Expedition2RemnantActiveIncursionAtziriActiveShrineActiveStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
贝尔巴拉之魂
CategoryUndead亡灵
IconEnemyEvasion IconEnemyResistanceFire IconEnemyResistanceColdWeak
monster no drops or experience [1]
Spirit of Balbala
Spectre
Tags1HSword_onhit_audio, fast_movement, ghost, humanoid, not_int, not_str, undead, very_fast_movement
生命
5%
闪避
+35%
抗性
IconEnemyResistanceFire30 IconEnemyResistanceCold-30 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
伤害
70%
命中
100%
暴击 Chance
5%
Attack Distance
6 ~ 13
攻击时间
1.5 Second
Damage Spread
±20%
经验值
35%
Model Size
120%
Type
BalbalaClone
Metadata
BalbalaClone_
Spectre Reservation
22%
Companion Reservation
17.7%
等级
68
生命
413
2,413
伤害
163
法术伤害
163
命中
2,502
攻击时间
1.5
经验值
10,022
召唤物生命
347
召唤物伤害
678
召唤物护甲
2,413
BalbalaCloneMelee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物, AttackInPlace
基础攻击
Base Damage: 131196
暴击率: 5%
攻击伤害: 70%
攻击时间: 1.5 秒
攻击伤害总降 30%
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
BalbalaCloneKnifeThrow
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物, AttackInPlace
基础攻击
Base Damage: 131196
暴击率: 5%
攻击时间: 1.5 秒
冷却时间: 10 秒
+3近战打击范围
action attack or cast time uses animation length [1]
iconbasicattack
SOBalbalaRune
可触发, AttackInPlace, 法术
施放时间: 1 秒

Object Type

version 2
extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange"

Actor
{
	basic_action = "Emerge"
}

StateMachine
{
	define_shared_state = "epks; no_rune;"
}

Functions
{
	update_fade_epk =
	"
		this.effect_values = arg1;
		this.effect_values += 0.0;
		this.effect_values += 0.0;
		this.effect_values += 0.0;
	"
}

Stats
{
	set_base_heavy_stun_duration_ms = 5600
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Balbala/BalbalaClone_"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Spirit of Balbala",
    life = 0.05,
    damage = 0.7,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 13,
    accuracy = 1,
    skillList = {
        "SOBalbalaRune",
        "BalbalaCloneMelee",
        "BalbalaCloneKnifeThrow",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["SOBalbalaRune"] = {
    name = "SOBalbalaRune",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BalbalaCloneMelee"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BalbalaCloneKnifeThrow"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster no drops or experience [1]
FamilyMonsterNoDropsOrExperience
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • monster no drops or experience 1 1 Global Unscalable Value
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