Geist von Balbala
Untot
monster no drops or experience [1]
Spirit of Balbala
SpectreN
Tags1HSword_onhit_audio, fast_movement, ghost, humanoid, not_int, not_str, undead, very_fast_movement
Leben
5%
Ausweichen
+35%
Widerstand
30 -30 0 0
Damage
70%
Genauigkeit
100%
Attack Distance
6 ~ 13
Angriffszeit
1.5 Second
Damage Spread
±20%
Erfahrung
35%
Model Size
120%
Type
BalbalaClone
Metadata
BalbalaClone_
Stufe
68
Leben
388
Damage
163
Zauberschaden
163
Genauigkeit
2,464
Angriffszeit
1.5
Erfahrung
10,022
Minion Life
347
Minion Damage
678
Minion Armour
2,413
BalbalaCloneMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Basisangriff
Base Damage: 131–196
Angriffsschaden: 70%
Angriffszeit: 1.5 Sek.
Verursacht 30% weniger Angriffsschaden
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
BalbalaCloneKnifeThrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Basisangriff
Base Damage: 131–196
Angriffszeit: 1.5 Sek.
Abklingzeit: 10 Sek.
+30 zu Nahkampf-Schlagreichweite
action attack or cast time uses animation length [1]
SOBalbalaRune
Triggerable

Object Type

version 2
extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange"

Actor
{
	basic_action = "Emerge"
}

StateMachine
{
	define_shared_state = "epks; no_rune;"
}

Functions
{
	update_fade_epk =
	"
		this.effect_values = arg1;
		this.effect_values += 0.0;
		this.effect_values += 0.0;
		this.effect_values += 0.0;
	"
}

Stats
{
	set_base_heavy_stun_duration_ms = 5600
}

Object Type Codes

version 2
extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange"

Targetable
{
	no_highlight = true
}

StateMachine
{
	
	/* 	create_state_epks_0 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/Act2_FOUR/Balbala/epks/clone_fade_in.epk );"
	on_or_create_state_epks_1 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/Act2_FOUR/Balbala/epks/clone_fade_in.epk );"

	on_or_create_state_epks_2 =
	"
		AddEffectPack( Metadata/Effects/Spells/monsters_effects/Act2_FOUR/Balbala/epks/clone_fade_out.epk );
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/Act2_FOUR/Balbala/epks/clone_fade_in.epk );
	"
*/
	

	
}

-- src\Data\Spectres.lua
minions["Metadata/Monsters/Balbala/BalbalaClone_"] = {
    name = "Spirit of Balbala",
    life = 0.05,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.7,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 13,
    accuracy = 1,
    skillList = {
        "SOBalbalaRune",
        "BalbalaCloneMelee",
        "BalbalaCloneKnifeThrow",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["SOBalbalaRune"] = {
    name = "SOBalbalaRune",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BalbalaCloneMelee"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BalbalaCloneKnifeThrow"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster no drops or experience [1]
FamilyMonsterNoDropsOrExperience
DomainsMonster (3)
GenerationTypeEinzigartig (3)
Req. level1
Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • Edit

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