贝尔巴拉之魂
亡灵monster no drops or experience [1]
Spirit of Balbala
| Spectre | N |
|---|---|
| Tags | 1HSword_onhit_audio, fast_movement, ghost, humanoid, not_int, not_str, undead, very_fast_movement |
生命
5%
闪避
+35%
抗性
伤害
70%
命中
100%
暴击 Chance
5%
+30%
Attack Distance
6 ~ 13
攻击间隔
1.5 Second
Damage Spread
±20%
经验值
35%
Model Size
120%
Type
BalbalaClone
Metadata
BalbalaClone_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
SOBalbalaRune
可触发, AttackInPlace
Object Type
version 2
extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange"
Actor
{
basic_action = "Emerge"
}
StateMachine
{
define_shared_state = "epks; no_rune;"
}
Functions
{
update_fade_epk =
"
this.effect_values = arg1;
this.effect_values += 0.0;
this.effect_values += 0.0;
this.effect_values += 0.0;
"
}
Stats
{
set_base_heavy_stun_duration_ms = 5600
}Object Type Codes
version 2
extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange"
Targetable
{
no_highlight = true
}
StateMachine
{
/* create_state_epks_0 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/Act2_FOUR/Balbala/epks/clone_fade_in.epk );"
on_or_create_state_epks_1 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/Act2_FOUR/Balbala/epks/clone_fade_in.epk );"
on_or_create_state_epks_2 =
"
AddEffectPack( Metadata/Effects/Spells/monsters_effects/Act2_FOUR/Balbala/epks/clone_fade_out.epk );
RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/Act2_FOUR/Balbala/epks/clone_fade_in.epk );
"
*/
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Balbala/BalbalaClone_"] = {
name = "Spirit of Balbala",
life = 0.05,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 0.7,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 13,
accuracy = 1,
skillList = {
"SOBalbalaRune",
"BalbalaCloneMelee",
"BalbalaCloneKnifeThrow",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["SOBalbalaRune"] = {
name = "SOBalbalaRune",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BalbalaCloneMelee"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BalbalaCloneKnifeThrow"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"melee_range_+",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {30, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
monster no drops or experience [1]
| Family | MonsterNoDropsOrExperience |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.