Expedition2RemnantActiveIncursionAtziriActiveShrineActiveStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Espíritu de Balbala
CategoryUndeadNo muerto
IconEnemyEvasion IconEnemyResistanceFire IconEnemyResistanceColdWeak
monster no drops or experience [1]
Spirit of Balbala
Spectre
Tagsfast_movement, ghost, humanoid, not_int, not_str, Sword1H_onhit_audio, undead, very_fast_movement
Vida
5%
Evasión
+35%
Resistencia
IconEnemyResistanceFire45% IconEnemyResistanceColdWeak-15% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
Damage
70%
Precisión
100%
Attack Distance
6 ~ 13
Tiempo de ataque
1.5 Second
Damage Spread
±20%
Experiencia
35%
Model Size
120%
Type
BalbalaClone
Metadata
BalbalaClone_
Reserva
22
Resistencia
IconEnemyResistanceFire30% IconEnemyResistanceColdWeak-30% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
Reserva
17.7%
Resistencia
IconEnemyResistanceFire30% IconEnemyResistanceColdWeak-30% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
Nivel
68
Vida
413
Damage
163
Daño de hechizos
163
Precisión
2,502
Tiempo de ataque
1.5
Experiencia
10,022
Minion Life
347
Minion Damage
678
Minion Armour
2,413
BalbalaCloneMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque básico
Base Damage: 131—196
Probabilidad de impacto crítico: 5%
Daño de ataque: 70%
Tiempo de ataque: 1.5 seg
Inflige un 30% menos de daño de ataques
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
BalbalaCloneKnifeThrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque básico
Base Damage: 131—196
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.5 seg
Tiempo de recarga: 10 seg
+3 metros al alcance de los golpes cuerpo a cuerpo
action attack or cast time uses animation length [1]
iconbasicattack
SOBalbalaRune
Triggerable, AttackInPlace, Spell
Tiempo de lanzamiento: 1 seg

Object Type

version 2
extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange"

Actor
{
	basic_action = "Emerge"
}

StateMachine
{
	define_shared_state = "epks; no_rune;"
}

Functions
{
	update_fade_epk =
	"
		this.effect_values = arg1;
		this.effect_values += 0.0;
		this.effect_values += 0.0;
		this.effect_values += 0.0;
	"
}

Stats
{
	set_base_heavy_stun_duration_ms = 5600
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Balbala/BalbalaClone_"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Spirit of Balbala",
    life = 0.05,
    damage = 0.7,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 13,
    accuracy = 1,
    skillList = {
        "SOBalbalaRune",
        "BalbalaCloneMelee",
        "BalbalaCloneKnifeThrow",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["SOBalbalaRune"] = {
    name = "SOBalbalaRune",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BalbalaCloneMelee"] = {
    name = "Basic Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BalbalaCloneKnifeThrow"] = {
    name = "Basic Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster no drops or experience [1]
FamilyMonsterNoDropsOrExperience
DomainsMonster (3)
GenerationTypeúnico (3)
Req. level1
Stats
  • monster no drops or experience 1 — 1 Global — Valor fijo
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