1]
FamilyMonsterNoDropsOrExperience
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.